Putting That Airplane On The Map – Live And With Python

Mankind’s fascination with airplanes is unbroken. Whether you’re outside with your camera, getting an actual glimpse of the aircraft, or sitting at home with your RTL-SDR dongle and have a look at them from a distance, tracking them is a fun pastime activity. Provided, of course, that you are living close by an airport or in an area with high enough air traffic. If not, well there’s always real-time tracking online to fall back to, and as [geomatics] will show you, you can build your own live flight tracking system with a few lines of Python.

As it’s usually the case with Python, a lot of functionality is implemented and readily available from external modules, which lets you focus on the actual application without having to worry too much about the details. Similarly, plenty of data can be requested from all sorts of publicly accessible APIs nowadays. If you are looking for a simple-enough example to get into both subjects with a real-world application, [geomatics]’ flight tracker uses cartopy to create a map using Open Street Map data, and retrieves the flight information from ADS-B Exchange‘s public API.

We have seen ADS-B Exchange mentioned a few times before, for example with this ESP8266 based plane spotter and its successor. And if you’re more curious about the air traffic in your direct surroundings, it’s probably time for a DVB USB dongle.

Amazon Thinks ARM Is Bigger Than Your Phone

As far as computer architectures go, ARM doesn’t have anything to be ashamed of. Since nearly every mobile device on the planet is powered by some member of the reduced instruction set computer (RISC) family, there’s an excellent chance these words are currently making their way to your eyes courtesy of an ARM chip. A userbase of several billion is certainly nothing to sneeze at, and that’s before we even take into account the myriad of other devices which ARM processors find their way into: from kid’s toys to smart TVs.

ARM is also the de facto architecture for the single-board computers which have dominated the hacking and making scene for the last several years. Raspberry Pi, BeagleBone, ODROID, Tinker Board, etc. If it’s a small computer that runs Linux or Android, it will almost certainly be powered by some ARM variant; another market all but completely dominated.

It would be a fair to say that small devices, from set top boxes down to smartwatches, are today the domain of ARM processors. But if we’re talking about what one might consider “traditional” computers, such as desktops, laptops, or servers, ARM is essentially a non-starter. There are a handful of ARM Chromebooks on the market, but effectively everything else is running on x86 processors built by Intel or AMD. You can’t walk into a store and purchase an ARM desktop, and beyond the hackers who are using Raspberry Pis to host their personal sites, ARM servers are an exceptional rarity.

Or at least, they were until very recently. At the re:Invent 2018 conference, Amazon announced the immediate availability of their own internally developed ARM servers for their Amazon Web Services (AWS) customers. For many developers this will be the first time they’ve written code for a non-x86 processor, and while some growing pains are to be expected, the lower cost of the ARM instances compared to the standard x86 options seems likely to drive adoption. Will this be the push ARM needs to finally break into the server and potentially even desktop markets? Let’s take a look at what ARM is up against.

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NBA Jam Tournament Edition Double Z ROM Hack Screen

NBA Jam ROM Hack On SNES Is Heating Up

It’s a rare game that is able to bridge the gap between sports game fans and those that identify as hardcore gamers. Midway was able to bring those two groups onto common ground when they released NBA Jam to arcades in 1993. The game was an instant hit and was ported to 16-bit home consoles that same year. Compromises were made during those ports, so an attempt to make them more inline with the arcade release came in the form of NBA Jam: Tournament Edition a year later. However, in the heart of [eskayelle] NBA Jam: TE on the Super Nintendo didn’t go far enough. Now they have released a ROM hack that completely reworks NBA Jam: TE, and it’s called the “Double Z Mod”.

The Original NBA Jam Ball from the Title Screen
The original NBA Jam ball (courtesy of Steve Lin)

The concept behind the ROM hack was to bring about the NBA Jam game that fans deserved. All facets of pop culture from the early 90s were mixed in (not just former Presidents). According to the ROM hack’s notes, some of the things that were packed into the mod include:

• Assets from the original game have been restored, such as the Mortal Kombat banners.
• Modified certain players to give them a more “arcadey” feel.
• Soar to new heights with Air Jordan!
• Play as “The Worm”, Dennis Rodman, on at least four teams.
• Forget the Rookies, now play as the 1992 Dream Team.
• Tons of new secret characters including: Hulk Hogan, David Hasselhoff, Arnie as the T-800, and more.
• Expanded rosters are now as easy as inputting the “Konami code”

(Hint: B, A, B, A, Up, Down, B, A, Left, Right, B, A at the title screen menu)

In a gesture to give back to the ROM hacking community, [eskayelle] went as far to provide a collection of helpful tools to help potential SNES ROM hackers build their own NBA Jam: TE remixes. The document details ways to alter player photos, team colors, stats, and cosmetic tweaks. Since the Double Z mod focuses on being as 90s as possible, maybe this collection of tutorials will lead to a current NBA roster update.

To play the NBA Jam TE Double Z mod, you can use devices like the Retrode that allow easy dumping of an original cartridge onto a PC. From there the dumped ROM can be patched using an IPS patcher, like LunarIPS, which is as simple as locating two files in a browser window and hitting “Apply Patch”. In case you needed to see the Double Z mod in action, there is the clip below.

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Why Is Continuous Glucose Monitoring So Hard?

Everyone starts their day with a routine, and like most people these days, mine starts by checking my phone. But where most people look for the weather update, local traffic, or even check Twitter or Facebook, I use my phone to peer an inch inside my daughter’s abdomen. There, a tiny electrochemical sensor continuously samples the fluid between her cells, measuring the concentration of glucose so that we can control the amount of insulin she’s receiving through her insulin pump.

