Raspberry Pi Zero Takes The Wheel In Miniature Fighting Robot

Looking to capitalize on his familiarity with the Raspberry Pi, [Sebastian Zen Tatum] decided to put the diminutive Pi Zero at the heart of his “antweight” fighting robot, $hmoney. While it sounds like there were a few bumps in the road early on, the tuxedoed bot took home awards from the recent Houston Mayhem 2021 competition, proving the year of Linux on the battle bot is truly upon us.

Compared to using traditional hobby-grade RC hardware, [Sebastian] says using the Pi represented a considerable cost savings. With Python and evdev, he was able to take input from a commercial Bluetooth game controller and translate it into commands for the GPIO-connected motor controllers. For younger competitors especially, this more familiar interface can be seen as an advantage over the classic RC transmitter.

A L298N board handles the two N20 gear motors that provide locomotion, while a Tarot TL300G ESC is responsible for spinning up the brushless motor attached to the “bow tie” spinner in the front. Add in a Turnigy 500mAh 3S battery pack, and you’ve got a compact and straightforward electronics package to nestle into the robot’s 3D printed chassis.

In a Reddit thread about $hmoney, [Sebastian] goes over some of the lessons his team has learned from competing with their one pound Linux bot. An overly ambitious armor design cost them big at an event in Oklahoma, but a tweaked chassis ended up making them much more competitive.

There was also a disappointing loss that the team believes was due to somebody in the audience attempting to pair their phone with the bot’s Pi Zero during the heat of battle, knocking out controls and leaving them dead in the water. Hopefully some improved software can patch that vulnerability before their next bout, especially since everyone that reads Hackaday now knows about it…

While battles between these small-scale bots might not have the same fire and fury of the televised matches, they’re an excellent way to get the next generation of hackers and engineers excited about building their own hardware. We wish [Sebastian] and $hmoney the best of luck, and look forward to hearing more of their war stories in the future.

Turning The Virtual Boy Into A Handheld Console

The Virtual Boy, Nintendo’s most infamous failure, was plagued by several issues. The most glaring problem was the red monochrome stereoscopic display technology which gave many users a headache after even a short time playing, but it’s sky-high price and extremely limited library of games kept many prospective buyers at bay as well. There was also the issue of portability: unlike the Game Boy it was named after, the Virtual Boy barely qualified as a portable system due to the fact it needed to be set up on a table to use.

But now, thanks to the tireless efforts of [Shank], at least a few of those issues have been resolved. He’s built the world’s first truly portable Virtual Boy, which swaps the system’s troubled 3D display for a modern IPS LCD panel. The custom handheld, designed to merge the Virtual Boy’s unique aesthetic with the iconic styling of the Game Boy Advance, looks like it came from some alternate timeline where Nintendo decided to produce a cheaper and less cumbersome version of the system rather than abandoning it.

While the work [Shank] has put into the project is unquestionably impressive, it should be said that it took the efforts of several talented hackers to create the handheld Virtual Boy. The key component that made the modification possible in the first place is the VirtualTap by [Furrtek], which not only provides the VGA output that’s driving the LCD panel, but fools the system’s motherboard into believing the servo-actuated stereoscopic display is still connected and active.

It’s also using the open source power management board that [GMan] originally developed for his own portable N64, [Bassline] chipped in to cast the custom buttons and D-pad in translucent resin, and [Mitch 3D] put an untold number of hours into printing and reprinting the system’s multicolored enclosure until it came out just right.

All the little details of the final system, which [Shank] calls the Real Boy, put this project into a league of its own. Special combinations of button presses allows the user to change the color of the display, should you get sick of the infamous red-tint. The buttons also have RGB LEDs behind them that correspond with the color scheme of the display itself, for that extra bit of gamer cred. He even made sure to include the system’s original link port, despite the fact that no officially released game ever made use of it.

Our first run in with [Shank] was when he demoed a portable Wii built into a mint tin. It made for a pretty pitiful gaming experience, but the project demonstrated his dedication to seeing a project through to the end. Watching his skills improve over the last few years has been inspiring, and we can’t wait to see what he comes up with next.

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Restoring A Vintage Tube Tester To Its Former Glory

It can be difficult for modern eyes to make much sense of electronics from the 1960s or earlier. Between the point-to-point soldering, oddball components, and the familiar looking passives blown up to comical proportions like rejected props from “Honey, I Shrunk the Kids”, even experienced hardware hackers may find themselves struggling to understand what a circuit is doing. But that didn’t stop [Cat0Charmer] from taking the time to lovingly restore this Hickok Cardmatic KS-15874-L2 tube tester.

