Silicon Sleuthing: Finding A Ancient Bugfix On The 8086

Few CPUs have had the long-lasting influence that the 8086 did. It is hard to believe that when your modern desktop computer boots, it probably thinks it is an 8086 from 1978 until some software gooses it into a more modern state. When [Ken] was examining an 8086 die, however, he noticed that part of the die didn’t look like the rest. Turns out, Intel had a bug in the original version of the 8086. In those days you couldn’t patch the microcode. It was more like a PC board — you had to change the layout and make a new one to fix it.

The affected area is the Group Decode ROM. The area is responsible for categorizing instructions based on the type of decoding they require. While it is marked as a ROM, it is more of a programmable logic array. The bug was pretty intense. If an interrupt followed either a MOV SS or POP SS instruction, havoc ensues.

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MikroLeo, A 4-Bit Retro Learning Platform

MikroLeo is a discrete TTL logic-based microcomputer intended for educational purposes created by [Edson Junior Acordi], an Electronics Professor at the Brazilian Federal Institute of Paraná, Brazil. The 4-bit CPU has a Harvard RISC architecture built entirely from 74HCT series logic mounted on a two-sided PCB using only through-hole parts. With 2K words of instruction RAM and 2K words of addressable RAM, the CPU has a similar resource level to comparable machines of old, giving students a feel for how to work within tight constraints.

Simulation of the circuit is possible with digital, with the dedicated PCB designed with KiCAD, so there should be enough there to get cracking with it. Four 4-bit IO ports make interfacing easy, with dedicated INput and OUTput instructions for the purpose. An assembler, compiler, and emulator are all being worked on (as far as we can tell) so keep an eye out for that, if this project is of interest to you.

We like computers a bit around these parts, the “hackier” and weirder the better. Even just in the 4-bit retro space, we’ve seen so many, from those built around ancient ALU chips to those built from discrete transistors and diodes, but you don’t need to go down that road, an emulation platform can scratch that retro itch, without the same level of pain.

Portable Commodore 64 Lives!

When you think of a luggable computer, you might think of the old Compaq or — if you are old enough — a Kaypro. But you don’t see as many Commodore SX-64 computers. [The 8-Bit Guy] has wanted one for a while and finally got one, but it wasn’t working. No problem! Just fix it!

The device actually looks sleek compared to some other portables of the era and had a color screen, but — probably due to the price — they didn’t sell very well. The outside of the device looked pretty clean other than some loose screws and clips. The space key was quite yellow but at least there was a keyboard cable which is nearly impossible to find anymore.

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A breadboard with a few DIP chips

Minimalist 6502 System Uses A CPU And Not Much Else

A central processing unit, or CPU, is the heart of any computer system. But it’s definitely not the only part: you also need RAM, ROM and at least some peripherals to turn it into a complete system that can actually do something useful. Modern microcontrollers typically have some or all of these functions integrated into a single chip, but classic CPUs don’t: they were meant to be placed on motherboards along with dozens of other chips. That’s why [c0pperdragon]’s latest project, the SingleBreadboardComputer, is such an amazing design: assisting its 6502 CPU are just four companion chips.

The entire system takes up just one strip of solderless breadboard. Next to the CPU we find 32 KB of SRAM, 32 KB of flash and a clock oscillator. The fifth chip is a 74HC00 quad two-input NAND gate, which is used as a very tiny piece of glue logic to connect everything together. Two of its NAND gates are used for address decoding logic, allowing either the ROM or RAM chip to be selected depending on the state of the CPU’s A15 line as well as blocking the RAM during the low phase of the system clock. The latter function is needed because the address lines are not guaranteed to be stable during the low phase and could cause writes to random memory locations.

The remaining two NAND gates are connected as an RS-flipflop in order to implement a serial output. This is needed because the CPU cannot keep its outputs in the same state for multiple clock cycles, which is required for a serial port. Instead, [c0pperdragon] uses the MLB pin, normally used to implement multiprocessor systems, to generate two-clock pulses, and stores the state in the flipflop for as long as needed. A few well-timed software routines can then be used to transmit and receive serial data without any further hardware.

Currently, the only software for this system is a simple demonstration that sends back data received on its serial port, but if you fancy a challenge you could write programs to do pretty much anything. You could probably find some inspiration in other minimalist 6502 boards, or projects that emulate a complete motherboard in an FPGA.

A smartphone-sized PCB is in a person's hand. A large blue chip package houses a 486 and the board has a SoundBlaster card and a 40 PIN Raspberry Pi Connector along one edge for attaching a Raspberry Pi Zero.

