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Local Simulation Feature To Be Removed From All Autodesk Fusion 360 Versions

The removal of features from Autodesk products would appear to be turning into something of a routine at this point, with the announced removal of local simulations the latest in this series. Previously Autodesk had severely cut down the features available with a Personal Use license, but these latest changes (effective September 6) affect even paying customers, no matter which tier.

While previously executed local simulations on designs will remain accessible, any updates to these simulations, as well as any new simulations will have to use Autodesk’s cloud-based solver. This includes the linear stress, modal frequencies, thermal, and thermal stress simulation types, with each type of simulation study costing a number of Cloud Tokens.

Solving a linear simulation should initially cost 0 tokens, but the other types between 3 – 6 tokens, with the exact cost per token likely to vary per region. This means that instead of solving simulations for free on one’s own hardware, the only option in a matter of weeks will be solely through Autodesk’s cloud-based offerings.

Naturally, we can see this change going over exceedingly well with Fusion 360 users and we’re looking forward to seeing how Autodesk will spin the inevitable backlash.

(Thanks, [Jeremy Herbert] for the tip)

Adding Perlin Noise To 3D Printed Parts, With Python

Want to add a bit of visual flair to 3D printed parts that goes maybe a little more than skin-deep? That’s exactly what [volzo] was after, which led him to create a Python script capable of generating a chunk of Perlin noise, rendered as an STL file. What does that look like? An unpredictably-random landscape of hills and valleys.

The script can give printed parts a more appealing finish.

The idea is to modify a 3D model with the results of the script, leaving one with something a bit more interesting than a boring, flat surface. [volzo] explains how to use OpenSCAD to do exactly that, but it’s also possible to import the STL file the script creates into the CAD program of one’s choice and make the modifications there with some boolean operations.

If the effect looks a bit bit familiar, it’s likely because he used the method to design part of the 3D printed “toy” camera that we featured recently.

[volzo]’s method isn’t entirely plug and play, but it could still be a handy thing to keep in your back pocket when designing your next part. There are also other ways to modify the surfaces of prints for better aesthetics; we’ve previously covered velocity painting (also known as ‘tattooing’ in some slicers) and also fuzzy skin.

Perlin noise was created by [Ken Perlin] in the early 80s while working on the original Tron movie as a way to help generate more realistic-looking textures. It still fulfills that artistic function in a variety of ways, even today.

The Surprisingly Manual Process Of Building Automotive Wire Harnesses

Even from the very earliest days of the automobile age, cars and trucks have been hybrids of mechanical and electrical design. For every piston sliding up and down in a cylinder, there’s a spark plug that needs to be fired at just the right time to make the engine work, and stepping on the brake pedal had better cause the brake lights to come on at the same time hydraulic pressure pinches the wheel rotors between the brake pads.

Without electrical connections, a useful motor vehicle is a practical impossibility. Even long before electricity started becoming the fuel of choice for vehicles, the wires that connect the computers, sensors, actuators, and indicators needed to run a vehicle’s systems were getting more and more complicated by the year. After the engine and the frame, a car’s wiring and electronics are its third most expensive component, and it’s estimated that by 2030, fully half of the average vehicle’s cost will be locked in its electrical system, up from 30% in 2010.

Making sure all those signals get where they’re going, and doing so in a safe and reliable way is the job of a vehicle’s wire harnesses, the bundles of wires that seemingly occupy every possible area of a modern car. The design and manufacturing of wire harnesses is a complex process that relies on specialized software, a degree of automation, and a surprising amount of people-power.

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Polar Planimeter Quantifies Area By Plotting Perimeter

These days it’s hard to be carry the label “maker” or “hacker” without also being proficient in some kind of CAD- even if the C is for Cardboard. But before there was CAD there was Drafting and its associated arts, and one couldn’t just select a shape and see its area in the square unit of your choice. So how could an old school draftsman figure out the area of complex shapes? [Chris Staecker] introduces us to the polar planimeter, a measuring tool created specifically for the purpose and explained in full in the video below the break.

The polar planimeter being discussed is a higher end unit from the 1960’s. Interestingly, the first polar planimeters were invented in the early 19th century even before the math that describes their function was completed. A lever is placed in a fixed position on one end and into the planimeter on the other. The planimeter itself has another arm with a reticle on it. The unit is zero’d out with a button, and the outline of the shape in question is traced in a clockwise fashion with the reticle.

What makes the polar planimeter capable of measuring in multiple dimensions is the fixed arm. The fixed arm pivots around, allowing the planimeter to track angle changes which affects the output. So, the planimeter isn’t just measuring the length of the perimeter, but the size of the perimeter. The final measurement is output in square inches.

Overall it’s a really slick tool we didn’t know existed, and it’s fascinating to see how such problems were solved before everything could be done with a mouse click or two. Be sure to check out this 100+ year old reference set to round out your knowledge of past knowledge. Thanks to [Zane] for the great tip!

