Driving Upside Down With An RC Fan Car

We’ve all seen those tiny little RC cars that can climb walls thanks to the suction generated with fans. Their principle is essentially the opposite to that of a hovercraft. [Engineering After Hours] wanted to build his own RC car that could do the same, driving upside down and generating huge amounts of grip.

The build is based on a Traxxas RC car, but heavily modified for the task. An undertray is crafted, with ducts feeding a pair of twin 50mm electric fans. A skirt is fitted around the edge of the undertray, helping create a seal to maximise the downforce generated. This skirt is the area of much engineering effort, as it must form a good seal with the ground, particularly over minor pertubations, without creating undue levels of friction. Suspension components correspondingly need to be beefed up to stop the car bottoming out with the huge downforce generated by the fan system.

After much experimentation, the kinks are worked out, and the car is able to drive upside down successfully. It generates far more downforce than earlier wing experiments from [Engineering After Hours], as expected – with a tradeoff of higher weight and complexity. With the plan to create an RC car capable of huge lateral acceleration, we can’t wait to see what comes next. Video after the break.

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Youngster’s ESP32 Jukebox Uses RFID To Queue Tunes

Though kids today have an incredible knack for figuring out modern phones and tablets, there’s still something to be said for offering a simple physical user interface for little hands. To that end, [Martin Hierholzer] has put together a whimsical jukebox that his two year old daughter can use to listen to her favorite songs. With just a few simple buttons, no display to read, and the ability to stop and start songs using RFID tags embedded into 3D printed figures, it’s a perfect interface for tiny humans just getting the hang of interacting with technology.

While the Raspberry Pi might have been the more obvious choice to base this project around, [Martin] decided to go the ESP32 route for improved energy efficiency. The popular microcontroller is more than powerful enough to play MP3s, and its integrated WiFi connectivity allows the player to download new tracks from the network occasionally. He added a micro SD slot to provide some mass storage, a PCM5102 I2S DAC with a PAM8403 amplifier to handle the audio side of things, and a MFRC522 RFID receiver that can pick up tags placed on the top of the player. Power is provided by parts salvaged from a USB battery bank, and everything is housed on a custom PCB.

The relatively low power requirements of the ESP32 means the jukebox can keep the party going for many hours (perhaps even days) when in active use. When the RFID token is removed and there are no songs to play, some clever coding kicks the chip into low-power mode to greatly extend the player’s standby time. [Martin] says it can sleep for months without having to be recharged, and considering some of the impressive feats of battery-sipping we’ve previously seen from the ESP32, we don’t doubt it.

Even if you don’t have any young music lovers at home, the documentation [Martin] has put together for this project is absolutely worth a look. Whether its how he configures the server side to push songs and firmware updates to the player, how he wrangled the ESP32’s Ultra-Low Power coprocessor (ULP), or the woodworking tips used to produce the charming enclosure, you’re sure to pick up a trick or two.

The children of hackers and makers always seem to get the coolest stuff, and we’re looking forward to seeing what [Martin] comes up with next. After all, kids grow up fast and pretty soon his daughter is going to need something new to entertain her.

Building A 60s Toy The Way It Should Have Been

The original Hasbro “Think-a-Tron”, a toy from the dawn of the computer revolution, was billed with the slogan, “It thinks! It answers! It remembers!” It, of course, did only one of these things, but that didn’t stop the marketers of the day from crushing the hopes and dreams of budding computer scientists and their eager parents just to make a few bucks. It’s not like we’re bitter or anything — just saying.

In an effort to right past wrongs, [Michael Gardi] rebuilt the 1960s “thinking machine” toy with modern components. The original may not have lived up to the hype, but at least did a decent job of evoking the room-filling computers of the day is a plastic cabinet with a dot-matrix-like display. The toy uses “punch-cards” with printed trivia questions that are inserted into the machine to be answered. A disk with punched holes spins between a light bulb and the display lenses, while a clever linkage mechanism reads the position of a notch in the edge of the card and stops the wheel to display the letter of the correct answer.

[Michael]’s update to the Think-aTron incorporates what would have qualified as extraterrestrial technology had it appeared in the 1960s. A 35-LED matrix with a 3D-printed diffuser and case form the display, with trivia questions and their answer as a QR code standing in for the punch-cards.He also added a pair of user consoles, so players can lock-in and answer before an ESP32-Cam reads the QR code and displays the answer on the LED matrix, after playing some suitable “thinking music” through a speaker.

As usual with [Michael]’s retrocomputing recreations, the level of detail here is fantastic. We especially like the custom buttons; controls like these seem to be one of his specialties judging by his slide switches and his motorized rotary switch.

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AT Keyboard Becomes Child’s Speaking Toy

Just as cats find sitting on a keyboard to be irresistible, so do children find pressing their keys. After throwing some ideas around with other parents, [Peter] came up with the idea of transforming an old AT  keyboard into a learning toy by making each key press “speak” its corresponding letter.

