A Bar Graph For Beer Fridge Vitals

[ChrisN219] has an antique Coke machine that used to hold glass bottles. Now it holds around 30 tall boy cans of his favorite post-work suds. The only problem is that [Chris] has no idea how many cans are in it without opening up the door or keeping tally on a nearby slate board. Enter the Arduino.

He wanted to make something completely non-invasive to the machine (phew!) while using as many parts he already had as possible. The result is a simple circuit that uses an ultrasonic sensor mounted inside the machine to ping the depths, and a Nano in a nifty 3D printed box up top to do some math and display the number of cans remaining as a simple bar graph. The sensor reads one bay, and the code multiplies by two to get the total. It was touch and go there for a minute as he wasn’t sure that the HC-SR04s would get a good response from the cylindrical cans. Not only did they give a good reading, the first test was quite accurate.

[Chris] recently finished Mk. II, which replaces the momentary (and the Coke logo) with a second HC-SR04. The first version required the push of a button to do inventory, but now he simply walks up to the machine and knows at a glance if it’s time to make a beer run.

Okay, so maybe you don’t have cool old Coke machine problems. But surely you can find something that needs pinging, like an inconvenient rain barrel.

Stecchino Game Is All About Balancing A Big Toothpick

Stecchino demo by the creator

Self-described “Inventor Dad” [pepelepoisson]’s project is called Stecchino (English translation link here) and it’s an Arduino-based physical balancing game that aims to be intuitive to use and play for all ages. Using the Stecchino (‘toothpick’ in Italian) consists of balancing the device on your hand and trying to keep it upright for as long as possible. The LED strip fills up as time passes, and it keeps records of high scores. It was specifically designed to be instantly understood and simple to use by people of all ages, and we think it has succeeded in this brilliantly.

To sense orientation and movement, Stecchino uses an MPU-6050 gyro and accelerometer board. An RGB LED strip gives feedback, and it includes a small li-po cell and charger board for easy recharging via USB. The enclosure is made from a few layers of laser-cut and laser-engraved material that also holds the components in place. The WS2828B WS2812B LED strip used is technically a 5 V unit, but [pepelepoisson] found that feeding them direct from the 3.7 V cell works just fine; it’s not until the cell drops to about three volts that things start to glitch out. All source code and design files are on GitHub.

Games are great, and the wonderful options available to people today allow for all kinds of interesting experimentation like a blind version of tag, or putting new twists on old classics like testing speed instead of strength.

Arduino Clock Jots Down The Time, In UV

We’re big fans of the impractical around here at Hackaday. Sure there’s a certain appeal to coming up with the most efficient method to accomplish your goal, the method that does exactly what it needs to do without any superfluous elements. But it’s just not as much fun. If at least one person doesn’t ask “But why?”, then you probably left something on the table, design wise.

So when we saw this delightfully complex clock designed by [Tucker Shannon], we instantly fell in love. Powered by an Arduino, the clock uses an articulated arm with a UV LED to write out the current time on a piece of glow-in-the-dark material. The time doesn’t stay up for long depending on the lighting in the room, but at least it only takes a second or two to write out once you press the button.

Things are pretty straightforward inside the 3D printed case. There’s an Arduino coupled with an RTC module to keep the time, which is connected to the two standard hobby servos mounted in the front panel. A UV LED and simple push button round out the rest of the Bill of Materials. The source code is provided, so you won’t have to figure out the kinematics involved in getting the two servos to play nicely together if you want to try this one at home.

We’ve seen many clocks powered by Arduinos over the years, occasionally they even have hands. But few can boast their own robotic arm.

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Look Upon Eyepot, And Weep For Mercy

Hope you weren’t looking forward to a night of sleep untroubled by nightmares. Doing his part to make sure Lovecraftian mechanized horrors have lease in your subconscious, [Paul-Louis Ageneau] has recently unleashed the horror that is Eyepot upon an unsuspecting world. This Cycloptic four legged robotic teapot takes inspiration from an enemy in the game Alice: Madness Returns, and seems to exist for no reason other than to creep people out.

Even if you aren’t physically manifesting nightmares, there’s plenty to learn from this project. [Paul-Louis Ageneau] has done a fantastic job of documenting the build, from the OpenSCAD-designed 3D printed components to the Raspberry Pi Zero and Arduino Pro Mini combo that control the eight servos in the legs. If you want to play along at home all the information and code is here, though feel free to skip the whole teapot with an eyeball thing.

A second post explains how the code is written for both the Arduino and Pi, making for some very illuminating reading. A Python script on the Pi breaks down the kinematics and passes on the appropriate servo angles to the Arduino over a serial link. Combined with a web interface for control and a stream from the teapot’s Raspberry Pi Camera module, and you’ve got the makings of the world’s creepiest telepresence robot. We’d love to see this one stomping up and down a boardroom table.

