Salad Spinner Busts Some New Moves

Can you believe that [Tom Tilley]’s wife was just going to pawn off this perfectly good salad spinner on the thrift store when it’s so ripe for hacking? We couldn’t, either. Fortunately, he caught it just in time, right before dinner.

One of the coolest things a person can do that also tends to aid gameplay is to make a custom controller. [Tom] decided to make one for Bust-A-Move, a simple game where one shoots balls at bubbles in order to pop them. It looks like quite the fun little stress reducer. Anyway, a simple game deserves a simple controller, no? Yes.

As you’ll see in the build/demo video below, [Tom] started with a standard wireless mouse and hot-glued a cardboard origami creation to it. This goes upside-down inside the salad spinner and gets connected to the spinner part so that the entire origami moves in a circle. [Tom] then extended the left mouse button to a switch, which he affixed to the outside.

This controller re-uses a slightly modified mouse that [Tom] used in a previous Bust-A-Move controller. He is using a FreePIE script and vJoy in order to map mouse movements to the joystick inputs expected by the game. Watch [Tom] bust some moves after the break.

Continue reading “Salad Spinner Busts Some New Moves”

Automation For The NES

Old hardware might not be anywhere close to as powerful as modern technology, but it does have a few perks. Aesthetics can of course drive the popularity of things like retro gaming systems, but the ease of understanding the underpinnings of their inner workings is also critical. The Nintendo Entertainment System, now nearly four decades old, is a relatively simple machine by modern standards and this lends the system to plenty of modifications, like this controller that allows the system to be somewhat automated.

The original NES controller used a fairly simple shift register to send button presses to the system. The system outputted a latch signal to the controller, the shift register would take as input the current state of the buttons, and then would send them one-by-one to the system at a rate of around 1000 times per second. These signals can be sent without a controller easily enough, too. This build uses a CD4021 shift register, which is the same as the original controller, but instead of reading button states it accepts its inputs from a separate computer via a latching circuit. In this case, the separate computer is a custom design that came about through adapting cassette storage for a 6502-based computer, but it could come from anything else just as easily.

With this system in place, it’s possible to automate gameplay to some extent. Since the system can’t get feedback about the game in its current state, it requires some precise timing to get it to play the game well, and a lot of tuning needs to go into it. This isn’t just a one-off, either. Similar methods are how we get tool-assisted speedruns of games and although these are often done in emulators instead of on real hardware, they can result in some interesting exploits.

Continue reading “Automation For The NES”

Microsoft Now Offering Parts And Repair Guides For Xbox Controllers

We’re big fans of repairable hardware here at Hackaday, so much so that when we see a company embracing the idea that their products should actually be serviced rather than thrown in the trash, we like to call attention to it. Yes, that even includes when it’s Microsoft.

This community has had a mixed relationship with the Redmond software giant, to say the least. But we’ve still got to give them credit when they do something positive. Not only are they offering a full selection of replacement parts for both the standard and Elite Xbox controllers, they’ve also provided written instructions and step-by-step video guides on how to install your new parts.

For those of you who stopped playing console games when the controllers still only had two buttons, this might not seem like such a big deal. But considering a new Xbox Elite Wireless Controller will set you back a dizzying $180, it’s not hard to see why some folks would be excited about the possibility of swapping out the guts of the thing for $50.

Of course, these parts were already available from third party sellers, and iFixit naturally has repair guides for all the different flavors of Xbox controllers. Nothing about what Microsoft is doing here makes the Xbox controller fundamentally any easier to repair than it was previously. But the fact that the company isn’t treating their customers like adversaries is a step in the right direction.

Valve has been similarly open about the internals of the Steam Deck, though their presentation was a bit dramatic, and even Sony provided an official teardown video for the PS5. We’re not sure why these companies are willing to pull back the curtain when it comes to gaming hardware. Whatever the reason, we’re certainly not complaining.

Continue reading “Microsoft Now Offering Parts And Repair Guides For Xbox Controllers”

Modular Keyboard And Custom Game Controller

Most video games, whether on console or PC, have standardized around either a keyboard and mouse or an analog controller of some sort, with very little differences between various offerings from the likes of Sony, Microsoft, Nintendo, or even Valve. This will get most of us through almost all video games, but for those looking to take their gameplay up a notch or who are playing much more complex games, certain specialized controllers are available, but they might not meet everyone’s specific needs. Thanks to this custom, modular keyboard anyone should be able to make exactly the controller they need.

