Arduino Hunts (and Sees) The Wumpus

For anyone who’s been fiddling around with computers since the days before VGA, “Hunt the Wumpus” probably brings back fond memories. Developed in 1973, this text game has you move around a system of caves searching for the foul-smelling Wumpus, a vile creature which you must dispatch with your trusty bow and arrow. Some consider it to be one of the very first survival horror games ever developed, a predecessor to the Resident Evil franchise as well as the video game version of Hannah Montana: The Movie.

If the concept of “Hunt the Wumpus” sounds interesting to you, but you just can’t get over the whole text adventure thing, you may be in luck. [Benjamin Faure] has developed a semi-graphical version of the classic horror title which might better appeal to your 21st century tastes. Running on an Arduino Mega 2560 with graphics displayed on a 8 x 8 LED matrix, it’s not exactly DOOM; but at least you won’t have to type everything out.

You are winner!

For his handheld version of “Hunt the Wumpus”, [Benjamin] 3D printed a nice enclosure and adorned it with labels and instructions that look like tiny scrolls, a neat touch for a game that’s so old contemporary players would have called Zork a “next gen” game. While playing you can see where you’ve been and where you are currently thanks to illuminated dots on the MAX7219 display, and there are LEDs to warn you of your proximity to bottomless pits and the Wumpus itself. There’s even a piezo speaker that will chirp when a bat is nearby, which is important as they have a tendency to ruin your day by carrying you away to a random location in the cave.

Most of the game looks like an advanced version of Snake, but [Benjamin] did go through the trouble of adding some rudimentary animations and sound effects that play during specific parts of the game. When you shoot your arrow or get carried away by a bat, you’ll see a “cutscene” of sorts on the LED display. It’s a fairly simple effect, but helps break up the otherwise fairly spartan graphics and might just be enough to keep a youngins’ attention.

If you subtract a dimension, this project is reminiscent of the 1D dungeon crawler we covered last year. But if even one dimension is too many, you could always run the text version of “Hunt the Wumpus on your trusty Arduino.

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Electrifying A Vintage Outboard Motor

Clamped or bolted to the stern of the boat, outboard motors offer a very easy and (relatively) economical way of powering small craft. The vast majority of these outboards are gasoline powered, with electric models generally limited to so-called “trolling motors” which are often used to move slowly and quietly during fishing. That might be fine for most people, but not [Olly Epsom].

An engineer focusing on renewable energy by profession, [Olly] wanted to equip his small inflatable dinghy with a suitably powerful “green” propulsion system. Deciding nothing on the market quite met his requirements, especially for what manufacturers were charging, he decided to convert an old gas outboard to electric. Not only did he manage to do it for less money than a turn-key system would have cost, but he ended up with a system specifically geared to his exact requirements. Something he says will come in handy if he ever gets around to converting the dinghy to remote control so he can use it as a wildlife photography platform.

Put simply, an outboard motor consists of a gasoline engine with a vertical shaft that’s coupled to a right-angle gearbox with a propeller on the end. Beyond that they’re a fairly “dumb” piece of gear, so replacing the engine on top with something else should be (at least in theory) a pretty simple job. Especially on the small older model that [Olly] decided to use as a donor unit. The 1974 Johnson 2 HP motor didn’t have any tricky electronics in it to contend with; the thing didn’t even have a clutch.

Once [Olly] had removed the old gas engine from the top of the outboard, he designed an adapter plate in OnShape and had it cut out of aluminum so he could mount a beefy 1 kW 48 V brushless electric motor in its place. Connecting the new electric motor to the carcass of the outboard actually ended up being simpler than putting the original motor on, as this time around he didn’t need to reconnect the cooling pumps which would usually pull water from down by the propeller and recirculate it through the engine.

While the mechanical aspects of this project are certainly cool, we’re especially interested in the control system for this newly electric outboard. It uses a 3.2 inch Nextion color touch screen and Arduino Nano to provide a very slick looking digital “dashboard” which can convey motor status and other information at a glance. Unfortunately, [Olly] says the details on that part of the project will be saved for a future post, leaving us with only a single picture of the system’s interface for us to drool over until then.

We’ve seen the occasional seafaring project that made use of an electric trolling motor, and we’ve even seen an electric drill put in some overtime spinning a prop in the water. Converting gasoline boat over to electric is however a rarity. But much like electric car conversions, such projects may become more common as the cost and complexity of powerful electric propulsion systems continues to fall.

[Thanks to Alex for the tip.]

Bad Apple!! Via The Arduino Mega

The Arduino Mega is a useful tool for the maker. Generally, once one has come up with plans for blinking LEDs that require more IO than is available on the Arduino Uno, one graduates to the Mega and goes for broke. However, it’s not typically what we’d consider as our first choice for video work. [Stephane] begs to differ, and coded this Bad Apple!! demo for the Arduino Mega 2560.