The good news was that the machine had nearly all of its original parts, down to the Hickok branded tubes in the power supply. Unfortunately it looks like a few heavy handed repairs were attempted over the years, with a nest of new wires and components intermixed with what [Cat0Charmer] actually wanted to keep. The before and after shots of individual sections of the machine are particularly enlightening, though again, don’t feel to bad if you still can’t make heads or tails of the cleaned up version.

Hiding new capacitors inside of the old ones.

As you’d expect for a machine of this age, many of the original components were way out of spec. Naturally the capacitors were shot, but even the carbon composition resistors were worthless after all these years; with some measuring 60% away from their original tolerances.

We particularly liked how [Cat0Charmer] hollowed out the old capacitors and installed the new modern ones inside of them, preserving the tester’s vintage look. This trick wasn’t always feasible, but where it was applied, it definitely looks better than seeing a modern capacitor adrift in a sea of 60’s hardware.

After undoing ham-fisted repairs, replacing the dud components, and installing some new old stock tubes, the tester sprung to life with renewed vigor. The previously inoperable internal neon lamps, used by the tester’s voltage regulation system, shone brightly thanks to all the ancillary repairs and changes that went on around them. With a DIY calibration cell built from the schematics in an old Navy manual, [Cat0Charmer] got the tester dialed in and ready for the next phase of its long and storied career.

We love seeing old hardware get restored. It not only keeps useful equipment out of the scrap heap, but because blending new and old technology invariably leads to the kind of innovative problem solving this community is built on.

Arduino Compatible IR Blaster Keeps TVs At Bay

The TV-B-Gone is a well known piece of kit in hacker circles: just point it at a noisy TV in a public space, hit the button, and one of the hundreds of IR remote codes for “Power Off” that it blinks out in rapid succession is more than likely to get the intended response. Unfortunately, while a neat conversation starter, its practical use is limited to a single function. But not so with this programmable IR development board that creator [Djordje Mandic] describes as a “TV-B-Gone on steroids”.

Sure you can point it at a random TV and turn it off with a single button press, but you can also plug the board into your computer and control it directly through the serial connection provided by its CP2104 chip. Using a simple plain-text control protocol, the user can modify the behavior of the device and monitor its status. [Djordje] imagines this feature being used in conjunction with a smartphone application for covert applications. To that end, the device’s support for an onboard battery should keep it from draining the phone during extended operations.

Of course you could do something else entirely with it simply by firing up the Arduino IDE and writing some new code for the device’s ATmega328P microcontroller. As with the IR-enabled ESP8266 development board we looked at a few months ago, there are plenty of applications for an all-in-one board that allows you to communicate with the wide world of IR devices.

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ISS Artificial Gravity Study Shows Promise For Long Duration Spaceflight

The International Space Station is humanity’s most expensive gym membership.

Since the earliest days of human spaceflight, it’s been understood that longer trips away from Earth’s gravity can have a detrimental effect on an astronaut’s body. Floating weightless invariably leads to significantly reduced muscle mass in the same way that a patient’s muscles can atrophy if they spend too much time laying in bed. With no gravity to constantly fight against, an astronauts legs, back, and neck muscles will weaken from disuse in as little as a week. While this may not pose an immediate problem during spaceflight, astronauts landing back on Earth in this physically diminished state are at a higher risk of injury.

Luckily this problem can be largely mitigated with rigorous exercise, and any orbiting vessel spacious enough to hold human occupants for weeks or months will by necessity have enough internal volume to outfit it with basic exercise equipment such as a treadmill or a resistance machine. In practice, every space station since the Soviet Union’s Salyut 1 in 1971 has featured some way for its occupants to workout while in orbit. It’s no replacement for being on Earth, as astronauts still return home weaker than when they left, but it’s proven to be the most practical approach to combating the debilitating aspects of long duration spaceflight.

Early NASA concept for creating artificial gravity.

Of course, there’s an obvious problem with this: every hour spent exercising in space is an hour that could be better spent doing research or performing maintenance on the spacecraft. Given the incredible cost of not just putting a human into orbit, but keeping them there long-term, time is very literally money. Which brings us back to my original point: astronauts spending two or more hours each day on the International Space Station’s various pieces of exercise equipment just to stave off muscle loss make it the world’s most expensive gym membership.

