3D Printed Clockwork Star Tracker

Astrophotography is one of those things you naturally assume must be pretty difficult; surely something so awesome requires years of practice and specialized equipment which costs as much as your car. You shake your fist at the sky (since you have given up on taking pictures of it), and move on with your life. Another experience you’ll miss out on.

But in reality, dramatic results don’t necessarily require sticker shock. We’ve covered cheap DIY star trackers before on Hackaday, but this design posted on Thingiverse by [Tinfoil_Haberdashery] is perhaps the easiest we’ve ever seen. It keeps things simple by using a cheap 24 hour clock movement to rotate a GoPro as the Earth spins. The result is a time-lapse where the stars appear to be stationary while the horizon rotates.

Using a 24 hour clock movement is an absolutely brilliant way to synchronize the camera with the Earth’s rotation without the hoops one usually has to jump through. Sure you could do with a microcontroller, a stepper motor, and some math. But a clock is a device that’s essentially been designed from the ground up for keeping track of the planet’s rotation, so why not use it?

If there’s a downside to the clock movement, it’s the fact that it doesn’t have much torque. It was intended to move an hour hand, not your camera, so it doesn’t take much to stall out. The GoPro (and other “action” cameras) should be light enough that it’s not a big deal; but don’t expect to mount your DSLR up to one. Even in the video after the break, it looks like the clock may skip a few steps on the way down as the weight of the camera starts pushing on the gears.

If you want something with a bit more muscle, we’ve recently covered a very slick Arduino powered “barn door” star tracker. But there’re simpler options if you’re looking to get some shots tonight.

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Dead Simple Ultrasonic Data Communication

Some of the best hacks are the ones which seem perfectly obvious in hindsight; a solution to the problem that’s so elegant, you wonder how it never occurred to you before. Of course we also love the hacks that are so complex your eyes start to water, but it’s nice to have a balance. This one, sent in by [Eduardo Zola] is definitely in the former group.

In the video after the break, [Eduardo] demonstrates his extremely simple setup for using ultrasonic transducers for one-way data communication. Powered by a pair of Arduinos and using transducers salvaged from the extremely popular HC-SR04 module, there’s a good chance a lot of readers can recreate this one on their own bench with what they’ve got lying around. In this example he’s sending strings of text from one computer to another, but with a little imagination this can be used for all sorts of projects.

For the transmitter, the ultrasonic transducer is simply tied to one of the digital pins on the Arduino. The receiver is a bit more complex, requiring a LM386 amplifier and LM393 comparator to create a clean signal for the second Arduino to read.

But how does it work? Looking through the source code for the transmitter and receiver, we can see it’s about as basic as it gets. The transmitter Arduino breaks down a given string into individual characters, and then further converts the ASCII to eight binary bits. These bits are sent out as tones, and are picked up on the receiving end. Once the receiver has collected a decent chunk of tones, it works through them and turns the binary values back into ASCII characters which get dumped over serial. It’s slow, but it’s simple.

If you’re looking for something a bit more robust, check out this guide on using GNU Radio with ultrasonics.

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Counting Bees With A Raspberry Pi

Even if keeping bees sounds about as wise to you as keeping velociraptors (we all know how that movie went), we have to acknowledge that they are a worthwhile thing to have around. We don’t personally want them around us of course, but we respect those who are willing to keep a hive on their property for the good of the environment. But as it turns out, there are more challenges to keeping bees than not getting stung: you’ve got to keep track of the things too.

Keeping an accurate record of how many bees are coming and going, and when, is a rather tricky problem. Apparently bees don’t like electromagnetic fields, and will flee if they detect them. So putting electronic measuring devices inside of the hive can be an issue. [Mat Kelcey] decided to try counting his bees with computer vision, and so far the results are very promising.

After some training, a Raspberry Pi with a camera can count how many bees are in a given image to within a few percent of the actual number. Getting an accurate count of his bees allows [Mat] to generate fascinating visualizations about his hive’s activity and health. With real-world threats such as colony collapse disorder, this type of hard data can be crucial.

