Data Glove Gets A Grip On Gesture Input

If we really want wearable computing to take off as a concept, we’re going to need lightweight input devices that can do some heavy lifting. Sure, split ergo keyboards are awesome. But it seems silly to restrict the possibilities of cyberdecks by limiting the horizons to imitations of desk-bound computing concepts.

What we really need are things like [Zack Freedman]’s somatic data glove. This fantastically futuristic finger reader is inspired by DnD spells that have a somatic component to them — a precise hand gesture that must be executed perfectly while the spell is spoken, lest it be miscast. The idea is to convert hand gestures to keyboard presses and mouse clicks using a Teensy that’s housed in the wrist-mounted box. You are of course not limited to computing on the go, but who could resist walking around the danger zone with this on their wrist?

Each finger segment contains a magnet, and there’s a Hall effect sensor in each base knuckle to detect when gesture movement has displaced a magnet. There’s a 9-DoF IMU mounted in the thumb that will eventually allow letters to be typed by drawing them in the air. All of the finger and thumb components are housed in 3D-printed enclosures that are mounted on a cool-looking half glove designed for weightlifters. [Zack] is still working on gesture training, but has full instructions for building the glove up on Instructables.

It’s true: we do love split ergo keyboarded cyberdecks, and this one is out of this world.

Pneumatic Glove For Therapy And Experimentation

Many projects have aimed to replicate the function of the human hand, creating robotic structures that mimic real anatomy. Fewer have attempted to work with human hands directly. SoftGlove is a project by [france.bonde] that uses pneumatics to do just that.

The glove works by using a silicone pneumatic actuator for each digit on the human hand, attached to a glove. These are created with 3D printed molds, into which EcoFlex silicone is poured. A FlowIO device is used to run the pneumatics, which combines a microcontroller with penumatic hardware to pump air in and out of the actuators.

The goal of the project is to use a companion unit, in which a glove with flex sensors is used to make the SoftGlove mimic its movements. This would allow SoftGlove to move the fingers of a person with damaged muscle control, potentially aiding the muscles and nerves to recover when used in a therapeutic setting.

It’s exciting to see typical maker technologies used in a context to create better outcomes for patients, and we’re excited to see where this project leads next. It also has potential applications for robotic actuators, too. Programmable Air is another exciting project working in this space, too. And of course, if you’ve got a hot pneumatics project you’re cooking up in the garage, be sure to let us know!

Haptic Glove Controls Robot Hand Wirelessly

[Miller] wanted to practice a bit with some wireless modules and wound up creating a robotic hand he could teleoperate with the help of a haptic glove. It lookes highly reproducible, as you can see the video, below the break.

The glove uses an Arduino’s analog to digital converter to read some flex sensors. Commercial flex sensors are pretty expensive, so he experimented with some homemade sensors. The ones with tin foil and graphite didn’t work well, but using some bent can metal worked better despite not having good resolution.

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Literal Stretch-Sensing Glove Reconstructs Your Hand Poses

Our hands are rich forms of gestural expression, but capturing these expressions without hindering the hand itself is no easy task–even in today’s world of virtual reality hardware. Fret not, though, as researchers at the Interactive Geometry Lab have recently developed a glove that’s both comfortable and straightforward to fabricate while capturing not simply gestures but entire hand poses.

Like many hand-recognition gloves, this “stretch-sensing soft glove” mounts the sensors directly into the glove such that movements can be captured while hands are out of plain sight. However, unlike other gloves, sensors are custom-made from two stretchable conductive layers sandwiched between a plain layer of silicone. The result is a grid of 44 capacitive stretch sensors. The team feeds this datastream into a neural network for gesture processing, and the result is a system capable of reconstructing hand poses at 60Hz refresh rates.

In their paper [PDF], the research team details a process of making the glove with a conventional CO2 laser cutter. They first cast a conductive silicone layer onto a conventional sheet of silicone. Then, with two samples, they selectively etch away the conductive layer with the unique capacitive grid images. Finally, they sandwich these layers together with an additional insulating and glue it into a hand-shaped textile pattern. The resulting process is a classy use of the laser cutter for the design of flexible capacitive circuits without any further specialized hardware processes.

While we’re no stranger to retrofitting gloves with sensors or etching unconventional materials, the fidelity of this research project is in a class of its own. We can’t wait to see folks extend this technique into other wearable stretch sensors. For a deeper dive into the glove’s capabilities, have a look at the video after the break.

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Looks Like A Glove, Plays Like A Musical Instrument

The GePS is a musical project that shows how important integration work is when it comes to gesture controls. Creators [Cedric Spindler] and [Frederic Robinson] demonstrate how the output of a hand-mounted IMU (Inertial Measurement Unit) and magnetometer can be used to turn motion, gestures, and quick snap movements into musical output. The GePS is designed to have enough repeatability and low enough latency that feedback is practically immediate. As a result, it can be used and played like any other musical instrument that creates sound from physical movements in a predictable way. It’s not unlike a Theremin in that way, but much more configurable.

To do this, [Cedric] and [Frederic] made GePS from a CurieNano board (based on Intel’s Curie, which also has the IMU on-board) and an XBee radio for a wireless connection to software running on a computer, from which the sounds are played. The device’s sensitivity and low lag means that even small movements can be reliably captured, meaning that the kind of fluid and complex movements that hands do every day can be used as the basis for playing sounds with immediate feedback. In a very real sense, the glove-based GePS is an experimental kind of new instrument, which makes it a fascinating contender for the Musical Instrument Challenge portion of the 2018 Hackaday Prize.

Repairs You Can Print: A Little Love For The Glove Box

A few years ago, [Brieuc]’s car blew a fuse. He went to replace it, which unfortunately means removing the entire glove box. In his haste to get his baby back on the road, he accidentally broke one of the clips that holds the glove box on the dashboard.

[Brieuc] tried to just glue the thing back together, but it didn’t hold because the part has to flex a little bit for people who need to get into the fuse box. No one seems to offer a replacement for this small but vital hunk of plastic, though he did find someone offering total glove box replacements at highway robbery prices. Since there was still one good clip, he used it to design and print a strong ABS replacement.

This is a great example of the one-off utility of 3D printers. [Brieuc] didn’t need an exact copy, and since he was replacing an injection-molded part with additive manufacturing, he had the freedom to start with a bare-bones design, make adjustments as needed, and iterate until he got it right. It didn’t take long. The layer orientation of the first print made the legs too weak, but that’s a simple fix. The second version has lasted for three years and counting.

We get it. You don’t have the same car as [Brieuc], so this particular fix doesn’t sway you. But someday in the future when your zipper breaks or your dishwasher detergent cup won’t latch, 3D printing will be there to help.

Stop Motion With The Time Glove

What do you get when you put an ultra-bright LED in the palm of a glove, and strobe it controlled by an accelerometer? A Time Control Glove! In creator [MadGyver]’s own words, it’s “just a stroboscope with frequency adjustment” but the effect is where all the fun is.

The Time Control Glove uses the stroboscopic effect, which many of us have seen used in timeless water drop fountains where the strobe rate makes drops appear to change speed, freeze in place, and even change direction. [MadGyver] made the entire assembly portable by putting it into a glove. An on-board accelerometer toggles the strobe in response to a shake, and the frequency is changed by twisting the glove left or right. The immediate visual feedback to the physical motions is great. The whole effect is really striking on the video, which is embedded below.

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