That Old ThinkPad Needs An Open Source 2.5″ IDE SSD

So you fancy yourself a FOSS devotee, do you? Running GNU/Linux on your old ThinkPad, avoiding devices that need binary blobs? Got LibreBoot installed too? Not bad, not bad. But what about the hard drive? Can you be sure you aren’t leaking some freedoms out of that spinning rust?

Well, worry no more. Thanks to the work of [dosdude1], we now have an open source solid state drive that’s designed to work with any device which originally used a 2.5 inch IDE hard drive. The choice of releasing it under the GPL v3 versus an open hardware license might seem an odd choice at first, but turns out that’s actually what the GNU project recommends currently for circuit designs.

Fair warning: all the chips on the board are BGA.

Which is precisely what we’re talking about here — just a circuit design done up in KiCad. There’s no firmware required, and the PCB features very little beyond the four BGA152/BGA132 NAND flash chips and the SM2236 controller IC. You’ve just got to get the board fabricated, obtain (or salvage) the chips, and suddenly your retro laptop is sporting the latest in mass storage technology.

So how does it work? The SM2236 is actually a CompactFlash (CF) controller, and since IDE and CF interfaces are so similar, the PCB doesn’t have to do much to adapt from one to the other. Sprinkle in a few NANDs, and you’ve got yourself a native SSD suitable for old school machines. [dosdude1] says the board can slot four 64 GB chips, which should be more than enough given the age of the systems this gadget will likely be installed in. There are a few catches though: the NAND chips need to be supported by the SM2236, and they all have to match.

If you need something even smaller, [dosdude1] produced a 1.8 inch SSD using the same techniques back in October of last year.

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Tetris Joins Minecraft And DOOM In Running A Computer

There is a select group of computer games whose in-game logic is enough for them to simulate computers in themselves. We’ve seen it in Minecraft and DOOM, and now there’s a new player in town from a surprising quarter: Tetris.

One might wonder how the Russian falling-blocks game could do this, as unlike the previous examples it has a very small playing field. And indeed it’s not quite the Tetris you’re used to playing, but a version played over an infinite board. Then viewed as a continuous progression of the game it can be viewed as somewhat similar to the tape in a Turing machine.

The various moves and outcomes are referred to through a Tetris scripting language, so states can be represented by different sets of blocks and holes while logic elements can be be built up using the various shapes and the game logic. From those a computer can be built, represented entirely in Tetris moves and shapes. It’s a little mind-bending and we’d be lying if we said we understood every nuance of it, but seemingly it works well enough to run the game from within itself.. If it had the catchy music from the NES version, we’d declare it perfect.

Hungry for more? Here’s DOOM doing some adding, and of course Minecraft has a rich computing history.

Showing the same thumbdrive plugged into the same USB-C port in two different orientations, enumerating as two different USB ports

Dirty USB-C Tricks: One Port For The Price Of Two

[RichardG] has noticed a weird discrepancy – his Ryzen mainboard ought to have had fourteen USB3 ports, but somehow, only exposed thirteen of them. Unlike other mainboards in this lineup, it also happens to have a USB-C port among these thirteen ports. These two things wouldn’t be related in any way, would they? Turns out, they are, and [RichardG] shows us a dirty USB-C trick that manufacturers pull on us for an unknown reason.

On a USB-C port using USB3, the USB3 TX and RX signals have to be routed to two different pin groups, depending on the plugged-in cable orientation. In a proper design, you would have a multiplexer chip detecting cable orientation, and routing the pins to one or the other. Turns out, quite a few manufacturers are choosing to wire up two separate ports to the USB-C connector instead.

In the extensive writeup on this problem, [Richard] explains how the USB-C port ought to be wired, how it’s wired instead, shows telltale signs of such a trick, and how to check if a USB-C port on your PC is miswired in the same way. He also ponders on whether this is compliant with the USB-C specification, but can’t quite find an answer. There’s a surprising amount of products and adapters doing this exact thing, too, all of them desktop PC accessories – perhaps, you bought a device with such a USB-C port and don’t know it.

As a conclusion, he debates making an adapter to break the stolen USB3 port out. This wouldn’t be the first time we’re cheated when it comes to USB ports – the USB2 devices with blue connectors come to mind.

Showing the vintage PC, painted in 50s color scheme, matching custom-built keyboard and mouse next to it

Workbench PC With A 50s Twist

[HolGer71] had a Mini-ITX Intel Atom-powered mainboard that he found useful for its vintage interfaces like COM and LPT. On a whim, he decided to give it even more vintage of a look – transforming it into a device more akin to a 50s home appliance, complete with a fitting monitor, mouse and keyboard. The project, dubbed Legacy-PC Computer Case, imitates the sheet metal construction masterfully in its 3D-printed design. That’s not all there is to it, either – everything is open-source, and there is enough documentation that you can build your own!