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REMOTICON 2021 // Jay Doscher Proves Tinkercad Isn’t Just For Kids

We invited [Jay Doscher] to give us a view into his process designing 3D printed parts for the impressive array of cyberdecks we’ve covered since 2019.

[Jay] got his start as a maker through woodworking in high school, getting satisfaction from bringing something from idea to reality. After a more recent class in blacksmithing and ax-making showed him what he could do when really focused, his hardware hacking really took off and his line of cyberdecks and other portable computers was born.

If you’ve heard of Tinkercad, you probably think it’s just for kids. While designed as an educational tool, [Jay] found that Autodesk’s younger sibling to the professionally powered (and priced) Fusion 360 had everything needed for making cyberdecks. If you’re willing to work around a few limitations, at the low-low price of free, Tinkercad might be right for you too.

What limitations? To start, Tinkercad is only available in a browser and online. There’s also no guarantee that it will remain free, but [Jay] notes that with its educational focus that is likely to remain the case. There is no library of common components to import while modeling. And, when your model is complete the options for exporting are limited to 2D SVGs and 3D STL, OBJ, and gaming-focused GBL formats. [Jay] has converted those to other formats for laser cutting and the STEP file a machine shop is expecting but admits that it’s something that adds complexity and is an annoyance.

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In the talk, [Jay] discusses moving from his initial “cringy” explorations with Tinkercad, to his first cyberdeck, a little history on that term, and the evolution of his craft. It’s mostly a hands-on demo of how to work with Tinkercad, full of tips and tricks for the software itself and implications for 3D printing yourself, assembly, and machining by others.

While quite limited, Tinkercad still allows for boolean operations to join two volumes or the subtraction of one from another. [Jay] does a wonderful job of unpeeling the layers of operations, showing how combinations of “solids” and “holes” generated a complex assembly with pockets, stepped holes for fasteners, and multiple aligned parts for his next cyberdeck. Even if you already have a favorite CAD tool, another approach could expand your mind just like writing software in Strange Programming Languages can.

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The Noble Effort To Put OpenSCAD In The Browser

In a world of CAD packages with arcane or unfriendly interfaces there’s a stand-out player that’s remarkable because it has no interface. OpenSCAD is a CAD package for coders, in which all design elements are created in a scripting language rather than graphically. It’s maybe not for everyone but it has a significant following, and its reach has been extended further as you can now run it from within a modern web browser.

The origins of this project can be tracked back to August of 2021, when when Autodrop3D’s [mmiscool] offered a sizable bounty for anyone willing to port the parametric CAD modeler to web assembly. Developer [Dominick Schroer] ultimately answered the call with openscad-wasm, which implements the core of OpenSCAD as a JavaScript ES6 module. From there, it just needed to get paired with a user interface, and off to the cloud we go.

Opening it up and giving it a go, we found it to be a very usable OpenSCAD version, albeit a little slower to render than the desktop equivalent on a mediocre laptop. We didn’t try exporting and printing an STL, but so far it has given us no reason to believe it wouldn’t be every bit as useful as the version you’re used to.

But wait, there’s more! Parallel to this effort, [Olivier Chafik] has also been working on his own idea of what OpenSCAD in the web should be. He’s using the same core developed by [Dominick], but has combined it with the Monaco editor from Microsoft and a Javascript STL viewer. Despite being very similar, we’re happy to report there’s no rivalry here; in fact, according to the video after the break, it sounds like two the projects have already swapped a bit of code.

The move among desktop applications to move into the browser and often into a pay-to-play cloud has seemed relentless over recent years, so it’s pleasing to see a rare example of a browser migration that’s open-source. It has the handy effect of bringing the CAD package to platforms such as tablets or Chromebooks which wouldn’t normally be an OpenSCAD platform, and this we like, a lot.

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Row of white 3D printed shoes in different styles

CAD Up Some Shoes, But Don’t Start From Scratch

Nothing helps a project get off the ground better than a good set of resources, and that’s what led [DaveMakesStuff] to release his Digital Shoe Design Kit, which is a set of 3D models ready to customize into a basic running shoe.

This is exactly what is needed for people who are interested in designing a custom shoe, but perhaps not interested in modeling every element entirely from scratch. [DaveMakesStuff]’s resources allows one to mix outsoles, midsoles, uppers, and other basic shoe elements into a finished model, ready to be resized or even 3D printed if desired. The files are all in stl format, but resizing stl files is trivial, and more advanced editing is possible with mesh sculpting programs like Blender.

If the gears in your head are starting to turn and you are wondering whether it is feasible to 3D scan your feet for some experiments in DIY custom footwear, take a few minutes and read up on 3D scanning and what to expect from the process to hit the ground running.