Need Hackable Melodies? Here’s The TETRIS Theme And More

[Robson Couto] started to get interested in musical projects and as a side effect created downloadable code with simple notation for a good variety of themes, songs, and melodies. They are all for the Arduino and use only the built-in tone() function, but don’t let that distract you. If you look past that, you’ll see that each sketch is a melody that consists of single notes and durations; easily adapted to other purposes or simply used as-is. After all, [Robson] wanted the source of each tune to be easily understood, easily modified, and to have no external dependencies.

All that may sound a bit like MIDI, but MIDI has much more in common with hardware events than music notation because it includes (among other things) note starts and note ends as separate elements. Converting MIDI into a more usable format was a big part of a project that fed Bach music to a neural network and got surprisingly good results.

When doing music projects, sometimes having a recognizable melody represented very simply as notes and durations with only one note at a time can be an awfully handy resource, and you can find them on GitHub. There’s a brief video of the Tetris theme (actual name: Korobeiniki) being played after the break.

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Arduino Polygraph Shows How It’s Done

Sometimes, a project comes along that makes a good reference design for anyone doing similar work. In this particular case, it’s a DIY USB polygraph-like machine by [Juangg] using an Arduino and sensors on the hardware side, and a Python front end for data visualization. It’s even complete with 3D printed enclosure and sensor elements.

[Juangg] designed it to use three sensors: a pulse sensor, a breath sensor, and one to measure Galvanic Skin Response (GSR). The pulse sensor uses a piezo element pressed against a fingertip to detect changes in pressure resulting from blood flow. It can be picky about placement, but finding sweet spot can yield remarkably good readings. The breath sensor works on a similar principle but uses a 3D printed fixture to hold the sensor between a strap and the subject’s chest, so that breathing in and out can be detected. The GSR sensor is a voltage divider used to measure small changes in skin conductivity. How well does it all work? That depends on what one is looking to get out of it, but the documentation and design files are available from the project page and the GitHub repository if anyone wants a reference for similar work.

The polygraph may have a mixed reputation, but it makes a good project that demonstrates just how messy biometrics can be from an engineering perspective. And in case you missed it, here’s a reminder that Wonder Woman and the polygraph have much more in common than you might realize.

Super Easy Small Robot Wheels

Anyone who has delved into DIY wheels knows that they are a trickier than it may seem, especially if the wheels aren’t just for show and need to provide things like decent traction and durability. 3D printers have helped a lot, but they’re not a cure-all.

Check out how [Robert K.] makes wheels from segments of automotive silicone hose, which are constructed with fibers embedded within them for durability and structure. Not only are these hoses easily sourced, but the silicone makes a great wheel surface and the hoses themselves are highly durable. He uses a 3D printed jig to cut a slice of hose that press-fits perfectly onto a 3D printed hub. [Robert] finds that a 28 mm hose pulled over a 35 mm diameter wheel is a perfect fit.

These wheels are for a Beetleweight class combat robot, which are limited to three pounds (1.36 kg) or less. You can see some video of [Robert]’s previous Beetleweight robot named ‘Bourbon’, and we have featured what goes into the even-smaller Antweight class (one pound or less) in the past.

Universal Interface Board Comes To The Rescue Of Bigger Projects

As soon as a project involves other assemblies, parts, or modules, things get more complicated. Devices like fans, cooling units, probes, pumps, or lighting might have simple electrical requirements, but they are rarely identical. As a result, one’s tidy project ends up having to deal with, for example, a pump that is controlled with 5 V active high logic, a sensor that outputs 5 V active low, lights that expect to be switched with 24 VDC, and a fan that needs a relay right now. But that might change in the future.

That’s exactly what led [Lukas Fässler] to design and build the Universal Interface, a board intended to be a kind of universal translator and interface for all such devices. The idea is to have one Universal Interface board for every external device. For each board, a wide variety of input combinations controls a single output. The boards are “hardware programmable” in the sense that jumpers (zero-ohm resistors) are used to spell out in black and white exactly what combinations of inputs result in which output state. In this way, some standardization and clarity of control can be enforced while still being flexible enough to accommodate changes.

Jumper-configured logic table defining with utter clarity which combination of inputs results in an OFF or ON.

Each Universal Interface board has three inputs and an enable line, each with their own indicator LED visually confirming its state. The inputs are 24 V tolerant and each can be configured with a pull-up, a pull-down, and as an active high or active low. There is one output, but it takes several forms: a sturdy relay, a powerful open-collector output, a 5 V logic output, and a 24 V logic output. Configuring which output state corresponds to what combination of inputs is set by jumpers, so the board is very much WYSIWYG.

