On Saturday we saw a flood of interesting hacks come to life as more than 100 community organized meetups were held for World Create Day. Thank you to all of the organizers who made these events possible, and for everyone who decided to get together and hack.
Students Learning Hardware Design in Islamabad, Pakistan
The students at LearnOBots took on a slew of great projects during World Create Day like a smart medicine dispenser, electronics that control mains appliances, parking sensors, and a waste bin that encourages you to feed it. The group did a wonderful job of showing off their event by publishing several updates with pictures, stories, and video presentations from all the students. Nice work!
Continue reading “Water Level Sensors, Alexa in a Fish, and Modular Synths During World Create Day”
Daniyal LED Matrix
Haya and Taha water level sensor
Open Bionics is a company creating prosthetics inspired by heroines, heroes and the fictional worlds they live in. The designs emblazoned on their first set of bionic hands include ones drawn from Queen Elsa from Disney’s Frozen, and Marvel’s Iron Man. The best thing about what they are doing is they offer you, dear reader, a chance to lend your own super powers of design and engineering. Open Bionics offers up 3D print files for several hand designs, hardware schematics and design files for their controller boards, firmware, and software to control the robotic hands with. Other than their website, you can also find all of the files and more on their GitHub account. If you’d like to devote a good amount of time and become a developer, they have a form to contact them through. To help with sourcing parts for your own build, they sell cables for tendons, muscle sensors, and fingertip grips in their online store.
We first came to learn about this company through a tipster [Dj Biohazard] who pointed to a post about their partnership with an 11-year-old Tilly, who is pictured on the left. Her bionic hand is an Open Bionics prototype whose design is based on the video game, Deus Ex. The best way products like these are improved are through the open source community and people like her.
Specific improvements Open Bionics state on their website are:
- The customised bionic arms are manufactured in under 24 hours and the revolutionary socket adjusts as the child grows.
- The bionic arms are light and small enough for those as young as eight.
- The bionic arms use myoelectric skin sensors to detect the user’s muscle movements, which can be used to control the hand and open and close the fingers.
Read more about Tilly’s story and her partnership with Open Bionic’s on Womanthology. Tilly seems to have a dream of her own to “make prosthetics a high fashion piece – something that amputees can be proud to wear.”
We at Hackaday have written about several open source prosthetic developments such as a five-day event S.T.E.A.M. Fabrikarium program taking place at Maker’s Asylum in Mumbai and the work of [Nicholas Huchet]. What superhuman inspired designs would you create?
Many of us will have seen robotics or prosthetics operated by the electrical impulses detected from a person’s nerves, or their brain. In one form or another they are a staple of both mass-market technology news coverage and science fiction.
The point the TV journalists and the sci-fi authors fail to address though is this: how does it work? On a simple level they might say that the signal from an individual nerve is picked up just as though it were a wire in a loom, and sent to the prosthetic. But that’s a for-the-children explanation which is rather evidently not possible with a few electrodes on the skin. How do they really do it?
A project from [Bruce Land]’s Cornell University students [Michael Haidar], [Jason Hwang], and [Srikrishnaa Vadivel] seeks to answer that question. They’ve built an interface that allows them to control a robotic hand using signals gathered from electrodes placed on their forearms. And their write-up is a fascinating read, for within that project lie a multitude of challenges, of which the hand itself is only a minor one that they solved with an off-the-shelf kit.
The interface itself had to solve the problem of picking up the extremely weak nerve impulses while simultaneously avoiding interference from mains hum and fluorescent lights. They go into detail about their filter design, and their use of isolated power supplies to reduce this noise as much as possible.
Even with the perfect interface though they still have to train their software to identify different finger movements. Plotting the readings from their two electrodes as axes of a graph, they were able to map graph regions corresponding to individual muscles. Finally, the answer that displaces the for-the-children explanation.
There are several videos linked from their write-up, but the one we’re leaving you with below is a test performed in a low-noise environment. They found their lab had so much noise that they couldn’t reliably demonstrate all fingers moving, and we think it would be unfair to show you anything but their most successful demo. But it’s also worth remembering how hard it was to get there.
