A True 3D Printed Weather Station

If the term “3D printed weather station” makes you think of a printed enclosure for off-the-shelf sensors, don’t feel bad. We thought the same thing when we first read the message [Rob Ward] sent in about his latest project. Surely he couldn’t mean that he actually printed all the principal parts of a serious weather station setup, such as the wind vane, anemometer, or rain gauge?

Except, on closer inspection, that’s exactly what he did. Every part of the weather station is designed in OpenSCAD, printed out, and infused with various vitamins to turn them into functional pieces of hardware. Interestingly enough, most of the magic is done with simple reed switches and magnets.

For example, the wind vane uses eight reed switches and an embedded magnet to communicate the current wind direction to the Arduino Uno which handles the user interface. Wind speed, on the other hand, it done with a single reed switch as it just needs to count rotations to calculate speed.

[Rob] did “cheat” by using an off-the-shelf barometric pressure sensor, but we’ll give him a pass for that one. Unless somebody wants to hit the tip line with a design for a printable barometer, we’ll consider this the high water mark in printable weather stations.

This isn’t the first time we’ve seen a DIY anemometer or rain gauge, of varying degrees of complexity. But the clean look of the final version, completely open nature of the OpenSCAD source, and the low part count make this an extremely compelling option for anyone looking to up their home forecasting game.

The Internet Of Three-Pointers

When tossing something into the rubbish bin, do you ever concoct that momentary mental scenario where you’re on a basketball court charging the net — the game’s final seconds ticking down on the clock — making a desperate stretch and flicking some crumpled paper perfectly into the basket only for no one to notice your awesome skills? Well, now you can show off how good you are at throwing out garbage.

Well, not strictly garbage. The genesis of this IoT basketball hoop was in fact an inflatable ball on [Brandon Rice]’s desk that he felt would be more fun to fidget with if he could keep score. The hoop and backboard were laser cut on his Epilog cutter, and sport a Particle Photon to track and upload his running point tally to the Internet. An Arduino and IR sensor detect objects passing through the hoop — ultrasound proved to be too slow to keep up with [Rice]’s shots.

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HairIO: An Interactive Extension Of The Self

Most of what we see on the wearable tech front is built around traditional textiles, like adding turn signals to a jacket for safer bike riding, or wiring up a scarf with RGB LEDs and a color sensor to make it match any outfit. Although we’ve seen the odd light-up hair accessory here and there, we’ve never seen anything quite like these Bluetooth-enabled, shape-shifting, touch-sensing hair extensions created by UC Berkeley students [Sarah], [Molly], and [Christine].

HairIO is based on the idea that hair is an important part of self-expression, and that it can be a natural platform for sandboxing wearable interactivity. Each hair extension is braided up with nitinol wire, which holds one shape at room temperature and changes to a different shape when heated. The idea is that you could walk around with a straight braid that curls up when you get a text, or lifts up to guide the way when a friend sends directions. You could even use the braid to wrap up your hair in a bun for work, and then literally let it down at 5:00 by sending a signal to straighten out the braid. There’s a slick video after the break that demonstrates the possibilities.

HairIO is controlled with an Arduino Nano and a custom PCB that combines the Nano, a Bluetooth module, and BJTs that drive the braid. Each braid circuit also has a thermistor to keep the heat under control. The team also adapted the swept-frequency capacitive sensing of Disney’s Touché project to make HairIO extensions respond to complex touches. Our favorite part has to be that they chalked some of the artificial tresses with thermochromic pigment powder so they change color with heat. Makes us wish we still had our Hypercolor t-shirt.

Nitinol wire is nifty stuff. You can use it to retract the landing gear on an RC plane, or make a marker dance to Duke Nukem.

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An LED Effect For Every Occasion

Quality software development examples can be hard to come by. Sure, it’s easy to pop over to Google and find a <code> block with all the right keywords, but having everything correctly explained can be hit or miss. And the more niche the subject, the thinner the forum posts get. Bucking the downward trend [HansLuijten] provides an astoundingly thorough set of LED strip patterns in his comprehensive post titled Arduino LED strip effects.

