PS Vita Hacked To Accept Micro SD Instead Of Costly Memory Cards

Sony loves to have control of their own media formats: Beta, DAT, Minidisc, MemoryStick, Universal Media Disc, MemoryStick Micro, and more. When they released the PS Vita they used a format that was similar in shape to SD but not compatible. The higher capacity ones can be quite costly, However [thesixthaxis] Report there is a PS Vista Micro SD hack on the way.

PS Vita hacker [Yifan Lu]’s adapter replaces the 3G modem, allowing end users to plug a MicroSD card in its place.  And this means using standard MicroSD memory cards instead of Sony’s overpriced proprietary memory. This is the coolest PS Vita hack since  PS Vita’s Final Fantasy X.

Sounds like good news all round? Well, there are a few small caveats. In order to use the hack you need a 3G-capable Vita running HENkaku which means running firmware 3.60 or under. The adapter is still in prototype stage, but it’s available from the fully-funded Indiegogo campaign if you’re interested.

How To Build Your Own Google AIY Without The Kit

Google’s voice assistant has been around for a while now and when Amazon released its Alexa API and ported the PaaS Cloud code to the Raspberry Pi 2 it was just a matter of time before everyone else jumped on the fast train to maker kingdom. Google just did it in style.

Few know that the Google Assistant API for the Raspberry Pi 3 has been out there for some time now but when they decided to give away a free kit with the May 2017 issues of MagPi magazine, they made an impression on everyone. Unfortunately the world has more makers and hackers and the number of copies of the magazine are limited.

In this writeup, I layout the DIY version of the AIY kit for everyone else who wants to talk to a cardboard box. I take a closer look at the free kit, take it apart, put it together and replace it with DIY magic. To make things more convenient, I also designed an enclosure that you can 3D print to complete the kit. Lets get started.

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HDMI Out On The Gameboy Advance

The Gameboy line of handheld systems from Nintendo have been wildly popular, but lack one major thing – a video output. This can be troublesome if you’d like to view the games on a bigger screen, for more comfortable gaming sessions or detail work like producing chiptunes. One option is to use the Gameboy Player for the Gamecube, however that system’s age means you’re out of luck if you want a crisp, clear picture on a modern digital display. Wouldn’t it be great if you could get HDMI output from a Gameboy Advance Instead?

A family resemblance?

When it comes to working with video signals, FPGAs can’t be beat. [Stephen] leverages an FPGA in this project to read the GBA’s video signals and convert them to the modern digital format. Unfortunately, it’s not a seamless install – limited space means the GBA’s screen must be entirely removed, replaced with the adapter in a manner resembling the terrifying Facehugger.

Packaging aside, the output from the device is nothing short of stunning – the graphics are absolutely crystal clear when displayed on a modern HDMI television. This is because the FPGA is capturing the exact digital output from the GBA, and piping it out as HDMI – there’s no analog fuzziness, conversions or noise to spoil the image. Output is a tasty 1280×720, upscaled from the GBA’s original resolution. For more details, check out the forum thread where [Stephen] runs through the build.

The only thing missing  is details – we’d love to know more about the exact hardware used, and any trials and tribulations during the build! As far as we can tell, the build doesn’t stop at just video – a SNES controller is used instead of the original buttons, and we have a feeling sound is being passed over the HDMI channel as well sound is piped to the TV from the GBA’s headphone port.

It’s great to see these projects for old hardware come out – modern hardware has the muscle to achieve things previously unthinkable on retro consoles. We’ve seen similar projects before – like adding VGA to an original Game Boy.

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Sega’s Game Gear Gets A Video Output

[EvilTim] dug deep into a classic system to finally give the Game Gear a proper video output.  The Game Gear was Sega’s answer to Nintendo’s Gameboy. Rushed to market, the Game Gear reused much of the hardware from the very popular Master System Console. The hardware wasn’t quite identical though – especially the cartridge slot. You couldn’t play Game Gear games on a Master System, and the game gear lacked an AV output, which meant gamers were stuck playing on a small fluorescent backlit LCD screen.

[EvilTim] wanted to play some of those retro titles on a regular TV using the original hardware. To accomplish this he had to start digging into the signals driving the Game Gear’s LCD. The Master System lineage was immediately apparent, as Game Gear’s LCD drive signals were similar in timing to those used to drive a TV. There was even a composite sync signal, which was unused on in the Game Gear.

