The Smallest Large Display Is Projected Straight Onto Your Retina

For most of human history, the way to get custom shapes and colors onto one’s retinas was to draw it on a cave wall, or a piece of parchment, or on paper. Later on, we invented electronic displays and used them for everything from televisions to computers, even toying with displays that gave the illusion of a 3D shape existing in front of us. Yet what if one could just skip this surface and draw directly onto our retinas?

Admittedly, the thought of aiming lasers directly at the layer of cells at the back of our eyeballs — the delicate organs which allow us to see — likely does not give one the same response as you’d have when thinking of sitting in front of a 4K, 27″ gaming display to look at the same content. Yet effectively we’d have the same photons painting the same image on our retinas. And what if it could be an 8K display, cinema-sized. Or maybe have a HUD overlay instead, like in video games?

In many ways, this concept of virtual retinal displays as they are called is almost too much like science-fiction, and yet it’s been the subject of decades of research, with increasingly more sophisticated technologies making it closer to an every day reality. Will we be ditching our displays and TVs for this technology any time soon?

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Star Trackers: Telling Up From Down In Any Space

Keeping track of position is crucial in a lot of situations. On Earth, it’s usually relatively straight-forward, with systems having been developed over the centuries that would allow one to get at least a rough fix on one’s position on this planet. But for a satellite out in space, however, it’s harder. How do they keep their communications dishes pointed towards Earth?

The stars are an obvious orientation point. The Attitude and Articulation Control Subsystem (AACS) on the Voyager 1 and 2 space probes has the non-enviable task of keeping the spacecraft’s communication dish aligned precisely with a communications dish back on Earth, which from deep space is an incomprehensibly tiny target.

Back on Earth, the star tracker concept has become quite popular among photographers who try to image the night skies. Even in your living room,  VR systems also rely on knowing the position of the user’s body and any peripherals in space. In this article we’ll take a look at the history and current applications of this type of position tracking. Continue reading “Star Trackers: Telling Up From Down In Any Space”

The Not Quite USB-C Of Nintendo Switch Accessories

Historically gaming consoles are sold at little-to-no profit in order to entice customers with a low up-front price. The real profits roll in afterwards from sales of games and accessories. Seeking a slice of the latter, aftermarket accessory makers jump in with reverse-engineered compatible products at varying levels of “compatible”.

When the Nintendo Switch was released with a standard USB-C port for accessories, we had hoped those days of hit-or-miss reverse engineering were over, but reality fell short. Redditor [VECTORDRIVER] summarized a few parts of this story where Nintendo deviated from spec, and accessory makers still got things wrong.

Officially, Nintendo declared the Switch USB-C compliant. But as we’ve recently covered, USB-C is a big and complicated beast. Determined to find the root of their issues, confused consumers banded together on the internet to gather anecdotal evidence and speculate. One theory is that Nintendo’s official dock deviated from official USB-C dimensions in pursuit of a specific tactile feel; namely reducing tolerance on proper USB-C pin alignment and compensating with an internal mechanism. With Nintendo playing fast and loose with the specs, it makes developing properly functioning aftermarket accessories all the more difficult.

But that’s not the only way a company can slip up with their aftermarket dock. A teardown revealed Nyko didn’t use a dedicated chip to manage USB power delivery, choosing instead to implement it in software running on ATmega8. We can speculate on why (parts cost? time to market?) but more importantly we can read the actual voltage on its output pins which are too high. Every use becomes a risky game of “will this Switch tolerate above-spec voltage today?” We expect that as USB-C becomes more common, it would soon be cheapest and easiest to use a dedicated chip, eliminating the work of an independent implementation and risk of doing it wrong.

These are fairly typical early teething problems for a new complex technology on their road to ubiquity. Early USB keyboard and mice didn’t always work, and certain combination of early PCI-Express cards and motherboards caused damage. Hopefully USB-C problems — and memories of them — will fade in time as well.

[via Ars Technica]

[Main image source: iFixit Nintendo Switch Teardown]

Make That Special Cup Of Coffee By Completely Tweaking The Coffee Machine

An interesting part of working on the Building Management and Control (BMaC) project – as previously covered on this site – was the reverse-engineering and ultimately the gaining of full control over the coffee machines at the office. Not the boring filter coffee machines, mind you, but the fully automatic espresso machine type that grinds beans, makes coffee, adds milk, and much more. Depending on one’s budget, naturally.