Don’t let the unassuming title lead you astray from the content, because what’s on offer goes beyond your average beginner tutorial on how to setup a strand of NeoPixels. [HansLuijten] is thorough to a fault; providing examples for everything from simple single color fades and classic Cylon eyes to effects that look like meteors falling from the sky. Seriously! Check out the videos on their webpage. Those chasing lights you see around theater signs? Check. Color twinkle and sparkle? Check. Color wipes and rainbow fades? Check, and check. Continue reading “An LED Effect For Every Occasion”

A Bar Graph For Beer Fridge Vitals

[ChrisN219] has an antique Coke machine that used to hold glass bottles. Now it holds around 30 tall boy cans of his favorite post-work suds. The only problem is that [Chris] has no idea how many cans are in it without opening up the door or keeping tally on a nearby slate board. Enter the Arduino.

He wanted to make something completely non-invasive to the machine (phew!) while using as many parts he already had as possible. The result is a simple circuit that uses an ultrasonic sensor mounted inside the machine to ping the depths, and a Nano in a nifty 3D printed box up top to do some math and display the number of cans remaining as a simple bar graph. The sensor reads one bay, and the code multiplies by two to get the total. It was touch and go there for a minute as he wasn’t sure that the HC-SR04s would get a good response from the cylindrical cans. Not only did they give a good reading, the first test was quite accurate.

[Chris] recently finished Mk. II, which replaces the momentary (and the Coke logo) with a second HC-SR04. The first version required the push of a button to do inventory, but now he simply walks up to the machine and knows at a glance if it’s time to make a beer run.

Okay, so maybe you don’t have cool old Coke machine problems. But surely you can find something that needs pinging, like an inconvenient rain barrel.

Stecchino Game Is All About Balancing A Big Toothpick

Stecchino demo by the creator

Self-described “Inventor Dad” [pepelepoisson]’s project is called Stecchino (English translation link here) and it’s an Arduino-based physical balancing game that aims to be intuitive to use and play for all ages. Using the Stecchino (‘toothpick’ in Italian) consists of balancing the device on your hand and trying to keep it upright for as long as possible. The LED strip fills up as time passes, and it keeps records of high scores. It was specifically designed to be instantly understood and simple to use by people of all ages, and we think it has succeeded in this brilliantly.

To sense orientation and movement, Stecchino uses an MPU-6050 gyro and accelerometer board. An RGB LED strip gives feedback, and it includes a small li-po cell and charger board for easy recharging via USB. The enclosure is made from a few layers of laser-cut and laser-engraved material that also holds the components in place. The WS2828B WS2812B LED strip used is technically a 5 V unit, but [pepelepoisson] found that feeding them direct from the 3.7 V cell works just fine; it’s not until the cell drops to about three volts that things start to glitch out. All source code and design files are on GitHub.

Games are great, and the wonderful options available to people today allow for all kinds of interesting experimentation like a blind version of tag, or putting new twists on old classics like testing speed instead of strength.

Arduino Clock Jots Down The Time, In UV

We’re big fans of the impractical around here at Hackaday. Sure there’s a certain appeal to coming up with the most efficient method to accomplish your goal, the method that does exactly what it needs to do without any superfluous elements. But it’s just not as much fun. If at least one person doesn’t ask “But why?”, then you probably left something on the table, design wise.

So when we saw this delightfully complex clock designed by [Tucker Shannon], we instantly fell in love. Powered by an Arduino, the clock uses an articulated arm with a UV LED to write out the current time on a piece of glow-in-the-dark material. The time doesn’t stay up for long depending on the lighting in the room, but at least it only takes a second or two to write out once you press the button.

Things are pretty straightforward inside the 3D printed case. There’s an Arduino coupled with an RTC module to keep the time, which is connected to the two standard hobby servos mounted in the front panel. A UV LED and simple push button round out the rest of the Bill of Materials. The source code is provided, so you won’t have to figure out the kinematics involved in getting the two servos to play nicely together if you want to try this one at home.

We’ve seen many clocks powered by Arduinos over the years, occasionally they even have hands. But few can boast their own robotic arm.

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