The Pi 400 As A PC Peripheral

The Raspberry Pi 400 all-in-one computer is a neat little unit that is powerful enough to take on most humdrum computing tasks while doing an excellent job of freeing up valuable desktop space. But what about those moments when both the Pi and a PC are needed on the same desktop? How can the Pi and the bulky PC keyboard share the same space?

[Gadgetoid] may have the answer, with a clever bit of software that presents the Pi’s mouse and keyboard as peripherals on its USB-C power port. If your PC has a high-power USB socket that can run the Pi then it can use the small computer’s input devices just as well as the Pi itself can. It’s fair to say that the Pi 400’s keyboard is not it’s strongest point, but we can see some utility in the idea.

Running it is simply a case of running an executable from the Pi. Control can be wrested back to Raspberry Pi OS with a simple keystroke. Perhaps it’s not the ultimate desktop experience, but if you’re a die-hard Pi-head there’s plenty of appeal.

Within a few weeks, it’s a year since the launch of the Pi 400. We’ve not seen as many of them as the other Pi models, but you might find our original review to be of interest.

Thanks [Itay] for the tip.

Mouse And Keyboard Controls On The N64

The Nintendo 64 was one of the consoles that properly heralded in the era of 3D gaming. However, its controller is of a design we wouldn’t consider ideal today. For the FPS games that were so popular on the N64, a mouse and keyboard could do much better. [The Hypocaust] set out to make it happen.

The N64 polls the controller and receives button and analog stick data in return. Four bytes are sent by the controller, with 14 bits covering the buttons and 8 bits covering the horizontal and vertical axes of the analog stick, respectively. Thus, if keyboard presses and mouse movements from a PC could be pumped to a microcontroller which reformatted the data into signals the N64 could understand, everything would work nicely.

Initial attempts to get things working with code borrowed from a [James Read] faced an issue of a 3-second lag between keypresses and actions reaching the N64. Upgrading to a faster microcontroller only made things worse, taking the lag out to a full 16 seconds. The problem? The code borrowed for the project was storing keypresses in a buffer that was creating the delay. Once eliminated, the system worked.

An installer for the software is available, but you’ll have to be comfortable with running a strange executable if you want to use it. We’ve seen similar work before too, such as the USB64 project. Video after the break.

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ThunderScope datapath

Why Buy A New Scope When You Can ‘Just’ Build One?

Hackaday Prize 2021 Finalist ThunderScope is doing exactly that. [Aleska] is building a modular open source PC-connected oscilloscope aiming at four channels and a cool 100 MHz bandwidth with a low budget. The detailed project logs, showing how he is learning about ‘scope technology on-the-fly is a fascinating look into the mind of an engineer as he navigates the ups and downs of a reasonably complicated build.

We like how [Aleska] has realised early on, that keeping the project private and only releasing it when “I’m done” actually impedes progress, when you could open source from the beginning, log progress and get great feedback right from the start. All those obvious mistakes and poor design choices get caught and fixed before committing to hardware. Just think of all the time saved. Now this is an attitude to cultivate!

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This Old Mouse: Building A USB Adapter For A Vintage Depraz Mouse

When [John Floren] obtained a vintage Depraz mouse, he started out being content to just have such a great piece of history in his possession. But if you’re like him, you know it’s not enough to just have something. What would it be like to use it?

To find out, [John] embarked on a mission to build a USB adapter for his not so new peripheral.
Originally used in very early terminals with a Unix GUI, the Depraz mouse utilizes an unusual male DE9 connector rather than the more familiar female DB9 used in RS232 serial mice. Further deviating from the norm, he found that the quadrature encoders were connected directly to the DE9 connector.

Armed with an Arduino Pro Mini Micro and some buggy sample code, he got to work. The aforementioned buggy code was scrapped and a fresh sketch for the Arduino Pro Mini Micro gave the Depraz mouse the USB interface it lacked. [John] also found that he wasn’t the first hardware hacker to have modified the mouse for their use. Be sure to read to the end the article to find out about the vintage surprise lurking in the mouse shell itself! A demonstration of the mouse in action can be seen in the video below the break.

