Erika Earl: Manufacturing Hacks

Many of us will have casually eyed up the idea of turning a project into a product. Perhaps we’ve considered making a kit from it, or even taking it further into manufacture. But building a single device on the bench is an extremely different matter from having a run of the same devices built by someone else, and in doing so there are a host of pitfalls waiting for the unwary.

[Erika Earl] is the Director of Hardware Engineering at Slate Digital, and has a lengthy background in the professional audio industry. Her job involves working with her team to bring high-quality electronic products to market that do not have the vast production runs of a major consumer electronic brand, so she has a lot of experience when it comes to turning a hacked-together prototype into a polished final device. Her talk at the 2017 Hackaday Superconference: Manufacturing Hacks: Mistakes Will Move You Forward examined what it takes to go through this process, and brought her special insights on the matter to a Hackaday audience.

She started her talk by looking at design for manufacture, how while coming up with prototypes is easy, the most successful products are those that have had the ability to manufacture as a consideration from the start of the design process. Starting with the selection of components, carrying through to the prototype stage, and through design reviews before manufacture, everything must be seen through the lens of anyone, anywhere, being able to build it.

At the selection of components for the Bill of Materials level, she made the point that high quality certified components can be the key to a product’s success or failure, contributing not only to reliability but also to it achieving certification. In her particular field, she often deals with components that can be close enough to the cutting edge to be prototypes in their own right. She mentioned the certification angle in particular in the context of exporting a product, as in that case there is often a need to be able to prove that all components used to meet a particular specification.

When it comes to the prototype stage, she made the point that documentation is the key. Coming back to the earlier sentence about anyone anywhere being able to build the product, that can only be achieved if all possible stages of manufacture are defined. She mentioned an example of a product in which the prototypes had had PCB fixing screws tightened by hand; when the factory started using electric screwdrivers the result was damaged PCBs and broken tracks.

The design review should look at everything learned through the prototype stage, and examine everything supplied to the manufacturer to allow them to complete their work. She describes finding support documentation containing a poorly hand-drawn schematic, and seeing an electronic assembly in which a piece of gum had been used to secure something. She also made the point that another function at this point is to ensure that the product is affordable to produce. If any parts or procedures are likely to cost too much, they should be re-examined.

After the talk itself as described above there is a Q&A session where she reveals how persistent and cheeky she sometimes has to be to secure sample parts as a small-scale manufacturer and delivers some insights into persuading a manufacturer to produce prototypes at a sensible price. And yes, like most people who have tried their hand at this, she’s had the nightmare of entire runs of prototype boards returned with a component fitted incorrectly.

The talk is embedded in its entirety below the break, and represents an extremely interesting watch for anyone starting on the road to manufacturing, particularly in the electronic world. If this describes you, take a look!

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Jeroen Domburg Miniaturizes A Mac

His name may not ring a bell, but his handle will — Sprite_tm, a regular to these pages and to Hackaday events around the world. Hailing from The Netherlands by way of Shanghai, Jeroen Domburg dropped by the Hackaday Superconference 2017 to give a talk on a pet project of his: turning a Macintosh into, well, a pet.

You could say this is Jeroen’s second minification of vintage hardware. At last year’s Hackaday Superconference, he brought out the tiniest Game Boy ever made. This incredible hardware and software hack stuffs a complete Game Boy into something you can lose in your pocket. How do you top a miniature version of the most iconic video game system ever made? By creating a miniature version of the most iconic computer ever made, of course.

The tiny object in front of Jeroen in the title image is, in fact, a working Macintosh Plus that he built. Recreating mid-80’s technology using 2017 parts seems like it would be easy, and while it’s obviously easier than breaking the laws of physics to go the other direction, Jeroen faced some serious challenges along the way, which he goes into some detail about in his talk.

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A Passion For The Best Is In Mechanical Keyboards

There is an entire subculture of people fascinated by computer keyboards. While the majority of the population is content with whatever keyboard came with their computer or is supplied by their employer — usually the bottom basement squishy membrane keyboards — there are a small group of keyboard enthusiasts diving into custom keycaps, switch mods, diode matrices, and full-blown ground-up creations.

Ariane Nazemi is one of these mechanical keyboard enthusiasts. At the 2017 Hackaday Superconference, he quite literally lugged out a Compaq with its beautiful brominated keycaps, and brought out the IBM Model M buckling spring keyboard.

Inspired by these beautiful tools of wordcraft, [Ariane] set out to build his own mechanical keyboard and came up with something amazing. It’s the Dark Matter keyboard, a custom, split, ergonomic, staggered-columnar, RGB backlit mechanical keyboard, and at the 2017 Hackaday Superconference, he told everyone how and why he made it.

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Anouk Wipprecht: Robotic Dresses And Human Interfaces

Anouk Wipprecht‘s hackerly interests are hard to summarize, so bear with us. She works primarily on technological dresses, making fashion with themes inspired by nature, but making it interactive. If that sounds a little bit vague, consider that she’s made over 40 pieces of clothing, from a spider dress that attacks when someone enters your personal space too quickly to a suit with plasma balls that lets her get hit by Arc Attack’s giant musical Tesla coils in style. She gave an inspiring talk at the 2017 Hackaday Superconference, embedded below, that you should really go watch.

Anouk has some neat insights about how the world of fashion and technology interact. Technology, and her series of spider dresses in particular, tends to evolve over related versions, while fashion tends to seek the brand-new and the now. Managing these two impulses can’t be easy.

