Citizen Science Hack Chat With Ben Krasnow

Join us on Wednesday, April 29 at noon Pacific for the Citizen Science Hack Chat with Ben Krasnow!

For most of human history, there was no such thing as a professional scientist. Those who dabbled in “natural philosophy” were mainly men — and occasionally women — of privilege and means, given to spend their time looking into the workings of the world. Most went where their interest lay, exploring this facet of geology or that aspect of astronomy, often combining disciplines or switching to new ones as they felt like it. They had the freedom to explore the universe without the pressure to “publish or perish,” and yet they still often managed to pull back the curtain of ignorance and superstition that veiled the world for eons, at least somewhat.

In their footsteps follow today’s citizen scientists, a relatively small cohort compared to the great numbers of professional scientists that universities churn out year after year. But where these credentialed practitioners are often hyper-focused on a particular sub-field in a highly specialized discipline, the citizen scientist enjoys more freedom to explore the universe, as his or her natural philosopher forebears did. These citizen scientists — many of whom are also traditionally credentialed — are doing important work, and some are even publishing their findings in mainstream journals.
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Defocused Laser Welding Fabric Proves There’s Many Ways To Slice It

Laser cutters are certainly a Hackerspace staple for cutting fabrics in some circles. But for the few fabrics derived from non-woven plastics, why not try fusing them together? That’s exactly what [Dries] did, and with some calibration, the result is a speedy means of seaming together two fabrics–no needles necessary!

The materials used here are non-woven goods often used in disposable PPE like face masks, disposable aprons, and shoe coverings. The common tool used to fuse non-woven fabrics at the seams is an ultrasonic welder. This is not as common in the hackerspace tool room, but laser cutters may be a suitable stand-in.

Getting the machine into a production mode of simply cranking out clothes took some work. Through numerous sample runs, [Dries] found that defocusing the laser to a spot size of 1.5mm at low power settings makes for a perfect threadless seam. The resulting test pockets are quite capable of taking a bit of hand abuse before tearing. Best of all, the fused fabrics can simply be cut out with another pass of the laser cutter. For fixtures, [Dries] started with small tests by stretching the two fabrics tightly over each other but suggests fixtures that can be pressed for larger patterns.

It’s great to see laser-cutters doubled-up as both the “glue” and “scissors” in a textile project. Once we get a handle on lasering our own set of scrubs, why not add some inflatables into the mix?

ReactOS: Dipping A Toe In A Millennium-era Open Source Dream

Do you remember when trying a new OS meant burning a CD? Not merely downloading an ISO and mounting it on a USB drive, but taking a circle of polycarbonate and hoping you didn’t get a buffer underrun as the file you’d spent an entire day downloading was burned onto it. A couple of decades ago that was how we’d take a look at a new Linux distro, and at the time we considered it to be nothing short of incredible that such a thing was possible. One of the ISOs I remember downloading back then was an early version of ReactOS, a project with the lofty aim of creating an open-source equivalent of Windows NT. You might think that in the nearly two decades since then it would have become an irrelevance and its contributors moved on to other work, but no. ReactOS is very much still with us, and indeed has just seen a new release. Version 0.4.13 is the latest in a long line of incremental updates, and remembering those early ReactOS ISOs when I saw their announcement, I thought I’d give it a spin. The result was both a peek at the current state of the project, and a chance to think about the place of a Windows clone in 2020. Continue reading “ReactOS: Dipping A Toe In A Millennium-era Open Source Dream”

A DIY Functional F-35 Is No Simple Task

The advent of affordable gear for radio-controlled aircraft has made the hobby extremely accessible, but also made it possible to build some very complex flying machines on a budget, especially when combined with 3D printing. [Joel Vlashof] really likes VTOL fighter aircraft and is in the process of building a fully functional radio-controlled F-35B.

The F-35 series of aircraft is one of the most expensive defence project to date. The VTOL capable “B” variant is a complex machine, with total of 19 doors on the outside of the aircraft for weapons, landing gear and thrusters. The thruster on the tail can pivot 90° down for VTOL operations, using an interesting 3-bearing swivel mechanism.

[Joel] wants his model to be as close as possible to the real thing, and has integrated all these features into his build. Thrust is provided by two EDF motors, the pivoting nozzle is 3D printed and actuated by three set of small DC motors, and all 5 doors for VTOL are actuated by a single servo in the nose via a series of linkages. For tilt control, air from the main fan is channeled to the wing-tips and controlled by servo-actuated valves. A flight controller intended for use on a multi-rotor is used to help keep the plane stable while hovering. One iteration of this plane bit the dust during development, but [Joel] has done successful test flights for both hover and conventional horizontal flight.  The really tricky part will be transitioning between flight modes, and [Joel] hopes to achieve that in the near future.