Looking for a fun mouse hack? Perhaps you’d like to use your more modern USB mouse on a retro computer, or try your hand at recreating an early Apple mouse for use in modern computers.

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Clever PCB Brings Micro USB To The Arduino Uno

Even with more and more devices making the leap to USB-C, the Arduino Uno still proudly sports a comparatively ancient Type-B port. It wouldn’t be a stretch to say that many Hackaday readers only keep one of these cables around because they’ve still got an Uno or two they need to plug in occasionally.

Looking to at least move things in the right direction, [sjm4306] recently set out to create a simple board that would let him mount a micro USB connector in place of the Uno’s original Type-B. Naturally there are no components on the PCB, it simply adapts the original through-hole footprint to the tight grouping of surface mount pads necessary to mount a female micro USB port.

Making castellated holes on the cheap.

The design is straightforward, but as [sjm4306] explains in the video below, there’s actually more going on here than you might think. Looking to avoid the premium he’d pay to have the board house do castellated holes, he cheated the system a bit by having the board outline go right through the center of the standard pads.

Under a microscope, you can see the downside of this approach. Some of the holes got pretty tore up as the bit routed out the edges of the board, with a few of them so bad [sjm4306] mentions there might not be enough of the pad left to actually use. But while they may not be terribly attractive, most of them were serviceable. To be safe, he says anyone looking to use his trick with their own designs should order more boards than they think they’ll actually need.

Of course you could go all the way and retrofit the Uno with a USB-C port, as we’ve seen done with devices in the past. But the latest-and-greatest USB interface can be a bit fiddly, especially with DIY gadgets, so we can’t blame him for going with the more reliable approach.

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Arduino Cable Tracer Helps Diagnose Broken USB Cables

We’ve all found ourselves swimming amongst too many similar-looking USB cables over the years. Some have all the conductors and functionality, some are weird power-only oddballs, and some charge our phones quickly while others don’t. It’s a huge headache and one that [TechKiwiGadgets] hopes to solve with the Arduino Cable Tracer.

The tracer works with USB-A, Mini-USB, Micro-USB, and USB-C cables to determine whether connections are broken or not and also to identify wiring configurations. It’s built around the Arduino Mega 2560, which is ideal for providing a huge amount of GPIO pins that are perfect for such a purpose. Probing results are displayed upon the 2.8″ TFT LCD display that makes it easy to figure out which cables do what.

It’s a tidy build, and one that we could imagine would be very useful for getting a quick go/no-go status on any cables dug out of a junk box somewhere. Just remember to WIDLARIZE any bad cables you find so they never trouble you again. Video after the break.

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Understanding Custom Signal Protocols With Old Nintendos

For retro gaming, there’s really no substitute for original hardware. As it ages, though, a lot of us need to find something passable since antique hardware won’t last forever. If a console isn’t working properly an emulator can get us some of the way there, but using an original controller is still preferred even when using emulators. To that end, [All Parts Combined] shows us how to build custom interfaces between original Nintendo controllers and a PC.

The build starts by mapping out the controller behavior. Buttons on a SNES controller don’t correspond directly to pins, rather a clock latches all of the button presses at a particular moment all at once during each timing event and sends that information to the console. To implement this protocol an Adafruit Trinket is used, and a thorough explanation of the code is given in the video linked below. From there it was a simple matter of building the device itself, for which [All Parts Combined] scavenged controller ports from broken Super Nintendos and housed everything into a tidy box where it can be attached via USB to his PC.

While it might seem like a lot of work to get a custom Nintendo controller interface running just because he had lost his Mega Man cartridge, this build goes a long way to understanding a custom controller protocol. Plus, there’s a lot more utility here than just playing Mega Man; a method like this could easily be used to interface other controllers as well. We’ve even seen the reverse process where USB devices were made to work on a Nintendo 64.

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