Turning A Desk Drawer Into A Flight Yoke

[Christofer Hiitti] found himself with the latest Microsoft Flight Simulator on his PC, but the joystick he ordered was still a few weeks out. So he grabbed an Arduino, potentiometers and a button and hacked together what a joke-yoke.

The genius part of this hack is the way [Christopher] used his desk drawer for pitch control. One side of a plastic hinge is attached to a potentiometer inside a drawer, while the other side is taped to the top of the desk. The second pot is taped to the front of the drawer for pitch control and the third pot is the throttle. It works remarkably well, as shown in the demo video below.

The linearity of the drawer mechanism probably isn’t great, but it was good enough for a temporary solution. The Arduino Leonardo he used is based on the ATmega32u4 which has a built-in USB, and with libraries like ArduinoJoystickLibrary the computer interface very simple. When [Christopher]’s real joystick finally arrived he augmented it with a button box built using the joke-yoke components.

There’s no doubt that Microsoft Flight Simulator 2020 will spawn a lot of great controller and cockpit builds over the next few years. We’ve already covered a new joystick build, and a 3D printed frame to turn an Xbox controller into a joystick.

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Inputs Of Interest: The OrbiTouch Keyless Keyboard And Mouse

I can’t remember how exactly I came across the OrbiTouch keyboard, but it’s been on my list to clack about for a long time. Launched in 2003, the OrbiTouch is a keyboard and mouse in one. It’s designed for people who can’t keyboard regularly, or simply want a different kind of experience.

The OrbiTouch was conceived of by a PhD student who started to experience carpal tunnel while writing papers. He spent fifteen years developing the OrbiTouch and found that it could assist many people who have various upper body deficiencies. So, how does it work?

It’s Like Playing Air Hockey with Both Hands

To use this keyboard, you put both hands on the sliders and move them around. They are identical eight-way joysticks or D-pads, essentially. The grips sort of resemble a mouse and have what looks like a special resting place for your pinky.

One slider points to groups of letters, numbers, and special characters, and the other chooses a color from a special OrbiTouch rainbow. Pink includes things like parentheses and their cousins along with tilde, colon and semi-colon. Black is for the modifiers like Tab, Alt, Ctrl, Shift, and Backspace. These special characters and modifiers aren’t shown on the hieroglyphs slider, you just have to keep the guide handy until you memorize the placement of everything around the circle.

You’re gonna need a decent amount of desk space for this. Image via OrbiTouch

The alphabet is divided up into groups of five letters which are color-coded in rainbow order that starts with orange, because red is reserved for the F keys. So for instance, A is orange, B is yellow, C is green, D is blue, E is purple, then it starts back over with F at orange. If you wanted to type cab, for instance, you would start by moving the hieroglyph slider to the first alphabet group and the color slider to green.

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Spin The Video Track With A Mechanical Flair

One of the most difficult user interfaces to get right is video editing. It is complex and fiddly with large amounts of precision required even after four or five hours of straight editing. Seeking to bring some of that interface out into the real world, [Zack Freedman] built a mechanical video editing keyboard.

The keyboard in question features popular shortcuts and keys to breeze through different parts of editing. The biggest feature is, of course, the large scrubbing knob, allowing [Zack] to fly through long video with precision. We’ve seen our fair share of mechanical keyboards that aren’t traditional keyboards on Hackaday before, such as this number pad or this macro pad.

One of the unique constraints of this project was the fact that Zack had a deadline of two days. This self-imposed deadline was to help focus the work and drive it towards completion. This meant that it had to be designed in such a way that roadblocks or troublesome features could be designed around or cut out altogether. At its heart, this project is just 14 mechanical switches, 4 potentiometers, and a Teensy to drive it all. It is the design, prototyping, and thought that went into this project that makes it noteworthy. There are plenty of lessons here about how to manage a project’s timeline and advice about how to actually finish it.

Code, STL’s, diagrams, and instructions are all on his GitHub.

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Arduino Gets Old PC Booted And Back Into Action

How many people still have a PS/2 keyboard kicking around in 2020? Admittedly asking such a question of the Hackaday audience is probably cheating (there’s a decent chance one of you will type a comment on one just to prove a point), but even the most pedantic reader has to admit that it’s a long dead standard. So we’re hardly surprised to hear that [Turbaned Engineer] didn’t have one handy when he tried to boot a motherboard so old that he couldn’t access the BIOS with a USB keyboard.

But rather than waiting for an adapter to show up in the mail, he decided to rig up an Arduino Nano to mimic a PS/2 keyboard just long enough for him to navigate the system configuration. Since that basically meant he only needed the arrow keys and Enter, he was able to rig up a handful of momentary buttons to serve as input. We wouldn’t recommend typing out your memoirs with such a spartan board, but it’s certainly good enough to juggle around the order of boot devices.