The real Lockheed Martin F-35 Lightning II project is controversial because of repeated budget overruns and time delays, but the engineering challenges solved in the project are themselves fascinating. The logistics of keeping these complex machines in the air are daunting, and a while back we saw Marine ground crew 3D print components that they were having trouble procuring through normal channels.

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Adapter Brings M.2 WiFi Cards To The Pinebook Pro

The Pinebook Pro is a considerably more capable machine than the $99 Pinebook released in 2017, but the open source laptop still isn’t exactly a powerhouse by modern standards. The system is intended to compete with mid-range Chromebooks, and to that end, few would argue it’s not worth the $199 price tag. But there’s still room for improvement, and at this price point that makes it a hardware hacker’s delight.

[TobleMiner] has recently released the design files for a drop-in adapter that allows you to install M.2 wireless cards like the Intel AX200 in the Pinebook Pro. With the latest-and-greatest WiFi 6 technology onboard, transfer rates as high as 600 Mbps have been demonstrated on this relatively low-cost Linux laptop. It sounds like there’s a possibility the adapter will be offered officially through the Pine store at some point in the future, but in the meantime, you can always spin up your own copy if you feel the need for speed on your Pinebook Pro.

The adapter takes the place of the official M.2 SSD upgrade board, which means users will need to choose between expanded storage and an upgraded wireless card. But [TobleMiner] hints that a version of the adapter with a second M.2 slot should be possible in the future. The design also features pads to install an optional voltage regulator, as testing has shown that the Pinebook Pro’s 3.3 V line can fluctuate a bit depending on battery level.

We took a close look at the original Pinebook when it was released, and came away cautiously optimistic. The Pro model appears to be an improvement in every way imaginable, and upgrades like this show just what’s possible when users are free to explore their hardware.

Breadboard Computer Plays Snake On Character Display; Also In A Browser!

If building a homebrew computer on a breadboard is your thing, you’re most certainly familiar with [Ben Eater], whose design of using nothing but logic gates has served as inspiration for many replicas over the years. [visrealm] took the concept and expanded upon it, even adding a 16×2 LCD that let’s you play Snake by moving a single pixel on the character display!

Making the most of tiny resolution is impressive — it’s a difficult constraint for the game field. But there are other tricks at work as well. [visrealm] uses different intensities to distinguish between the snake and its food which is kind of a dark pixel in the demo shown after the break. But what stands out most is that the breadboard build is really only half of the story. In addition, [visrealm] built an entire emulator that resembles his actual breadboard design, which can be programmed and used via browser, giving WebAssembly a whole new meaning. While that’s convenient for anyone interested to play around with these breadboard computers, but lacks the patience to build one themselves, it also functions as the real one’s programming environment. In addition, an ESP8266 is used to load a new program directly via WiFi.

All the code and some build notes are available on GitHub, and if you’re looking for a nifty LCD emulator for your web site, there’s a standalone repository for that as well. But in case you need a better display option for your own breadboard computer, how about adding a VGA connector? And if you don’t build your own yet, it’s never too late to start.

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Brain Transplant Makes One Arcade Machine Play Games From Another

We’re used to games consoles in which the same hardware plays a variety of different games, but if we were to peer inside arcade cabinets of an older vintage we’d find custom boards unique to every game. Some boards from the same manufacturers shared common hardware traits even if they weren’t identical though, and [twistedsymphony] has taken advantage of this to make one vintage Taito game — Gun & Frontier — run on the hardware for another, Ah Eikou no Koshien. It’s a fascinating tale across a forum thread, that’s well worth a read even if you will never touch a vintage arcade board.

We might expect that the tool of choice would be a logic analyser or similar, but unexpectedly the solution to this hack was found in MAME. The arcade emulator conceals a wealth of information about these boards, from which you can discover their differences and try out possible solutions. The hardware hacks are surprisingly straightforward, a few bodge wires and an extra address line for a larger ROM. A programmable logic array required dumping and rewriting to fix a graphics corruption issue and a little bit of ROM tweaking after emulating a controller problem in MAME was required, but it seems that yes, one game can run on another. Certainly less painful than the Taito hack that required a chip to be decapped.

[via r/ReverseEngineering]