Robot Fights Fire With IR

Fighting fire with robots may take jobs away from humans, but it can also save lives. [Mell Bell Electronics] has built a (supervised) kid-friendly version of a firefighting robot that extinguishes flames by chasing them down and blowing them out.

This hyper-vigilant robot is always on the lookout for fire, and doesn’t waste movement on anything else. As soon as it detects the presence of a flame, it centers itself on the source and speeds over to snuff it out with a fan made from a propeller and a DC motor.

Here comes the science: fire emits infrared light, and hobbyist flame sensors use IR to, well, detect fire. This fire bot has three of these flame sensors across the front that output digital data to what has got to be the world’s smallest Arduino – the ATmega32U4-based PICO board that [Mell Bell] just so happens to sell. Cover your mouth and nose and crawl along the floor toward the break to see how responsive this thing is.

Firefighters aren’t the only brave humans involved in the process of keeping the forests standing, or who feel the rising pressure of automation. Hackaday’s own [Tom Nardi] wrote a piece on a dying breed called fire lookouts that will no doubt ignite your interest.

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What Time Is It? Infinity Time

Since the dawn of the infinity craze, we’ve seen all kinds of projects — mirrors, smart mirrors, coffee tables, clocks, you name it. Unfortunately all of these cool projects sit at home, unappreciated by the public. Well, not anymore. [nolandoktor] is taking infinity to the streets with this beautiful and functional vortex watch.

Though this project is pretty darned advanced, it’s all open source and completely within reach for anyone who has the tools and the time. The watch is based around an ATmega32u4 and uses a DS3231 real-time clock to keep accurate time on the WS2812 LEDs that represent the numbers. The time is displayed using R, G, and B assigned to hour, minute, and second. Actually reading the time is bit tricky until you understand how the colors work together, but something this lovely deserves to maintain a slight air of mystery.

The watch’s case parts are all printed — metal for the bezel, and SLA for the white inner ring that lets a bit of light leak out the side in order to illuminate the USB port and the two stainless steel screws that act as touch contacts. In the future, [nolandoktor] wants to add flashlight mode that turns all the LEDs white, some gaskets to resist water, and wake-on-gesture functionality with an IMU. Take a second to check out the demo after the break.

If you prefer a more traditional timepiece of infinite interest, this clock moves more mundanely, but still looks cool.

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Chiptunes Via USB MIDI With The AY-3-8910

There are many venerable soundchips in the chiptune pantheon, of which the AY-3-8910 is perhaps one of the lesser known. Having not served on active duty for Nintendo or Commodore it’s somewhat unloved in the USA, but it made its name in a variety of arcade and pinball machines and has quite a European following due to its appearance in machines bearing the Amstrad and Sinclair names. [TheSpodShed] decided to whip up a USB MIDI interface for the chip, with the help of the Arduino Pro Micro.

The Arduino Pro Micro is a Sparkfun creation, using the ATmega32U4 microcontroller. Its USB MIDI functionality makes it a perfect candidate for such a build, and it also packs enough digital IO to run the AY-3-8910, with 13 lines required to get things going. [TheSpodShed] whipped up the project on protoboard, with only a few passives needed along with the sound chip and Arduino.

The Arduino code was written with an eye to making the most of the chip’s limited polyphony. The synth prioritises the most recent received notes, while also aiming to keep the highest and lowest of the currently requested notes still playing where possible. This gives the synth the best chance of keeping the expected bass and melody intact when playing a wide variety of MIDI content.

It’s a tidy build, and one that shows some love for a soundchip some have forgotten. Of course, it’s not the only option – we’ve also seen the SAM2695 and YM2612 given the same treatment. Video after the break.

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High-Style Ball Balancing Platform

If IKEA made ball-balancing PID robots, they’d probably look like this one.

This [Johan Link] build isn’t just about style. A look under the hood reveals not the standard, off-the-shelf microcontroller development board you might expect. Instead, [Johan] designed and built his own board with an ATmega32 to run the three servos that control the platform. The entire apparatus is made from a dozen or so 3D-printed parts that interlock to form the base, the platform, and the housing for the USB webcam that’s perched on an aluminum tube. From that vantage point, the camera’s images are analyzed with OpenCV and the center of the ball is located. A PID loop controls the three servos to center the ball on the platform, or razzle-dazzle it a little by moving the ball in a controlled circle. It’s quite a build, and the video below shows it in action.

We’ve seen a few balancing platforms before, but few with such style. This Stewart platform comes close, and this juggling platform gets extra points for closing the control loop with audio feedback. And for juggling, of course.

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Every Computer Deserves A Rotary Encoder

In the era of touch screens and capacitive buttons, we’d be lying if we said we didn’t have the occasional pang of nostalgia for the good old days when interfacing with devices had a bit more heft to it. The physical clunk and snap of switches never seems to get old, and while you can always pick up a mechanical keyboard for your computer if you want to hear that beautiful staccato sound while firing off your angry Tweets, there’s a definite dearth of mechanical interface devices otherwise.

[Jeremy Cook] decided to take matters into his own hands (literally and figuratively) by designing his own multipurpose USB rotary input device. It’s not a replacement for the mouse or keyboard, but a third pillar of the desktop which offers a unique way of controlling software. It’s naturally suited to controlling things like volume or any other variable which would benefit from some fine tuning, but as demonstrated in the video after the break even has some gaming applications. No doubt the good readers of Hackaday could think of even more potential applications for a gadget like this.