For those unfamiliar, video on the Arduino is actually somewhat of a solved problem – merely requiring a pair of resistors and some nifty code. The real meat of this hack is the video storage itself. It’s been done before, but by streaming data off an SD card or serial link. [Stephane] was determined to store everything on the Arduino itself, and thus the hack begun. Video data is stored as 1 bit per pixel, as it’s a simple black and white video as per the original inspiration. LZ77 compression was used to cram the data down without requiring too much RAM, which is a limited resource on the Mega. It’s video only, as the Mega is tapped out handling 3 minutes and 39 seconds of video storage, but future work may include syncing with a second Arduino to deliver the soundtrack.

It’s a hack that shows off [Stephane]’s ability to get impressive performance out of limited platforms. We’ve seen this before, with his excellent Star Fox port to the Arduboy. Video after the break.

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Arduino Fights Fire With… Water?

We don’t think we’d want to trust our fire safety to a robot carrying a few ounces of water, but as a demonstration or science project, [Tinker Guru’s] firefighting robot was an entertaining answer to the question: “What do I do with that flame sensor that came in the big box of Arduino sensors I bought from China?” You can see a video of the device below.

You can see, it is a pretty standard two-wheel robot with the drive wheels to the rear and a skid plate up front. There are a flame sensor and a water pump up forward, as well. You can probably guess, the device notices a flame and rushes to squirt water on it.

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Portable Pi Teensy Thumboard

Even on the go, there is no substitute for a physical keyboard with buttons that move and click. Sure, you could solder a bunch of tactile switches to some perfboard, but how about going all out and making something robust as [Anthony DiGirolamo] did for his Teensy Thumboard. Everything is insertion-mount so it is an approachable project for anyone who knows the dangerous end of a soldering iron, and that also makes it easy to hack on.

Each pin of the Teensy has an adjacent empty hole tied to it for easy access, and the serial data pins are exposed at the top of the board. All the holes use standard 0.1″ (2.54mm) spacing. The I/O points used by the keyboard are labeled, and the rest of them can use the space under the controller where proto-board style holes add some extra space for an IMU or whatever sensors suit your slant.

Most impressive is the shell, which is freely available on Thingiverse, where you can also find a bill of materials with links to everything you will need in case you don’t have drawers full of those tactile switches.

If this looks familiar, you have probably seen the PocketCHIP, and it is no secret that this project is an homage to that versatile pocket computer. We appreciate this kind of love for PocketCHIP, especially since they are now a limited commodity.

A Smartwatch You Can Easily Build Yourself

The concept of a smartwatch was thrown around for a long time before the technology truly came to fruition. Through the pursuit of miniaturisation, modern smartwatches are sleek, compact, and remarkably capable for their size. Companies such as Apple and Samsung throw serious money into research and development, but that doesn’t mean you can’t create something of your own. [Electronoobs] has done just that, with this Arduino-based smartwatch build.

The brain of the watch is that hacker staple, the venerable ATmega328, most well known for its use in the Arduino Uno and Nano platforms. An FTDI module is used for USB communication, making programming the board a snap. Bluetooth communication is handled by another pre-built module, and a smartphone app called Notiduino handles passing notifications over to the watch.

This is a build that doesn’t do anything crazy or difficult to understand, but simply combines useful parts in a very neat and tidy way. The watch is impressively thin and compact for a DIY build, and has a host of useful functions without going overboard.

We’ve seen other DIY builds in this space, too – such as this ESP8266-based smartwatch. Video after the break.

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Voice Controlled Camera For Journalist In Need

Before going into the journalism program at Centennial College in Toronto, [Carolyn Pioro] was a trapeze performer. Unfortunately a mishap in 2005 ended her career as an aerialist when she severed her spinal cord,  leaving her paralyzed from the shoulders down. There’s plenty of options in the realm of speech-to-text technology which enables her to write on the computer, but when she tried to find a commercial offering which would let her point and shoot a DSLR camera with her voice, she came up empty.

[Taras Slawnych] heard about [Carolyn’s] need for special camera equipment and figured he had the experience to do something about it. With an Arduino and a couple of servos to drive the pan-tilt mechanism, he came up with a small device which Carolyn can now use to control a Canon camera mounted to an arm on her wheelchair. There’s still some room for improvement (notably, the focus can’t be controlled via voice currently), but even in this early form the gadget has caught the attention of Canon’s Canadian division.

With a lavalier microphone on the operator’s shirt, simple voice commands like “right” and “left” are picked up and interpreted by the Arduino inside the device’s 3D printed case. The Arduino then moves the appropriate servo motor a set number of degrees. This doesn’t allow for particularly fine-tuned positioning, but when combined with movements of the wheelchair itself, gives the user an acceptable level of control. [Taras] says the whole setup is powered off of the electric wheelchair’s 24 VDC batteries, with a step-down converter to get it to a safe voltage for the Arduino and servos.

As we’ve seen over the years, assistive technology is one of those areas where hackers seem to have a knack for making serious contribution’s to the lives of others (and occasionally even themselves). The highly personalized nature of many physical disabilities, with specific issues and needs often unique to the individual, can make it difficult to develop devices like this commercially. But as long as hackers are willing to donate their time and knowledge to creating bespoke assistive hardware, there’s still hope.

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