Rendering 3D Prints From G-Code

Your CAD software generally has some rudimentary tools for rending images of your parts, from simply-textured models to more photo-realistic options. However, those renders are of the geometry you created—not how that geometry would look after it was sent to a 3D printer. Extrudio is a tool that aims to create more realistic renders for 3D printed parts.

Rather than rendering from the geometry of your model, such as by using an STL file, Extrudio uses G-Code instead. It creates its render based on the instructions your 3D printer uses to produce your part, sweeping a virtual bead of plastic along the toolpaths in the code. In doing so, it can realistically display layer lines in a 3D print and other artifacts of the printing process, like stair-stepping on spheres and curves. It can display the render in various contexts, from blank studio backgrounds to a number of “sets” like a bench or kitchen.

The tool’s website notes that this could be useful for generating images for those selling 3D printed parts online, though obviously the realism of actually printing and photographing a part would still be superior. Still, it could prove a useful tool for quickly pitching realistic images of a 3D printed part, particularly if it’s desirable to model different colors or print techniques without putting in the hours to actually produce them.

We’ve featured some other great 3D printing hacks lately, like this nifty trick for doing overhangs without supports.

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Does It Run… Duke Nukem 3D?

When id Software released DOOM back in 1993 it helped define the genre, but it was hardly the only hit first-person shooter of that decade. There was also 3D Realms’ 1996 Duke Nukem 3D, a game which added some humor to the genre. Here’s [PicoPlus-devel], with pico-duke3D. It’s Duke Nukem 3D, on an RP2350.

Before reaching the conclusion that this might be obvious and easy, the three years between the two releases saw quite significant movements in the world of gaming PCs. DOOM’s minimum spec in 1993 was a 386 and 4 MB of memory, and would have been playable on a basic VGA card in an ISA slot. By contrast three years later Duke Nukem 3D required at least a 486DX2 and 8 MB, which would inevitably have had VESA local bus or PCI graphics. It’s a Quake competitor rather than a DOOM competitor, thus the power required to run it has stepped up a notch or two.

The RP2350 then is up to the job, and runs the game on a DVI equipped Pico clone. It can be controlled via either SNES or USB controllers given the right hardware, making it the perfect one-game console. The shareware game works, as does the full version if you own a copy. Having been around in the ’90s then, we’re curious. Could it be made to run Shadow Warrior as well? You no mess with Lo Wang!

2026 Retrocomputing Challenge: USBSID-Pico Has Two SIDs, Many Inputs

We’ll give you three guesses what the most important bits of silicon in [LouD]’s USBSID-Pico are, and two don’t count. Yes, there’s a Raspberry Pi Pico, and a pair of the unforgettable SID chips from MOS– the sound chip of the C64, the die that launched a thousand chiptunes. Well, unless you build it with a hardware SID replacement, but the goal of this device is to get SIDs hooked up to modern hardware.

To that end, USBSID-Pico can be controlled via USB– obviously– in the form of CDC/WebUSB/WebSerial but also MIDI, and even ASID, which is a specific protocol for streaming SID register data over MIDI. You might be wondering the point, since surely you can get cycle-accurate SID emulation on an RP2040, right? Well, not everyone agrees that cycle-accurate emulation is accurate enough; like the people who swear by the subtle distortions tube amplifiers introduce into the sound, some say the chip’s own inaccuracies give the sound out of the physical device a unique vibe emulators don’t match. That’s a fight for others to litigate; we just appreciate the work that went into getting these old sound chips talking to modern hardware, and getting the project certified as Open Source Hardware.

This combination of old sound and new microcontroller makes the USBSID-Pico a good entry for our ongoing retrocomputing contest, particularly the retro-modern category. Just be aware of PAL and NTSC differences with these old chips, or your beeps and boops might be out of tune. They haven’t made them in decades, but there are more than a few modern replacements for the MOS 6581.

JawnCon 0x3 Kicks Off In Philadelphia This Friday

Philadelphia’s homegrown hacker con returns this weekend, and this time it’s starting a day early to pack in even more talks, demos, and activities. Tickets are still available for anyone who can get themselves to Arcadia University by the end of the week, and as always, students with a valid .edu email address get in for free. The talks will also be recorded for hackers that can’t make it out in person, but of course there’s no substitute for a weekend spent hanging out with like-minded folks.

Now in its fourth year, JawnCon continues to steadily grow and evolve. In 2026, it’s not only getting an extra day, but also a second stage for talks, delivering nearly 30 presentations on everything from board games to modern pager networks. For style points, the schedule is available via HyperCard running on an emulated Macintosh Plus, but you can also just read it off the web page if you insist.

