DIY Thermal Imager Uses DIY Gaussian Blur

Under the right circumstances, Gaussian blurring can make an image seem more clearly defined. [DZL] demonstrates exactly this with a lightweight and compact Gaussian interpolation routine to make the low-resolution thermal sensor data display much better on a small OLED.

[DZL] used an MLX90640 sensor to create a DIY thermal imager with a small OLED display, but since the sensor is relatively low-resolution at 32×24, displaying the data directly looks awfully blocky. Gaussian interpolation to improve the display looks really good, but it turns out that the full Gaussian interpolation isn’t a trivial calculation write on your own. Since [DZL] wanted to implement it on a microcontroller, the lightweight implementation was born. The project page walks through the details of Gaussian interpolation and how some effective shortcuts were made, so be sure to give it a look.

The MLX90640 sensor also makes an appearance in the Open Thermal Camera, one of the entries for the 2019 Hackaday Prize. If you’re interested in thermal imaging, don’t miss this teardown of a thermal imaging camera.

3D Printing Is Transformative Experience For Airgun Shooter

It’s interesting to peek into other scenes and niches and see how they intersect with things that one may find commonplace, like 3D printing. In this case, [NewToOldGuns] wrote a guest blog post for PyramydAir (a retailer, so be prepared for a lot of product links) about how 3D printing has completely transformed the experience of how he uses one of his favorite airguns, and allowed him to make changes and improvements that would not otherwise have been practical.

Not only are the 3D printed improvements thoughtful and useful, but it’s interesting to see familiar insights into the whole design process. After explaining some 3D printing basics, he points out that rapid iteration is key to effective prototyping, and a 3D printer can allow that to happen in a way not previously possible.

The pellets held inside the silver cylinder can no longer fall out, and the orange holder allows it to be simply pushed straight through into the gun’s receiver.

It all started with the small magazine which holds the rifle’s projectiles. It would be really handy to pre-load these for easier reloading, but there were practical problems preventing this. For one thing, there’s nothing to really hold the pellets in place and keep them from just falling out when it’s not loaded into the gun. Also, loading them into the gun without letting anything fall out was awkward at best. The solution was to design a simple holder that would cradle the magazine and cover the front and back to keep everything in place. [NewToOldGuns] also designed it so that it could mate directly to the gun, so the magazine could simply be pushed straight into the receiver while the action was held open.

Once this simple part was working, the floodgates of creativity were opened. Next was a belt attachment to hold multiple reloads, followed by a decision to mount the reloads directly onto the gun instead. An improved lever and sights quickly followed.

I also demonstrated the iterative approach to prototyping when I designed a simple alarm to detect when my 3D printer’s filament had run out. [NewToOldGuns] observes that the real power of 3D printing isn’t being able to make bottle openers or coat hooks on demand. It’s the ability to imagine a solution, then have that solution in hand in record time.

Tinker Pilot Project Cranks Cockpit Immersion To 11

One of the more interesting ideas being experimented with in VR is 1:1 mapping of virtual and real-world objects, so that virtual representations can have physically interaction in a normal way. Tinker Pilot is a VR spaceship simulator project by [LLUÍS and JAVI] that takes this idea and runs with it, aiming for the ability to map a cockpit’s joysticks, switches, and other hardware to real-world representations. What does that mean? It means a virtual cockpit with flight sticks, levers, and switches that have working physical versions that actually exist exactly where they appear to be.

A few things about the project design caught our eye. One is the serial communications protocol intended to interface easily with microcontrollers, allowing for feedback between the program and any custom peripherals. (By the way, this is the same approach Kerbal Space Program took with KSPSerialIO, which enables custom mission control hardware at whatever level of complexity a user may wish to implement.)

The possibilities are demonstrated starting around 1:09 in the teaser trailer (embedded below) in which a custom controller is drawn up in CAD, then 3D-printed and attached to an Arduino, and finally the 3D model is imported into the cockpit as a 1:1 representation of the actual working unit, with visual positional feedback.

Unlike this chair experiment we saw which attached a Vive Tracker to a chair, there is no indication of needing positional trackers on individual controls in Tinker Pilot. In a cockpit layout, controls can be reasonably expected to remain in fixed positions relative to the cockpit, meaning that they can be set up as 1:1 representations of a physical layout and otherwise left alone. The kind of experimentation that is available today even to individual developers or small teams is remarkable, and it’s fascinating to see the ideas being given some experimentation.

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Smartphone Case Doubles As Chording Keyboard, With Gesture Inputs

Smartphones and other modern computing devices are wonderful things, but for those with disabilities interacting with them isn’t always easy. In trying to improve accessibility, [Dougie Mann] created TypeCase, a combination gestural input device and chording keyboard that exists in a kind of symbiotic relationship with a user’s smartphone.