[EvilTim] first designed a circuit using discrete ’74 series logic which would convert the LCD drive signals to SCART RGB. Of note is the construction technique used in this circuit. A tower of three 74HC374 chips allows [EvilTim] to create R, G, and B outputs without the need for a complex circuit board.

As pretty as a three-story chip tower is, [EvilTim] knew there was a better way. He re-spun the circuit with a 32 macrocell CPLD. This version also has an NTSC and PAL video encoder so those without a SCART interface can play too. If you’re not up to building your own, [EvilTim] sells these boards on his website.

We’ve seen some incredible retro gaming hacks over the years. From a NES inside a cartridge to incredible RetroPi builds. Hit the search bar and check it out!

Ohm? Don’t Forget Kirchhoff!

It is hard to get very far into electronics without knowing Ohm’s law. Named after [Georg Ohm] it describes current and voltage relationships in linear circuits. However, there are two laws that are even more basic that don’t get nearly the respect that Ohm’s law gets. Those are Kirchhoff’s laws.

In simple terms, Kirchhoff’s laws are really an expression of conservation of energy. Kirchhoff’s current law (KCL) says that the current going into a single point (a node) has to have exactly the same amount of current going out of it. If you are more mathematical, you can say that the sum of the current going in and the current going out will always be zero, since the current going out will have a negative sign compared to the current going in.

You know the current in a series circuit is always the same, right? For example, in a circuit with a battery, an LED, and a resistor, the LED and the resistor will have the same current in them. That’s KCL. The current going into the resistor better be the same as the current going out of it and into the LED.

This is mostly interesting when there are more than two wires going into one point. If a battery drives 3 magically-identical light bulbs, for instance, then each bulb will get one-third of the total current. The node where the battery’s wire joins with the leads to the 3 bulbs is the node. All the current coming in, has to equal all the current going out. Even if the bulbs are not identical, the totals will still be equal. So if you know any three values, you can compute the fourth.

If you want to play with it yourself, you can simulate the circuit below.

The current from the battery has to equal the current going into the battery. The two resistors at the extreme left and right have the same current through them (1.56 mA). Within rounding error of the simulator, each branch of the split has its share of the total (note the bottom leg has 3K total resistance and, thus, carries less current).

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On Point: The Yagi Antenna

If you happened to look up during a drive down a suburban street in the US anytime during the 60s or 70s, you’ll no doubt have noticed a forest of TV antennas. When over-the-air TV was the only option, people went to great lengths to haul in signals, with antennas of sometimes massive proportions flying over rooftops.

Outdoor antennas all but disappeared over the last third of the 20th century as cable providers became dominant, cast to the curb as unsightly relics of a sad and bygone era of limited choices and poor reception. But now cheapskates cable-cutters like yours truly are starting to regrow that once-thick forest, this time lofting antennas to receive digital programming over the air. Many of the new antennas make outrageous claims about performance or tout that they’re designed specifically for HDTV. It’s all marketing nonsense, of course, because then as now, almost every TV antenna is just some form of the classic Yagi design. The physics of this antenna are fascinating, as is the story of how the antenna was invented.

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First Look At ABC: Basic Connections

[Alberto Piganti], aka [pighixxx] has been making circuit diagram art for a few years now, and has just come out with a book that’s available on Kickstarter. He sent us a copy to review, and we spent an hour or so with a refreshing beverage and a binder full of beautiful circuit diagrams. It doesn’t get better than that!

[pighixxx] started out making very pretty and functional pinout diagrams for a number of microcontrollers, and then branched out to modules and development boards like the Arduino and ESP8266. They’re great, and we’ll admit to having a printout of his SMD ATMega328 and the ESP-12 on our wall. His graphical style has been widely copied, which truly is the sincerest form of flattery.

But after pinouts, what’s next? Fully elaborated circuit diagrams, done in the same style, of course. “ABC: Basic Connections” started out life as a compendium of frequently used sub-circuits in Arduino projects. But you can take “Arduino” with a grain of salt — these are all useful for generic microcontroller-based projects. So whether you want to drive a 12 V solenoid from a low-voltage microcontroller, drive many LEDs with shift registers, or decode a rotary encoder, there is a circuit snippet here for you. Continue reading “First Look At ABC: Basic Connections”