TinyLlama Is A 486 In Your Pocket

We love retrocomputing and tiny computers here at Hackaday, so it’s always nice to see projects that combine the two. [Eivind]’s TinyLlama lets you play DOS games on a board that fits in your hand.

Using the 486 SOM from the 86Duino, the TinyLlama adds an integrated Crystal Semiconductor audio chip for AdLib and SoundBlaster support. If you populate the 40 PIN Raspberry Pi connector, you can also use a Pi Zero 2 to give the system MIDI capabilities when coupled with a GY-PCM5102 I²S DAC module.

Audio has been one of the trickier things to get running on these small 486s, so its nice to see a simple, integrated solution available. [Eivind] shows the machine running DOOM (in the video below the break) and starts up Monkey Island at the end. There is a breakout board for serial and PS/2 mouse/keyboard, but he says that USB peripherals work well if you don’t want to drag your Model M out of the closet.

Looking for more projects using the 86Duino? Checkout ISA Sound Cards on 86Duino or Using an 86Duino with a Graphics Card.

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Hackaday supercon badge PCB showing illuminated activity lights after being loaded with a punch card

Supercon Badge Reads A “Punch” Card

This year’s Hackaday Supercon, the first since 2019 thanks to the pandemic, was a very similar affair to those of the past. Almost every hardware-orientated hacker event has its own custom electronic badge, and Supercon was no different. This year’s badge is a simulation platform for a hypothetical 4-bit CPU created by our own [Voja Antonic], and presented a real challenge for some of the attendees who had never touched machine code during their formative years. The challenge set was to come up with the most interesting hack for the badge, so collaborators [Ben Hencke] and [Zach Fredin] set about nailing the ‘expandr’ category of the competition with their optical punched card reader bolt-on.

Peripheral connectivity is somewhat limited. The idea was to build a bolt-on board with its own local processing — using a PixelBlaze board [Ben] brought along — to handle all the scanning details. Then, once the program on the card was read, dump the whole thing over to the badge CPU via its serial interface. Without access to theirPrinted paper faux punch card showing read LEDs and an array of set and reset bits of the encoding usual facilities back home, [Ben] and [Zach] obviously had to improvise with whatever they had with them, and whatever could be scrounged off other badges or other hardware lying around.

One big issue was that most people don’t usually carry photodiodes with them, but luckily they remembered that an LED can be used as a photodiode when reverse-biased appropriately. Feeding the signal developed over a one Meg resistance, into a transconductance amplifier courtesy of a donated LM358 there was enough variation for the STM32 ADC to reliably detect the difference between unfilled and filled check-boxes on the filled-in program cards.

The CPU required 12-bit opcodes, which obviously implies 12 photodiodes and 12 LEDs to read each word. The PixelBlaze board does not have this many analog inputs. A simple trick was instead of having discrete inputs, all 12 photodiodes were wired in parallel and fed into a single input amplifier. To differentiate the different bits, the illumination LEDs instead were charlieplexed, thus delivering the individual bits as a sequence of values into the ADC, for subsequent de-serialising. The demonstration video shows that it works, with a program loaded from a card and kicked into operation manually. Such fun!

Punch cards usually have a hole through them and can be read mechanically, and are a great way to configure testers like this interesting vacuum valve tester we covered a short while back.

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Is This The Smallest CP/M Machine Ever?

If you had an office word processor in the late 1970s, the chances are it ran Digital Research’s CP/M operating system. IBM went for Microsoft in the 1980s and the once-dominant player fell on hard times, but it survives today as a popular choice on retrocomputer platforms. Even the more compact Z80 systems are a little large for 2022, so when [Kian Ryan] needed the ultimate in CP/M portability it fell on a more modern piece of silicon. Hence he’s put it on a tiny RP2040-based board from Pimoroni alongside an Adafruit micro SD card breakout.

The tiny hardware is neat of course, but the real star of the show is the software. Non-CP/M aficionados will be interested to learn about RunCPM, and for this project, RunCPM 2040. This provides an emulated environment on a host microcontroller to run CP/M, allowing the operating system to be hosted on easier hardware than some of the original machines.

All this makes for a tiny development machine, but perhaps of more interest would be a machine that’s all-in-one with a display and perhaps a keyboard. The RP2040 is interesting in this case because of those programmable state machines. Could it be made to run a video display alongside RunCPM? We hope someone has a go at writing it.