The device features a grid of 15 interfaces where modules like buttons, potentiometers, encoders, and joysticks can be placed. Each module can be customized to a significant extent on their own, and they can be placed anywhere on the grid. The modules themselves can be assigned to trigger keyboard presses or gamepad motions depending on the needs of the user. A Raspberry Pi handles the inputs and translates them to the computer, so in that regard it functions no differently than a standard keyboard or gamepad would. Programming is done by sending commands via a USB serial port, with the ability to save various configurations as well.

The modular controller is open-source in terms of hardware and software, with easy assembly using through-hole components and a customizable 3D printed cover for anyone looking to make their own. The project’s creator [Daniel] had flight simulators in mind when designing the device, which often benefit from having more specialized controllers, but any game with lots of specific inputs from Starcraft to League of Legends could benefit from a custom controller or keyboard like this. Flight simulators are more often the targets of specialized and unique controls, though, like this custom yoke or this physical control panel.

Transform An Original Xbox Controller To A 360 Controller

If you’re looking for a controller for your computer or mobile device, you could certainly do worse than one of the latest iterations of the Xbox pad. They might not be perfect, but they’re fairly well-made, not particularly expensive, use standard USB and Bluetooth interfaces, and even have decent support in the open-source community. So if you’re gaming on Linux or working on any other kind of retro gaming rig it’ll likely be plug-and-play.

This wasn’t the case with the first generation Xbox controller, though, and although its proprietary connector was actually using USB, the controller scheme wasn’t as open. This is [Tom]’s effort of upcycling his original Xbox controller to work indistinguishably from a stock Xbox 360 controller.

For those asking why anyone would want to do this, [Tom] is actually one of the few who enjoyed the original bulky Xbox “Duke” controller that released with the console in 2001. It wasn’t a popular choice in the larger gaming community and a year later Microsoft released a smaller version, but we all have our quirks. A Teensy 4.1 is attached to the end of the controller cable and acts as an intermediary to intercept the proprietary signalling coming from this controller and convert it into something usable. Since the controller doesn’t even show up as a standard USB HID device it took a little more sniffing of the protocol to decipher what was going on at all, but eventually some help was found within this other driver that gave [Tom] the clues he needed to get it working.

There were some other headaches to this project as well, especially since USB debugging USB connections while using USB isn’t exactly a streamlined process, but after a couple of breakthroughs the Teensy pass-through interface began working and [Tom] can use his controller of choice across multiple platforms now. If you’re looking to upgrade in other ways take a look at this build which seeks to recalibrate, rather than replace, an older Xbox controller experiencing drift on its analog control sticks.

Continue reading “Transform An Original Xbox Controller To A 360 Controller”

Industrial Robot Gets Open-Source Upgrade

Industrial robots are shockingly expensive when new, typically only affordable for those running factories of some sort. Once they’ve gone through their life cycle building widgets, they can be purchased for little more than scrap value, which is essentially free compared to their original sticker price. [Excessive Overkill] explains all of this in a video where he purchased one at this stage to try to revive, but it also shows us how to get some more life out of these robots if you can spend some time hunting for spare parts, installing open-source firmware, and also have the space for a robot that weighs well over a thousand kilograms.

This specific robot is a Fanuc R2000ia with six degrees of freedom and a reach of over two meters. Originally the plan was to patch together a system that could send modern gcode to the Fanuc controller, but this was eventually scrapped when [Excessive Overkill] realized the controller that shipped with this robot was for an entirely different machine and would never work. Attempts to find upgraded firmware were frustrated, and after a few other false starts a solution was found to get the robot working again using LinuxCNC and Mesa FPGA cards, which have built-in support for Fanuc devices like this.

More after the break…

Continue reading “Industrial Robot Gets Open-Source Upgrade”

Soldering Station Designed Around Batteries

Companies now are looking to secure revenue streams by sneakily locking customers into as many recurring services as possible. Subscription software, OS ecosystems, music streaming, and even food delivery companies all want to lock consumers in to these types of services. Battery-operated power tools are no different as there’s often a cycle of buying tools that fit one’s existing batteries, then buying replacement batteries, ad infinitum. As consumers we might prefer a more open standard but since this is not likely to happen any time soon, at least we can build our own tools that work with our power tool brand of choice like this battery-powered soldering station. Continue reading “Soldering Station Designed Around Batteries”