Experimenting With Extruded Elements

Conventional 3D printing and other additive manufacturing methods are highly effective at producing parts of irregular geometries that are difficult or impossible to create with other methods. However, there is a whole set of compromises that come with it – material uniformity, strength, and size are just some that come to mind. There are, however, other techniques that can be used in conjunction with these technologies, and the use of so-called “extruded elements” may be one of them.

The idea is to break up large models into a series of smaller mutually interlocking pieces of an extruded form. This is done by importing an STL model into OpenSCAD and processing it with a special script. This script essentially intersects a matrix of extruded forms upon the original part geometry, allowing it to be printed as a series of seperate pieces that can later be assembled. The instructions are long and detailed, but are an accurate guide of how to create your own extruded element parts.

There are options to customise the process, allowing for filled and skeleton type extrusions and various ways of interlocking the parts. There are interesting implications for this technology, thanks to the benefits of interlocking parts. Particularly, it could have great benefits for the repair of damaged structures and for building objects that exceed the size of the build platform on a smaller 3D printer. The technique looks especially good for building up lightweight cores for big objects. [Toby] is working on a stand-up paddle board.

We look forward to seeing how this particular project develops. We’ve seen other techniques to build large printed structures, before, too – like this giant RC F1 car.

An Unmanned Ground Vehicle, Compatable With An Arduino

Building your own robot is something everyone should do, and [Ahmed] has already built a few robots designed to be driven around indoors. An indoor robot is easy, though: you have flat surfaces to roll around on, and the worst-case scenario you have a staircase to worry about. An outdoor robot is something else entirely, which makes this project so spectacular. It’s the M1 Rover, an unmanned ground vehicle, built around the Arduino platform.

The design goal of the M1 Rover isn’t just to be a remote-controlled car that can be driven around indoors. This robot is meant for rough terrain, and is a robot that can be programmed, can also be driven around by a computer, a video game controller, or custom joysticks.

To this end, the M1 rover is designed around high-quality laser cut plywood, powered by a few DC motors controlled through a dual H-bridge, and loaded up with sensors, including a front-mounted ultrasonic sensor. All the electronics are tucked away in the chassis, and the software is just fantastic. In fact, with the addition of a smartphone skillfully mounted to the top of the chassis, this little robot can became an autonomous rover, complete with a webcam. It’s one of the better robotic rover projects we’ve seen, and amazing addition to this year’s Hackaday Prize.

The Modular Connector And How It Got That Way

They adorn the ends of Cat5 network patch cables and the flat satin cables that come with all-in-one printers that we generally either toss in the scrap bin or throw away altogether. The blocky rectangular plugs, molded of clear plastic and holding gold-plated contacts, are known broadly as modular connectors. They and their socket counterparts have become ubiquitous components of the connected world over the last half-century or so, and unsurprisingly they had their start where so many other innovations began: from the need to manage the growth of the telephone network and reduce costs. Here’s how the modular connector got that way.

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Eight More Speakers You’ll See At Supercon

Level-up your hardware chops at the Hackaday Superconference. We’re delighted to share more of the amazing speakers who are headed to Pasadena in just a few weeks. Scroll down for eight incredible talks that will inform, inspire, and excite the engineering muse inside of you.

This is the Ultimate Hardware Conference and you need to be there! We’ll continue to announce speakers and workshops as final confirmations come in. Supercon will sell out so grab your ticket now before it’s too late.

Kitty Yeung
Tech-Fashion Designs and the Wearables Industry

Driven by creative designs, the wearables industry has tremendous opportunities but also faces significant challenges in scaling and scientific research. Building programmable garments and what the future will bring.

Erika Earl
How to Stay Grounded When You Have Zero Potential

Why “ground” is critical and important for developing electronic hardware and how to approach a grounding scheme in your designs.

David Prutchi
DIY Ultraviolet Photography

Modifying cameras, building lenses, and selecting filters to see like the bees. Exploring ultraviolet spectrum for the artistic and technically-minded.

Brad Luyster
Communication, Architecture, and Building Complex Systems for SPAAACE

Building the first dual-rotor modular centrifuge to fly on the ISS. Ingenuity and standing on the shoulders of giants to build complex systems.

Estefannie
Daft Punk Is Playing In My Helmet

A whirlwind tour of tools and techniques for fabricating amazing reproductions in the home workshop; electronics, vacuum forming, 3D printing, and sooooo much sanding bring a faithful Daft Punk Helmet clone to life.

