Mechanical Keyboard As Travel Saxophone

Those who play larger musical instruments, things like drums, piano, harp, tuba, upright bass, or Zeusaphone, know well the challenges of simply transporting their chosen instrument to band practice, a symphony hall, or local watering hole. Even those playing more manageably-sized instruments may have similar troubles at some point especially when traveling where luggage space is at a premium like on an airplane. That’s why [jcard0na] built this electronic saxophone, designed to be as small as possible.

Known as the “haxophone”, the musical instrument eschews the vibrating column of air typical of woodwind instruments in favor of an electronic substitute. Based around the Raspberry Pi, the device consists of a custom HAT with a number of mechanical keyboard switches arrayed in a way close enough to the layout of a standard saxophone that saxophonists will be able to intuitively and easily play. Two pieces of software run on the Pi to replicate the musical instrument, one that detects the player’s breaths and key presses, and another that synthesizes this information into sound.

While [jcard0na] notes that this will never replicate the depth and feel of a real instrument, it does accomplish its design goal of being much more easily transportable than all but the most soprano of true saxophones. As a musical project it’s an excellent example of good design as well, much like this set of electronic drums with a similar design goal of portability.

Classic Gaming With FPGA And ATX

Playing classic games, whether they are games from the golden age of arcades or simply games from consoles that are long out of production, tends to exist on a spectrum. At one end is grabbing a game’s ROM file, finding an emulator, and kludging together some controls on a keyboard and mouse with your average PC. At the other is meticulously restoring classic hardware for the “true” feel of what the game would have felt like when it was new. Towards the latter end is emulating the hardware with an FPGA which the open-source MiSTer project attempts to do. This build, though, adds ATX capabilities for the retrocomputing platform. Continue reading “Classic Gaming With FPGA And ATX”

Building A Communications Grid With LoRaType

Almost all of modern society is built around various infrastructure, whether that’s for electricity, water and sewer, transportation, or even communication. These vast networks aren’t immune from failure though, and at least as far as communication goes, plenty will reach for a radio of some sort to communicate when Internet or phone services are lacking. It turns out that certain LoRa devices are excellent for local communication as well, and this system known as LoraType looks to create off-grid text-based communications networks wherever they might be needed.

The project is based around the ESP32 platform with an E22 LoRa module built-in to allow it to operate within its UHF bands. It also includes a USB-based battery charger for its small battery, an e-paper display module to display the text messages without consuming too much power, and a keyboard layout for quickly typing messages. The device firmware lets it be largely automated; it will seek out other devices on the local mesh network automatically and the user can immediately begin communicating with other devices on that network as soon as it connects.

There are a few other upsides of using a device like this. Since it doesn’t require any existing communications infrastructure to function, it can be used wherever there are no other easy options, such as in the wilderness, during civil unrest where the common infrastructure has been shut down, or simply for local groups which do not have access to cell networks or Internet. LoRa is a powerful tool for these use cases, and it’s even possible to network together larger base stations to extend the range of devices like these.

Hacking Skis, Rules, And Friendships

The American Birkebeiner is the second largest cross-country skiing race in the world and is quite a big deal within that sport. At 55 kilometers it’s not a short event, either, requiring a significant amount of training to even complete, let alone perform well enough to be competitive. Around a decade ago, friends [Joe] and [Chris] ran afoul of the rules when [Joe] accidentally won the race wearing [Chris]’s assigned entry number, a technicality that resulted in both being banned from the race for two years. Now they’re back, having learned their lesson, and are strictly adhering to those rules this time using these tandem cross-country skis.

The idea for this build was to make sure they could both compete in the race and win because they’d compete in a category no one enters, mostly because it effectively didn’t exist before these two invented it. This required a custom set of skis, but since ski manufacturers don’t typically make skis for two people, they had to get creative. The duo picked up the longest pair of skis they could find at their local ski shop, moving the bindings forward on the skis to make room for the second set of bindings that were added to the back.

This presented a few unique challenges, the first of which is that cross-country skis typically use a special material on the bottom of the skis which grabs the snow to make uphill travel possible, and with the wider distribution of weight this material wasn’t functioning at peak efficiency. The other problem was the stress on the bindings caused by two riders, especially during a crash. This eventually resulted in a broken binding while [Joe] and [Chris] were training. They then upgraded to a more modern pair of skis rated for a single 269-pound rider, had the bindings fitted for two riders, and added a special grip tape over the larger area on the bottom of the ski.

