Forknife, Android G1 Controlled Robot

g1bot

When we first saw [Jeffrey Nelson]’s G1 based robot we immediately wondered what the transport for the controls was. The G1‘s hardware supports USB On-The-Go, but it’s not implemented in Android yet. It turns out he’s actually sending commands by using DTMF tones through the headphone adapter. The audio jack is connected to a DTMF decoder that sends signals to the bot’s Arduino. He wrote client/server code in Java to issue commands to the robot. You can find that code plus a simple schematic on his site. A video of the bot is embedded below.

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Multitouch Tabletop Gaming

[youtube=http://www.youtube.com/watch?v=QflrIK-m4Ts]

Reader [Ramon Viladomat] sent in what he has been working on over the last year at the Universitat Pompeu Fabra in Barcelona. Tired of see nothing but zooming map demos, he created a roleplaying game that takes advantage of the reacTable‘s multitouch interface. Along with multitouch, the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method. Embedded above is a video demoing the interface and gameplay (starts at 3:43). The game lets you move your miniature through a virtual world. The surface shows you how far you can move dynamically as your action points regenerate and slowly reveals more dungeon as you discover it. You can pause the action and use gestures to set attack patterns. We really like this demo and would love to see someone build one using a popular tabletop game like Warhammer 40K. Embedded below is a demo of the associated map editor.

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Generating MIDI With Ruby

[vimeo 720761]

[Giles Bowkett] has been working on a music library for Ruby called Archaeopteryx. He describes it as a “Ruby MIDI DJing/live-coding thing“. In the video above, He’s using it to generate and then morph rhythms. The Ruby code is directly controlling the step sequencer in Reason. It’s an interesting approach to music development. The video above gives a full intro to the probability approach to generation. To really get a feel for the library, we suggest you watch his presentation from RubyFringe. It shows him playing music by editing a live block of code. Check out his Vimeo feed for many more demo videos.

[via CDM]

High Voltage Cable Inspection

high-voltage-woker

Have you ever wondered how they inspect high voltage cables without taking them out of service? Check out this video which offers a glimpse into the life of a professional high voltage cable inspector. There are parts of the job you’d expect—namely perching on the cable like a bird, trying to not fall off—but the part of the job you wouldn’t expect is the suit. This suit is made of 75% Nomex, to prevent it from catching fire, and 25% stainless steel thread, turning the suit into a wearable Faraday cage. Of course, because he’s got a Faraday cage mere millimeters from his skin, the cable inspector spends his workday surrounded by half a million volts.  To avoid electric shock, he equalizes the voltage potential between himself and the line before touching the cable.

Depending on your specific phobias, this video might make your job seem really dull… or really really safe.

[via Gizmodo]

Bouncing Ball Analog Computer

bounce

[Eric Archer] constructed an analog computer to model the physics of a bouncing ball. The core is a TL074 opamp that does all the integral math. He had no trouble finding descriptions of analog computers, but how to set the initial conditions was rarely covered. The controls include potentiometers to set the initial velocity, force of gravity, and coefficient of restitution (how much energy is lost in the bounce). The output is displayed on an oscilloscope. He mentions that this output could be used in electronic music, citing Aphex Twin’s Bucephalus Bouncing Ball. Watch the video below for a demo of all the features.

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Parallel Parking System

parking

Autoblog dug up this classic mechanical engineering project from 2006. A team of five University of Toledo students constructed a system to help parallel park a car. First, you drive nose first into the space. Hydraulic rams then lower the drive wheel out of the trunk, raising the rear of the car. The single wheel is also hydraulically driven and moves the car into the space. They have a blog documenting the six week build. Have a look at the demonstration video below.

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Game Boy Pocket Backlight

gameboy

[palmertech] and [Bibin] have both completed backlight projects for the Game Boy Pocket recently. The most difficult part of the transplant is carefully removing the reflective backing on the LCD. After a thorough cleaning, a diffuser and backlight panel were added. [palmertech] used a backlight salvaged from a DS, while [Bibin] built his own using LEDs. You can see his backlight in the video embedded below. There’s a disassembly video too.

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