Mapping The Nintendo Switch PCB

As electronics have advanced, they’ve not only gotten more powerful but smaller as well. This size is great for portability and speed but can make things like repair more inaccessible to those of us with only a simple soldering iron. Even simply figuring out what modern PCBs do is beyond most of our abilities due to the shrinking sizes. Thankfully, however, [μSoldering] has spent their career around state-of-the-art soldering equipment working on intricate PCBs with tiny surface-mount components and was just the person to document a complete netlist of the Nintendo Switch through meticulous testing, a special camera, and the use of a lot of very small wires.

The first part of reverse-engineering the Switch is to generate images of the PCBs. These images are taken at an astonishing 6,000 PPI and as a result are incredibly large files. But with that level of detail the process starts to come together. A special piece of software is used from there that allows point-and-click on the images to start to piece the puzzle together, and with an idea of where everything goes the build moves into the physical world.

[μSoldering] removes all of the parts on the PCBs with hot air and then meticulously wires them back up using a custom PCB that allows each connection to be wired up and checked one-by-one. With everything working the way it is meant to, a completed netlist documenting every single connection on the Switch hardware can finally be assembled.

The final documentation includes over two thousand photos and almost as many individual wires with over 30,000 solder joints. It’s an impressive body of work that [μSoldering] hopes will help others working with this hardware while at the same time keeping their specialized skills up-to-date. We also have fairly extensive documentation about some of the Switch’s on-board chips as well, further expanding our body of knowledge on how these gaming consoles work and how they’re put together.

New Modelling Shows That Flat Protoplanets Might Be A Thing

Surface density of the benchmark run disc (in g cm−2). The disc becomes gravitationally unstable and fragments. Four of the fragments or protoplanets are followed until they reach density 10−3 g cm−3. (Credit: Fenton et al., 2024)
Surface density of the benchmark run disc (in g cm−2). The disc becomes gravitationally unstable and fragments. Four of the fragments or protoplanets are followed until they reach density 10−3 g cm−3. (Credit: Fenton et al., 2024)

While the very idea of a flat planet millions of years after its formation is patently ridiculous, recent modelling shows that during the protostar phase – where material from a nebula is drawn around a hydrostatic core into an accretion disc – it is likely that many of of the protoplanets which form inside a fragmentary protostar accretion disc take on a strongly oblate spheroid shape, rather than a spherical one. This according to [Adam Fenton] and [Dimitris Stamatellos], who ran half a million CPU hours worth of simulation time at the UK’s DiRAC HPC facility, per the University of Central Lancashire (UCLan) press release.

The research was published in the February 2024 issue of Astronomy & Astrophysics, titled The 3D structure of disc-instability protoplanets.

Where this research is essential is not just in our understanding of how our own solar system came to be – including our own oblate spheroid Earth – but also in interpreting what we observe via the Hubble Space Telescope, James Webb Space Telescope and others as we examine areas of the observable Universe such as the Orion Nebula, which is one of the regions with the most actively forming stars. By comparing these simulations with observations, we may find that the simulation matches perfectly, matches partially, or perhaps not at all, which provides data to refine the simulation, but also helps to reconsider how observations were previously interpreted.

A large, short set of tree stumps supports many smaller, straight trees atop them. They are on a picturesque mountain with a orange deciduous tree behind them.

Daisugi – Growing Straight Lumber Without Killing The Tree

In 14th Century Japan, there was a shortage of straight lumber for building and flat land on which to grow it. Arborists there developed a technique that looks like growing trees on top of trees, called daisugi.

Similar to the European practice of pollarding for firewood and basket materials, daisugi has been likened to bonsai on steroids. Starting with a Japanese cedar tree, one chops the top off the tree once it has grown to sufficient size to survive this initial shock. The following spring, you start carefully guiding the new growth through pruning to create tall, straight trunks on top of the “platform cedar.” Pruning takes place approximately every two years and harvesting every twenty. A daisugi tree can produce new shoots for several hundred years if properly maintained.

Although often used as a decorative technique today, it seems like an interesting way to grow your own perfect lumber if you have the room for it. We suspect the technique could be used on other species that lend themselves to pollarding like oak or maple, but harvest times and reliable straight trunks might vary. With sustainable production of wood for cross-laminated timber (CLT) and other advanced timbers being of growing importance, we wonder if these techniques could make a comeback?

