Learning About Wearable Engineering While Trying To Un-Taboo A Topic

When you build a machine you can usually count on having precise dimensions for an organized and orderly set of parts, one fitting into the next exactly as you have designed them. You can count on cause and effect — when the user pushes a button or flips a switch a specific behavior will take place. But the She Bon project shows that adding the human body to the mix quickly turns an easy design into a challenging one.

During her Hackaday Superconference talk Sarah Petkus discusses her latest project that uses wearable technology to sense and react to her own body. She Bon is reminiscent of the French for “so good” and is a project whose aim transcends the technical challenges. Sarah uses engineering as a way to facilitate adults having healthy dialogs with one another about sex.

Depending on your profession, this discussion is likely not appropriate for work — it’s not sexual, but it’s fundamentally about sex — so don’t click through the video without thinking twice. But we respect Sarah’s courage for leading a project that wants to make sure there actually are places where it is possible to have these conversations and a way to get them started.

How Do You Begin an Intelligent Conversation?

Mixing an engineering challenge with a somewhat taboo topic works surprisingly well, as you can see in the video below. It’s a technical talk about sensing body temperature, heart rate, galvanic response, blush response, facial expression, and muscle tension. But it’s also a story of her attempt at creating a Suit of Amour, her tongue-in-cheek “Sexual Gundam”. Don’t be fooled, this is no gimmick. The discussions quickly leads to the real life challenges facing prosthetics designers and those developing wearable products. There’s a ton to be learned here.

Join me below for more on the hardware covered in Sarah’s talk. This out-of-the-ordinary hardware creation adventure made it a great entry in the 2018 Hackaday Prize and a particularly delightful talk at the 2018 Hackaday Superconference. We’re once again on the hunt for hardware creators to present at the 2019 Hackaday Superconference — and we can’t do it without you. Submit a talk proposal, or just grab a ticket and join us in Pasadena this November. Bonus points for those who have also entered their projects in the 2019 Hackaday Prize. Okay, now onto the hardware talk.

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Robotic Dishwashers And Dishwashing As A Service

There’s a story that goes back to the 1980s or so about an engineering professor who laid down a challenge to the students of his automation class: design a robot to perform the most mundane of household tasks — washing the dishes. The students divided up into groups, batted ideas around, and presented their designs. Every group came up with something impressive, all variations on a theme with cameras and sensors and articulated arms to move the plates around. The professor watched the presentations respectfully, and when they were done he got up and said, “Nice work. But didn’t any of you idiots realize you can buy a robot that does dishes for $300 from any Sears in the country?”

The story may be apocryphal, but it’s certainly plausible, and it’s definitely instructive. The cultural impression of robotics as a field has a lot of ballast on it, thanks to decades of training that leads us to believe that robots will always be at least partially anthropomorphic. At first it was science fiction giving us Robbie the Robot and C3PO; now that we’re living in the future, Boston Dynamics and the like are doing their best to give us an updated view of what robots must be.

But all this training to expect bots built in the image of humans or animals only covers a narrow range of use cases, and leaves behind the hundreds or thousands of other applications that could prove just as interesting. One use case that appears to be coming to market hearkens back to that professor’s dishwashing throwdown, and if manufacturers have their way, robotic dishwashers might well be a thing in the near future.

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Maker Media Reboots Itself As Make Community

At a community meeting this week, Dale Dougherty, former CEO of Maker Media announced the relaunch of the Make brand. Maker Media is dead, but the brand may live on as Make Community, LLC. Dougherty will remain the CEO of Make Community, and Todd Sotkicwicz, former CFO of Maker Media, was identified as the current CFO of Make Community. This is the same organization that brought you Make Magazine and the Maker Faires gearing up to give you even more Make Magazines and more Maker Faires.

Early this year, we heard rumors about the future of Maker Media and its flagship Maker Faires. Then in May, just before the Bay Area Maker Faire, Dougherty told the San Francisco Chronicle that it was ‘quite possible this could be the last Bay Area Maker Faire’. The Bay Area Faire came and went, and early last month we received news that employees were let go and Maker Media had ceased operations.

Now, according to Dougherty’s summary at the meeting, what remained has now been reformed into a new LLC, Make Community, and he was holding this meeting to gauge how much the community would be willing to contribute. The official launch of Make Community will supposedly be next week, but you can check out the future home of the Make Community at make.co.
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Ask Hackaday: What Are Your Apollo Memories?

This month will mark the 50th anniversary of the Apollo 11 mission that brought to a successful conclusion the challenge laid down by President Kennedy only eight years earlier. Three men went to the Moon, two walked on it, and they all came back safely, in a dramatic eight-day display of engineering and scientific prowess that was televised live to the world.

If you’ve made more than 50 trips around the sun, chances are good that you have some kind of memories of the first Moon landing. An anniversary like this is a good time to take stock of those memories, especially for something like Apollo, which very likely struck a chord in many of those that witnessed it and launched them on careers in science and engineering. We suspect that a fair number of Hackaday readers are in that group, and so we want to ask you: What are your memories of Apollo?

