Musical Mod Lets MRI Scanner Soothe The Frazzled Patient

Hackers love to make music with things that aren’t normally considered musical instruments. We’ve all seen floppy drive orchestras, and the musical abilities of a Tesla coil can be ear-shatteringly impressive. Those are all just for fun, though. It would be nice if there were practical applications for making music from normally non-musical devices.

Thanks to a group of engineers at Case Western Reserve University in Cleveland, there is now: a magnetic resonance imaging machine that plays soothing music. And we don’t mean music piped into the MRI suite to distract patients from the notoriously noisy exam. The music is actually being played through the gradient coils of the MRI scanner. We covered the inner working of MRI scanners before and discussed why they’re so darn noisy. The noise basically amounts to Lorenz forces mechanically vibrating the gradient coils in the audio frequency range as the machine shapes the powerful magnetic field around the patient’s body. To turn these ear-hammering noises into music, the researchers converted an MP3 of [Yo Yo Ma] playing [Bach]’s “Cello Suite No. 1” into encoding data for the gradient coils. A low-pass filter keeps anything past 4 kHz from getting to the gradient coils, but that works fine for the cello. The video below shows the remarkable fidelity that the coils are capable of reproducing, but the most amazing fact is that the musical modification actually produces diagnostically useful scans.

Our tastes don’t generally run to classical music, but having suffered through more than one head-banging scan, a half-hour of cello music would be a more than welcome change. Here’s hoping the technique gets further refined.

Continue reading “Musical Mod Lets MRI Scanner Soothe The Frazzled Patient”

Artificial Intelligence Composes New Christmas Songs

One of the most common uses of neural networks is the generation of new content, given certain constraints. A neural network is created, then trained on source content – ideally with as much reference material as possible. Then, the model is asked to generate original content in the same vein. This generally has mixed, but occasionally amusing, results. The team at [Made by AI] had a go at generating Christmas songs using this very technique.

The team decided that the easiest way to train their model would be to use note data from MIDI files. MIDI versions of Christmas songs are readily available and provide a broad base with which to train the model. For a neural network, the team chose to use a Long-short Term Memory (LSTM) architecture. This is a model which is contextually sensitive, which is important when dealing with structured formats like music or language.

The neural network generated five tunes which you can listen to on the Made by AI Soundcloud page. The team notes their time was limited, and we think that with some further work and more adherence to musical concepts such as structure and repetition, it might be possible to generate something a little more catchy.

There are other applications for AI in music, too – like these intelligent musical prostheses.

Mechanizing A Eurorack Sequencer

Eurorack has taken over the synthesizer community, and hundreds of people are building their own eurorack modules. [Michael Forrest] designed and built his own Eurorack sequencer module that doesn’t use weird things like capacitors and chips to store a signal. Instead, he’s doing it with stepper motors and some clever engineering.

The basic idea of a Eurorack sequencer is to somehow store a series of values and play them back repeatedly. Connect that sequence to a clock, and you get the same pattern of sounds out of your synth. This can be done digitally with a circular buffer, in the analog domain with a bunch of FETs and caps, or in this case, on a piece of paper glued to a stepper motor.

The key bit of mechanism for this build is a stepper motor with 96 steps per rotation. This is important, because the module is controlled by a clock pulse from the sequencer. Since 96 is evenly divisible by 8 and 16, that means this sequencer will play back in 4/4 time. That NEMA 17 motor with 200 steps per resolution simply won’t work in this situation. Rather, it will technically work, but it’ll be unusable.

The electronics for this build are surprisingly simple, with an Arduino taking in the clock pulse and sending the step signals to an H-driver. The motor spins a paper disk, which is read with a photoresistor and a LED. It’s simple enough to be fun, and yes, it is mounted to a proper Eurorack-sized panel. You can check out the video of this build below.

Continue reading “Mechanizing A Eurorack Sequencer”

Daphne Oram And The Birth Of Electronic Music

For most of human history, musical instruments were strictly mechanical devices. The musician either plucked something, blew into or across something, or banged on something to produce the sounds the occasion called for. All musical instruments, the human voice included, worked by vibrating air more or less directly as a result of these mechanical manipulations.

But if one thing can be said of musicians at any point in history, it’s that they’ll use anything and everything to create just the right sound. The dawn of the electronic age presented opportunities galore for musicians by giving them new tools to create sounds that nobody had ever dreamed of before. No longer would musicians be constrained by the limitations of traditional instruments; sounds could now be synthesized, recorded, modified, filtered, and amplified to create something completely new.

Few composers took to the new opportunities offered by electronics like Daphne Oram. From earliest days, Daphne lived at the intersection of music and electronics, and her passion for pursuing “the sound” lead to one of the earliest and hackiest synthesizers, and a totally unique way of making music.

