Fat Bottomed-Keebs, You Make The Clackin’ World Go Round

Depending on the circles you run in, it can seem like the mechanical keyboard community is all about reduced layouts, and keebs without ten-keys are about as big as it gets. But trust us, there’s plenty of love out there for the bigger ‘boards like [Ben]’s tasty fat-bottomed keyboard. Man oh man, what a delicious slab of throwback to the days when keyboards doubled as melee weapons.

More specifically, this is a 199-key modified Sun Type 5 layout. It runs on two Teensy 2.0s — one for the keyboard matrix, and one for everything else. [Ben] made the metal enclosure entirely by hand without a CNC or laser cutter. While I don’t personally care for linear switches, I have mad respect for these, which are vintage Cherry Blacks pulled from various 1980s AT/XT boards. That 10-key island on the left is dedicated to elementary macros like undo/redo, cut/copy/paste, and open/close/save.

We absolutely love the gigantic rotary encoders, which give it a bit of a boombox look. There’s even reuse involved here, because the encoder knobs are made from jam jar lids that are stuffed with homemade Sugru. [Ben] can use them to play PONG on the LCD and other games not yet implemented on the everything-else Teensy.

Here’s another Sun-inspired keeb, but this one has a reverse 10-key layout that matches the DTMF phone dial.

A Big Computer Needs A Big Keyboard

It seems like many keyboard aficionados have been gravitating towards ever smaller boards, but not [Ren]. He’s mostly completed a 433% keyboard with a whopping 450 distinct keys. Using two off the shelf PCBs and Teensy to control it all, this keyboard means you’ll never need to strain to make some awkward chord.

The PCBs have a diode matrix arrangement for 225 keys, which we would have thought was big enough. After all, a Scrabble board has 225 squares, so we assume that’s why the vendor calls them scrabbleboards. Honestly, we’re jealous someone has the desk space for this monster. We were also thinking what other sorts of switch-like sensors you could use with this board. Imagine a home system, for example, with 225 occupancy sensors, each with its own key you could easily read via USB.

There was a time when building your own keyboard of any sort would have been challenging. But now there’s a cottage industry supplying chips, switches, caps, and PCBs to those looking to craft their own custom input devices. The ready availability of 3D printers has also sparked a minor revolution in custom keyboard enclosures and keycaps.

If you’re a fan of the tiny keyboards, we’ve seen some impressive specimens that might catch your fancy. If nothing else, at least they require less soldering. Especially when they only have seven keys.

Thanks [ptkwilliams] for the tip!

LED Art Reveals Itself In Very Slow Motion

Every bit of film or video you’ve ever seen is a mind trick, an optical illusion of continuous movement based on flashing 24 to 30 slightly different images into your eyes every second. The wetware between your ears can’t deal with all that information individually, so it convinces itself that you’re seeing smooth motion.

But what if you slow down time: dial things back to one frame every 100 seconds, or every 1,000? That’s the idea behind this slow-motion LED art display called, appropriately enough, “Continuum.” It’s the work of [Louis Beaudoin] and it was inspired by the original very-slow-motion movie player and the recent update we featured. But while those players featured e-paper displays for photorealistic images, “Continuum” takes a lower-resolution approach. The display is comprised of four nine HUB75 32×32 RGB LED displays, each with a 5-mm pitch. The resulting 96×96 pixel display fits nicely within an Ikea RIBBA picture frame.

The display is driven by a Teensy 4 and [Louis]’ custom-designed SmartLED Shield that plugs directly into the HUB75s. The rear of the frame is rimmed with APA102 LED strips for an Ambilight-style effect, and the front of the display has a frosted acrylic diffuser. It’s configured to show animated GIFs at anything from 1 frame per second its original framerate to 1,000 seconds per frame times slower, the latter resulting in an image that looks static unless you revisit it sometime later. [Louis] takes full advantage of the Teensy’s processing power to smoothly transition between each pair of frames, and the whole effect is quite wonderful. The video below captures it as best it can, but we imagine this is something best seen in person.

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Autonomous Multi-Task Performing Robot

[Ruchir] has been pretty into robotics for a while now and has always been amused by the ever-popular obstacle avoiding robot, but wanted something that could do more. So, like any good hacker, he decided to build something himself.

He wanted to incorporate all the popular beginner robot capabilities into a single invention. His robot can follow a line, detect an obstacle, and retrieve an object without switching between modes. It can even follow another robot, which is pretty neat.

His robot has a lot of the hardware you would expect. It uses a Raspberry Pi for all the heavy image processing, has optical sensors for line following and obstacle avoidance, and includes a speaker for audio feedback. What’s especially cool is the impressive interface, called the Regbot GUI, that [Ruchir] is using with his robot. According to the Wiki page, the Regbot GUI appears to accompany an educational robotics platform developed by Professor Jens Christian Andersen of the Technical University of Denmark for teaching controls to engineering students. [Ruchir] was able to adapt the GUI to his particular bot no problem.