Seems we are on a roll recently with creepy robot pals. Seeing a collaboration between Eyepot and JARVIS might be too much for us to handle. Though we have a pretty good idea how we’d want to control them.

Go Big Or Go Home – This Arduino RC Car Can Take You There

Whether we like it or not, eventually the day will come where we have to admit that we outgrew our childhood toys — unless, of course, we tech them up in the name of science. And in some cases we might get away with simply scaling things up to be more fitting for an adult size. [kenmacken] demonstrates how to do both, by building himself a full-size 1:1 RC car. No, we didn’t forget a digit here, he remodeled an actual Honda Civic into a radio controlled car, and documented every step along the way, hoping to inspire and guide others to follow in his footsteps.

To control the Civic with a standard RC transmitter, [kenmacken] equipped it with a high torque servo, some linear actuators, and an electronic power steering module to handle all the mechanical aspects for acceleration, breaking, gear selection, and steering. At the center of it all is a regular, off-the-shelf Arduino Uno. His write-up features plenty of videos demonstrating each single component, and of course, him controlling the car — which you will also find after the break.

[kenmacken]’s ultimate goal is to eventually remove the radio control to build a fully autonomous self-driving car, and you can see some initial experimenting with GPS waypoint driving at the end of his tutorial. We have seen the same concept in a regular RC car before, and we have also seen it taken further using neural networks. Considering his background in computer vision, it will be interesting to find out which path [kenmacken] will go here in the future.

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Programming Linux Devices With Arduino And The Cloud

Back in the olden days, when the Wire library still sucked, the Arduino was just a microcontroller. Now, we have single board computers and cheap microcontrollers with WiFi built in. As always, there’s a need to make programming and embedded development more accessible and more widely supported among the hundreds of devices available today.

At the Embedded Linux Conference this week, [Massimo Banzi] announced the beginning of what will be Arduino’s answer to the cloud, online IDEs, and a vast ecosystem of connected devices. It’s Arduino Create, an online IDE that allows anyone to develop embedded projects and manage them remotely.

As demonstrated in [Massimo]’s keynote, the core idea of Arduino Create is to put a connected device on the Internet and allow over-the-air updates and development. As this is Arduino, the volumes of libraries available for hundreds of different platforms are leveraged to make this possible. Right now, a wide variety of boards are supported, including the Raspberry Pi, BeagleBone, and several Intel IoT boards.

The focus of this development is platform-agnostic and focuses nearly entirely on ease of use and interoperability. This is a marked change from the Arduino of five years ago; there was a time when the Arduino was an ATmega328p, and that’s about it. A few years later, you could put Arduino sketches on an ATtiny85. A lot has changed since then. We got the Raspberry Pi, we got Intel stepping into the waters of IoT devices, we got a million boards based on smartphone SoCs, and Intel got out of the IoT market.

While others companies and organizations have already made inroads into an online IDE for Raspberry Pis and other single board computers, namely the Adafruit webIDE and Codebender, this is a welcome change that already has the support of the Arduino organization.

You can check out [Massimo]’s keynote below.

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Interactive Plant Lamps For Quiet Spaces

If you’ve spent any serious time in libraries, you’ve probably noticed that they attract people who want or need to be alone without being isolated. In this space, a kind of silent community is formed. This phenomenon was the inspiration [MoonAnchor23] needed to build a network of connected house plants for a course on physical interaction and realization. But you won’t find these plants unleashing their dry wit on twitter. They only talk to each other and to nearby humans.

No living plants were harmed during this project—the leaves likely wouldn’t let much light through, anyway. The plants are each equipped with a strip of addressable RGB LEDs and a flex sensor controlled by an Arduino Uno. Both are hot glued to the undersides of the leaves and hidden with green tape. By default, the plants are set to give ambient light. But if someone strokes the leaf with the flex sensor, it sends a secret message to the other plant that induces light patterns.

Right now, the plants communicate over Bluetooth using an OpenFrameworks server on a local PC. Eventually, the plan is use a master-slave configuration so the plants can be farther apart. Stroke that mouse button to see a brief demo video after the break. [MoonAnchor23] also built LED mushroom clusters out of silicone and cling wrap using a structural soldering method by [DIY Perks] that’s also after the break. These work similarly but use force-sensing resistors instead of flex-sensing.

Networking several plants together could get expensive pretty quickly, but DIY flex sensors would help keep the BOM costs down. Continue reading “Interactive Plant Lamps For Quiet Spaces”