How To Add More Games To The NES Classic

The hype around the NES Classic in 2016 was huge, and as expected, units are already selling for excessively high prices on eBay. The console shipped with 30 games pre-installed, primarily first-party releases from Nintendo. But worry not — there’s now a way to add more games to your NES Classic!

Like many a good hack, this one spawned from a forum community. [madmonkey] posted on GBX.ru about their attempts to load extra games into the console. The first step is using the FEL subroutine of the Allwinner SOC’s boot ROM to dump the unit’s flash memory. From there, it’s a matter of using custom tools to inject extra game ROMs before reburning the modified image to the console. The original tool used, named hakchi, requires a Super Mario savegame placed into a particular slot to work properly, though new versions have already surfaced eliminating this requirement.

While this is only a software modification, it does come with several risks. In addition to bricking your console, virus scanners are reporting the tools as potentially dangerous. There is confusion in the community as to whether these are false positives or not. As with anything you find lurking on a forum, your mileage may vary. But if you just have to beat Battletoads for the umpteenth time, load up a VM for the install process and have at it. This Reddit thread (an expansion from the original pastebin instructions) acts as a good starting point for the brave.

Only months after release, the NES Classic is already a fertile breeding ground for hacks — last year we reported on this controller mod and how to install Linux. Video of this ROM injection hack after the break.

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Wii U RetroPie Console Looks Gorgeous

What to do with your broken gaming consoles? Gut it and turn it into a different gaming console! Sudomod forum user [banjokazooie] has concocted his own RetroPie console from the husk of a WiiU controller — an ingenious demonstration of how one can recycle hardware to a perfectly suited purpose.

[banjokazooie] actually used an original shell for this build, but if you happen to have a broken controller around — or know someone who does — this is a great use for it. A Raspberry Pi 3 is the brains of this operation (not counting [banjokazooie]), and it features a 6.5″ HDMI display, a Teensy 2.0 setup for the inputs, a headphone jack with automatic speaker disconnection, dual 3400 mAh batteries, an external SD card slot, and a lot of hard work on the power supply circuit — although [banjokazooie] reports that the hardest part was cutting to size a custom PCB to mount it all on. The original plan was to see if the idea was possible, and after a three month effort, it appears to work beautifully.

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One Home Made NES To Rule Them All

The Nintendo Entertainment System, or Famicom depending on where in the world you live, is a console that occupies a special place in the hearts of people of a certain age. If you lived in a country that Nintendo didn’t ship its consoles to in the late ’80s and early ’90s though, you might think that it would be an experience that would have passed you by. Eastern Europeans for instance didn’t officially meet Mario for years.

A Pegasus NES clone. Ktoso the Ryba [Public domain], via Wikimedia Commons.
A Pegasus NES clone. Ktoso the Ryba [Public domain], via Wikimedia Commons.
Fortunately for them there was an industry of Chinese and Taiwanese clone makers whose products were readily available in those markets. For the countries without official Nintendo products it is these consoles and their brand names that have achieved cult gaming status rather than the real thing.

In Poland, [phanick] wanted to recreate his youth by building his own clone console (Polish Language, English translation via Google Translate). His chosen target was the Pegasus, the Taiwanese NES clone that was the must-have console for early ’90s Poles.

But he wasn’t just satisfied with building a Pegasus clone. Along the way the project expanded to include support for 72-pin NES cartridges as well as the 60-pin Pegasus ones, and the ability to play both PAL and NTSC games. For this dual-system support he had to include both sets of processor and graphics chip variants, along with logic to switch between them. He goes into some detail on the tribulations of achieving this switch.

The result is a very impressive and well-executed piece of work. The PAL games have a letterbox effect with black bars at top and bottom of the screen, while the NTSC games have slightly washed-out colours. But if you were a gamer of the day you’ll see these as simply part of the genuine experience.

He’s posted a descriptive video which we’ve embedded below the break, but with non-English commentary. It is however still worth watching even without understanding the audio, for its view of the completed board and gameplay.

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From CRT TV To All-In-One Console

When the Raspberry Pi first appeared there was some excitement among Raspberry Jam attendees at the prospect of a computer with a video output on a board small enough to be concealed inside a TV. But while the idea is a good one the prospect of poking around among the high voltages of an older CRT model has meant that surprisingly few such ideas turned into reality.

One person who made the idea into a reality was [Jon], who took a [Dora] The Explorer branded CRT/DVD combo in a fetching shade of red and turned it into an all-in-one retro console gaming system with an embedded Raspberry Pi.

nintendo-crt-tv-thumbnailThis is however not merely a Pi stuffed inside the rear casing with a few holes for cables, instead he took away the substantial part of the DVD mechanism and mounted his Pi safely in a plastic box. Some USB extension cables bring all four USB sockets to the front panel through the DVD slot with a bit of Sugru to hold them in place. An HDMI panel-mount extension goes to the TV’s rear connector panel, as does a power switch for the Pi which is wired to a USB charger mounted on a trailing mains socket inside the case. The composite video from the Pi is wired to the TV’s AV in video socket.

