Marvel At Soviet-era Smart Display’s Tiny Size

The Soviet-era 490IP1 LED. The digit is a mere 2.5 mm in height. Pictured with the Texas Instruments TIL306. [image: industrialalchemy.org]
It’s easy to assume that older components will be less integrated and bulkier than we might otherwise expect. Then something seems ahead of its time, like the teeny-tiny 490IP1 LED which was produced in the former Soviet Union. [AnubisTTP] obtained and shared images of this tiny integrated single digit LED display in which the number measures a scant 2.5 mm tall; in production it was made easier to read with an external bubble lens magnifier clipped to the outside. The red brick the 490IP1 is pictured with is the Texas Instruments TIL306, a relatively normal sized DIP component with similar functionality.

The 490IP1 is called an intelligent LED display because the package contains a decade counter and driver circuitry for the integrated seven-segment LED digit, complete with a carry signal that meant multiple displays could be chained together. It is notable not just due to its size, but because the glass cover makes it easy to see the die inside, as well as the wire-bonded pads.

It’s always fascinating to see glimpses of the development path that display technologies took. It’s easy to take a lot of it for granted today, but back before technology was where it is now, all sorts of things were tried. Examples we’ve seen in the past include the fantastic (and enormous) Eidophor projector which worked by drawing images onto a rotating disk of oil with an electron gun. On the smaller end of things, the Sphericular display used optics and image masks to wring a compact 0-9 numerical display out of only a few lamps at the back of a box.

Restoring An Atari 800 XL That’s Beyond Restoring

Sometimes the best way to get a hacker to do something is to tell them that they shouldn’t, or even better can’t, do it. Nothing inspires the inquisitive mind quite like the idea that they are heading down the road less traveled, if for nothing else to say that they did it. A thrown gauntlet and caffeine is often all that stands between the possible and the impossible.

Preparing the PCB for epoxy injection

So when [Drygol] heard a friend comment he had an old Atari 800 XL that was such poor shape it couldn’t be repaired, he took on the challenge of restoring the machine sight unseen. Luckily for us, his pride kept him from backing down when he saw the twisted and dirty mess of a computer in person. He’s started documenting the process on his blog, and while this is only the first phase of the restoration, the work he’s done already is impressive enough that we think you’ll want to follow him along on his quest.

There’s no word on what happened to this miserable looking Atari, but we wouldn’t be surprised if it was run over by a truck. The board was cracked and twisted, with some components missing entirely. The first step in this impossible restoration was straightening the PCB, which [Drygol] did by clamping it to some aluminum bar stock and heating the whole board up to 40C (104F) for a few days. Once the got most of the bend out, he used a small drill bit to put holes in the PCB laminate and inject epoxy to add some strength. It’s an interesting technique, and the results seem to speak for themselves.

Once the board was straight, he went through replacing blown passive components and broken chip sockets. All the ICs were pulled and treated to an isopropyl alcohol and acetone bath in an ultrasonic cleaner to get them looking like new again. The CPU was cooked and needed to get swapped out, but otherwise it was smooth sailing, and before long he had the machine booted up. While most would have been satisfied to just get this far, [Drygol] considers this to be the easy part.

He next straightened out the metal shielding with a mallet, sanded it down, and sprayed it with a new zinc coating. The plastic around the keyboard and the metal trim pieces were also removed, cleaned, and refinished where necessary. Rather than going for perfection, [Drygol] intentionally left some issues so the machine didn’t look 100% pristine. It’s supposed to be a functional computer, not a museum piece behind glass.

We’ll have to wait until the next entry in this series to see how he repairs the absolutely devastated case. Any rational person would just use a case from a donor machine, but we’ve got a feeling [Drygol] might have something a little more impressive in mind.

In the meantime we’ve got plenty of incredible restorations to keep you occupied, from this sunken VIC-20 to a Pi-packing Osborne.

VCF East 2018: SDR On The Altair 8800

You’d be forgiven if you thought software defined radio (SDR) was a relatively recent discovery. After all, few outside of the hardcore amateur radio circles were even familiar with the concept until it was discovered that cheap USB TV tuners could be used as fairly decent receivers from a few hundred MHz all the way up into the GHz range. The advent of the RTL-SDR project in 2012 brought the cost of entry level SDR hardware from hundreds of dollars to tens of dollars effectively overnight. Today there’s more hackers cruising the airwaves via software trickery than there’s ever been before.

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Indiegogo Calls Time On The ZX Vega

It has been an exciting time to be a retro computer enthusiast in recent years, and the availability of affordable single board computers, systems-on-chip, and FPGAs have meant that retro hardware could be accurately reproduced or emulated. A host of classic micros have been reborn, to delight both the veterans who had the originals, and a new crop of devotees.

