Battery Swap Keeps Sansa Clip+ Chugging

You’d be forgiven for not realizing there’s still a diehard group of people out there carrying around dedicated MP3 players. While they were all the rage a decade or so back, most consumers have since moved over to using their handy dandy pocket supercomputer for playing their music. Plus controlling every other aspect of their personal life and finances, of course. Though that’s another story entirely.

But as [Conno Brooks] explained to us, there’s a sizable group of open source fanatics who prefer to store their jams on devices running the Rockbox firmware. Only problem is, some of the desirable Rockbox-compatible players are from the Golden Age of dedicated players, and aren’t getting any younger. In a recent blog post, he briefly goes over his ultimately successful attempt to put a new-made battery into his Sansa Clip+, a particularly desirable player that was released in 2009.

There are a few problems with the procedure that has kept it from being very widespread, according to [Conno]. For one, the Sansa Clip+ is tiny and not easily disassembled without destroying it. Worse, the diminutive 30mm x 36mm x 3mm OEM battery is effectively unobtainium. But ironically he was able to find an even smaller battery which seemed like it should work, assuming he could get it wired up.

The OEM battery on the Clip+ uses three wires, which [Conno] presumed was part of some thermal protection system. He first tried to take the circuit board off the original dead battery and graft it onto the modern cell, but something must have tripped because the resulting Franken-pack didn’t output any voltage. On his second attempt he simply ignored the third wire, and luckily the Clip+ didn’t seem to complain and started up as expected.

[Conno] says there’s some careful flexing required to get the new pack installed and the Clip+ closed properly, and the device’s runtime is somewhat diminished by the new battery’s lower capacity. But if it means another few years of keeping Big Brother out of your digital media habits, he figures it’s a worthy trade.

We’ve actually seen a few hacks now for the Sansa Clip line of players at this point, thanks to its second lease on life as an open source darling; from a slightly less stock-looking battery replacement, to adding a line-in option. When you get sick of listening to Hanson’s discography, you can even boot up what is perhaps the world’s worst port of DOOM.

See Cells In A New Light With A DIY Fluorescence Microscope

Ever since a Dutch businessman peered into the microscopic world through his brass and glass contraption in the 1600s, microscopy has had a long, rich history of DIY innovation. This DIY fluorescence microscope is another step along that DIY path that might just open up a powerful imaging technique to amateur scientists and biohackers.

In fluorescence microscopy, cells are treated with various fluorescent dyes that can be excited with light at one wavelength and emit light at another. But as [Jonathan Bumstead] points out, fluorescence microscopes are generally priced out of the range of biohackers. His homebrew scope levels the playing field a bit. The trick is to use 3D-printed parts to kit out commonly available digital cameras – a USB microscope, a DSLR, or even a smartphone camera. Excitation is provided by a ring of Nexopixel LEDs, while a movable rack holds a filter that blocks the excitation wavelength but allows the emission wavelength to pass through to the camera. He demonstrates the technique by staining some threads with fluorescent ink from a highlighter marker and placing them on a sheet of tissue paper; in conventional bright-field mode, the threads all but disappear into the background, but jump right out under fluorescence.

Ith’s true that the optics are not exactly lab quality, and the microscope is currently only set up to do reflectance imaging as opposed to the more typical transmissive mode where the light passes through the sample. That’s an easy fix, though, and reflectance mode is still useful. We’ve seen fluorescence microscopy get quite complex before, but this simple scope might be enough to get a biohacker started.

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Xbox One Adaptive Controller Mod

Dad’s Custom Xbox Adaptive Controller Build For His Child

When Microsoft announced the Xbox adaptive controller earlier this year, many were pleasantly surprised at how adaptive it truly was. The controller features 3.5mm jacks for easily connecting any external input device and sports an impressive build quality given its price tag, but the most impressive part was the fact that the design was so open in nature. Rather than seeking to create a specific design solution tailored to a subset of users the adaptive controller acts more as a hub for the community’s designs. One of those brilliant designs comes from [Colton] who posted a five-part series on his custom controller build for his daughter.