The fun didn’t stop there, though. [Turbaned Engineer] also had to clean some corrosion and fix a blown resistor on a bank of RAM to drag this old soldier over the finish line. He didn’t have a case handy, so he made a free-form one using the polycarbonate packaging that ICs ship in. The final machine isn’t exactly a sleeper, but it’s good enough to play Super Mario Bros. 3 on the TV.

At the end of the day, the minimal input device [Turbaned Engineer] put together isn’t so far removed from other homebrew keyboards we’ve seen recently. It seems that QMK even has some basic support for the PS/2 interface. Not that it would come up very often, but a “retro” mode might be an interesting addition to your next custom keyboard build.

Baseball Cap Mouse Provides A Look-And-Click Interface

Once upon a time, the computer mouse didn’t exist. Early computers used a variety of other input devices, from the typical keyboard to more esoteric options such as joysticks or light pens. While the mouse as we know it dominates all, it doesn’t mean other tools can’t find their place. One such device is this hat mouse, from [Jacek Fedorynski].

The mouse consists of an Adafruit Feather nRF52840 Sense, mounted upon a basic baseball cap. The development board packs in a 9 degree-of-freedom motion sensor package featuring the ST LSM6DS33 acceleromater/gyro and LIS3MDL magnetometer. Through a robust sensor fusion algorithm, this enables the board to measure the orientation and motion of the wearer’s head with a great degree of finesse. This allows the user to look at different parts of the screen to move the mouse cursor, with the system working in an absolute rather than relative fashion. Commands are sent to the attached PC with the Feather’s built-in Bluetooth, avoiding the need for dangly cables running down the user’s neck. Files are available on Github for those eager to spin up their own.

Combined with some built-in accessibility aids in Windows, the setup allows the user to move the mouse well, with foot switches used to activate the left and right mouse buttons. For those who find using a traditional mouse difficult, this could be a great tool for better productivity. Of course, if you wish to learn more, it pays to take a look back at the very earliest days of mouse technology. Video after the break.

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Porting QMK To A Cheap Mechanical Keyboard

Over the last couple of years, we’ve seen an incredible number of DIY keyboard builds come our way. Some have had their switches nestled into laser-cut aluminum and others 3D printed plastic. They may be soldered together on a custom PCB, or meticulously hand-wired. But however they were built, they almost all shared one thing in common: they ran some variant of the open source QMK keyboard firmware.

But what if you just want to run an open firmware on the keyboard you picked up for $50 bucks on Amazon? That’s exactly where [Stephen Peery] found himself nine months ago with this DK63 gaming keyboard. Since so many of these small RGB LED mechanical keyboards are very similar to existing open source designs, he wondered what it would take to blow out the original firmware and replace it with a build of QMK.

While [Stephen] doesn’t have everything working 100% yet, he’s nearly reached the end of his epic reverse engineering journey. The first step was tearing apart the keyboard and identifying all the components it used, then pulling the original firmware out of the updater. From there, between Ghidra and Serial Wire Debug, he was able to figure out most of what the stock firmware was doing so he could replicate it in QMK.

According to his README, the RGB LEDs and Bluetooth functionality don’t currently work, but other than that it seems QMK is up and running. If you’re OK with those concessions, he has information on the page about flashing his build of QMK to the stock DK63 with the ST-Link V2 so you can give it a shot. Though you do so at your own risk; we wouldn’t recommend doing this on your only keyboard.

We’ve seen commercially manufactured keyboards running QMK before, but it usually involves completely replacing the original controller with new electronics. That [Stephen] got this all working on stock hardware so other owners can follow in his footsteps is really a considerable accomplishment.

[Thanks to Baldpower for the tip.]

3D Printed Video Terminal Dials C For Cyberpunk

Created for the Disobey 2020 hacker conference in Finland, this Blade Runner inspired communications terminal isn’t just for decoration. It was part of an interactive game that required attendees to physically connect their conference badges up and “call” different characters with the functional keypad on the front of the unit.

[Purkkaviritys] was in charge of designing the 3D printed enclosure for the device, which he says takes an entire 2 kg roll of filament to print out. Unfortunately he wasn’t as involved in the electronics side of things, so we don’t have a whole lot of information about the internals beyond the fact that its powered by a Raspberry Pi 4, features a HyperPixel 4.0 display, and uses power over Ethernet so it could be easily set up at the con with just a single cable run.

A look at the custom keypad PCB.

The keypad is a custom input device using the Arduino Micro and Cherry MX Blue switches with 3D printed keycaps to get that chunky payphone look and feel. [Purkkaviritys] mentions that the keypad is also responsible for controlling the RGB LED strips built into the sides of the terminal, and that the Raspberry Pi toggles the status of the Caps, Scroll Lock, and Num Lock keys to select the different lighting patterns.

Naturally we’d like to see more info on how this beauty was put together, but given that it was built for such a specific purpose, it’s not like you’d really need to duplicate the original configuration anyway. Thanks to [Purkkaviritys] you have the STL files to print off our own copy of the gloriously cyberpunk enclosure, all you’ve got to do now is figure out how to make video calls with it.

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