Scott Swaaley
Lessons Learned in Designing High Power Line Voltage Circuits

Practical tips for designing with high-power line voltage circuits to make AC design and tinkering safe, effective, and just as cheap as DC.

Alex Hornstein
Hacking the Lightfield

Taking holographic photos and video with regular cameras and panache. Custom photo rigs and the crazy problem of making a lightfield video rig.

Ted Yapo
Dealing with a Cheap Spectrum Analyzer

A surprisingly simple circuit, some interesting math,
and an article in the inaugural edition of the Hackaday Journal of What You Don’t Know.

We Want You at Supercon!

The Hackaday Superconference is a can’t-miss event for hardware hackers everywhere. Join in on three amazing days of talks and workshops focusing on hardware creation. This is your community of hardware hackers who congregate to hack on the official hardware badge and on a slew of other projects that show up for the fun. Get your ticket right away!

Free ARM Cores For Xilinx FPGAs

In a surprising move, ARM has made two Cortex-M cores available for FPGA development at no cost.

In the over three decades since [Sophie Wilson] created the first ARM processor design for the Acorn Archimedes home computer, the architecture has been managed commercially such that it has become one of the most widely adopted on the planet. From tiny embedded microcontrollers in domestic appliances to super-powerful 64-bit multi-core behemoths in high-end mobile phones, it’s certain you’ll own quite a few ARM processors even if you don’t realise it. Yet none of those processors will have been made by ARM, instead the Cambridge-based company will have licenced the intellectual property of their cores to another semiconductor company who will manufacture the device around it to their specification. ARM core licences cost telephone-number sums, so unless you are a well-financed semiconductor company, until now you probably need not apply.

You will still have to shell out the dough to get your hands on a core for powerful chips like those smartphone behemoths, but if your tastes are more modest and run only to a Cortex M1 or M3 you might be in luck. For developers on Xilinx FPGAs they have extended the offer of those two processor cores at zero cost through their DesignStart Programme.

It’s free-as-in-beer rather than something that will please open-source enthusiasts, But it’s certainly a fascinating development for experimenters who want to take ARM for a spin on their own gate array. Speculation is swirling that this is a response to RISC-V, but we suspect it may be more of a partial lifting of the skirts to entice newbie developers such as students or postgraduates. If you arrive in the world of work already used to working with ARM IP at the FPGA level then you are more likely to be on their side of the fence when those telephone-number deals come up.

Thanks [Rik] for the tip!

Bitcoin’s Double Spending Flaw Was Hush-Hush During Rollout

For a little while it was possible to spend Bitcoin twice. Think of it like a coin on a string, you put it into the vending machine to get a delicious snack, but if you pull the string quickly enough you could spend it again on some soda too. Except this coin is worth something like eighty-grand.

On September 20, the full details of the latest fix for the Bitcoin Core were published. This information came two days after the fix was actually released. Two vulnerabilities were involved; a Denial of Service vulnerability and a critical inflation vulnerability, both covered in CVE-2018-17144. These were originally reported to several developers working on Bitcoin Core, as well as projects supporting other cryptocurrencies, including ABC and Unlimited.

Let’s take a look at how this worked, and how the network was patched (while being kept quiet) to close up this vulnerability.

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Pirates Don’t Stand A Chance Against This 3-D Printed Pan-Tilt Gimbal

Attention: No pirates maritime wealth redistribution agents were harmed in the making of the video below.

Some projects are for work, some are for fun, and some, like this entirely 3D-printed camera pan-tilt gimbal, start out as work and then turn into fun. As professional digital FX artist [FlorianH] tells the tale, he was in need of such a rig for some motion-control work. Buying off the shelf is always an option, except when it’s boring, so [Florian] invested an untold number of hours in front of Fusion 360 meticulously designing every last part, except for some bearings, the NEMA 17 steppers, and some fasteners. Ten One hundred hours of printing later and the device was ready for assembly and a quick test, which showed that this thing is smooth as silk.

And the pirate snuff-vid? That was just for fun, and we enjoyed it immensely. [Florian] assures us that none of the explosions were added in post; all are practical effects, done with flash cotton and a bit of powdered charcoal. We asked – you know, for reference.

We’ve featured lots of pan-tilt rigs before, using everything from hobby servos to purely mechanical linkages. But this one has a certain flair to it that we really like.

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