Amazing Mechanical Linkages And The Software To Design Them

Most of us are more bits-and-bytes than nuts-and-bolts, but we have the deepest appreciation for the combination of the two. So, apparently, does [rectorsquid]. Check out the design and flow of his rolling ball sculpture (YouTube, embedded below) to see what we mean. See how the arms hesitate just a bit as the ball is transferred? See how the upper arm gently places it on the ramp with a slight downward gesture? See how it’s done with one motor? There’s no way [rectorsquid] designed this on paper, right?

Of course he didn’t (YouTube). Instead, he wrote a simulator that lets him try out various custom linkages in real time. It’s a Windows-only application (sigh), but it’s free to use, while the video guides (more YouTube) look very comprehensive and give you a quick tour of the tool. Of special note is that [rectorsquid]’s software allows for sliding linkages, which he makes very good use of in the rolling ball sculpture shown here.

We’ve actually secretly featured [rectorsquid]’s Linkage software before, in this writeup of some amazing cosplay animatronic wings that used the program for their design. But we really don’t want you to miss out if you’re doing mechanical design and need something like this, or just want to play around.

If you’d like to study up on your nuts and bolts, check out our primer on the ubiquitous four-bar linkage, or pore through Hackaday looking for other great linkage-powered examples, like this automatic hacksaw or a pantograph PCB probe for shaky hands.

Anyone know of an open-source linkage simulator that can also output STL files for 3D printing? Or in any format that could be easily transformed into OpenSCAD? Asking for a “friend”.

Continue reading “Amazing Mechanical Linkages And The Software To Design Them”

Repairing A Sunburned Game Boy Screen

The original Game Boy is a classic. Sure, it had no backlight, but there is something special about playing on that classic green screen. Unfortunately, some of these older systems are suffering a terrible fate — screen burn. Game Boy’s played best with lots of light — especially out in the sun. But that same sun did terrible things to the screen. A black splotch in the center of the LCD is the telltale sign of a burned Game Boy. You might think that screen replacement is the only option, but [The Retro Future] shows us how to repair this issue.

A reflective LCD is a layer cake made up of polarizers, two panes of glass, and a reflector. The burns often seen on Game Boy screens usually are in the polarizer and the optically clear glue which attaches the plastic polarizer to the glass. We’re guessing these burns happen when someone leaves their Game Boy out in the sun. Between the sun rays directly striking the top polarizer and the rays bounced back from the reflector at the rear of the screen, that poor polarizer doesn’t stand a chance.

Repairing the burn is a delicate operation, as one false move could crack the thin LCD glass. The first step is to carefully peel off the burned polarizer. This leaves a mess of dried glue, which can be scraped off or dissolved with alcohol. A new linear polarizer can then be placed on the front of the screen. [The Retro Future] chose not to glue the polarizer, but we’re betting some UV cure LOCA (Liquid Optically Clear Adhesive) from a cell phone screen protector would do the trick.

If you love the look of the classic Game Boy, but want to play just about any classic game, grab a Raspberry Pi zero, and build a retro Pi Boy.

Continue reading “Repairing A Sunburned Game Boy Screen”

Cramming A Pi Zero Into A Cheap Handheld Game

At this point, we’ve seen the Raspberry Pi jammed into what amounts to every retro game system, handheld or otherwise, that was ever released. While they’re always fun builds, invariably somebody will come along who is upset that the original hardware had to be gutted to create it. It seems as if with each post, a classic gaming aficionado out there has his or her heart broken just a bit more. Will no one put an end to the senseless slaughter of Game Boys?

As it so happens, not all hardware modders are such unconscionable brutes. [Starfire] recently sent his latest creation into the tip line, and it’s designed specifically to address the classic gaming massacre in which Hackaday has so shamefully been a collaborator.  His build sacrifices a portable Genesis built by AtGames, and turns it into a Raspberry Pi Zero portable running RetroPie.

Opening up the back panel of his portable Pi shows an incredible amount of hardware smashed into the tiny package. Beyond the obvious Pi Zero, there’s a iUniker 2.8-inch LCD, a 2,200 mAh battery, a two-port USB hub, a Teensy microcontroller, a USB sound card, an audio amplifier, a LiPo charging module, and a boost converter. [Starfire] measured peak power consumption to be 500 mA, which should give about a 3.5 hour run time on the 2,200 mAh battery.

This is all the more impressive when you realize the original AtGames PCB is still in the system, albeit with the center cut out for the Pi’s LCD to fit in. Rather than having to figure out a new way to handle input, [Starfire] simply connected the existing inputs to the digital pins on the Teensy and used some code to convert that into USB HID for the Pi. A few case modifications were necessary, namely the removal of the battery compartment from the back panel and covering up the original SD card slot and ports; but otherwise the finished product looks completely stock.

If you don’t mind tearing into a real Game Boy to make your portable Pi, you can check out a few of the stand out examples which we’ve covered here in the past.

Continue reading “Cramming A Pi Zero Into A Cheap Handheld Game”

Three Ways To Etch Snazzy Brass Nameplates

It’s the little touches that make a project, and a nice nameplate can really tie a retro build together. Such badges are easy enough to make with a CNC machine, but if you don’t have access to machine tools you can put chemistry to work for you with these acid-etched brass nameplates.

