DIY Socket For Prosthetics Contains Power Supply, Charger

Innovation in prosthetics is open to anyone looking to enhance the quality of life, but there’s an aspect of it that is sometimes under-served. The DIY Prosthetic Socket entry to the Hackaday Prize is all about the foundation of a useful prosthesis: a custom, form-fitting, and effective socket with a useful interface for attaching other hardware. While [atharvshringaregt] is also involved with a project for a high-tech robotic hand with meaningful feedback, socket fitting and design is important enough to be its own project.

The goal is not just to explore creating these essential parts in a way that’s accessible and affordable to all, but to have them include a self-contained rechargeable power supply that can power attachments. Thoughtful strap placement and a power supply design that uses readily available components with a 3D printed battery housing makes this DIY prosthetic socket a useful piece of design that keeps in mind the importance of comfort and fitting when it comes to prosthetics; even the fanciest robot hand isn’t much good otherwise.

Reverse-Engineering Brains, One Neuron At A Time

Most posts here are electrical or mechanical, with a few scattered hacks from other fields. Those who also keep up with advances in biomedical research may have noticed certain areas are starting to parallel the electronics we know. [Dr. Rajib Shubert] is in one such field, and picked up on the commonality as well. He thought it’d be interesting to bridge the two worlds by explaining his research using analogies familiar to the Hackaday audience. (Video also embedded below.)

He laid the foundation with a little background, establishing that we’ve been able to see individual static neurons for a while via microscope slides and such, and we’ve been able to see activity of the whole living brain via functional MRI. These methods gradually improved our understanding of neurons, and advances within the past few years have reached an intersection of those two points: [Dr. Shubert] and colleagues now have tools to peer inside a functional brain, teasing out how it works one neuron at a time.

[Dr. Shubert]’s talk makes analogies to electronics hardware, but we can also make a software analogy treating the brain as a highly optimized (and/or obfuscated) piece of code. Virus stamping a single cell under this analogy is like isolating a single function, seeing who calls it, and who it calls. This pairs well with optogenetics techniques, which can be seen as like modifying a function to see how it affects results in real time. It certainly puts a different meaning on the phrase “working with live code”!

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Rachel Wong Keynote: Growing Eyeballs In The Lab And Building Wearables That Enhance Experience

The keynote speaker at the Hackaday Belgrade conference was Rachel “Konichiwakitty” Wong presenting Jack of All Trades, Master of One. Her story is one that will be very familiar to anyone in the Hackaday community. A high achiever in her field of study, Rachel has learned the joy of limiting how much energy she allows herself to expend on work, rounding out her life with recreation in other fascinating areas.

There are two things Rachel is really passionate about in life. In her professional life she is working on her PhD as a stem cell researcher studying blindness and trying to understand the causes of genetic blindness. In her personal life she is exploring wearable technology in a way that makes sense to her and breaks out of what is often seen in practice these days.

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3D Printed Tourniquets Are Not A Cinch

Saying that something is a cinch is a way of saying that it is easy. Modeling a thin handle with a hole through the middle seems like it would be a simple task accomplishable in a single afternoon and that includes the time to print a copy or two. We are here to tell you that is only the first task when making tourniquets for gunshot victims. Content warning: there are real pictures of severe trauma. Below, is a video of a training session with the tourniquets in Hayat Center in Gaza and has a simulated wound on a mannequin.

On the first pass, many things are done correctly: the handle is the correct length and diameter, the strap hole fit the strap, and the part is well oriented on the platen. As with many first iterations, it looks good on a screen, but in the real world, we all live under Murphy’s law. In practice, some of the strap holes had sharp edges that cut into the strap, and one of the printed buckles broke unexpectedly.

On the whole, the low cost and availability of the open-source tourniquets outweigh the danger of operating without them. Open-source medical devices are not just for use in the field, they can help with training too. This tourniquet is saving people and proving that modeling skills can be a big help in the real world.
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Walking Through MRIs With A Vive

If you were to make a list of the most important technological achievements of the last 100 years, advanced medical imaging would probably have to rank right up near the top. The ability to see inside the body in exquisite detail is nearly miraculous, and in some cases life-saving.

Navigating through the virtual bodies generated by the torrents of data streaming out of something like a magnetic resonance imager (MRI) can be a challenge, though. This intuitive MRI slicer aims to change that and makes 3D walkthroughs of the human body trivially easy. [Shachar “Vice” Weis] doesn’t provide a great deal of detail about the system, but from what we can glean, the controller is based on a tablet and Vive tracker. The Vive is attached to the back of the tablet and detects its position in space. The plane of the tablet is then interpreted as the slicing plane for the 3D reconstruction of the structure undergoing study. The video below shows it exploring a human head scan; the update speed is incredible, with no visible lag. [Vice] says this is version 0.1, so we expect more to come from this. Obvious features would be the ability to zoom in and out with tablet gestures, and a way to spin the 3D model in space to look at the model from other angles.

Interested in how the machine that made those images works? We’ve covered the basics of MRI scanners before. And if you want to go further, you could always build your own.

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E-Dermis: Feeling At Your (Prosthetic) Fingertips

When we lose a limb, the brain is really none the wiser. It continues to send signals out, but since they no longer have a destination, the person is stuck with one-way communication and a phantom-limb feeling. The fact that the brain carries on has always been promising as far as prostheses are concerned, because it means the electrical signals could potentially be used to control new limbs and digits the natural way.

A diagram of the e-dermis via Science Robotics.

It’s also good news for adding a sense of touch to upper-limb prostheses. Researchers at Johns Hopkins university have spent the last year testing out their concept of an e-dermis—a multi-layer approach to expanding the utility of artificial limbs that can detect the curvature and sharpness of objects.

Like real skin, the e-dermis has an outer, epidermal layer and an inner, dermal layer. Both layers use conductive and piezoresistive textiles to transmit information about tangible objects back to the peripheral nerves in the limb. E-dermis does this non-invasively through the skin using transcutaneous electrical nerve stimulation, better known as TENS. Here’s a link to the full article published in Science Robotics.

First, the researchers made a neuromorphic model of all the nerves and receptors that relay signals to the nervous system. To test the e-dermis, they used 3-D printed objects designed to be grasped between thumb and forefinger, and monitored the subject’s brain activity via EEG.

For now, the e-dermis is confined to the fingertips. Ideally, it would cover the entire prosthesis and be able to detect temperature as well as curvature. Stay tuned, because it’s next on their list.

Speaking of tunes, here’s a prosthetic arm that uses a neural network to achieve individual finger control and allows its owner to play the piano again.

Thanks for the tip, [Qes].

MRI To 3D Print Gets Much Faster

A surprising use of 3D printing has been in creating life-like models of human body parts using MRI or CT scans. Surgeons and other medical professionals can use models to plan procedures or assist in research. However, there has been a problem. The body is a messy complex thing and there is a lot of data that comes out of a typical scan. Historically, someone had to manually identify structures on each slice — a very time-consuming process — or set a threshold value and hope for the best. A recent paper by a number of researchers around the globe shows how dithering scans can vastly improve results while also allowing for much faster processing times.

As an example, a traditional workflow to create a 3D printed foot model from scan data took over 30 hours to complete including a great deal of manual intervention. The new method produced a great model in less than an hour.

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