With TypeCase, a user can control a computer (or the smartphone itself) with gestures, emulate a mouse, or use the device as a one-handed chording keyboard for text input. The latter provides an alternative to voice input, which can be awkward in public areas.

The buttons and motion sensors allow for one-handed button and gestural input while holding the phone, and the Bluetooth connectivity means that the device acts and works just like a wireless mouse or keyboard. The electronics consist mainly of an Adafruit Feather 32u4 Bluefruit LE, and [Dougie] used 3D Hub’s on-demand printing service to create the enclosures once the design work was complete. Since TypeCase doubles as a protective smartphone case, users have no need to carry or manage a separate device.

TypeCase’s use cases are probably best expressed by [Dougie]’s demo video, embedded below. Chording keyboards have a higher learning curve, but they can be very compact. One-handed text input does remind us somewhat of a very different approach that had the user make gestures in patterns reminiscent of Palm’s old Graffiti system; perhaps easier to learn but not nearly as discreet.

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Watch Legged Robot Run Circles Around Its Bigger Brethren

[Ben Katz] posted about bringing the Mini Cheetah (center, above) robot to the 2019 International Conference on Robotics and Automation (ICRA) held in Montréal, where it shared the floor with others for a workshop focusing on real-world deployment of legged robots. Those of you who haven’t been keeping up with legged robots may find yourselves delightfully surprised at the agility and fluid movements of this robot. Mini Cheetah may lack the effectors or sensors of the bigger units, but its nimbleness is undeniable.

[Ben] shared some footage of the robots together, and at about 7:22 in this video Mini Cheetah can be seen showing off a bit of flexing, followed by running around a larger unit. Another, shorter video is embedded below where you can see all the attendees moving about in a rare opportunity see them all together. You can even see the tiny one-legged hopping robot Salto if you watch closely!

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Basic Acrylic Bending, No Special Tools Needed

Acrylic sheets are relatively inexpensive, pretty, and can be heat-shaped very effectively. There are blades and tools made specifically for cutting, heating, and bending acrylic but [Marija] shows that even without them acrylic can be cut and bent with a bit of care and patience.

Acrylic sheets are brittle and crack easily, but a hacksaw is a good way to cut it by hand. After cutting, [Marija] uses a small portable gas stove at its lowest setting to provide gentle heat until the acrylic becomes soft, then it can be formed into different shapes using common shop and household items. It’s a process that requires patience and practice, so she shares some useful tips:

  • Remove the protective film after cutting, but before heat forming. Otherwise the film will be much harder to remove.
  • Heating too aggressively will result in bubbles that ruin the acrylic.
  • Uneven heating will result in a bad bend, or “hot spots” which can result in bubbles as mentioned above.
  • This heating method naturally softens a wide area, but it’s still possible to get straight and flat bends by using wood forms and letting the acrylic cool before moving it.

[Marija] used this method of heating and bending acrylic to complete an earlier lamp project of hers that we featured in the past. Acrylic might laser-cut beautifully, and there may be inexpensive tools for heating and bending it, but it’s always nice to have some tried and true techniques that don’t require anything special.

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These Tips Make Assembling A Few Hundred PCBs Easier

There are a few common lessons that get repeated by anyone who takes on the task of assembling a few hundred PCBs, but there are also unique insights to be had. [DominoTree] shared his takeaways after making a couple hundred electronic badges for DEFCON 26 (that’s the one before the one that just wrapped up, if anyone’s keeping track.) [DominoTree] assembled over 200 Telephreak badges and by the end of it he had quite a list of improvements he wished he had made during the design phase.

Some tips are clearly sensible, such as adding proper debug and programming interfaces, or baking an efficient test cycle into the firmware. Others are not quite so obvious, for example “add a few holes to your board.” Holes can be useful in unexpected ways and cost essentially zero. Even if the board isn’t going to be mounted to anything, a few holes can provide a way to attach jigs or other hardware like test fixtures.

[DominoTree] ended up having to attach multiple jumper wires to reprogram boards after assembly, and assures us that “doing this a bunch of times really sucked.”
Other advice is more generic but no less important, as with “eliminate as many steps as possible.” Almost anything adds up to a significant chunk of time when repeated hundreds of times. To the basement hacker, something such as pre-cut and pre-tinned wires might seem like a shameful indulgence. But cutting, stripping, tinning, then hand-soldering a wire adds up to significant time and effort by iteration number four hundred (that’s two power wires per badge) even if one isn’t staring down a looming deadline.

[DominoTree] also followed up with additional advice on making assembly easier. Our own [Brian Benchoff] has also shared his observations on the experience of developing and assembling a large number of Hackaday Superconference badges, including what it took to keep things moving along when inevitable problems surfaced.

You don’t need to be making batches of hundreds for these lessons to pay off, so keep them in mind and practice them on your next project.