Today we have news of the impending demise of one of the higher-profile projects. The ZX Vega+ is a handheld Sinclair Spectrum console bearing the Sinclair name that came with an impeccable pedigree in that it had the support of the man himself. It seemed like a good proposition on the crowdfunding site Indiegogo, and when it made its debut there in early 2016 it attracted over half a million pounds worth of backing in short order. Things soon went sour though, with reports of a falling-out within Retro Computers, followed by multiple missed deadlines and promises undelivered over the last couple of years. With little sign of either the money or the console itself, it seems Indiegogo have now lost patience and will be sending in the debt collectors to recover what they can. Whether the backers will see any of their money is unclear.

It’s fair to say that the ZX Vega saga has been a tortuous and rather sordid one, out of which few players emerge smelling of roses. In a way though it is entirely in keeping with the spirit of the 8-bit era, as the period from the late 1970s onwards was littered with the financially bare corpses of dubiously run companies in the home computer industry. Meanwhile if you are hankering for a Vega it should be easy enough to create one for yourself, as Retro Computers Ltd admitted that under its skin was a copy of the FUSE software emulator. We suspect that most Hackaday readers could take a Raspberry Pi and a suitable LCD, pair them with a 3D-printed case and an 18650 cell, and be playing Manic Miner in no time. Far simpler than this convoluted Spectrum project!

VCF East 2018: The Mail Order App Store

Today we take the concept of a centralized software repository for granted. Whether it’s apt or the App Store, pretty much every device we use today has a way to pull applications in without the user manually having to search for them on the wilds of the Internet. Not only is this more convenient for the end user, but at least in theory, more secure since you won’t be pulling binaries off of some random website.

But centralized software distribution doesn’t just benefit the user, it can help developers as well. As platforms like Steam have shown, once you lower the bar to the point that all you need to get your software on the marketplace is a good idea, smaller developers get a chance to shine. You don’t need to find a publisher or pay out of pocket to have a bunch of discs pressed, just put your game or program out there and see what happens. Markus “Notch” Persson saw his hobby project Minecraft turn into one of the biggest entertainment franchises in decades, but one has to wonder if it would have ever gotten released commercially if he first had to convince a publisher that somebody would want to play a game about digging holes.

In the days before digital distribution was practical, things were even worse. If you wanted to sell your game or program, it needed to be advertised somewhere, needed to be put on physical media, and it needed to get shipped out to the customer. All this took capital that would easily be beyond many independent developers, to say nothing of single individuals.

But at the recent Vintage Computer Festival East, [Allan Bushman] showed off relics from a little known chapter of early home computing: the Atari Program Exchange (APX). In a wholly unique approach to software distribution at the time, individuals were given a platform by which their software would be advertised and sold to owners of 8-bit machines such as the Atari 400/800 and later XL series computers. In the early days, when the line between computer user and computer programmer was especially blurry, the APX let anyone with the skill turn their ideas into profit. Continue reading “VCF East 2018: The Mail Order App Store”

The Robots Were Coming! The Robots Were Coming!

The recent influx of home assistants proves that everything old is new again. If we told you about a life-sized robot that was self-charging, had a map of your home for navigation, and responded to voice commands, you’d assume we were going to point you to a Kickstarter or a new product release. Instead, we will point you to this post about a robot marketed in 1985.

You have to put all this in context. In 1985 the personal computer was practically a solution in search of a problem. Back then it was wildly popular to predict that every home would one day have a computer. But we weren’t quite sure what they were going to be doing with it. Home finance, games, and storing recipes were all popular guesses. A few far-sighted folks realized that music, photos, and even video might one day be major selling points. Everyone wanted a piece of this market but no one really understood what the market would look like.

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Bringing A VIC-20 Back From An Oily Grave

No matter which platform you’re into, retrocomputing is usually a labor of love. The obsolete, the unpopular, the downright weird – old computers of every stripe are found, restored to something like their former glory, and given a new lease on life. It’s heartwarming, in a way. But when a computer has obviously been abused, it takes a little extra effort, of a lot in the case of this oil-submerged VIC-20 restoration.

In the two-part video below, [The 8-Bit Guy] goes through the gory details of bringing this classic Commodore back from the grave. The first video shows the cosmetic rebuild, which given the filthy state of the machine was no mean feat. Cracked open, the guts were found to be filled with an oily residue; [The 8-Bit Guy] chalks that up to a past life in some kind of industrial setting, but we see it more as flood damage. Whatever the sad circumstances on the machine’s demise, the case required a workout to clean up, and it came out remarkably fresh looking. The guts needed quite a bit of cleaning too, mainly with brake cleaner to cut through the gunk.

Part two focuses on getting the machine running again, and here [The 8-Bit Guy] had his work cut out as well. With a logic probe, signal injector, and some good old-fashioned chip swapping, he was able to eliminate most of the potential problems before settling in on some RAM chips as culprits for the video problems he saw at power-up. It all worked out in the end, and the machine looks and acts like new. We’re impressed.

Maybe we shouldn’t question [The 8-Bit Guy]’s call on the VIC-20 being from an industrial setting, though. After all, the “little Amiga that could” ran a school’s HVAC system for over 30 years.

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