The etching method that [Switch and Lever] uses to get down to brass plaques will be intimately familiar to anyone who has etched a PCB before. Ferric chloride works as well on brass as it does on copper, and [Switch and Lever] does a good job explaining the chemistry of the etching process and offers some tips on making up etching solution from powdered ferric chloride. But the meat of the video below is the head-to-head test of three different masking methods.

The first method uses a laser printer and glossy paper ripped from a magazine to create a mask. The toner is transferred to the brass using an office laminator, and the paper removed with gentle rubbing before etching. For the other two candidates he uses a laser engraver to remove a mask of plain black spray paint in one case, or to convert special laser marking paint to a mask in the other.

We won’t spoil the surprise as to which gave the best results, but we think you’ll be pleased with how easy making classy nameplates can be. You can also use electrolytic methods for a deeper etch, but we think acid etching is a little more approachable for occasional use.

Continue reading “Three Ways To Etch Snazzy Brass Nameplates”

Running Programs On Paper

It’s a simple fact that most programs created for the personal computer involve the same methods of interaction, almost regardless of purpose. Word processors, graphics utilities, even games – the vast majority of interaction is performed through a keyboard and mouse. However, sometimes it can be fun to experiment with alternative technologies for users to interact with code – Paper Programs is an exciting way to do just that.

Paper Programs is a combination of a variety of existing technologies to create a way of interacting with code which is highly tangible. The setup consists of a projector, and a webcam which can see the projected area, combined with Javascript programs running in a browser. Programs can be edited in the browser, then printed out with special coloured dots around the page. When the page is placed in the projection area, these dots identify the unique program and are picked up by the webcam, and the server executes the relevant code, projecting back onto the page.

It’s a system that creates a very tactile way of interacting with a program – by moving the page around or placing different pages next to each other, programs can interact in various ways. The system is setup for collaboration as well, allowing users to edit code directly in the browser.

The project reminds us of earlier works on DIY multitouch screens, but with a greater focus on direct engagement with the underlying code. What other unique ways exist to interact with code? Let us know in the comments.

Continue reading “Running Programs On Paper”

Someone’s Made The Laptop Clive Sinclair Never Built

The Sinclair ZX Spectrum was one of the big players in the 8-bit home computing scene of the 1980s, and decades later is sports one of the most active of all the retrocomputing communities. There is a thriving demo scene on the platform, there are new games being released, and there is even new Spectrum hardware coming to market.

One of the most interesting pieces of hardware is the ZX Spectrum Next, a Spectrum motherboard with the original hardware and many enhancements implemented on an FPGA. It has an array of modern interfaces, a megabyte of RAM compared to the 48k of the most common original, and a port allowing the connection of a Raspberry Pi Zero for off-board processing. Coupled with a rather attractive case from the designer of the original Sinclair model, and it has become something of an object of desire. But it’s still an all-in-one a desktop unit like the original, they haven’t made a portable. [Dan Birch has changed all that, with his extremely well designed Spectrum Next laptop.

He started with a beautiful CAD design for a case redolent of the 1990s HP Omnbook style of laptop, but with some Spectrum Next styling cues. This was sent to Shapeways for printing, and came back looking particularly well-built. Into the case went an LCD panel and controller for the Next’s HDMI port, a Raspberry Pi, a USB hub, a USB to PS/2 converter, and a slimline USB keyboard. Unfortunately there does not seem to be a battery included, though we’re sure that with a bit of ingenuity some space could be found for one.

The result is about as good a Spectrum laptop as it might be possible to create, and certainly as good as what might have been made by Sinclair or Amstrad had somehow the 8-bit micro survived into an alternative fantasy version of the 1990s with market conditions to put it into the form factor of a high-end compact laptop. The case design would do any home-made laptop design proud as a basis, we can only urge him to consider releasing some files.

There is a video of the machine in action, which we’ve placed below the break.

Continue reading “Someone’s Made The Laptop Clive Sinclair Never Built”

Quick And Dirty Driver Tips For Surplus VFDs

Sometimes it seems like eBay is the world’s junk bin, and we mean that in the best possible way. The variety of parts available for a pittance boggles the mind sometimes, especially when the parts were once ordered in massive quantities but have since gone obsolete. The urge to order parts like these in bulk can be overwhelming, and sooner or later, you’ll find yourself with a fistful of old stuff but no idea how to put it to use.

Case in point: the box of Russian surplus seven-segment vacuum fluorescent displays (VFDs) that [w_k_fay] had to figure out how to use. The result is a tutorial on quick and dirty VFD drivers that looks pretty handy. [w_k_fay] takes pains to point out that these are practical tips for putting surplus VFDs to work, as opposed to engineered solutions. He starts with tips on characterizing your surplus tubes in case you don’t have a pinout. A 1.5 V battery will suffice for the hot cathode, while a 9 V battery will turn on the segments. The VFDs can be treated much like a common cathode LED display, and a simple circuit driving the tube with a 4026 decade counter can be seen below. He also covers the challenges of driving VFDs from microcontrollers, and promises a full build of a frequency counter wherein the mysteries of multiplexing will be addressed.

Sounds like it’s time to stock up on those surplus VFDs and put them to work. For inspiration, take a look at this minimalist VFD clock, or perhaps mix VFDs with Nixies to satisfy your urge for all things glowy.

Continue reading “Quick And Dirty Driver Tips For Surplus VFDs”