Continue reading “Move A Robotic Hand With Your Nerve Impulses”
Sometimes, the most amazing teams make the most wonderful things happen, and yet, there is just not enough time to finish all the features before the product ships. This is what happened to Raimi, who came to this world missing a right hand and half of her right forearm. Raimi is now 9 years old, and commercial mechatronic prostheses are still only available to those who can afford them. When Raimi’s father approached [Patrick Joyce] to ask him for help in building an affordable prosthesis, he knew it would matter, and went right to work.
Continue reading “Hackaday Prize Entry: Raimi’s Bionic Arm”
The human hand is an amazing machine, and duplicating even a fraction of its abilities in a prosthetic is a daunting task. Flexible anthropomorphic prosthetics can reach tens of thousands of dollars and are beyond the means of many of the people who need them. So imagine the impact a $200USD prosthetic hand could have.
For such a low, low price you might expect a simple hook or pincer grip hand, but the OpenBionics initiative designed their hand from the outset to mimic the human hand as much as possible. The fingers are Plexiglas with silicone knuckles that are flexed by tendon cables running in sheaths and extended by energy stored in elastomeric material running along their dorsal aspects. Each finger can be selectively locked in place using a differential based on the whiffletree mechanism, resulting in 16 combinations of finger positions with only a single motor. Combined with 9 unique thumb positions, 144 unique grasp are possible with the open source hand built from hardware store and 3D printed parts. Stay tuned for a video of the hand in action after the break.
3D printing is beginning to prove it’s the next big thing in prosthetics. Hackers are coming up with all kinds of static artificial hands, from the elegant to super-hero themed. Maybe the mechanism that OpenBionics has come up with will find its way into these hands – after all, it is an open source project.
Continue reading “Hackaday Prize Semifinalist: OpenBionics Affordable Prosthetic Hands”
One of the greatest uses we’ve seen for 3D printing is prosthetics; even today, a professionally made prosthetic would cost thousands and thousands of dollars. For his entry to the Hackaday Prize, [Martin] is building a low-cost 3D printed hand that works just like a natural hand, but with motors instead of muscles and tendons.
There are a lot of 3D printed finger mechanisms around that use string and wires to move a finger around. This has its advantages: it’s extremely similar to the arrangement of tendons in a normal hand, but [Martin] wanted to see if there was a better way. He’s using a four-bar linkage instead of strings, and is driving each finger with a threaded rod and servo motor. It’s relatively strong; just the motor and drive screw system was able to lift 1kg, and this mechanical arrangement has the added bonus of using the servo’s potentiometer to provide feedback of the position of the finger to the drive electronics.
This is far from the only prosthetic hand project in the running for The Hackaday Prize. [OpenBionics] is working on a very novel mechanism to emulate the function of the human hand in their project, and [Amadon Faul] is going all out and casting metacarpals and phalanges out of aluminum in his NeoLimb project. They’re all amazing projects, and they’re all making great use of 3D printing technology, and by no means are there too many prosthetic projects entered in The Hackaday Prize.
[Neal Muzzy], a local member of the Cedar Valley Makers makerspace, just made news on Open Bionics for his robotic prosthetic hand called Dextrus v1.2 which he made for his friend, and wounded war veteran, [Taylor].
In just two months, [Neal] worked with his friend to make this robotic prosthetic with the goal of having it more functional and easier to use than [Taylor]’s current prosthetic. The very first prototype was made by using the open-source Dextrus design, to test fit, and control using EMG sensors. Once they determined it would work — onto customizing!
They call it Dextrus V1.2, and it works better for [Taylor] than the original — but that’s the whole point of the Open Hand project — starting with a base design, and making it better. If you’re not familiar with the Open Hand Project, it was originally crowd-funded on Indiegogo, and is now an organization to make robotic prosthetic hands more accessible to amputees. We wrote about it in Hacklet 41 – Prosthetic Projects.
Continue reading “Wounded Soldier Gets Robotic Hand Replacement”