Xbox One Adaptive Controller Build Push Button Switches

His daughter, Ellie, has Cornelia de Lange syndrome which prevents her from being able to use more conventional pressure sensitive input devices. So [Colton] devised a way for buttons to be pressed using an alternate range of motion. By attaching foam massage inserts to standard paint rollers, the buttons could be triggered by allowing the peaks and valleys of the foam to roll over the top of each button. He could achieve even better accuracy by attaching braided ribbon over the buttons in order to prevent binding.

After finding that setup to be successful, [Colton] went about designing a frame. He arrived at using PVC pipe and utilizing tees as anchor points for the rollers. A couple of steel hose clamps are enough to hold each of the foam rollers in place, and the contact distance can be dialed in with buttons housed in threaded PVC adapters (shown right). After the addition of a little colored wrap here and there the build has a decidedly cheery exterior.

However, the build was not complete without a custom piece of software to match. [Colton] reached out for help from his nephew to program a “RGB Etch-a-Sketch” they called Sundoodler. The game runs on a small form factor PC hooked up to a projector so Ellie can play lying down. [Colton] has some future plans for his daughter’s custom Xbox adaptive controller build, but for now you can see the results in the video below.

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Supercon: Alex Hornstein’s Adventures In Hacking The Lightfield

We are all familiar with the idea of a hologram, either from the monochromatic laser holographic images you’ll find on your bank card or from fictional depictions such as Princes Leia’s distress message from Star Wars. And we’ve probably read about how the laser holograms work with a split beam of coherent light recombined to fall upon a photographic plate. They require no special glasses or headsets and  possess both stereoscopic and spatial 3D rendering, in that you can view both the 3D Princess Leia and your bank’s logo or whatever is on your card as 3D objects from multiple angles. So we’re all familar with that holographic end product, but what we probably aren’t so familiar with is what they represent: the capture of a light field.

In his Hackaday Superconference talk, co-founder and CTO of holographic display startup Looking Glass Factory Alex Hornstein introduced us to the idea of the light field, and how its capture is key to  the understanding of the mechanics of a hologram.

Capturing the light field with a row of GoPro cameras.
Capturing the light field with a row of GoPro cameras.

His first point is an important one, he expands the definition of a hologram from its conventional form as one of those monochromatic laser-interference photographic images into any technology that captures a light field. This is, he concedes, a contentious barrier to overcome. To do that he first has to explain what a light field is.

When we take a 2D photograph, we capture all the rays of light that are incident upon something that is a good approximation to a single point, the lens of the camera involved. The scene before us has of course countless other rays that are incident upon other points or that are reflected from surfaces invisible from the single point position of the 2D camera. It is this complex array of light rays which makes up the light field of the image, and capturing it in its entirety is key to manipulating the result. This is true no matter the technology used to bring it to the viewer. A light field capture can be used to generate variable focus 2D images after the fact as is the case with the Lytro cameras, or it can be used to generate a hologram in the way that he describes.

One possible future use of the technology, a virtual holographic aquarium.
One possible future use of the technology, a virtual holographic aquarium.

The point of his talk is that complex sorcery isn’t required to capture a light field, something he demonstrates in front of the audience with a volunteer and a standard webcam on a sliding rail. Multiple 2D images are taken at different points, which can be combined to form a light field. The fact that not every component of the light field has been captured doesn’t matter as much as that there is enough to create the holographic image from the point of view of the display. And since he happens to be head honcho at a holographic display company he can show us the result. Looking Glass Factory’s display panel uses a lenticular lens to combine the multiple images into a hologram, and is probably one of the most inexpensive ways to practically display this type of image.

Since the arrival of the Lytro cameras a year or two ago the concept of a light field is one that has been in the air, but has more often been surrounded by an air of proprietary marketing woo. This talk breaks through that to deliver a clear explanation of the subject, and is a fascinating watch. Alex leaves us with news of some of the first light field derived video content being put online and with some decidedly science-fiction possible futures for the technology. Even if you aren’t planning to work in this field, you will almost certainly encounter it over the next few years.