This is a perfect example of a hack which might not pertain to many of us as-is, but still contains a wealth of information which could be applicable to other projects. [Mat] goes into a fantastic amount of detail about the different approaches he tried, what worked, what didn’t, and where he goes from here. So far the only problem he’s having is with the Raspberry Pi: it’s only able to run at one frame per second due to the computational requirements of identifying the bees. But he’s got some ideas to improve the situation.

As it so happens, we’ve covered a few other methods of counting bees in the past, though this is the first one to be entirely vision based. Interestingly, this method is similar to the project to track squirrels in the garden. Albeit without the automatic gun turret part.

Convert A Curbside CRT TV Into An Arcade Monitor

While an old CRT TV may work well enough on a MAME cabinet project, the real arcade purists are quick to point out that a proper arcade monitor and a TV aren’t the same thing. A real arcade board uses RGB to connect to the monitor, that is, direct control over the red, green, and blue signals. Conversely video over coax or composite, what most people associate with old CRT TVs, combine all the video information down into an analog signal. Put simply, RGB allows for a much cleaner image than composite.

Many in the arcade restoration scene say that trying to convert a bog standard CRT TV into a RGB monitor isn’t possible, but [Arcade Jason] had his doubts. Over on his YouTube channel, he’s recently posted a tutorial on how to go from a trashed CRT TV to a monitor worthy of proper arcade gaming with relatively little work. As real arcade monitors are becoming increasingly rare, these kind of modifications are likely to get more common as coin-op gamers look to keep the old ways alive.

Now obviously every TV is going to do be different inside. All CRT TVs contain high voltages, and on some the circuit boards aren’t even mains-isolated, so take care if you try this. [Jason] certainly doesn’t claim that the method he demonstrates will work on whatever old TV you happen to have kicking around. But the general idea and some of the techniques he shows off are applicable to most modern TVs, and can help you tailor the method to your particular piece of gear. It all starts with a wet finger. Seriously.

[Jason] demonstrates a rather unique way of determining which pins on the TV’s control chip are responsible for the individual color signals by wetting his finger and sliding it over the pins. When a change in color is seen on the displayed image, you know you’re getting close. We can’t say it’s the most scientific or even the safest method, but it worked for him.

He then follows up with a jumper wire and resistor to find the precise pins which are responsible for each color, and solders up his actual RGB connection for the arcade board. In addition to the three color wires, a sync signal is also needed. This is the same sync signal used in composite video, so all that’s needed is to solder to the pad for the original composite video jack. Add a ground signal, and you’ve got yourself a proper RGB monitor.

Interestingly, this one has come full circle, as [Jason] says his attempt was inspired by an old post on Hackaday. It’s the Circle of Hacker Life.

[Thanks to Seebach for the tip]

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VCF East 2018: The Mail Order App Store

Today we take the concept of a centralized software repository for granted. Whether it’s apt or the App Store, pretty much every device we use today has a way to pull applications in without the user manually having to search for them on the wilds of the Internet. Not only is this more convenient for the end user, but at least in theory, more secure since you won’t be pulling binaries off of some random website.

But centralized software distribution doesn’t just benefit the user, it can help developers as well. As platforms like Steam have shown, once you lower the bar to the point that all you need to get your software on the marketplace is a good idea, smaller developers get a chance to shine. You don’t need to find a publisher or pay out of pocket to have a bunch of discs pressed, just put your game or program out there and see what happens. Markus “Notch” Persson saw his hobby project Minecraft turn into one of the biggest entertainment franchises in decades, but one has to wonder if it would have ever gotten released commercially if he first had to convince a publisher that somebody would want to play a game about digging holes.

In the days before digital distribution was practical, things were even worse. If you wanted to sell your game or program, it needed to be advertised somewhere, needed to be put on physical media, and it needed to get shipped out to the customer. All this took capital that would easily be beyond many independent developers, to say nothing of single individuals.