Continue reading “Daphne Oram And The Birth Of Electronic Music”

An Englishman And 48 Gameboys Walk Into A Bar…

The original Nintendo Gameboy is perhaps one of the most revered platforms for the music known as chiptune. Primarily, artists will use the console with software like LSDJ or Nanoloop to produce their compositions. Some artists will even use two consoles when performing live. However, that’s all fairly quaint as far as [LOOK MUM NO COMPUTER] is concerned.

Back in 2016, a rig was constructed with three Gameboys. With each console having 3 oscillators and a noise channel, this gave plenty of scope. There was even a facility to detune the oscillators for a fatter sound.

Yet there remains a universal human philosophy – more is always better. In this vein, the plan is to create a monster machine consisting of 48 Gameboy consoles. This offers a somewhat maddening 144 oscillators and 48 noise channels to play with. The plan is to produce a massive synthesizer capable of producing incredibly thick, dense tones with up to six note polyphony.

The hardware side of things is at once simple and ingenious. Buttons on the consoles are connected together for remote control using ribbon cables and transistors. System clocks for the consoles are provided by a LTC1799 oscillator chip, which allows the clock to be modulated for audio effects. Initial tests with up to six Gameboys running from a single clock source have been remarkably successful.

Any mad scientist could see the genius involved in this project, and we can’t wait to see the full rig in operation. If you’re just getting started with Gameboy music, check out this primer on modding your Gameboy for hi-fi sound. Video after the break.

Continue reading “An Englishman And 48 Gameboys Walk Into A Bar…”

Build A Plate Reverb From Ikea

Back before we all pirated FruityLoops, before ProTools, and before VSTs and DAWs, audio recording was much, much cooler. Reverbs were entire rooms. Sometimes they were springs. Sometimes, in the high-end music studios, reverbs were plates. These plate reverbs were simply a gigantic sheet of metal mounted in a box about ten feet long, four feet high, and a foot thick. Inside, you had some transducers, some pickups, and not much else. Send a signal into the plate reverb and it will bounce around on this flexible membrane, and  emerge through the output in a suitably reverberant form.

Of course, very few places have a plate reverb anymore because they’re gigantic and expensive and software effects are small and cheap. That doesn’t mean a plate reverb is made of unobtanium. [Leo] just made his own plate reverb out of Ikea shelves and some simple electronics.

This build used an Ikea Bror shelving unit that cost about $50 sans meatballs. The electronics are a surface transducer and two piezo pickups. Total cost was about $100. That’s all that’s needed to put this plate reverb together, but the real trick is making it work as a reverb.

The plate is driven by the audio output of [Leo]’s computer, through a battery-powered amp, and into a transducer. The transducer is then simply placed on the metal shelf. The two piezo pickups are placed on either end of the shelf, with one going to the right channel of one input, the other going to the left channel of the same input. From there, it’s a simple matter of using this Ikea shelf in an effects loop.

From the video below, the setup absolutely works. [Leo] is playing a few drum loops through the reverb, and the results sound like they should. There’s also a neat trick in using a shelf as a reverb; by placing a rag or a cardboard box on the shelf, the reverb is dampened allowing you to ‘mix’ this reverb in real time.

Continue reading “Build A Plate Reverb From Ikea”

LED-ifying A Guitar, Part Two

An electric guitar is all about stage presence. Need to be cooler than a single guitar? No problem — there are double neck guitars. Need to be cooler than that? No problem, the guy from Cheap Trick has a five-neck guitar. Need to be cooler than that? Robbie Robertson played a guitar with an extra mandolin neck on The Last Waltz. Where do you go from there? Obviously, the solution is putting a TV in your guitar with a boatload of individually addressable LEDs in a guitar. That’s what [Englandsaurus] is doing, and the build thread is now getting into how to turn a bunch of LEDs into a display.

In the first installment of this build thread, [Englandsaurus] went over the construction of the guitar itself and how a hundred individually addressable RGB LEDs were installed inside two pieces of plexiglass. When the guitar is displaying white at full brightness, the power draw is 500 W. This, in itself, is remarkable; no sane person would ever plug a guitar into a 500 W amp, and even 100 Watts is just too damn loud. There’s more power going to the lights here than the amplifier, and that’s awesome.

Simply sticking LEDs in a guitar does not a build log make, so how are these pixels addressed? How do you make a display out of a bunch of LEDs? This is a hell of a problem, but with Artnet and Resolume Arena 6 these pixels can be mapped into a cartesian grid, and from there it’s just putting video on the guitar.

While the first installment of this build is great and shows you how far you can take electronics in a guitar, this installment is a great demo of turning a bunch of LEDs into a display, something that applies to more than just a gigantic glowey guitar.