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Neo Geo Mini Gets The Ben Heck Portable Treatment

It feels like that Neo Geo Mini kinda came and went. All the hype surrounding the idea of having a tiny usable arcade machine melted away when the original system’s fans first touched the “non-clicky” joystick. While it was encouraging to see the inclusion USB-C power, there was no internal battery to allow players to use the system untethered. Not satisfied with the product in its current state [Ben Heck] shot a video detailing his latest portable creation using the Neo Geo Mini internals.

The design of the portable focuses around incorporating aspects of the Neo Geo MVS arcade system that the Neo Geo Mini lacks. The D-pad includes tiny micro-switches, or as [Ben Heck] calls them nano-switches, for a decidedly more tactile feel. He was able to re-purpose the speakers and headphone jack from the original PCB along with the 4:3 aspect ratio LCD. The custom faceplate wraps everything in the familiar red and white insignia while the 3D printed face buttons come in the classic red, yellow, green, and blue. Don’t worry, they are finally in the right button configuration here.

It’s great to see [Ben Heck] still making portable magic since his YouTube show ended earlier this year. He has contributed a lot to the modding community over the years, and there are plenty of helpful tips scattered throughout this Neo Geo Mini portable video as well. Note that the build is split into two separate videos (part two is below). We look forward to many more projects like this from [Ben Heck] in the future.

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Creating Black Holes: Division By Zero In Practice

Dividing by zero — the fundamental no-can-do of arithmetic. It is somewhat surrounded by mystery, and is a constant source for internet humor, whether it involves exploding microcontrollers, the collapse of the universe, or crashing your own world by having Siri tell you that you have no friends.

It’s also one of the few things gcc will warn you about by default, which caused a rather vivid discussion with interesting insights when I recently wrote about compiler warnings. And if you’re running a modern operating system, it might even send you a signal that something’s gone wrong and let you handle it in your code. Dividing by zero is more than theoretical, and serves as a great introduction to signals, so let’s have a closer look at it.

Chances are, the first time you heard about division itself back in elementary school, it was taught that dividing by zero is strictly forbidden — and obviously you didn’t want your teacher call the cops on you, so you obeyed and refrained from it. But as with many other things in life, the older you get, the less restrictive they become, and dividing by zero eventually turned from forbidden into simply being impossible and yielding an undefined result.

And indeed, if a = b/0, it would mean in reverse that a×0 = b. If b itself was zero, the equation would be true for every single number there is, making it impossible to define a concrete value for a. And if b was any other value, no single value multiplied by zero could result in anything non-zero. Once we move into the realms of calculus, we will learn that infinity appears to be the answer, but that’s in the end just replacing one abstract, mind-boggling concept with another one. And it won’t answer one question: how does all this play out in a processor? Continue reading “Creating Black Holes: Division By Zero In Practice”

3D Printer Warning: Heating Plastic To High Temps Is Not Healthy

If you’ve ever tried to cut a piece of acrylic with a tool designed to cut wood or metal, you know that the plastic doesn’t cut in the same way that either of the other materials would. It melts at the cutting location, often gumming up the tool but always releasing a terrible smell that will encourage anyone who has tried this to get the proper plastic cutting tools instead of taking shortcuts. Other tools that heat up plastic also have this problem, as Gizmodo reported recently, and it turns out that the plastic particles aren’t just smelly, they’re toxic.

The report released recently in Aerosol Science and Technology (first part and second part) focuses on 3D printers which heat plastic of some form or other in order to make it malleable and form to the specifications of the print. Similar to cutting plastic with the wrong tool, this releases vaporized plastic particles into the air which are incredibly small and can cause health issues when inhaled. They are too small to be seen, and can enter the bloodstream through the lungs. The study found 200 different compounds that were emitted by the printers, some of which are known to be harmful, including several carcinogens. The worst of the emissions seem to be released when the prints are first initiated, but they are continuously released throuhgout the print session as well.

Perhaps it’s not surprising that aerosolized plastic is harmful to breathe, but the sheer magnitude of particles detected in this study is worth taking note of. If you don’t already, it might be good to run your 3D printer in the garage or at least in a room that isn’t used as living space. If that’s not possible, you might want to look at other options to keep your work area safe.

Thanks to [Michael] for the tip!