Using the Regbot GUI, [Ruchir] can monitor all the robot’s sensor data in real-time (accelerometer, gyroscope, distance sensor, servo, encoder, etc.), dynamically adjust its calibration settings if needed, or even provide a universal killswitch in case the unthinkable happens. We’d say it’s definitely worth a look before you embark on your next robotics project.

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Springs And Things Wrap Into A Polyhedron Of Interactive LED Art

Any resemblance between The Wobble Sphere and a certain virus making the rounds these days is purely coincidental. Although as yet another project undertaken during the COVID-19 lockdowns, we can see where the inspiration came from.

Wobble Sphere is another work of interactive art from the apparently spring-driven imagination of [Robin Baumgarten], whose Quantum Garden piece graced our pages last year. The earlier, flatter version used a collection of spring door stops — the kind that sound awesome when plucked by a passing foot — each of which is surrounded by a Neopixel ring. The springs act as touch sensors that change the patterns and colors on the LED rings in endlessly fascinating ways.

For Wobble Sphere, [Robin] took the same spring and LED units, broke them into a collection of hexagonal and pentagonal PCBs, and wrapped the whole thing up into a 72-sided polyhedron. There’s some impressive mechanical and electrical engineering involved in the transition from 2D to 3D space, not least of which is solving the problem of how to connect everything while providing pluck-friendly structural support. The former was accomplished with a ton of ribbon cables, while the latter was taken care of with a combination of a 3D-printed skeleton and solder connections between adjacent PCBs. The result is a display that invites touch and rewards it with beautiful patterns of light chasing around the sphere. See it in action in the video after the break.

Lest anyone think springs are the only tool in [Robin]’s box, we mustn’t forget that he once set a knife-wielding Arduino-powered game on an unsuspecting public. Check it out; it’s way more fun than it sounds.

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Vintage Aircraft Controls Turned USB Button Box

The Gables Engineering G-2789 audio selector panels aren’t good for much outside of the aircraft they were installed in, that is, until [MelkorsGreatestHits] replaced most of the internals with a Teensy 3.2. Now they are multi-functional USB input devices for…well, whatever it is you’d do with a bunch of toggle switches and momentary push buttons hanging off your computer.

Tracing wires from the panel switches.

With the Teensy going its best impression of a USB game controller, the host operating system has access to seven momentary buttons, twelve toggles, and one rotary axis for the volume knob.

Right now [MelkorsGreatestHits] says the code is set up so the computer sees a button press on each state change; in other words, the button assigned to the toggle switch will get “pressed” once when it goes up and again when it’s flicked back down. But of course that could be modified depending on what sort of software you wanted to interface the device with.

As we’ve seen with other pieces of vintage aircraft instrumentation, lighting on the G-2789 was provided by a series of incandescent bulbs that shine through the opaque front panel material. [MelkorsGreatestHits] replaced those lamps with white LEDs, but unfortunately the resulting light was a bit too harsh. As a quick fix, the LEDs received a few coats of yellow and orange paint until the light was more of an amber color. Using RGB LEDs would have been a nice touch, but you work with what you’ve got.

This isn’t the first time that [MelkorsGreatestHits] has turned an old aircraft cockpit module into a USB input device, and we’re certainly interested in seeing what the next project will look like. Though we’re perhaps more interested in finding out where all all these old school airplane parts are coming from…

The ABCs Of Adding QMK To A WASD Keyboard

[Oleg] is a software engineer who appreciates a good keyboard, especially since coming over to the dark side of mechanical keebs. It’s true what they say — once you go clack, you never go back.

Anyway, before going full nerd with an ortholinear split ergo keyboard, [Oleg] had a nice little WASD with many upsides. Because the ErgoDox is oh so customizable, his use of the WASD had fallen by the wayside.

That’s because the ErgoDox can run QMK firmware, which allows the user to customize every key they see and add layers of functionality. Many people have converted all kinds of old keebs over to QMK by swapping out the native controller for a Teensy, and [Oleg] was sure it would work for the WASD.

[Oleg] got under the hood and found that the controller sits on a little removable board around the arrow keys and talks to the main PCB through two sets of double-row header pins. After some careful probing with a ‘scope, the controller board revealed its secrets and [Oleg] was able to set up a testing scheme to reverse engineer the keyboard matrix by connecting each row to an LED, and all the columns to ground. With next to no room for the Teensy, [Oleg] ended up strapping it to the back of the switch PCB and wiring it quite beautifully to the header pins.

With Teensy and QMK, it’s easy to make a keyboard any way you want, even if you’re all thumbs.