HDMI Is An Attack Surface, So Here’s An HDMI Firewall

Many years of using televisions, monitors, and projectors have conditioned us into treating them as simple peripherals whose cables carry only video. A VGA cable may have an i2c interface for monitor detection, but otherwise it presents little security risk. An HDMI interface on the other hand can carry an increasing number of far more capable ports, meaning that it has made the leap from merely a signal cable to being a connector stuffed with interesting attack vectors for a miscreant. Is it time for an HDMI firewall? [King Kévin] thinks so, because he’s made one.

It’s a surprisingly simple device, because the non-signal capabilities of HDMI rely on a set of conductors which are simply not connected. This of course also disconnects the on-board EEPROM in the device being connected, so there’s an EEPROM on the firewall board to replace it which must be programmed with the information for the device in question.

The premise of HDMI as an attack surface is a valid one, and we’re sure there will be attacks that can be performed on vulnerable displays which could potentially in turn do naughty things to anything which connects to them. The main value for most readers here probably lies though in the introduction it gives to some of what goes into an HDMI interface, and in accessing the i2c interface therein.

It comes as a surprise to realise that HDMI is nearing 20 years old, so it’s hardly surprising that its hacking has quite a history.

Screenshot of the website, showing the sidebar with technology types on the left, and an entry about modifying LCD polarizers on the right, with a video showing an art piece using LCD polarizers

Alternative Display Technologies And Where To Find Them

[Blair Neal] has been working on an information database for artists and hackers – a collection of non-conventional display technologies available to us. We’ve covered this repository before, six years ago – since then, it’s moved to a more suitable platform, almost doubled in size, and currently covers over 40+ display technology types and related tricks. This database is something you should check out even if you’re not looking for a new way to display things right now, however, for its sheer educational and entertainment value alone.

[Blair] doesn’t just provide a list of links, like the “awesome-X” directories we see a lot of. Each entry is a small story that goes into detail on what makes the technology tick, its benefits and fundamental limitations, linking to illustrative videos where appropriate. It’s as if this guide is meant to give you an extensive learning course on all the ways you can visualize things on your creative journey. All of these categories have quite a few examples to draw from, highlighting individual artworks that have made use of any technology or trick in a particular way.

If you’re ever wondered about the current state of technology when it comes to flexible or transparent displays, or looked for good examples of volumetric projection done in a variety of ways, this is the place to go. It also talks about interesting experimental technologies, like drone displays, plasma combustion or scanning fiber optics. Overall, if you’re looking to spend about half an hour learning about all the ways there are to visualize something, this database is worth a read. And, if there’s a display technology the author might’ve missed and you know something about, contributions are welcome!

Someone setting out to compile information about an extensive topic is always appreciated, and helps many hackers on their path. We’ve seen that done with 3D printer resin settings and SMD part codes, to name just a few. What’s your favourite hacker-maintained database?

Digital To Analog In The Darkroom

As the world becomes more and more digital, there are still a few holdouts from the analog world we’ve left behind. Vinyl records are making quite the comeback, and film photography is still hanging on as well. While records and a turntable have a low barrier for entry, photography is a little more involved, especially when developing the film. But with the right kind of equipment you can bridge the gap from digital to analog with a darkroom setup that takes digital photographs and converts them to analog prints.

The project’s creator, [Muth], has been working on this project since he found a 4K monochrome display. These displays are often used in resin 3D printers, but he thought he could put them to use developing photographs. This is much different from traditional darkroom methods, though. The monochrome display is put into contact with photo-sensitive paper, and then exposed to light. Black pixels will block the light while white pixels allow it through, creating a digital-to-analog negative of sorts. With some calibration done to know exactly how long to expose each “pixel” of the paper, the device can create black-and-white analog images from a digital photograph.

[Muth] notes that this method isn’t quite as good as professional print, but we wouldn’t expect it to be. It creates excellent black-and-white prints with a unique method that we think generates striking results. The 4K displays needed to reproduce this method aren’t too hard to find, either, so it’s fairly accessible to those willing to build a small darkroom to experiment. For those willing to go further, take a look at some other darkroom builds we’ve seen in the past.

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Split Flap Display Tells Us The Word

LED and LCD displays are a technological marvel. They’ve brought the price of televisions and monitors down to unheard-of levels since the days of CRTs, but this upside arguably comes with an aesthetic cost. When everything is covered in bland computer screens, the world tends to look a lot more monotonous. Not so several decades ago when there were many sharply contrasting ways of displaying information. One example of this different time comes to us by way of this split-flap display that [Erich] has been recreating.

Split-flap displays work by printing letters or numbers on a series of flaps that are attached to a spindle with a stepper motor. Each step of the motor turns the display by one character. They can be noisy and do require a large amount of maintenance compared to modern displays, but have some advantages as well. [Erich]’s version is built out of new acrylic and MDF, and uses an Arduino as the control board. A 3D printer and CNC machine keep the tolerances tight enough for the display to work smoothly and also enable him to expand the display as needed since each character display is fairly modular.