The donor keyboard is a nondescript late-80s AT compatible PC. Before readers imagine that a sought-after mechanical ‘board is being defiled, these were manufactured in their millions back then with exactly the same lackluster actions as modern cheap input devices. This one had plenty of space inside for an Arduino Nano that emulates an AT keyboard host and plays WAV file samples from an SD card to one of its PWM outputs. An op-amp low pass filter cleans up the noise from this rudimentary DAC, and feeds a little speaker through an audio amplifier. The keyboard supports both male and female voices, as well as a piano.

Hours of juvenile fun will no doubt result, but we can’t help wondering whether this could become the bane of a parent’s life in the manner of so many other noise-producing toys. Meanwhile, [Peter]’s work has graced these pages in the past, most recently with an automatic cooker hood.

You’re Going To Flip Out Over This Rocket League RC Car

Rocket League is a video game famous for being wildly popular despite being virtually unplayable without several hours practice. It involves hyper fast cars playing soccer, complete with the ability to flip, jump, and rocket boost into the ball. [mrak_ripple] decided he wanted some of that action in a real RC car, and set to work.

While rocket boosts were out of scope for this build, [mrak_ripple] was pretty confident he could build a jumping, flipping RC car modelled after the Rocket League Octane vehicle. Initial experiments involved a custom 3D printed spring mechanism, but the results were underwhelming. Instead, in the true hacker spirit, a jumping mechanism was taken from an existing toy, and installed in the car instead. This was combined with a mechanism built out of a brushless motor with a flywheel added to generate a flipping moment in mid-air.

The final result is impressive, with the car flipping relatively cleanly once refined and lightened from its original design. We’d love to see a two-axis build that can front- and back-flip as well. It’s a step up in complexity from the last build we saw from [mrak_ripple], the amusing mashed potato trebuchet. Video after the break.

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DIY Laser Tag System Comes With All The Bells And Whistles

While VR is becoming really immersive, it still can’t compete with a game of good old laser tag to get the blood pumping and spending quality time with friends. [Xasin] has been working on a DIY laser tag system for a while now, and it has grown to include an impressive array of features and customizability.

Named LZRTag, the project started back in 2018 with simple ATmega328 based prototypes on breadboards. It has since evolved to a fully-featured system with ESP32s in the 3D printed pistol communicating with a Raspberry Pi/Linux game server over MQTT. Each pistol also features an accelerometer, I2S audio amp and speaker for game sounds, and WS2812 RGP LEDs for light effects. IR Lasers are used as emitters to target wearable IR receivers with more RGB LEDs wired to the pistol.

A Ruby server on a Linux machine takes care of all the communications, game management, shot validation, and scoring. It can handle up to 255 players and is designed to be extremely customizable for game modes, weapons classes, or any other feature you would like to have. [Xasin] has also created IR beacons to add even more possibilities, such as capture the flag, safe zones, and revive zones.

We really like the flexibility of the system, and it would make an awesome group project for a hackerspace. You could also add a shock module to motivate players a bit more to avoid getting shot. If you want more gun, take a look at the laser tag rifle with a HUD we featured earlier in the year Continue reading “DIY Laser Tag System Comes With All The Bells And Whistles”

A Tubular Fairy Tale You Control With Your Phone

At first glance, this might appear to be a Rube Goldberg machine made of toys. The truth isn’t far off — it’s a remote-control animatronic story machine driven by its spectators and their phones. [Niklas Roy] and a team of volunteers built it in just two weeks for Phaenomenale, a festival centered around art and digital culture that takes place every other year.

A view of the tubes without the toys.

A red ball travels through a network of clear acrylic tubes using 3D printed Venturi air movers, gravity, and toys to help it travel. Spectators can change the ball’s path with their phones via a local website with a big picture of the installation. The ball triggers animations along its path using break beam detection and weaves a different story each time depending on the toys it interacts with.

Here’s how it works: a Raspberry Pi 4 is responsible for releasing the ball at the beginning of the track and for controlling the track switches. The Pi also hosts a server for smartphones and the 25 Arduino Nanos that control the LEDs and servos of the animatronics. As a bonus animatronic, there’s a giant whiteboard that rotates and switches between displaying the kids’ drawings and the team’s plans and schematics. Take a brief but up-close tour after the break.

This awesome art project was a huge collaborative effort that involved the people of Wolfsburg, Germany — families in the community donated their used and abandoned toys, groups of elementary school kids were brought in to create stories for the toys, and several high school kids and other collaborators realized these drawings with animatronics.

Toys can teach valuable lessons, too. Take this body-positive sushi-snarfing Barbie for example, or this dollhouse of horrors designed to burn fire safety into children’s brains.

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