Instructables user [Roboro] had a Mad Catz Xbox steering wheel controller he hasn’t had much use for of late, so he decided to hack and use it as a controller for a robot instead.
Conceivably, you could use any RC car, but [Roboro] is reusing one he used for a robot sumo competition a few years back. Cracking open the controller revealed a warren of wires that were — surprise, surprise — grouped and labelled, making for a far less painful hacking process. Of course, [Roboro] is only using the Xbox button for power, the player-two LED to show the connection status, the wheel, and the pedals, but knowing which wires are which might come in handy later.
An Arduino Uno in the wheel and a Nano in the robot are connected via CC41-A Bluetooth modules which — despite having less functionality than the HM10 module they’re cloned from — perform admirably. A bit of code and integration of a SN754410 H-bridge motor driver — the Arduino doesn’t supply enough current to [Roboro]’s robot’s motors — and the little robot’s ready for its test drive.
Continue reading “Taking A Robot For A Drive”
With interest and accessibility to both wearable tech and virtual reality approaching an all-time high, three students from Cornell University — [Daryl Sew, Emma Wang, and Zachary Zimmerman] — seek to turn your body into the perfect controller.
That is the end goal, at least. Their prototype consists of three Kionix tri-axis accelerometer, gyroscope and magnetometer sensors (at the hand, elbow, and shoulder) to trace the arm’s movement. Relying on a PC to do most of the computational heavy lifting, a PIC32 in a t-shirt canister — hey, it’s a prototype! — receives data from the three joint positions, transmitting them to said PC via serial, which renders a useable 3D model in a virtual environment. After a brief calibration, the setup tracks the arm movement with only a little drift in readings over a few minutes.
Continue reading “Your Arm Is The Ideal Controller”
The Nintendo Classic Mini took the world by storm this year — finally, an NES in a cute, tiny package that isn’t 3D printed and running off a Raspberry Pi! It’s resoundingly popular and the nostalgic set are loving it. But what do you do when you’re two hours deep into a hardcore Metroid session and you realize you need to reboot and reload. Get off the couch? Never!
[gyromatical] had already bought an Emio Edge gamepad for his NES Mini. A little poking around inside revealed some unused pads on the PCB. Further investigation revealed that one pad can be used to wire up a reset button, and two others can be used to create a home switch. Combine this with the turbo features already present on the Emio Edge, and you’ve got a pretty solid upgrade over the stock NES Mini pad. Oftentimes, there’s extra functionality lurking inside products that manufacturers have left inactive for the sake of saving a few dollars on switches & connectors. It’s always worth taking a look inside.
Now, back in 2006, the coolest hack was running Linux on everything — and somebody’s already trying to get Linux on the NES Mini.
Continue reading “NES Classic Edition – Controller Mod”
MIDI is a great tool for virtually any musician. Unless you’re a keyboard player, though, it might be hard to use it live. [Evan] recently came up with a great solution for all of the wistful guitar players out there who have been dreaming of having a MIDI interface as useful as their pianist brethren, though. He created a touchless MIDI controller that interfaces directly with a guitar.
Continue reading “Touchless MIDI: The Secret’s In the Mitten”
[Florian] wants to browse the web like an internet cowboy from a cyberpunk novel. Unfortunately, VR controllers are great for games but really incapacitate a hand for typing. A new input method was needed, one that would free his fingers for typing, but still give his hands detailed input into the virtual world.
Since VR goggles have… hopefully… already reached peak ridiculousness, his first idea was to glue a Leap Motion controller to the front of it. It couldn’t look any sillier after all. The Leap controller was designed to track hands, and when combined with the IMU built into the VR contraption, did a pretty good job of putting his hands into the world. Unfortunately, the primary gesture used for a “click” was only registering 80% of the time.
The gesture in question is a pinching motion, pushing the thumb and middle finger together. He couldn’t involve a big button without incapacitating his hands for typing. It took a few iterations, but he arrived at a compact ring design with a momentary switch on it. This is connected to an Arduino on his wrist, but was out of the way enough to allow him to type.
It’s yet another development marching us to usable VR. We personally can’t wait until we can use some technology straight out of Stephenson or Gibson novel.
[mfaust] wakes up in the morning like a regular person, goes to work like a regular person, types in tedious commands for his software versioning utilities like a regular person, and then, as a reward, gets his coffee, just like rest of us. However, what if there was a way to shorten the steps, bringing us all closer to the wonderful coffee step, without all those inconvenient delays? Well, global industry is trying its best to blot out the sun, so mornings are covered there. [Elon Musk’s] thinktank proposed the hyperloop, which should help with the second step. [mfaust] built a control station for his versioning software. Raise your cup of joe high for this man’s innovative spirit.
He first laid out all the buttons, LED lights, and knobs he’d like on a panel to automate away his daily tasks. Using photoshop he ended up with a nice template. He laminated it to the top of a regular project box and did his best to drill holes in the right places without a workshop at his command. It’s pretty good looking!
Since this is the sort of thing an Arduino is best at he, in a mere two tries, wired everything up in such a way that it would all cram into the box. With everything blinking satisfactorily and all the buttons showing up on the serial out, he was ready for the final step.
Being a proficient and prolific enough developer to need a control panel in the first place, like a sort of software DJ, he wrote a nice interface for it all. The Arduino sits and waits for serial input while occasionally spitting out a packet of data describing its switch status. A Java daemon runs in the background of his computer. When the right bits are witnessed, a very nicely executed on screen display reports on the progress of his various scripts.
Now he can arrive at the hyperloop terminal during the appropriate work time slot in Earth’s perpetual night. After which he simply walks up to his computer, flips a few switches, glances quickly at the display for verification, and goes to drink some nice, hydroponically grown, coffee. Just like the rest of us.
[Andrew Milkovich] was inspired build his own Super Nintendo cartridge reader based on a device we covered an eternity (in internet years) ago. The device mounts a real cartridge as a USB mass storage device, allowing you to play your games using an emulator directly from the cart.
This uses a Teensy++ 2.0 at its core. [Andrew] had to desolder the EEPROM pins from the SNES cartridge and reverse engineer the pinouts himself, but the end result was a device that could successfully read the cartridge without erasing it, no small accomplishment. The finished cartridge reader is build on some protoboard and we’d like to complement [Andrew] on his jumper routing on the underside of that board.
Of course, the experience of any console is just not the same without the original controller. So [Andrew] went a step further and made his own SNES controller to USB converter. This had the venerable Atmel ATmega328 at its core, and can be used separate from the cartridge reader if desired.