Type 1 diabetes is a nasty disease, usually sprung on the victim early in life and making every day a series of medical procedures – calculating the correct amount of insulin to use for each morsel of food consumed, dealing with the inevitable high and low blood glucose readings, and pinprick after pinprick to test the blood. Continuous glucose monitoring (CGM) has been a godsend to us and millions of diabetic families, as it gives us the freedom to let our kids be kids and go on sleepovers and have one more slice of pizza without turning it into a major project. Plus, good control of blood glucose means less chance of the dire consequences of diabetes later in life, like blindness, heart disease, and amputations. And I have to say I think it’s pretty neat that I have telemetry on my child; we like to call her our “cyborg kid.”

But for all the benefits of CGM, it’s not without its downsides. It’s wickedly expensive in terms of consumables and electronics, it requires an invasive procedure to place sensors, and even in this age of tiny electronics, it’s still comparatively bulky. It seems like we should be a lot further along with the technology than we are, but as it turns out, CGM is actually pretty hard to do, and there are some pretty solid reasons why the technology seems stuck.

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Anderson’s Water Computer Spills The Analog Secrets Of Digital Logic

One of the first things we learn about computers is the concept of binary ones and zeroes. When we dig into implementation of digital logic, we start to learn about voltages, and currents, and other realities of our analog world. It is common for textbooks to use flow of water as an analogy to explain flow of electrons, and [Glen Anderson] turned that conceptual illustration into reality. He brought his water computer to the downtown Los Angeles Mini Maker Faire this past weekend to show people the analog realities behind their digital devices.

[Glen]’s demonstration is a translation of another textbook illustration: binary adder with two four-bit inputs and a five-bit output. Each transistor is built from a plastic jewel box whose lid has been glued to the bottom to form two chambers. A ping-pong ball sits in the upper chamber, a rubber flap resides in the lower chamber covering a hole, with a string connecting them so a floating ball would lift the flap and expose the hole.

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Fail Of The Week: How Not To Electric Vehicle

If you ever doubt the potential for catastrophe that mucking about with electric vehicles can present, check out the video below. It shows what can happen to a couple of Tesla battery modules when due regard to safety precautions isn’t paid.

The video comes to us by way of [Rich], a gearhead with a thing for Teslas. He clearly knows his way around the EV world, having rebuilt a flood-soaked Tesla, and aspires to open an EV repair shop. The disaster stems from a novelty vehicle he and friend [Lee] bought as a side project. The car was apparently once a Disney prop car, used in parades with the “Mr. Toad’s Wild Ride” theme. It was powered by six 6-volt golf cart batteries, which let it maintain a stately, safe pace on a crowded parade route. [Rich] et al would have none of that, and decided to plop a pair of 444-cell Tesla modules into it. The reduced weight and increased voltage made it a real neck-snapper, but the team unwisely left any semblance of battery management out of the build.

You can guess what happened next, or spin up to the 3:00 mark in the video to watch the security camera mayhem. It’s not clear what started the fire, but the modules started cooking off batteries like roman candles. Quick action got it pushed outside to await the fire department, but the car was a total loss long before they showed up. Luckily no other cars in the garage were damaged, nor were there any injuries – not that the car didn’t try to take someone out, including putting a flaming round into [Lee]’s chest and one into the firetruck’s windshield.

[Rich] clearly knew he was literally playing with fire, and paid the price. The lesson here is to respect the power of these beefy batteries, even when you’re just fooling around.

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GBA Consolizer Kit RetroRGB

GBA On The Big Screen: FPGA Delivers HDMI And Every Feature Imaginable

The concept of creating a gaming portable out of a home console has been around for some time, but it’s hardly seen the other way around. There have been a few devices that dared to straddle the line (i.e., Sega Nomad, Nintendo Switch, etc.), but the two worlds typically remain separate. [Stephen] looked to explore that space by attempting to turn the Game Boy Advance into a “big boy” console. The FPGA-based mod kit he created does just that, and comes complete with controller support and digital video output in 720p over a mini HDMI cable.

The kit itself was designed specifically for the original model GBAs containing the 40-pin LCD ribbon cable. These original models were the early run of non-backlit screens that are also denoted by a motherboard designation that can be seen by peering into the battery compartment. RGB signals are read directly from the GBA LCD socket by removing the handheld’s screen in favor of a fresh flat flex ribbon cable. This method enables a noise-free digital-to-digital solution as opposed to the digital-to-analog output of Nintendo’s own Game Boy Player add-on for the GameCube.

At an astonishing 240×160 native resolution, GBA video is scaled by the FPGA up to 5x within a 720p frame. Of course some of the image is cutoff in the process, so options for 4x and 4.5x scales were included. As a wise man once said, “Leave no pixel behind”. Since Nintendo designed the GBA clock to run at 59.7276 Hz, [Stephen] removed the oscillator crystal in order to sync the refresh rate to a more HDMI friendly 60 Hz. This means that the mod kit overclocks GBA games ever so slightly, though [Stephen] included a GBA cycle accurate mode as an option if your display can handle it.

The video below is [Stephen]’s initial test using a SNES controller. Tests must have gone well, because he decided to incorporate a SNES controller port in the final design. Now all those Super Nintendo ports on the GBA are back home once again thanks to this “consolizer” kit.

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