[Lukas] is currently using four of these devices with his CNC mill project, all in different configurations, and they’re working reliably. Interested? The GitHub repository for the project has all the board design files.

Watch A Sand-Cast Slingshot Made, From Start To Finish

Sand-casting metal parts is a technique that has been around for a very long time, but it can be educational to see the process from start to finish. That’s exactly what [Frederico] shows us with his sand-cast slingshot of his own design, and it’s not bad for what he says is a first try!

First, [Frederico] makes a two-part green sand mold of the slingshot body. Green sand is a sand and clay mix, and is only green in the sense that it is wet or “raw” and not further processed. After the mold is made, it’s time to melt aluminum in the propane-powered furnace, and the molten aluminum is then poured into the mold.

After cooling, [Frederico] breaks up the sand to reveal the rough cast object. There is post-processing to do in the form of sprues to cut and some flashing around the seams to remove, but overall it looks to have turned out well. You can watch the whole process in the video, embedded below.

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These Lessons Were Learned In Enclosure Design, But Go Far Beyond

[Foaly] has been hard at work making an open-source long range camera remote, and recently shared a deeply thoughtful post about how it is never too early to consider all aspects of design, lest it cost you in the end. It all started with designing an enclosure for a working prototype, and it led to redesigning the PCB from scratch. That took a lot of guts, and we recommend you make some time to click that link and read up on what he shared. You’ll either learn some valuable tips, or just enjoy nodding sagely as he confirms things you already know. It’s win-win.

Note the awkward buttons right next to the antenna connector, for example.

The project in question is Silver, and calling it a camera remote is selling it a bit short. In any case, [Foaly] had a perfectly serviceable set of prototypes and needed a small batch of enclosures. So far so normal, but in the process of designing possible solutions, [Foaly] ran into a sure-fire sign that a project is in trouble: problems cropping up everywhere, and in general everything just seeming harder than it should be. Holding the mounting-hole-free PCB securely never seemed quite right. Buttons were awkward to reach, ill-proportioned, and didn’t feel good to use. The OLED screen’s component was physically centered, but the display was off-center which looked wrong no matter how the lines of the bezel were sculpted. The PCB was a tidy rectangle, but the display ended up a bit small and enclosures always looked bulky by the time everything was accounted for. The best effort is shown here, and it just didn’t satisfy.

[Foaly] says the real problem was that he designed the electronics and did the layout while giving some thought (but not much thought) to their eventual integration into a case. This isn’t necessarily a problem for a one-off, but from a product design perspective it led to so many problems that it was better to start over, this time being mindful of how everything integrates right from the start: the layout, the components, the mechanical bits, the assembly, and the ultimate user experience. The end result is wonderful, and we’re delighted [Foaly] took the time to document his findings.

Enclosure design is a big deal and there are many different ways to go about it. For a more unique spin, be sure to check out our how-to make enclosures from the PCBs themselves. For a primer on more traditional enclosure manufacture and design, take a few minutes to familiarize yourself with injection molding.

Tidy Board Rework Uses Flex PCBs, No Wires

PCB rework for the purpose of fixing unfortunate design problems tends to involve certain things: thin wires (probably blue) to taped or glued down components, and maybe some areas of scraped-off soldermask. What are not usually involved are flexible PCBs, but [Paul Bryson] shows us exactly how flex PCBs can be used to pull off tricky rework tasks.

It all started when [Paul] had a run of expensive PCBs with a repeated error; a design mistake that occurred in several places in the board. Fixing with a bunch of flying wires leading to some glued-on components just wasn’t his idea of tidy. A more attractive fix would be to make a small PCB that could be soldered in place of several of the ICs on the board, but this idea had a few problems: the space available into which to cram a fix wasn’t always the same, and the footprints of the ICs to be replaced were too small to accommodate a PCB with castellated mounting holes as pads anyway.

It’s about then that he got a visit from the Good Idea Fairy, recalling that fab houses have recently offered “flex” PCBs at a reasonable cost. By mounting the replacement parts on a flex PCB, the board-level connection could reside on the other end of an extension. Solder one end directly to the board, and the whole flexible thing could be bent around or under on a case-by-case basis, and secured in whatever way made sense. Soldering the pads of the flex board to the pads on the PCB was a bit tricky, but easy enough to pull off reliably with a bit of practice. A bonus was that the flex PCB is transparent, so solder bridges are easy to spot. He even mocked up a solution for QFP packages that allows easy pin access.

Flex PCBs being available to hobbyists and individuals brings out fresh ideas and new twists on old ones, which is why we held a Flexible PCB Design Contest earlier this year. Repairs were definitely represented as applications, but not to the extent that [Paul] has shown. Nice work!