For instance, her first spider was made with servos and laser-cut acrylic, in a construction that probably seems familiar to most Hackaday readers. But hard edges, brittle plastic, and screws that work themselves slowly loose are no match for human-borne designs. Her most recent version is stunningly beautiful, made of 3D printed nylon for flexibility, and really nails the “bones of a human-spider hybrid” aesthetic that she’s going for.

The multiple iterations of her drink-dispensing “cocktail dress” (get it?!) show the same progression. We appreciate the simple, press-button-get-drink version that she designed for a fancy restaurant in Ibiza, but we really love the idea of being a human ice-breaker at parties that another version brings to the mix: to get a drink, you have to play “truth or dare” with questions randomly chosen and displayed on a screen on the wearer’s arm.

Playfulness runs through nearly everything that Anouk creates. She starts out with a “what if?” and runs with it. But she’s not just playing around. She’s also a very dedicated documenter of her projects, because she believes in paying the inspiration forward to the next generation. And her latest project does something really brilliant: merging fashion, technology, and medical diagnostics.

It’s a stripped-down EEG that kids with ADHD can wear around in their daily lives that triggers a camera when their brains get stimulated in particular ways. Instead of a full EEG that requires a child to have 30 gel electrodes installed, and which can only be run in a medical lab, stripping down the system allows the child to go about their normal life. This approach may collect limited data in comparison to the full setup, but since it’s collected under less intimidating circumstances, the little data that it does collect may be more “real”. This project is currently in progress, so we’ll just have to wait and see what comes out. We’re excited.

There’s so much more going on in Anouk’s presentation, but don’t take our word for it. Go watch Anouk’s talk right now and you’ll find she inspires you to adds a little bit more of the human element into your projects. Be playful, awkward, or experimental. But above all, be awesome!

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What Actually Happens At A Hardware Hacking Con

The Hackaday Superconference was last weekend, and it was the greatest hardware con on the planet. What can you build out of a conference badge? If you answered “a resin-based 3D printer” you would have won a prize. If you decided to put your badge in a conference water bottle and make a stun gun you’d receive adoration of all in attendance. Yeah, it got that crazy.

Yes, there’s a Supercon badge in that bottle and it’s now a stun gun.

At other tech conferences, you’ll find gaggles of nerds sitting around a table with MacBooks and Thinkpads. The Superconference is different. Here, you’ll find soldering irons, tackle boxes filled with components, and loose WS2812s scattered about the floor. The smell of solder flux wafts through the air. You detect a hint of ozone.

The depth and breadth of hacks that came out of this were simply stunning. We a binocular virtual reality hack, an internet trolling badge, blinky add-on boards, audio add-on boards, a film festival was shot on the badge, and much more which you’ll find below.

We have started a Badge Hacks list and want to see details of all of the hacks. So if you were at Supercon be sure to publish them on Hackaday.io and send a DM to be added to the list.

Starting Up An Extra Day of Hacking

To get all of this creativity rolling we did something a bit different for this year’s Superconference. Instead of opening the doors up on Saturday morning, we set up a badge hacking area and party on Friday afternoon. The drinks flowed like the meniscus on a properly soldered lead, and by 2pm on Friday, everyone was hacking firmware on the incredible camera badge for this year’s con.

We didn’t stop on Friday. The Superconference is a hardware hacking conference, and that meant we brought out the soldering irons, experimented with melting aluminum with gallium, reflowed a few boards, and created a few deadbug LED cubes. This went on all weekend.

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The Hacker Village Of Supercon

I’m utterly exhausted and still in a state of awe. The Hackaday Superconference has grown in so many ways, but one thing remains the same: the spirit of the Hacker Village — an intangible feeling that grows up around all who attend — is bliss to take part in.

There’s really no substitute for having been there in person. I’ll go into detail below and try to share the experience as best I can. But the gist of the atmosphere is this: everyone at Supercon is the type of person you’d want to be stuck in a rowboat with, or partnered with on an engineering project, or to have next to you while trying to save the world. There are no looky-loos at Supercon. It turns out we are all stuck in a rowboat together, we are all working on engineering projects, and we are all trying to save the world. And when we all get together it feels like a drug our pragmatic minds never knew existed. This is the recharge for that sense of urgency that keeps you going all year long.

So yes, you really missed it. But start now. Become friends with all of these people over the next year. Begin building your Supercon community now and it’ll feel like a reunion when it rolls around again next November.

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The Perils Of Developing The Hackaday Superconference Badge

In case you haven’t heard, the best hardware conference in the world was last weekend. The Hackaday Superconference was three days of hardware hacking, soldering irons, and an epic hardware badge. Throw in two stages for talk, two workshop areas, the amazing hallwaycon and the best, most chill attendees you can imagine, and you have the ultimate hardware conference.

Already we’ve gone over the gory details of what this badge does, and now it’s time to talk about the perils of building large numbers of an electronic conference badge. This is the hardware demoscene, artisanal manufacturing, badgelife, and an exploration of exactly how far you can push a development schedule to get these badges out the door and into the hands of eager badge hackers and con attendees.

The good news is that we succeeded, and did so in time to put a completed badge in the hand of everyone who attended the conference (and we do have a few available if you didn’t make it to the con). Join me after the break to learn what it took to make it all happen and see the time lapse of the final kitting process.

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