[HolGer71] starts with general printing and finishing advice, and goes through every part of the setup from there. The mainboard-holding case builds around a small miniITX case frame, enclosing it and adding extensions for connectors and lightbulbs. For the monitor, he built a new frame around an old VGA-equipped 17″ desktop screen – most certainly easy to find. The keyboard‘s an inexpensive one yet equipped with mechanical switches, and the mouse‘s an old Fujitsu-Siemens, but of the kind you’d see manufactured under different labels. All in all, this combines quite generic components into a trusty and stylish device for your workshop needs.

Equipped with Windows 7 as, apparently, the earliest supported version, this machine is now on desk duty – ready to run obscure software for old programming dongles, and look absolutely fabulous while doing so. It’s rare that we see such effort put into creating designs from scratch and sharing them with the community – most of the time, we see PCs built into already existing devices, like this vintage radio, or a benchtop logic analyzer.

Mouse Enjoys Its Freedom

Although it took a little while to standardize on the two-button-with-scroll-wheel setup, most computers have used a mouse or mouse-like device to point at objects on the screen since the 80s. But beyond the standard “point and click” features of the mouse, there have been very few ground-breaking innovations beyond creature comforts. At least, until the “Space Mushroom” mouse from [Shinsaku Hiura] hit our tips line.

This mouse throws away most of the features a typical mouse might have in favor of a joystick-like interface that gives it six degrees of freedom instead of the usual two — while still being about mouse-sized and held in the hand. It doesn’t even have a way of mapping motion directly to movements on the screen. Instead, it maps each degree of freedom to a similar movement of the mouse itself using these three joystick sensors physically linked together, with some underlying programming to translate each movement into the expected movement on the screen.

While this might not replace a standard mouse for every use case anytime soon, it does seem to have tremendous benefit in 3D modeling software, CAD, or anything where orienting a virtual object is the primary goal. Plus, since there’s no limit to the number of mice that can be attached to a computer (beyond USB limitations) this mouse could easily be used in conjunction with a normal mouse much like macro keyboards being used alongside traditional ones.

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A beige keyboard with blue and grey keys sits on a colorful deskmat atop a wooden desk. A small box with a round Touch ID button sits next to the keyboard.

Standalone Touch ID For Your Desktop Mac

With the proliferation of biometric access to mobile devices, entering a password on your desktop can feel so passé. [Snazzy Labs] decided to fix this problem for his Mac by liberating the Touch ID from a new Apple keyboard.

When Apple introduced its own silicon for its desktops, it also revealed desktop keyboards that included their Touch ID fingerprint reader system. Fingerprint access to your computer is handy, but not everyone is a fan of the typing experience on Apple keyboards. Wanting to avoid taping a keyboard under his desk, [Snazzy Labs] pulled the logic board from the keyboard and designed a new 3D printed enclosure for the Touch ID button and logic board so that the fingerprint reader could reside close to where the users hands actually are.

One interesting detail discovered was the significantly different logic boards between the standard and numpad-containing variants. The final enclosure designs feature both wireless and wired versions for both the standard and numpad logic boards if you should choose to build one of your own. We’re interested to see if someone can take this the next step and use the logic board to wire up a custom mechanical keyboard with Touch ID.

If [Snazzy Labs] seems familiar, you may recognize him from their Mac Mini Mini. If you’re more in the mood to take your security to the extreme, check out this Four Factor Biometric Lockbox that includes its own fingerprint reader.

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Three purple OshPark boards and a white bread board all attached using a number of jumper wires on a grey cutting mat.

An (Almost) Single-Chip Apple IIe

The Apple II is one of the most iconic microcomputers, and [James Lewis] decided to use the Mega-II “Apple IIe on a chip” from an Apple IIgs to build a tiny Apple IIe.

While there was an Apple II compatibility card using the related Gemini chip, it was initially unclear whether the Mega-II could even work outside of an Apple IIgs given the lack of documentation for either Apple II SOC. [Lewis] did finally get the Mega-II to boot after a great deal of effort in debugging and design. The system is built with three boards: the Mega-II and RAM board, a CPU board with a 65C02, and a video out board.

To simplify routing, the boards are all four layer PCBs. Unfortunately, the chips needed to make this system, especially the Mega-II, aren’t available on their own and must be harvested from an existing IIgs. [Lewis] took care to make sure any desoldering or other part removal was done in a way that it could be reversed. If you want to see all the nitty gritty details, check out his GitHub for the project.

If you want another 6502-based computer in a tiny package, why not try this one built on Perf+ boards?

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