After four months of training and getting in sync, the two were ready for the race. The results are covered in a second video linked below, and while neither of them won the overall race this time, they did finish the event with in-tact skis, first in the new “tandem” class, and completely within the bounds of the strict rules of the race as well. Although winter is winding down in the northern hemisphere, for any of our southern friends looking for some other things to do with an old set of skis for the upcoming winter season, take a look at this sled which adapts some alpine skis to achieve some extremely high speeds.

Continue reading “Hacking Skis, Rules, And Friendships”

AI And Savvy Marketing Create Dubious Moon Photos

Taking a high-resolution photo of the moon is a surprisingly difficult task. Not only is a long enough lens required, but the camera typically needs to be mounted on a tracking system of some kind, as the moon moves too fast for the long exposure times needed. That’s why plenty were skeptical of Samsung’s claims that their latest smart phone cameras could actually photograph this celestial body with any degree of detail. It turns out that this skepticism might be warranted.

Samsung’s marketing department is claiming that this phone is using artificial intelligence to improve photos, which should quickly raise a red flag for anyone technically minded. [ibreakphotos] wanted to put this to the test rather than speculate, so a high-resolution image of the moon was modified in such a way that most of the fine detail of the image was lost. Displaying this image on a monitor, standing across the room, and using the smartphone in question reveals details in the image that can’t possibly be there.

The image that accompanies this post shows the two images side-by-side for those skeptical of these claims, but from what we can tell it looks like this is essentially an AI system copy-pasting the moon into images it thinks are of the moon itself. The AI also seems to need something more moon-like than a ping pong ball to trigger the detail overlay too, as other tests appear to debunk a more simplified overlay theory. It seems like using this system, though, is doing about the same thing that this AI camera does to take pictures of various common objects.

Low-Power Wi-Fi Includes E-Paper Display

Designing devices that can operate in remote environments on battery power is often challenging, especially if the devices need to last a long time between charges or battery swaps. Thankfully there are some things available that make these tasks a little easier, such as e-ink or e-paper displays which only use power when making changes to the display. That doesn’t solve all of the challenges of low-power devices, but [Albertas] shows us a few other tricks with this development board.

The platform is designed around an e-paper display and is meant to be used in places where something like sensor data needs to not only be collected, but also displayed. It also uses the ESP32C3 microcontroller as a platform which is well-known for its low power capabilities, and additionally has an on-board temperature and humidity sensor. With Bluetooth included as well, the tiny device can connect to plenty of wireless networks while consuming a remarkably low 34 µA in standby.

With a platform like this that can use extremely low power when not taking measurements, a battery charge can last a surprisingly long time. And, since it is based on common components, adding even a slightly larger battery would not be too difficult and could greatly extend this capability as well. But, we have seen similar builds running on nothing more than a coin cell, so doing so might only be necessary in the most extreme of situations.

A Mega-Tiny Arduino

Integrated circuits, chipsets, memory modules, and all kinds of other transistor-based technology continues to get smaller, cheaper, and more energy efficient as time moves on. Not only are the components themselves smaller, but their supporting infrastructure is as well. Computers like the Raspberry Pi are about the size of a credit card and have computing power on the order of full-sized PCs from a few decades ago. The Arduino is no exception to this trend, either, and this new dev board called the Epi 32U4 might be the smallest ATmega platform we’ve seen so far.

As the name suggests, the board is based around the ATmega32U4 which is somewhat unique among Atmel chips in that it includes support for USB within the chip itself rather than relying on external translating circuitry. This makes it an excellent choice for any project which involves sending keyboard, mouse, or other peripheral information to a computer. This goes a few steps further with eliminating “bloat” compared to other boards, too — there’s no on-board voltage regulator, and just a single LEDs on pin 13.

One of the other features this board boasts over other small form factor boards is on-board USB-C, which is definitely a perk as more and more devices switch away from the various forms of older USB-type plugs. The project’s specifications are also available on this GitHub page for anyone that wants to produce their own. And, if you don’t have a 32U4 on hand and still want to build a keyboard project, it’s possible to get some other Arduinos to support these features but it’ll take a little more work.

Thanks to [Rasmus L] for the tip!