We don’t blame [Jon] for not looking at the TV’s power rails to find power for his Pi, though a TV of this recent age would have safely mains-isolated rails that’s still a task fraught with hazards. The resulting unit is a high quality retro console, and as a final touch he’s given it a Nintendo logo and some storage for his gamepads on the rear.

We’ve had a few CRTs with integrated computers before here at Hackaday, but not all have been as they seemed. This Pi for instance sat in a vintage Singer TV, but the CRT was replaced with a modern LCD. Our favourite though it this Chromecast driving a 1978 GE model.

Hackaday Prize Entry: Dodo 6502 Game System

If you are a gamer of A Certain Age, it’s probable that you retain a soft spot for 8-bit computers and consoles of your youth. For a time when addictive gameplay came through the most minimal of graphics, and when gaming audio was the harshest of square waves rather than immersive soundscapes.

Does the previous paragraph sound familiar? Then we may just have the device for you. The Dodo is a handheld console that harks back to that era with a 6502 processor and a 128×64 pixel OLED screen. Games are loaded from plug-in EEPROM cartridges, and sounds are suitably period-digital square wave tones. It’s the brainchild of [Peter Noyes], and he says he will consider it complete when it sports a game fun enough to entertain his 4-year-old.

The prototype Dodo is a handheld form-factor made from two stacked PCBs. The upper one has the display and buttons while the lower has the classic 6502 and associated chipset in through-hole DIP format. A Game Boy Micro it ain’t, but miniaturization is not the name of the game with these consoles. Best of all though, all the console’s resources are available in a GitHub repository, so you can all have a play too.

The 6502 has featured in a huge number of projects here on Hackaday over the years. Now it’s turned up in the Hackaday Prize.

Tricking Duck Hunt To See A Modern LCD TV As CRT

A must-have peripheral for games consoles of the 1980s and 1990s was the light gun. A lens and photo cell mounted in a gun-like plastic case, the console could calculate where on the screen it was pointing when its trigger was pressed by flashing the screen white and sensing the timing at which the on-screen flying spot triggered the photo cell.

Unfortunately light gun games hail from the era of CRT TVs, they do not work with modern LCDs as my colleague [Will Sweatman] eloquently illustrated late last year. Whereas a CRT displayed the dot on its screen in perfect synchronization with the console output, an LCD captures a whole frame, processes it and displays it in one go. All timing is lost, and the console can no longer sense position.

[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.

He explains the timing problem and his solution in the video below the break. He then shows us gameplay on a wide variety of consoles from the era using the device. More information and his code can be found on his GitHub repository.

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GameGirl: A Better Portable Raspberry Pi

For better or worse, the most popular use for the Raspberry Pi – by far – is media centers and retro game consoles. No, the great unwashed masses aren’t developing Linux drivers for their Pi peripherals, and very few people are tackling bare metal ARM programming. That doesn’t mean creating a handheld console based on the Pi isn’t a worthy pursuit.

For their entry for the 2016 Hackaday Prize, [David] and [Jean-André] are building a portable Pi console that’s much better than an old Bondo-encrusted Game Boy enclosure stuffed with hot glue and wires. They’re doing this project the right way with a hardware accelerated display, custom software, and a high quality case.

[David] is in charge of the hardware, and that means making a very, very small handheld console. The design of this GameGirl is extremely similar to the old-school Game Boy Pocket (or Game Boy Light). There’s a D-pad, four buttons, select, start, and two ‘shoulder’ buttons on the back. The build is based on the Raspberry Pi Zero, and thanks to the Pi’s standard 40-pin header, [David] is able to configure the display to use an RGB565 DPI interface. This means the display is stupidly cheap while still leaving a few GPIO pins left over for the SPI, buttons, backlight, and PWM audio.

[Jean-André] is the other half of the team, and his contributions to open source software make him exceptionally qualified for this project. He’s the main developer for Lakka, a DIY retro emulation console, and the #5 RetroArch contributor. No, this project isn’t using RetroPie – and there’s a reason for that. Emulator hackers are spending a lot of time optimizing emulators for the Raspberry Pi, only because of RetroPi. If these emulator hackers spent their time optimizing for an API like LibRetro, you could eventually play a working version of Pilotwings 64 on the Raspberry Pi and every other platform LibRetro is available for. All the effort that goes into making a game work with a Raspberry Pi is effort that goes into making that game work for the PSP, Wii, iOS, and a PC. Yes, its philosophical pissing in the wind while saying, ‘this is what the community should do’; this is open source software, after all.

With the right ideas going into the hardware and software, [David] and [Jean-André] have an amazing project on their hands. It’s one of the most popular entries and are near the top of the charts in the community voting bootstrap effort where every like on a project gets the team a dollar for their project. GameGirl is shaping up to be a great project, and we can’t wait to see the it in action.

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