The device is built around the diminutive Arduino-compatible PICO board by MellBell, which features a ATmega32u4 and native USB. This allowed him to very rapidly spin up a USB Human Interface Device (HID) with minimal headaches, all he had to do was hang his buttons and rotary encoder on the PICO’s digital pins. To that end, he [Jeremy] used the fantastic I2C rotary encoder designed by [fattore.saimon], which readers may remember as a finalist in the Open Hardware Design Challenge phase of the 2018 Hackaday Prize. He also added a NeoPixel ring around the encoder to use for some visual feedback and because, well, it just looks cool.

Since all of the core components are digital, there’s not a whole lot required in the way of wiring or passive components. This let [Jeremy] put the whole thing together on a piece of perfboard, freeing him up to spend time designing the 3D printed enclosure complete with translucent lid so he can see the NeoPixel blinkenlights. He got the tolerances tight enough that the whole device can be neatly press-fit together, and even thought to add holes in the bottom of the case so he could push the perfboard back out if he needed to down the line.

[Jeremy] spends a good chunk of the video going over the software setup and development of the firmware, and details some of the nuances he had to wrap his head around when working with the I2C encoder. He also explains the math involved in getting his encoder to emulate a mouse cursor moving in a circle, which he thinks could be useful when emulating games that originally used an encoder such as Tempest or Pong.

We’ve seen similar USB “knobs” in the past for controlling volume, but the additional inputs that [Jeremy] built into his version definitely makes it a bit more practical. Of course we’re suckers for interesting USB input devices to begin with.

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Micro-ATX Arduino Is The Ultimate Breakout Board

If you’ve been hanging around microcontrollers and electronics for a while, you’re surely familiar with the concept of the breakout board. Instead of straining to connect wires and components to ever-shrinking ICs and MCUs, a breakout board makes it easier to interface with the device by essentially making it bigger. The Arduino itself, arguably, is a breakout board of sorts. It takes the ATmega chip, adds the hardware necessary to get it talking to a computer over USB, and brings all the GPIO pins out with easy to manage header pins.

But what if you wanted an even bigger breakout board for the ATmega? Something that really had some leg room. Well, say no more, as [Nick Poole] has you covered with his insane RedBoard Pro Micro-ATX. Combining an ATmega32u4 microcontroller with standard desktop PC hardware is just as ridiculous as you’d hope, but surprisingly does offer a couple tangible benefits.

RedBoard PCB layout

The RedBoard is a fully compliant micro-ATX board, and will fit in pretty much any PC case you may have laying around in the junk pile. Everything from the stand-off placement to the alignment of the expansion card slots have been designed so it can drop right into the case of your choice.

That’s right, expansion slots. It’s not using PCI, but it does have a variation of the standard Arduino “shield” concept using 28 pin edge connectors. There’s a rear I/O panel with a USB port and ISP header, and you can even add water cooling if you really want (the board supports standard LGA 1151 socket cooling accessories).

While blowing an Arduino up to ATX size isn’t exactly practical, the RedBoard is not without legitimate advantages. Specifically, the vast amount of free space on the PCB allowed [Nick] to add 2Mbits of storage. There was even some consideration to making removable banks of “RAM” with EEPROM chips, but you’ve got to draw the line somewhere. The RedBoard also supports standard ATX power supplies, which will give you plenty of juice for add-on hardware that may be populating the expansion slots.

With as cheap and plentiful as the miniITX and microATX cases are, it’s no surprise people seem intent on cramming hardware into them. We’ve covered a number of attempts to drag other pieces of hardware kicking and screaming into that ubiquitous beige-box form factor.

Cheap DIY MIDI To USB Adapter

[Joonas] became frustrated with cheap but crappy MIDI to USB converters, and the better commercial ones were beyond his budget. He used a Teensy LC to build one for himself and it did the job quite well. But he needed several converters, and using the Teensy LC was going to cost him a lot more than he was willing to spend. With some tinkering, he was able to build one using an Adafruit Pro Trinket which has onboard hardware UART (but no USB). This lack of USB support was a deal killer for him, so after hunting some more he settled on a clone of the Sparkfun Pro Micro. Based on the ATmega32U4, these clones were just right for his application, and the cheapest to boot. He reckons it cost him about $5 to build each of his cheap USB MIDI adapters which receive notes and pedal data from the keyboard’s MIDI OUT and transmit them to a computer

Besides the Pro Micro clone, the only other parts he used are a generic opto-coupler, a couple of resistors and a MIDI connector. After testing his simple circuit on a bread board, he managed to squeeze it all inside an old USB dongle housing, stuffing it in dead-bug style.

The heavy lifting is all done in the firmware, for which [Joonas] used LUFA — the Lightweight USB Framework for AVR’s. He wrote his own code to handle MIDI (UART) to USB MIDI messages conversion. The interesting part is his use of a 32.15 kbps baud rate even though the MIDI specification requires 31.25 kbps. He found that a slightly higher baud rate fixes a problem in the AVR USART implementation which tends to miss consecutive bytes due to the START edge not being detected. Besides this, his code is limited in functionality to only handle a few messages, mainly for playing a piano, and does not have full-fledged MIDI capabilities.

We’ve featured several of [Joonas]’s hacks here over the years, the most recent being the Beaglebone Pin-Toggling Torture Test and from earlier, How to Turn A PC On With a Knock And An ATTiny.