Vector Network Analyzer Demo And Teardown

[Kerry Wong], ever interested in trying out and tearing down electrical devices, demonstrates and examines the SV 6301a Handheld Vector Network Analyzer. He puts the machine through its paces, noting that the 7 inch touchscreen is a pretty nice feature for those whose eyesight isn’t quite what it used to be.

The internals are similar to the nanoVNA-F V3, but not identical.

What’s a Vector Network Analyzer (VNA)? It’s not for testing Ethernet or WiFi. It’s aimed at a more classical type of “network”. The VNA tests and evaluates characteristics of electrical networks, especially as related to RF and microwave.

It provides detailed information about properties across a specified frequency range, making it an indispensable tool for advanced work. Tektronix has a resource page that goes into detail about exactly what kinds of things a VNA is good for.

[Kerry] shows off a few different features and sample tests before pulling the unit apart. In the end, he’s satisfied with the features and performance of the device, especially the large screen and sensible user interface.

After all, not every piece of test equipment does a great job at fulfilling its primary function, like the cheap oscilloscope that was a perhaps a little too cheap.

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A Casio Game Console With A Sticker Printer? Why Didn’t We Get It!

To work in the computer games business in the mid-1990s was to have a grandstand seat at a pivotal moment. 32-bit gaming was the order of the day and 3D acceleration was making its first appearance in high-end PC graphics cards, so perhaps the fastest changes ever seen in gaming happened across a few short years. It’s a shock then after spending that decade on the cutting edge, to find a ’90s console we’d never heard of from a major manufacturer. The Casio Loopy was a Japan-only machine which targeted a female gaming demographic, and featured a built-in sticker printer as its unique selling point.

On the face of it the Loopy was up there with the competition, featuring a similar 32-bit SuperH processor to the Sega Saturn paired with a megabyte of RAM, but staying with cartridges as the rest of the industry moved towards CDs led to its games being space-limited and expensive. At the same time the original PlayStation was winning developers from the cartridge model with a lower-cost barrier to entry, so the Loopy failed to capture a market and was off sale by 1996. We can see that its graphics may have been a little dated for the 32-bit era and that sticker printer would have driven parents crazy with requests for expensive cartridges, but we can’t help wishing it had made it out of Japan like their portable computers did.

Thanks [Stephen Walters] for the tip.

Header: Incog88, CC BY-SA 3.0.

STM32 Offers Performance Gains For DIY Oscilloscope

There’s no shortage of cheap digital oscilloscopes available today from the usual online retailers, but that doesn’t mean the appeal of building your own has gone away — especially when we have access to powerful microcontrollers that make it easier than ever to spin up custom gear. [mircemk] is using one of those microcontrollers to build an improved, pocket-sized oscilloscope.

The microcontroller he’s chosen is the STM32F103C8T6, part of the 32-bit STM family which has tremendous performance compared to common 8-bit microcontrollers for only a marginally increased cost. Paired with a small 3-inch TFT color display, it has enough functions to cover plenty of use cases, capable of measuring both AC and DC signals, freezing a signal for analysis, and operating at an impressive 500 kHz at a cost of only around $15. The display also outputs a fairly comprehensive analysis of the incoming signal as well, with the small scope capable of measuring up to 6.6 V on its input.

This isn’t [mircemk]’s first oscilloscope, either. His previous versions have used Arduinos, generally only running around 50 kHz. With the STM32 microcontroller the sampling frequency is an order of magnitude higher at 500 kHz. While that’s not going to beat the latest four-channel scope from Tektronix or Rigol, it’s not bad for the form factor and cost and would be an effective scope in plenty of applications. If all you have on hand is an 8-bit microcontroller, though, we have seen some interesting scopes built with them in the past.

Open Source Ear Monitoring Platform Listens To Your Ears

All sorts of exciting things happen in your ears, and now there is a good open source way to monitor them. Open Earable is a new project from a group of researchers and companies that monitors and records what is going on in your ear.

The project is designed as an easy-to-build, cheap way for audiologists and others to capture data about what is happening inside and around the ear. It’s a clip-on device that looks like a small hearing aid but has a six-degree Inertial Measurement Unit (IMU) and several other sensors to measure things around your ear and inside the ear canal. A pressure and temperature sensor measures the air pressure and temperature just inside the ear canal, and a small speaker can squirt sound right in there.