The ideal solution, it’s been argued, is to design future spacecraft with the ability to impart some degree of artificial gravity on its passengers through centripetal force. The technique is simple enough: just rotate the craft along its axis and the crew will “stick” to the inside of the hull. Unfortunately, simulating Earth-like gravity in this way would require the vessel to either be far larger than anything humanity has ever launched into space, or rotate at a dangerously high speed. That’s a lot of risk to take on for what’s ultimately just a theory.

But a recent paper from the University of Tsukuba in Japan may represent the first real steps towards the development of practical artificial gravity systems aboard crewed spacecraft. While their study focused on mice rather than humans, the results should go a long way to codifying what until now was largely the stuff of science fiction.

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The Epic Saga Of Hacking Knights Of The Round

For the uninitiated, Knights of the Round was a hack-and-slash arcade game released by Capcom in 1991 that rather loosely followed the legend of King Arthur and the eponymous Knights of the Round Table. In it, up to three players make their way from stage to stage, vanquishing foes and leveling up their specific character’s weapons and abilities. But [Sebastian Mihai] was looking for a new way to experience this classic title, so he decided to reverse engineer the game and create his own version called Warlock’s Tower.

Those familiar with the original game will no doubt notice some of the differences right away while watching the video below, but for those who don’t have an intimate knowledge of Arthur’s digital adventures, the major changes are listed on the project’s web page. Among the most notable are the removal of cooperative multiplayer and stage time limits. This turns the game from a frantic beat ’em up to a more methodical adventure. Especially since you now have to compete the game in a single life. If we had to guess, we’d say [Sebastian] prefers his games to have a bit of a challenge to them.

Even if you aren’t interested in playing Warlock’s Tower yourself, the story of how [Sebastian] created it is absolutely fascinating. He started with zero knowledge of Motorola 68000 assembly, but by the end of the project, was wrangling multiple debuggers and writing custom tools to help implement the approximately 70 patches that make up the custom build.

The hundreds of hours of work that went into creating these patches is documented as a sort of stream of consciousness on the project page, allowing you to follow along in chronological order. Whether it inspires you to tackle your own reverse engineering project or makes you doubt whether or not you’ve got the patience to see it through, it’s definitely worth a read. If you’re a Knights of the Round fan, you should also take a look at the incredible wealth of information he’s amassed about the original game itself, which honestly serves as an equally impressive project in its own right.

Modified versions of classic games, known colloquially as “ROM hacks” are fairly common among serious fans who want to see their favorite games improved over time. While they aren’t always as ambitious as Warlock’s Tower, they all serve as examples of how a dedicated community can push a product well beyond the scope envisioned by its original creators.

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Enterprise Helm Commands The Entertainment Center

Many a young geek wished they could get a chance to sit at the helm of the USS Enterprise, wildly tapping on unlabeled technicolor buttons with the self-assured confidence of a proper Starfleet officer. For most of us it was a dream unrealized, but right now somebody in the Seattle, Washington area is getting to do exactly that in their media room. We won’t deny being jealous, but at least our collective egos can take some comfort in the knowledge that they had to outsource the construction of their replica helm to the fine folks at [Blackmouth Design].

There’s not a lot of technical details to be had, but considering the page for this project is only meant to show off the company’s design and fabrication skills, we can’t blame them too much. If we were in the business of selling these things, we’d probably keep some of the juicer details under wraps too.

But we do know there’s “Arduino technology” under the hood that fires up different light and sound effects depending on which of the vintage rocker switches has been flipped. The red momentary buttons lined up on the right side of the coffee table sized panel are tied into the home media center to do things like turn off the lights and lower the projector screen. Check out the video below for a brief demo.

In a post on Reddit, one of the engineers behind the project explains that the top surface of the helm is 3/16″ powder coated aluminum, with the plywood that makes up the base laminated in the classic Original Series color scheme of red, grey, and black. The artwork for the astrogator was created from scratch, backlit with LEDs, and placed behind a 1/4″ acrylic panel for protection. We imagine the fact that it’s parallel to the ground means it’s supposed to be a space to place your drinks or popcorn, though if it was in our house, nobody would be bringing food or drink anywhere near it.

In all honesty, while Hackaday is decidedly more about building than buying, we can’t fault anyone for forking over their hard earned cash for craftsmanship of this caliber. After all, we’ve had our eyes on that officially licensed tricorder replica for quite some time now.

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