PLA: The Plastic That Grows

If you’ve ever taken a coast-to-coast car trip across the United States, the one thing that’s sure to impress you is the mind-bogglingly immense amount of corn that we grow here. If you take the northern route — I’ve done it seven times, so I know it by heart — you’ll see almost nothing but corn from Ohio to Montana. The size of the fields is simply staggering, and you’re left wondering, “Do we really eat all this corn?”

The simple answer is no, we don’t. We grow way more corn than we can eat or, once turned into alcohol, drink. We do feed a lot to animals, many of which subsequently end up as burgers or pork chops. But even after all that, and after accounting for exports, we still have a heck of a lot of corn to put to work. There are lots of industrial uses for this surplus corn, though, and chances are pretty good you’ve got an ear or two worth coiled up next to your 3D-printer, in the form of polylactic acid, or PLA.

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The Pre-CRT Oscilloscope

Oscilloscopes are especially magical because they translate the abstract world of electronics into something you can visualize. These days, a scope is likely to use an LCD or another kind of flat electronic display, but the gold standard for many years was the ubiquitous CRT (cathode ray tube). Historically, though, CRTs were not very common in the early days of electronics and radio. What we think of as a CRT didn’t really show up until 1931, although if you could draw a high vacuum and provide 30 kV, there were tubes as early as 1919. But there was a lot of electronics work done well before that, so how did early scientists visualize electric current? You might think the answer is “they didn’t,” but that’s not true. We are spoiled today with high-resolution electronic displays, but our grandfathers were clever and used what they had to visualize electronics.

Keep in mind, you couldn’t even get an electronic amplifier until the early 1900s (something we’ve talked about before). The earliest way to get a visual idea of what was happening in a circuit was purely a manual process. You would make measurements and draw your readings on a piece of graph paper.

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Do Space Probes Fail Because Of Space Weather?

Over the past few decades, numerous space probes sent to the far-flung reaches of the Solar System have fallen silent. These failures weren’t due to communications problems, probes flying into scientifically implausible anomalies, or little green men snatching up the robotic scouts we’ve sent out into the Solar System. No, these space probes have failed simply because engineers on Earth can’t point them. If you lose attitude control, you lose the ability to point a transmitter at Earth. If you’re managing a space telescope, losing the ability to point a spacecraft turns a valuable piece of scientific equipment into a worthless, spinning pile of junk.

The reasons for these failures is difficult to pin down, but now a few people have an idea. Failures of the Kepler, Dawn, Hayabusa, and FUSE space probes were due to failures of the reaction wheels in the spacecraft. These failures, in turn, were caused by space weather. Specifically, coronal mass ejections from the Sun. How did this research come about, and what does it mean for future missions to deep space?

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Doing One Thing, Well: The UNIX Philosophy

The Unix operating system has been around for decades, and it and its lookalikes (mainly Linux) are a critical part of the computing world. Apple’s operating system, macOS, is Unix-based, as are Solaris and BSD. Even if you’ve never directly used one of these operating systems, at least two-thirds of all websites are served by Unix or Unix-like software. And, if you’ve ever picked up a smart phone, chances are it was running either a Unix variant or the Linux-driven Android. The core reason that Unix has been so ubiquitous isn’t its accessibility, or cost, or user interface design, although these things helped. The root cause of its success is its design philosophy.

Good design is crucial for success. Whether that’s good design of a piece of software, infrastructure like a railroad or power grid, or even something relatively simple like a flag, without good design your project is essentially doomed. Although you might be able to build a workable one-off electronics project that’s a rat’s nest of wires, or a prototype of something that gets the job done but isn’t user-friendly or scalable, for a large-scale project a set of good design principles from the start is key.

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Apollo 12 Was The Lucky Number Among Apollo Disasters

I recently saw Apollo 13 again — this time with the score played live by the Houston Symphony. What a crazy coincidence that thirteen has long been considered an unlucky number and that Apollo 13 would be the one we almost lost. However, Apollo 12 almost became a disaster which — after the ordeal with flight 13 — was largely forgotten.

When all was said and done, Apollo 12 would result in a second manned moon landing in November 1969, just four months after Apollo 11. Commanded by Pete Conrad, Alan Bean accompanied Conrad to the surface while Richard Gordon, Jr. kept the getaway vehicle running. But less than a minute after launch something happened that could have been a disaster. Lightning struck the vehicle.

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How To Add UART To Your FPGA Projects

Being able to communicate between a host computer and a project is often a key requirement, and for FPGA projects that is easily done by adding a submodule like a UART. A Universal Asynchronous Receiver-Transmitter is the hardware that facilitates communications with a serial port, so you can send commands from a computer and get messages in return.

Last week I wrote about an example POV project that’s a good example for learn. It was both non-trivial and used the board’s features nicely. But it has the message hard coded into the Verilog which means you need to rebuild the FPGA every time you want to change it. Adding a UART will allow us to update that message.

The good news is the demo is open source, so I forked it on GitHub so you can follow along with my new demo. To illustrate how you can add a UART to this project I made this simple plan:

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Ask Hackaday: Managing Inspiration

For most of us, hacking is a hobby, something to pass a few idle hours and satisfy our need to create. Precious few of us get to live the dream of being paid to tinker; most of us need some kind of day job to pay the bills and support our hacking habits. This necessarily creates an essential conflict, rooted in the fact that we all only have 24 hours to spread around every day: I need to spend my time working so I can afford to hack, but the time I spend working to earn money eats away at my hacking time. That’s some catch, that Catch-22.

From that primary conflict emerges another one. Hacking is a hugely creative process, and while the artist or the author might not see it that way, it’s true nonetheless. Unless we’re straight-up copying someone else’s work, either because they’ve already solved the same problem we’re working on and we just need to get it done, or perhaps we’re just learning a new skill and want to stick to the script, chances are pretty good that we’re hitting the creative juices hard when we build something new. And that requires something perhaps even more limiting than time: inspiration. How you manage inspiration in large part dictates how productive you are in your creative pursuits.

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