Wireless BlinkM Control

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[John] has been working with several BlinkM RGB devices. He’s created a controller to talk to each of the BlinkMs wirelessly and change their behavior. The core is an old relay tester box used to test telephone circuits. Each of its four knobs are connected to the analog inputs on the Arduino. The signal is transmitted using RFlink devices. Each BlinkM is paired with an ATmega168 and receiver. The control box also has a switch to send the same signal to all of the devices at the same time. The transmit and receive code are available on his site. You can find a video of it embedded below.

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RepRap Motherboard

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When the RepRap team found themselves pushing the limits of the Arduino, they started looking for alternatives. They found it in the ATMega644P. It has four times the memory and four times the RAM compared to the ATMega168 used in the standard Arduino. It also has 32 I/O pins. They ported the Arduino software to the microcontroller and started producing Sanguino boards. Now that the base design is nailed down, they’ve begun expanding it to their specific purpose. Pictured above is a prototype RepRap motherboard. While the Sanguino is barebones, this board has onboard connectors for all of the RepRap’s motors, so you can just plug it in. It is also designed to support the future Generation 3 electronics. Probably the most interesting feature is the SD card slot. The goal is to eventually have a board that can run the RepRap without a host computer if necessary; it will manufacture designs directly from the flash card.

ATmega Controller Wiring Upgrade

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[jelengar] liked the ease of use of the Arduino, but wanted a much higher pin count. He set about converting the ATmega Controller for use with Wiring, the code that the Arduino IDE is based on. The ATmega128 in the controller features 53 pins as opposed to the 11 on the Arduino’s ATmega168. You also get 128kb of memory. The process is fairly simple; you just need to add the appropriate crystal. You can also add a switch to trigger the bootloader and a status LED.

Fuzebox, Open Source Gaming

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Adafruit has just put their Uzebox based console into production. The Fuzebox is an 8bit game console based around the ATmega644-20PU microcontroller. Full 256 color 240×224 resolution video output is provide by either a composite connection or svideo. There is an SD card slot on board for future expansion. The chip takes care of all the I/O, so you just need to write your game code in C on top of it.

The kit looks easy to assemble. Almost all of the components are through-hole. The video chip is SMD and comes presoldered to the board. The kit has two SNES controller ports included, but you can use NES ports too. There are three ways you can load your program onto the board: 6pin FTDI, ICSP10, and ICSP6.

Business Card AVR Board Updated

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Evil Mad Scientist Laboratories has updated their business card AVR breakout boards to version 1.1. We suspect the changes will probably make them even more popular. The boards are designed for the ATmegaXX8 family of microcontrollers. The center has all 28 pins labeled while either end has a prototyping area. An in-system programming header is also provided. For the new version, both prototyping areas have been increased to accommodate DIP14 packages. The holes for the microcontroller are now larger so that they can hold a ZIF socket. Finally, the power and ground traces have been expanded. We’ve always like the versatility of these boards, as demonstrated in the Tennis for Two project, and can’t help wondering if these updates were made to facilitate another project.

Arduino Duemilanove

The latest generation of Arduino hardware has been released. The Arduino Duemilanove (2009 in Italian) has the same form factor as previous generations. The specs are essentially identical to the Diecimila, but there have been a few changes to the hardware. The power source is no longer chosen using a jumper. A MOSFET and dual OPAMP have been added to the board to automatically selected between USB power and the external plug. Automatic hardware resets are optional now. Next to the USB port are two solder pads labeled RESET-EN. Cut the trace between them to kill the reset. If you ever want it back, just bridge the pads. The hardware was updated to correspond with the release of Arduino cofounder [Massimo Banzi]’s new book.

Accelerometer Controlled Pong

[youtube=http://www.youtube.com/watch?v=jYVgXYtxk4E]

[Perry’s] awesome AcceLED Pong project gives new life to a classic game by adding acceleration-based control. The pong paddles are moved by tilting the circuit left or right. Motion is measured by an ADXL203 dual axis accelerometer, and an ATMEGA32 microcontroller converts acceleration into ball and paddle movement. The game display is a three-color SparkFun 8×8 LED matrix with serial interface.

[Perry] also used a similar setup to make a USB LED spectrum analyzer fed by the Linux XMMS media player.