In addition to the talks, there will be exhibits from local groups such as Philly Mesh, PhilTel, and the Open Organisation Of Lockpickers, as well as a dedicated classroom for those looking to study ahead of their amateur radio exams. Attendees can even use a pair of Zebra ID printers to produce custom badges, and we’re sure nothing untoward will happen with them.

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ESP-SDR Can Now Transmit

Well, that was fast! Last week, we reported on two apparently simultaneous hacks using the 2.4 GHz radio inside many ESP32 variants that enabled raw access to the radio samples, turning it into a listen-only software defined radio (SDR) platform. Listen only? That’s only half of the SDR story.

Last weekend, [marble] got started fixing that, and released an early version of ESP32 firmware that can also transmit, and got receive working with gqrx. The demo communicates between an S3 and a C6 using a Hellschreiber mode, something that’s certainly out of the WiFi spec. And it didn’t stop there, either. [marble] is working on 802.15.4 modulation at the moment, which means that maybe soon your ESP32 will speak ZigBee.

This is all in the roughly 2.4 GHz band, but [marble] suggests that it might be good down to 1.8 GHz. (Editor’s note: previously, we said 100 MHz, but that was incorrect.) So there is still some uncharted terrain, and it’s clear that the boundaries on the ESP-SDR are just starting to get pushed.

If the early hacks on the RTL-SDR set off a wave of hacker SDR radio experimentation, and we can only hope that this is the beginning of the ESP-SDR era. Thanks then to [marble]– and the original hacks coming from the Espargos team for kicking this all off!

Using A Waffle To Check The Health Of Your Wii U’s NAND Flash

Game consoles tend to have a weak spot or two that will take certain units out sooner than they would due to normal parts aging. In the case of the Wii U it’s the eMMC storage IC with the console’s firmware and any user data that likes to keel over, with the SK Hynix variant reportedly developing faulty cells much sooner than the Samsung and Toshiba chips. If you want to check the health of these eMMC ICs in your Wii U, you can do so easily now with the Wafel Installer project by [zer00p].

This doesn’t take much more than navigating to the wafel.xyz URL on the Wii U to launch the installer on any (unmodified) Wii U, or alternatively starting it from an SD card if you’re running a homebrew-enabled console. This can also install the Stroopwafel CFW, ISFSax and the Aroma homebrew environment, but the NAND testing option in the installer’s menu is what you want to select if you’re not into homebrew or have already cracked open the console for said sweet homebrew action.

All of this is covered in this video by [FunkyScott47], whose Wii U’s Samsung-branded eMMC is fortunately still all fine, but it shows off the variety of tests available. Unless the eMMC is already quite cooked this should take only a minute or two, so it’s pretty good for ease of mind.

With the heavily waffle, syrup and stroopwafel-coded naming scheme for these tools we can not be held responsible for a sudden case of the munchies, of course.

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Counting The PET Bottles Needed To Make 1 Kg Of Printer Filament

In countries where PET bottles do not get slapped with an additional fee that induces you to return it for recycling and said fee back, the resulting piles of discarded bottles have led many enterprising individuals to consider using them to make their own PETG filament. One big question of course is just how much work it is to create even a single 1 kg spool of PETG, which is a question that [PETCraft] was only too happy to answer in a recent video.

With the channel owner clearly living in a country without a bottle deposit, it’s very easy to see PET bottles strewn about as trash, including multi-liter water bottles. As a very recycling-focused channel, this provides an excellent opportunity to show how they go about recycling these into filament.

The heat-smoothed water bottles, ready for cutting.
The heat-smoothed water bottles, ready for cutting.

The detailed process is covered in previous videos in the channel, but essentially they are first heat-smoothed to make them much easier to cut into thin strips. This is done with a very DIY cutter – also constructed from mostly salvaged and other common parts – before the strips are passed through the heated extruder nozzle of the DIY filament extruder before being wound onto spools.

Ultimately it took thirteen 5 liter bottles, a 10 L, two 8 L and a single 1.5 L bottle to hit the 1 kg target, which is quite an impressive amount of work. The next challenge will be to actually print with it, which will – naturally – be done with a DIY 3D printer made from salvaged parts and an Arduino board.

The good news about recycling bottles like this into filament is that basically all PET bottles will actually be PETG anyway, as the glycol adds the flexibility that’s essential in water bottles so that they do not shatter or rip easily. The real question you have to ask yourself is whether cleaning, cutting and spooling dozens of bottles is worth saving perhaps 10-20 bucks on a commercial spool of 1 kg PETG filament.

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