These little marvels of engineering contain meters of tubing, dozens of sensors, valves, ceramic grinders, and heating elements. The complexity of this machinery made us think that maybe there was more that we could do with these machines beyond what their existing programming and predefined products would allow. Naturally, there was.

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The Galaxy Fold, Or Why Flexible OLED May Not Yet Be Ready For Prime Time

Samsung’s fancy new high-end smartphone with a flexible, foldable OLED display has been failing in worrying numbers for the first reviewers who got their hands on one. Now iFixit has looked into the issue using their considerable amount of smartphone tear-down experience to give their two cents. They base many of their opinions on the photos and findings by the Verge review, who were one of the (un)lucky ones to have their unit die on them.

The Galaxy Fold was supposed to be this regular smartphone sized phone which one can open up fully to reveal a tablet-sized display inside. The use of a flexible OLED display was supposed to create a seamless display without the annoying center line that having two individual displays would produce. Unfortunately it’s this folding feature which produces issues.

As iFixit notes, OLEDs are rather fragile, with their own tear-downs of regular OLED-equipped devices already often resulting in the damaging of the display edges, which spells doom for the internals of them as oxygen and other contaminants can freely enter. This means that maintaining this barrier is essential to keep the display functioning.

This is probably the reason why Samsung chose to install a screen protector on the display, which unfortunately was mistaken for a protective foil as found on many devices. The subsequent removal of this protector by some reviewers and the mechanical stress this caused destroyed some screens. Others had debris trapped in the fold between both halves of the display, which caused visible bumps in the display when opened.

The relatively massive spacing between the hinge and the display seems almost purposefully engineered to allow for the ingress of debris. This combines with the lack of any guiding crease in the center of the display and the semi-random way in which humans open and close the Fold compared to the perfectly repeating motion of the folding robots Samsung used to test the display. It seems that Samsung and others still have some work to do before they can call folding OLED displays ready for production.

Finally, have a look at this video of Lewis from UnboxTherapy pulling a folding robot with opening and closing a Fold one-thousand times:

 

Our Right To Repair Depends On A Minimally Viable Laptop

It’s never been harder to repair your electronics. When the keyboard in your shiny new MacBook dies, you’ll have to send it to a Genius. When the battery in your iPhone dies, you’ll have to break out the pentalobe screwdrivers. Your technology does not respect your freedom, and this is true all the way down to the source code: the Library of Congress is thankfully chipping away at the DMCA in an effort that serves the Right to Repair movement, but still problems remain.

The ability — or rather, right — to repair will inevitably mean using electronics longer, and keeping them out of the garbage. That’s less e-waste, but it’s also older, potentially slower and less powerful portable workstations. This is the question: how long should you keep your electronics running? When do you start getting into the false economy of repairing something just because you can? What is the minimally viable laptop?

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The Woeful World Of Worldwide E-Waste

How large is the cache of discarded electronics in your home? They were once expensive and cherished items, but now they’re a question-mark for responsible disposal. I’m going to dig into this problem — which goes far beyond your collection of dead smartphones — as well as the issues of where this stuff ends up versus where it should end up. I’m even going to demystify the WEEE mark (that crossed out trashcan icon you’ve been noticing on your gadgets), talk about how much jumbo jets weigh, and touch on circular economies, in the pursuit of better understanding of the waste streams modern gadgets generate.

Our lives are encountering an increasing number of “how do I dispose of this [X]” moments, where X is piles of old batteries, LCDs, desktop towers, etc. This leads to relationship-testing piles of garbage potential in a garage or the bottom of a closet. Sometimes that old gear gets sold or donated. Sometimes there’s a handy e-waste campaign that swings through the neighborhood to scoop that pile up, and sometimes it eventually ends up in the trash wrapped in that dirty feeling that we did something wrong. We’ve all been there; it’s easy to discover that responsible disposal of our old electronics can be hard.

Fun fact: the average person who lives in the US generates 20 kg of e-waste annually (or about 44 freedom pounds). That’s not unique, in the UK it’s about 23 kg (that’s 23 in common kilograms), 24 kg for Denmark, and on and on. That’s quite a lot for an individual human, right? What makes up that much waste for one person? For that matter, what sorts of waste is tracked in the bogus sounding e-waste statistics you see bleated out in pleading Facebook posts? Unsurprisingly there are some common definitions. And the Very Serious People people at the World Economic Forum who bring you the definitions have some solutions to consider too.

We spend a lot of time figuring out how to build this stuff. Are we spending enough time planning for what to do with the gear once it falls out of favor? Let’s get to the bottom of this rubbish.
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