A button on the outside allows the user to control the device, and it can play back or record sound to the internal SD card memory. These are all controlled by an Arduino that includes Bluetooth Low Energy. The existing design only allows you to play a stored WAV file, not streaming audio. That’s a solvable problem, though, so it could also be turned into a set of hacker headphones.

Joking aside, this looks like an exciting research project and a useful tool for researchers. The GitHub repository for version 1.3 of the project lays it all out, including a full BoM and code, and the STL files for the case and PCB designs are in the Resources section of the site.

[Updated 18/10/2023 to correct IMU to Measurement, not Management. Intertial management needs a different set of devices]

Noble Graphs: Displaying Data With Neon Like Its 1972

In the days before every piece of equipment was an internet-connected box with an OLED display, engineers had to be a bit more creative with how they chose to communicate information to the user. Indicator lights, analog meters, and even Nixie tubes are just a few of the many methods employed, and are still in use today. There are, however, some more obscure (and arguably way cooler) indicators that have been lost to time.

[Aart Schipper] unearthed one such device while rummaging around in his father’s shed: a pair of Burroughs Bar Graph Glow-Transfer Displays. These marvelous glowing rectangles each have two bars (think the left and right signals on an audio meter, which is incidentally what they were often used for), each with 201 neon segments. Why 201, you may ask? The first segment on each bar is always illuminated, acting as a “pilot light” of sorts. This leaves 200 controllable segments per channel. Each segment is used to “ignite” its neighboring segment, something the manufacturer refers to as the “Glow-Transfer Principle.” By clever use of a three-phase clock and some comparators, each bar is controlled by one analog signal, keeping the wire count reasonably low.

Don’t get us wrong, the warm, comforting glow of Nixie tubes will always have a special place in our hearts, but neon bar graphs are just hard to beat. The two do have a similar aesthetic though, so here’s hoping we see them used together in a project soon.

Thanks to [Jan] for the tip!

Ready For The Rapture: This Wind-Up Cassette Player Can Play Anywhere

As useful as electronics are, the need to have some source of power for them can be a bit of an issue, especially for small, portable devices. One of the most low-tech but universally applicable source is human mechanical power, as demonstrated by the rugged 1980s-era Messenger II tape player in a recent [TechMoan] video. Without beating around the bush, this is indeed a device created by an evangelical organization (GRN) that missionaries would take with them to wherever their mission took them. Naturally this put the availability of power from a wall outlet in question, especially in the 1980s when this tape player was produced. Continue reading “Ready For The Rapture: This Wind-Up Cassette Player Can Play Anywhere”

Full Self-Driving, On A Budget

Self-driving is currently the Holy Grail in the automotive world, with a number of companies racing to build general-purpose autonomous vehicles that can get from point A to point B with no user input. While no one has brought one to market yet, at least one has promised this feature and had customers pay for it, but continually moved the goalposts for delivery due to how challenging this problem turns out to be. But it doesn’t need to be that hard or expensive to solve, at least in some situations.

The situation in question is driving on a single stretch of highway, and only focuses on steering, so it doesn’t handle the accelerator or brake pedal input. The highway is driven normally, using a webcam to take images of the route and an Arduino to capture data about the steering angle. The idea here is that with enough training the Arduino could eventually steer the car. But first some math needs to happen on the training data since the steering wheel is almost always not turning the car, so the Arduino knows that actual steering events aren’t just statistical anomalies. After the training, the system does a surprisingly good job at “driving” based on this data, and does it on a budget not much larger than laptop, microcontroller, and webcam.

Admittedly, this project was a proof-of-concept to investigate machine learning, neural networks, and other statistical algorithms used in these sorts of systems, and doesn’t actually drive any cars on any roadways. Even the creator says he wouldn’t trust it himself, but that he was pleasantly surprised by the results of such a simple system. It could also be expanded out to handle brake and accelerator pedals with separate neural networks as well. It’s not our first budget-friendly self-driving system, either. This one makes it happen with the enormous computing resources of a single Android smartphone.

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