A Real American Hero

My memory of the Moon landing is admittedly vague. I had just turned five the month before, hadn’t even started kindergarten yet, but I had already caught the space bug in a big way. I lived and breathed the space program, and I knew everything about the Mercury missions that were over by the time I was born, and the Gemini missions that had just wrapped up. Apollo was incredibly exciting to me, and I was pumped to witness the landing in the way that only a five-year-old can be.
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Raspberry Pi 4 Benchmarks: Processor And Network Performance Makes It A Real Desktop Contender

The new Raspberry Pi 4 is out, and slowly they’re working their way from Microcenters and Amazon distribution sites to desktops and workbenches around the world. Before you whip out a fancy new USB C cable and plug those Pis in, it’s worthwhile to know what you’re getting into. The newest Raspberry Pi is blazing fast. Not only that, but because of the new System on Chip, it’s now a viable platform for a cheap homebrew NAS, a streaming server, or anything else that requires a massive amount of bandwidth. This is the Pi of the future.

The Raspberry Pi 4 features a BCM2711B0 System on Chip, a quad-core Cortex-A72 processor clocked at up to 1.5GHz, with up to 4GB of RAM (with hints about an upcoming 8GB version). The previous incarnation of the Pi, the Model 3 B+, used a BCM2837B0 SoC, a quad-core Cortex-A53 clocked at 1.4GHz. Compared to the 3 B+, the Pi 4 isn’t using an ‘efficient’ core, we’re deep into ‘performance’ territory with a larger cache. But what do these figures mean in real-world terms? That’s what we’re here to find out.

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The Saga Of 32-Bit Linux: Why Going 64-Bit Raises Concerns Over Multilib

The story of Linux so far, as short as it may be in the grand scheme of things, is one of constant forward momentum. There’s always another feature to implement, an optimization to make, and of course, another device to support. With developer’s eyes always on the horizon ahead of them, it should come as no surprise to find that support for older hardware or protocols occasionally falls to the wayside. When maintaining antiquated code monopolizes developer time, or even directly conflicts with new code, a difficult decision needs to be made.

Of course, some decisions are easier to make than others. Back in 2012 when Linus Torvalds officially ended kernel support for legacy 386 processors, he famously closed the commit message with “Good riddance.” Maintaining support for such old hardware had been complicating things behind the scenes for years while offering very little practical benefit, so removing all that legacy code was like taking a weight off the developer’s shoulders.

The rationale was the same a few years ago when distributions like Arch Linux decided to drop support for 32-bit hardware entirely. Maintainers had noticed the drop-off in downloads for the 32-bit versions of their distributions and decided it didn’t make sense to keep producing them. In an era where even budget smartphones are shipping with 64-bit processors, many Linux distributions have at this point decided 32-bit CPUs weren’t worth their time.

Given this trend, you’d think Ubuntu announcing last month that they’d no longer be providing 32-bit versions of packages in their repository would hardly be newsworthy. But as it turns out, the threat of ending 32-bit packages caused the sort of uproar that we don’t traditionally see in the Linux community. But why?

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Teardown: VeriFone MX 925CTLS Payment Terminal

Regular Hackaday readers may recall that a little less than a year ago, I had the opportunity to explore a shuttered Toys “R” Us before the new owners gutted the building. Despite playing host to the customary fixture liquidation sale that takes place during the last death throes of such an establishment, this particular location was notable because of how much stuff was left behind. It was now the responsibility of the new owners to deal with all the detritus of a failed retail giant, from the security camera DVRs and point of sale systems to the boxes of employee medical records tucked away in a back office.

Clipping from New York Post. September 24th, 2018.

The resulting article and accompanying YouTube video were quite popular, and the revelation that employee information including copies of social security cards and driver’s licenses were left behind even secured Hackaday and yours truly a mention in the New York Post. As a result of the media attention, it was revealed that the management teams of several other stores were similarly derelict in their duty to properly dispose of Toys “R” Us equipment and documents.

Ironically, I too have been somewhat derelict in my duty to the good readers of Hackaday. I liberated several carloads worth of equipment from Geoffrey’s fallen castle with every intention of doing a series of teardowns on them, but it’s been nine months and I’ve got nothing to show for it. You could have a baby in that amount of time. Which, incidentally, I did. Perhaps that accounts for the reshuffling of priorities, but I don’t want to make excuses. You deserve better than that.

So without further ado, I present the first piece of hardware from my Toys “R” Us expedition: the VeriFone MX 925CTLS. This is a fairly modern payment terminal with all the bells and whistles you’d expect, such as support for NFC and EMV chip cards. There’s a good chance that you’ve seen one of these, or at least something very similar, while checking out at a retail chain. So if you’ve ever wondered what’s inside that machine that was swallowing up your debit card, let’s find out.

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