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Multicolor Resin Prints: Give It A Shot

[Thomas TEMPE] has been making two-color resin prints. While printing in multiple colors is old hat for FDM printers, the way resin printers work makes it a more difficult proposition. [Thomas] has a simple solution. First, he prints an item with a cavity where he would like the second color. Then, after printing, he fills the cavity with a different color resin using a syringe and cures it. Simple, really.

Of course, it is all about technique. For fine lines, you’ll want a smaller needle, and you flood the area with the alternate resin and wipe away the excess. For wider lines, you simply fill the cavity from a larger syringe.

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Sketchy Logg Dogg Logging Robot Remote Control Hacking

When we last left [Wes] amidst the torn-open guts of his Logg Dogg logging robot, he had managed to revitalize the engine and dug into the hydraulics, but one big obstacle remained: the lack of the remote control unit. In today’s installment of the Logg Dogg series, [Wes] summarizes weeks of agony over creating a custom circuit based around a microcontroller, a joystick and a lot of relays and other bits and pieces to drive the solenoids inside the logging machine that control the hydraulics.

Giving the remote controller a bench test before connecting to the logging robot (Credit: Watch Wes Work)

Most of the struggle was actually with the firmware, as it had to not only control the usual on/off solenoids, but also a number of proportional solenoid valves which control things like the track speed by varying the hydraulic flow to the final drives.

This requires a PWM signal, which [Wes] generated using two MOSFETs in a closed-feedback system, probably because open loop controls with multi-ton hydraulic machinery are not the kind of excitement most people look forward to.

Ultimately he did get it sorted, and was able to take the Logg Dogg for its first walk since being rescued from a barn, which both parties seemed to rather enjoy. The background details of this machine and the project can be found in our first coverage.

We’re looking anxiously forward to the next episode, where the controller goes wireless and the sketchiness gets dialed down some more.

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Our Home Automation Contest Starts Now!

Your home is your castle, and what’s better than a fully automatic castle? Nothing! That’s why we’re inviting you to submit your sweetest home automation hacks for a chance to win one of three $150 DigiKey gift certificates. The contest starts now and runs until April 16th.

Home buttons project, simple home automation display
[Matej]’s Home Buttons gets the job done in open-source style.
We love to play around with home automation setups and have seen our fair share, ranging from the simple “turn some lights on” to full-blown cyber-brains that learn your habits and adapt to them. Where is your project on this continuum?

Whether you’re focused on making your life easier, saving energy, gathering up all the data about your usage patterns, or simply stringing some random functions together and calling it a “system,” we’d like to see it. Nothing is too big or too small if it makes your home life easier.

Home is where the home automation is!

To enter, head over to Hackaday IO and start documenting your project there. We are, of course, interested in learning from what you’ve done, so the better the docs, the better your chances of winning. And if you need some inspiration, check out these honorable mention categories.

Honorable Mention Categories

Thanks again to DigiKey for sponsoring this with three gift certificates!

Pi Pico Enhances RadioShack Computer Kit

While most of us now remember Radio Shack as a store that tried to force us to buy batteries and cell phones whenever we went to buy a few transistors and other circuit components, for a time it was an innovative and valuable store for electronics enthusiasts before it began its long demise. Among other electronics and radio parts and kits there were even a few DIY microcomputers, and even though it’s a bit of an antique now a Raspberry Pi Pico is just the thing to modernize this Radio Shack vintage microcomputer kit from the mid 80s.

The microcomputer kit itself is built around the 4-bit Texas Instruments TMS1100, one of the first mass-produced microcontrollers. The kit makes the processor’s functionality more readily available to the user, with a keypad and various switches for programming and a number of status LEDs to monitor its state. The Pi Pico comes into the equation programmed to act as a digital clock with an LED display to drive the antique computer. The Pi then sends a switching pulse through a relay to the microcomputer, which is programmed as a binary counter.

While the microcomputer isn’t going to win any speed or processing power anytime soon, especially with its clock signal coming from a slow relay module, the computer itself is still fulfilling its purpose as an educational tool despite being nearly four decades old. With the slow clock speeds it’s much more intuitive how the computer is stepping through its tasks, and the modern Pi Pico helps it with its tasks quite well. Relays on their own can be a substitute for the entire microcontroller as well, like this computer which has a satisfying mechanical noise when it’s running a program.

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