Two Bit Circus Took The Tech We Love And Built An Amusement Park

Carnival games are simple to pick up, designed to provide a little bit of entertainment in exchange for your game ticket. Given that the main point is just to have some silly fun with your friends, most game vendors have little reason to innovate. But we are people who play with microcontrollers and gratuitous LEDs. We look at these games and imagine bringing them into the 21st century. Well, there’s good news: the people of Two Bit Circus have been working along these lines, and they’re getting ready to invite the whole world to come and play with them.

“Interactive Entertainment” is how Two Bit Circus describe what they do, by employing the kinds of technology that frequent pages of Hackaday. But while we love hacks for their own sake here, Two Bit Circus applies them to amuse and engage everyone regardless of their technical knowledge. For the past few years they’ve been building on behalf of others for events like trade shows and private parties. Then they worked to put together their own event, a STEAM Carnival to spread love of technology, art, and fun. The problem? They are only temporary and for a limited audience, hence the desire for a permanent facility open to the public. Your Hackaday scribe had the opportunity to take a peek as they were putting on the finishing touches.

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The First Vending Machine Hacked Liquor Laws: The Puss And Mew

It is fair to say that many technologies have been influenced by human vices. What you may not realize is that vending machines saw their dawn in this way, the first vending machine was created to serve booze. Specifically, it was created to serve gin, the tipple of choice of the early 18th century. it was created as a hack to get around a law that made it harder to sell alcoholic drinks. It was the first ever vending machine: the Puss and Mew.

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Kathleen Booth: Assembling Early Computers While Inventing Assembly

Imagine having to program your computer by rewiring it. For a brief period of time around the mid-1940s, the first general-purpose electronic computers worked that way. Computers like ENIAC initially had no internal storage for code. Programming it involved manipulating thousands of switches and cables. The positions of those switches and cables were the program.

Kathleen Booth began working on computers just as the idea of storing the program internally was starting to permeate through the small set of people building computers. As a result, she was one of the first programmers to work on software and is credited with inventing assembly language. But she also got her hands dirty with the hardware, having built a large portion of the computers which she programmed. She also did some early work with natural language processing and neural networks. And this was all before 1962, making her truly a pioneer. This then is her tale.

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Badgelife, The Hardware Demoscene Documentary

Last week, tens of thousands of people headed home from Vegas, fresh out of this year’s DEF CON. This was a great year for DEF CON, especially when it comes to hardware. This was the year independent badges took over, thanks to a small community of people dedicated to creating small-run hardware, puzzles, and PCB art for thousands of conference-goers. This is badgelife, a demoscene of hardware, and this is just the beginning. It’s only going to get bigger from here on out.

We were lucky enough to sit down with a few of the creators behind the badges of this year’s DEF CON and the interviews were fantastic. Right here is a lesson on electronic design, manufacturing, and logistics. If you’ve ever wanted to be an engineer that ships a product instead of a lowly maker that ships a product, this is the greatest classroom in the world.

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Installing LibreBoot The (Very) Lazy Way

Recently I was given a somewhat crusty looking ThinkPad T400 that seemed like it would make a good knock around machine to have on the bench, if it wasn’t for the fact the person who gave it to me had forgotten (or perhaps never knew) the BIOS password. Cleaning the machine up, putting more RAM in it, and swapping the wheezing hard drive for an SSD would be a relatively cheap way to wring a few more years of life from the machine, but not if I couldn’t change the boot order in BIOS.

Alright, that’s not entirely true. I could have installed an OS on the SSD from my desktop and then put it into the T400, but there was something else at play. The locked BIOS gave me the perfect excuse to install LibreBoot on it, which is one of those projects I’ve had in the back of my mind for years now. Replacing the BIOS with something entirely different would solve the password issue, but there was only one problem: the instructions for flashing LibreBoot onto the T400 are intimidating to say the least.

You’re supposed to take the entire machine apart, down to pulling the CPU cooler off and removing the display. All so you can flip the motherboard over to access a flash chip between the CPU and RAM that’s normally covered by a piece of the laptop’s frame. Oh how I hated that diabolical chunk of magnesium which kept me from my silicon quarry. Flashing the chip would take a few minutes, but YouTube videos and first hand accounts from forums told me it could take hours to disassemble the computer and then put it back together after the fact.

Deep into that darkness I peered, long I stood there, wondering, fearing, doubting. Then a thought came to me: maybe I could just cut the thing. If it was a success, it would save me hours of work. If it failed, well, at least the computer didn’t cost me anything. Time to roll the dice.

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Stop Using Python 2: What You Need To Know About Python 3

Though Python 3 was released in 2008, many projects are still stuck on Python 2.

It’s understandable that porting large existing codebases to a new version is a prospect which sends a shiver down many a developer’s spine. But code inevitably needs to be maintained, and so when all the shiny new features that would fix everything are in a new version, is it really worth staying rooted in the past?

We’ll take you through some of the features that Python 2 programs are missing out on, not only from 3.0 but up to the current release (3.7).

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Project Orion: Detonating Nuclear Bombs For Thrust

Rockets with nuclear bombs for propulsion sounds like a Wile E. Coyote cartoon, but it has been seriously considered as an option for the space program. Chemical rockets combust a fuel with an oxidizer within themselves and exhaust the result out the back, causing the rocket to move in the opposite direction. What if instead, you used the higher energy density of nuclear fission by detonating nuclear bombs?

Detonating the bombs within a combustion chamber would destroy the vehicle so instead you’d do so from outside and behind. Each bomb would include a little propellant which would be thrown as plasma against the back of the vehicle, giving it a brief, but powerful push.

That’s just what a group of top physicists and engineers at General Atomic worked on between 1958 and 1965 under the name, Project Orion. They came close to doing nuclear testing a few times and did have success with smaller tests, exploding a series of chemical bombs which pushed a 270-pound craft up 185 feet as you’ll see below.

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