Right now, [Erich]’s display has 20 characters on two different rows and definitely brings us back to the bygone era where displays of this style would have been prominent in airports and train stations. This display uses a lot of the basics from another split flap display that we featured a few years ago but has some improvements. And, if you’d prefer restorations of old displays rather than modern incarnations, we have you covered there as well.

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A Well Documented BreadBoard Computer Shows Dedication

These pages have not been exactly devoid of home-built computers, with those constructed on solderless breadboard less frequent, but still not rarities. But what is more of a rarity is this ground-up 8-bit 74xx logic-based computer (video, embedded below) with full source, an emulator, assembler and test suite. [JDH] spent a solid couple of weeks working late into the night to build this, and the results show for themselves.

The new JDH-8 is now a figment of reality.

The architecture is a traditional 8-bit load/store microcoded processor with the microcode stored in easily programmable AT28C64 EEPROMs for ease of tweaking.  The address bus is 16-bits, which is quite ample for this, and puts it in line with (admittedly more sophisticated) 8-bit micros of old such as the 6502. There is also a hardware stack, and a discrete-logic ALU as well! Finally, since that wasn’t enough work already, he added in his own discrete logic video controller.

Wise people simulate before prototyping something like this

There are sixteen instructions covering memory access, ALU operations and I/O operations. One of the great things about this project is that [JDH] readily admits the mistakes made along the way, and how the architecture didn’t need to be this complex. One example is that hardware stack wasn’t really necessary as it could just have been implemented in software. Also, due to the implementation, memory accesses were so fast compared with the achievable cycle time, that there really was no point to using load/store architecture at all! Still, [JDH] had fun building and programming it!

It was interesting to see the use of LogiSim-Evolution to debug first a high level model of the architecture and then the translation into TTL chips. This scribe wasn’t aware of that tool (the shame!) but is going to try this out real soon.

All code for the software side of things can be found on the project GitHub. Perhaps the hardware design will appear there as well, be at the time of writing we couldn’t seem to find it.

Can’t get enough breadboard computers? (We can’t) check this out from last year. Stuck for a suitable enclosure for your latest bread breadboard computer? How about a bread bin.

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Marble-elevator dot-matric display

Simple Design Elevates This Mechanical Dot Matrix Display

Don’t get us wrong — we love unique displays as much as anyone. But sometimes we stumble across one that’s so unique that we lack the basic vocabulary to describe it. Such is the case with this marble-raising dot-matrix alphanumeric display. But it’s pretty cool, so we’ll give it a shot.

The core — literally — of [Shinsaku Hiura]’s design is a 3D-printed cylinder with a spiral groove in its outside circumference. The cylinder rotates inside a cage with vertical bars; the bars and the grooves are sized to trap 6-mm AirSoft BBs, which are fed into the groove by a port in the stationary base of the display. BBs are fed into the groove at the right position to form characters, which move upwards as the cylinder rotates. Just watch the video below — it explains it far better than words can.

The clever bit is how the BBs are fed into the groove. Rather than have a separate mechanism to gate the feed port, there’s a backlash mechanism that opens the port when the motor powering the drum runs in reverse for a bit. It’s a clever use of cams to get the job done without adding an extra servo, which sort of reminds us of the design parsimony exhibited in his one-servo seven-segment display.

It’s not clear that this would be a very practical display, but that doesn’t stop it from being cool. Although, [Shinsaku Hiura] just released a follow-up video showing a bigger version of this used to display upcoming events from Google Calendar, so perhaps we’re wrong. Continue reading “Simple Design Elevates This Mechanical Dot Matrix Display”

Mechanical 7-segment display

A One-Servo Mechanical Seven-Segment Display

The seven-segment display may be a bit prosaic after all these years, but that doesn’t mean there aren’t ways to spice it up. Coming up with a mechanical version of the typical photon-based display is a popular project, of which we’ve seen plenty of examples over the years. But this seven-segment display is quite a mechanical treat, and a unique way to flip through the digits.

With most mechanical displays, we’re used to seeing the state of each segment changed with some kind of actuator, like a solenoid or servo. [Shinsaku Hiura] decided on a sleeker design using a 3D-printed barrel carrying one cam for each segment. Each hinged segment is attached to an arm that acts as a follower, riding on its cam and flipping on or off in a set pattern. Which digit is displayed depends on the position of the barrel, which is controlled with a single servo and a pair of gears. It trades mechanical complexity for electrical simplicity and overall elegance, and as you can see from the video below, it’s pretty snappy.

We think the best part of this build is figuring out the shape of the cams. We wonder how they compare to the cam profiles in [Greg Zumwalt]’s mechanical display; it uses two separate discs with grooves, but the principle is pretty much the same.

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