Spin Up To Speed With This Stroboscope

A stroboscope is not the most common tool, and while they can be purchased fairly inexpensively from various online stores, they are straightforward enough tools that plenty of us could build our own mostly from parts laying around. The basic idea is to shine a flashing light on a spinning object, and when it appears stationary the stroboscope will indicate the rotational speed. There are a few specialty parts that might not be in everyone’s parts drawers, though, and [John] shows us the ins-and-outs of his own DIY stroboscope.

The effect relies on extremely precise timing, and as such the most important part of a build like this is making sure to get the LED circuitry correct so its duty cycle and frequency can be tightly controlled. [John] is using a PT4115E driver board for the LED, and is using it to power a 1W white LED which also includes its own heat sink and lens. The controls for the stroboscope are handled by an ATtiny1614 microcontroller which shows its pulse rate on a small screen. The user can control the rate the LED flashes with simple controls, and when the spinning object appears to come to a stop the only thing left to do is read this value off of the screen.

While it might seem like an overly niche tool, stroboscopes have plenty of day-to-day uses. Older cars that used a central distributor made use of a specialty stroboscope called a timing light in order to properly advance the ignition timing of the engine. They also retain some use in medical applications, and plenty of older readers may be familiar with their use adjusting the speed on record players. They can also be used to make sure the shutter speeds on cameras are calibrated correctly.

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Voice Without Sound

Voice recognition is becoming more and more common, but anyone who’s ever used a smart device can attest that they aren’t exactly fool-proof. They can activate seemingly at random, don’t activate when called or, most annoyingly, completely fail to understand the voice commands. Thankfully, researchers from the University of Tokyo are looking to improve the performance of devices like these by attempting to use them without any spoken voice at all.

The project is called SottoVoce and uses an ultrasound imaging probe placed under the user’s jaw to detect internal movements in the speaker’s larynx. The imaging generated from the probe is fed into a series of neural networks, trained with hundreds of speech patterns from the researchers themselves. The neural networks then piece together the likely sounds being made and generate an audio waveform which is played to an unmodified Alexa device. Obviously a few improvements would need to be made to the ultrasonic imaging device to make this usable in real-world situations, but it is interesting from a research perspective nonetheless.

The research paper with all the details is also available (PDF warning). It’s an intriguing approach to improving the performance or quality of voice especially in situations where the voice may be muffled, non-existent, or overlaid with a lot of background noise. Machine learning like this seems to be one of the more powerful tools for improving speech recognition, as we saw with this robot that can walk across town and order food for you using voice commands only.

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The International Space Station Is Always Up There

Thanks to its high orbital inclination, the International Space Station (ISS) eventually passes over most inhabited parts of the Earth. Like other artificial satellites, though, it’s typically only visible overhead during passes at sunrise and sunset. If you’d like to have an idea of where it is beyond the times that it’s directly visible, take a look at this tabletop ISS tracking system created by [dpelgrift].

The tracker uses an Adafruit Feather inside its enclosure along with a Featherwing ESP32 WiFi co-processor. Together they direct a 3D printed rocket-shaped pointing device up and down by way of a SG90 micro-servo, while a 28BYJ-48 stepper motor provides rotation.

This setup allows it to take in all of the information required to calculate the Station’s current position. The device uses the current latitude and longitude, as well as its compass heading, and combines that with data pulled off the net to calculate which direction it should be pointing.

While it might seem like a novelty or programming challenge, this project could be useful for plenty of people who just want to keep track so they know when to run outside and see the Station pass by, or even by those who use the radio repeater aboard the ISS. The repeater on the ISS and plenty of other satellites are available to amateur radio operators for long-distance VHF and UHF communication like we’ve seen in projects like these.

Mice Play In VR

Virtual Reality always seemed like a technology just out of reach, much like nuclear fusion, the flying car, or Linux on the desktop. It seems to be gaining steam in the last five years or so, though, with successful video games from a number of companies as well as plenty of other virtual reality adjacent technology that seems to be picking up steam as well like augmented reality. Another sign that this technology might be here to stay is this virtual reality headset made for mice. Continue reading “Mice Play In VR”

Pocket-Sized Thermal Imager

Just as the gold standard for multimeters and other instrumentation likely comes in a yellow package of some sort, there is a similar household name for thermal imaging. But, if they’re known for anything other than the highest quality thermal cameras, it’s excessively high price. There are other options around but if you want to make sure that the finished product has some sort of quality control you might want to consider building your own thermal imaging device like [Ruslan] has done here.

The pocket-sized thermal camera is built around a MLX90640 sensor from Melexis which can be obtained on its own, but can also be paired with an STM32F446 board with a USB connection in order to easily connect it to a computer. For that, [Ruslan] paired it with an ESP32 board with a companion screen, so that the entire package could be assembled together with a battery and still maintain its sleek shape. The data coming from the thermal imagining sensor does need some post-processing in order to display useful images, but this is well within the capabilities of the STM32 and ESP32.

With an operating time on battery of over eight hours and a weight under 100 grams, this could be just the thing for someone looking for a thermal camera who doesn’t want to give up an arm and a leg to one of the industry giants. If you’re looking for something even simpler, we’ve seen a thermal camera based on a Raspberry Pi that delivers its images over the network instead of on its own screen.

Mechanical Keyboard As Travel Saxophone

Those who play larger musical instruments, things like drums, piano, harp, tuba, upright bass, or Zeusaphone, know well the challenges of simply transporting their chosen instrument to band practice, a symphony hall, or local watering hole. Even those playing more manageably-sized instruments may have similar troubles at some point especially when traveling where luggage space is at a premium like on an airplane. That’s why [jcard0na] built this electronic saxophone, designed to be as small as possible.

Known as the “haxophone”, the musical instrument eschews the vibrating column of air typical of woodwind instruments in favor of an electronic substitute. Based around the Raspberry Pi, the device consists of a custom HAT with a number of mechanical keyboard switches arrayed in a way close enough to the layout of a standard saxophone that saxophonists will be able to intuitively and easily play. Two pieces of software run on the Pi to replicate the musical instrument, one that detects the player’s breaths and key presses, and another that synthesizes this information into sound.

While [jcard0na] notes that this will never replicate the depth and feel of a real instrument, it does accomplish its design goal of being much more easily transportable than all but the most soprano of true saxophones. As a musical project it’s an excellent example of good design as well, much like this set of electronic drums with a similar design goal of portability.

Classic Gaming With FPGA And ATX

Playing classic games, whether they are games from the golden age of arcades or simply games from consoles that are long out of production, tends to exist on a spectrum. At one end is grabbing a game’s ROM file, finding an emulator, and kludging together some controls on a keyboard and mouse with your average PC. At the other is meticulously restoring classic hardware for the “true” feel of what the game would have felt like when it was new. Towards the latter end is emulating the hardware with an FPGA which the open-source MiSTer project attempts to do. This build, though, adds ATX capabilities for the retrocomputing platform. Continue reading “Classic Gaming With FPGA And ATX”