But at the recent Vintage Computer Festival East, [Allan Bushman] showed off relics from a little known chapter of early home computing: the Atari Program Exchange (APX). In a wholly unique approach to software distribution at the time, individuals were given a platform by which their software would be advertised and sold to owners of 8-bit machines such as the Atari 400/800 and later XL series computers. In the early days, when the line between computer user and computer programmer was especially blurry, the APX let anyone with the skill turn their ideas into profit. Continue reading “VCF East 2018: The Mail Order App Store”

Gaming System Built With Kite, The DIY Android Kit

As a gamer, [Lexie Dostal] dreamed of a smartphone that was a viable gaming platform: something with enough power to run the games and emulators he was interested in, with the controls to make playing them feel natural. So when he got his hands on an early version of Kite, the modular open hardware platform designed to be hacked and customized, that’s exactly what he decided to build. The Kite kit would provide the touch screen and Android-equipped motherboard, he just needed to design a case and integrate controls to make it a real gaming device.

The case design [Lexie] came up with is inspired by the bottom half of the Nintendo 3DS, and ended up only a few centimeters wider than the stock case from the Kite kit. Unfortunately, his delta 3D printer wasn’t large enough to fit the device’s case, so he ended up having to break it into five separate pieces and glue them together. With the case in one piece he worked his way from 220 to 400 grit sand paper, filling any voids in the print with glue as he went. A few coats of primer, more sanding, and a final matte texture spray give the final case a very professional-looking finish.

Not only was the Nintendo 3DS an inspiration for the device, it was also a donor for some of the parts. The directional pad, analog “nub”, and buttons are replacement 3DS hardware, which is interfaced to the KiteBoard with an Arduino Nano. When he couldn’t find springs small enough to use for the shoulder buttons, he bought some thin music wire and wound them himself. Talk about attention to detail.

There’s quite a bit of gear packed into the case, but [Lexie] thinks there’s probably still room to make some improvements. He could free up some room by dropping the connectors and soldering everything directly, and says he’d like to come up with a custom PCB to better interface with the 3DS’s hardware to cut down on some of the wiring required. With the extra room he thinks the battery, currently a 3200 mAh pack designed for the LG V20 smartphone, could probably be replaced with something even bigger.

Readers may recall that the Kite is currently in the running for the 2018 Hackaday prize. Seeing Kite already delivering on the promise of making it easier to develop powerful Android devices is very exciting, and we can’t wait to see what else hackers will be able to do with it.

Put The 3D Printer To Sleep So You Can Rest Easy

At this point you’ve probably already heard the news: cheap Chinese 3D printers sometimes catch fire. Now we can’t say we’re shocked to find out that absolute bottom of the barrel gear wasn’t designed to the highest standards (gotta cut those corners someplace), but that doesn’t change the fact that there are thousands of hackers and makers out there who are in possession of one of these suspect machines. Just tossing them to the curb is hardly the hacker way, so we’ve got to find ways to make the best of the hand dealt to us.

After sleeping with one eye (and maybe one nostril) open during some overnight prints, Hackaday.io user [TheGrim] wanted a way to make sure his Alunar Anet A6 didn’t stay powered on any longer than necessary. So he came up with a way of using the printer’s own endstop switch to detect if the print has completed, and cut the power.

The idea is simple, but of course the real trick is in the implementation. By adding a “Home” command to his ending G-Code in Cura, [TheGrim] reasoned he could use the Y endstop switch to determine if the print had completed. It was just a matter of reading the state of the switch and acting on it.

In the most basic implementation, the switch could be used to control a relay on the AC side of the power supply. But [TheGrim] doesn’t trust relays, and he wanted to pack in a couple “smart” features so he ended up using a PIC microcontroller and two 12 amp TRIACs. There’s also a couple of LEDs and toggle switches to serve as the user interface, allowing you to enable and disable the automatic shutdown and get status information about the system.

Will cutting the juice to the PSU prevent another terrible fire? It’s debatable. But it certainly can’t hurt, and if it makes [TheGrim] feel more confident about running his machine, then so be it. We’d still advise anyone with a 3D printer at home to brush up on their fire safety knowledge.