Investigating A Rare Burnout 3 Beta Disc

These days, it’s pretty easy to buy old retail console games just by hunting online auction sites. It’s much rarer to come across a disc holding a beta version that was only ever intended for internal us, and yet, that’s precisely what landed in [MattKC’s] hands—a copy of the Beta 3 release of Burnout 3 for the original Xbox. He thus set about the task of investigating the differences to the retail release and preserving the beta for the future.

The first task involved figuring out how to read the disc. Retail Xbox games show up as a DVD Video disc if you put them into a PC, which can complicate reading them. However, being a burnt beta disc for use in an Xbox devkit, this one was a little different. It was easy enough to read and dump with a regular DVD drive and some common tools for ripping Xbox ISOs.

From there, it was a matter of comparing the dumped disc to the retail PAL release. There wasn’t a lot of differences to find—with [MattKC] noting that the beta was dated just six days before the official retail release. Mostly, this beta had just a few localization differences in non-English languages compared to the final release. Still, [MattKC] nonetheless was able to preserve this curio for the future, and it now lives on the Internet Archive for future generations to enjoy. Perhaps the diehard Burnout 3 fans will one day decide that PAL Beta 3 is the ultimate version of the game.

It’s always interesting to get a look behind the scenes of big-time game development. We’ve taken a look at console devkits before, too—hardware that is never intended for the public to see.

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Commodore 128 Becomes Marine Vessel Tracker

The Automatic Identification System (AIS) is a maritime radio communications tool used to allow different vessels to identify each other and communicate their movements and other telemetry. You can readily view a variety of AIS trackers online. Alternatively, you could build your own, and display the data on a retrocomputer from 40-plus years ago.

The concept is straightforward enough—it’s a Commodore 128 displaying vessel tracks from AIS data. The team behind AIS4CBM implemented this with assembly code to receive data over serial, parse and decode the AIS reports, and manage vessel data. Meanwhile, the front end is coded in BASIC 8, which provides useful graphic routines for plotting vessels on a map. There’s also a BASIC 7 text interface if you prefer to view the vessel data that way.

It’s worth noting that you can’t just run this on a barebones C128. AIS4CBM requires a 512 KiB REU RAM expansion, as well as 64 KiB VDC memory. You also need a SwiftLink compatible serial interface to get the data into the machine in the first place from your AIS receiver or other source. The project website notes that an Ultimate-II+ unit is a great way to fulfill most of these requirements with a single piece of hardware.

If you dig the project, you can check out a live stream from the C128 doing its thing below. We wouldn’t recommend a Commodore 128 if you’re a harbor master or otherwise commanding ships on the water. Still, it’s a fun project, and much like the NES that was set up to track planes with ADS-B data. Video after the break.

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A 7-Segment Clock Built With No Digital Electronics

If you wanted to build a clock with a 7-segment display, there are a wide variety of ways you might go about it. You could grab some 74-series logic chips and create a whole bunch of counters and decoders to drive the display, or you could wire up a microcontroller with an RTC and have it do the hard work. Or, as a Japanese company once did… you could create a “digital” looking clock with no digital electronics whatsoever.

The geared mechanism and switch contacts are visible; they switch the neons of the various segments on and off at the correct times. Credit: YouTube video

[Mark Furneaux] set about tearing down a Lumitime clock, built by the Japanese company Tamura. From the outside, it appears to be a rather stylish digital clock, with a bold red 7-segment display lit with neons. And in some regards, it is. Only, the secret of this clock is that it doesn’t use digital electronics to do the job. There are no counters inside, no real-time clock module, no transistor-based logic chips doing the counting with the output of a 32.768 KHz crystal. Instead, a motor drives a series of gears that turn metal plates that move under sliding finger contacts. The gear train and the metal plates are designed such that the contacts turn the various segment neons on in the correct sequence to display the current time. It’s like a player piano, only instead of playing a tune, it’s switching the segments of a display on and off to display the right numerals at the right time.

It’s a neat way to do a “digital” clock from an era when proper digital electronics were still very expensive. We’ve seen all kinds of whacky 7-segment clocks before, too, like this amusing water-based build. Video after the break.

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Handheld Scanner Is A Radio Multi-tool

These days, it’s possible to cram a whole lot of radio functionality into a very compact device. A great example of that is the LakeShark scanner from [SAMS0N1TE].

The LakeShark is based on the LilyGO T-Display P4—which combines an ESP32-P4 microcontroller with a 4.1 inch AMOLED touchscreen display. It comes with an onboard SX1262 LoRa radio module as well as GPS and a nine-axis Inertial Measurement Unit to boot. [SAMS0N1TE] then set it up to also hook up to an RTL-SDR Blog V3 or V4, providing all kinds of extra software-defined radio functionality.

It can scan everything from P25 Phase 1 trunking transmissions, to ADS-B, POCSAG, and even good old FM broadcast radio. If you want to listen in on what’s on the air, or see a minimap with tracks of the planes flying overhead, you can do it all with this rig. You can even investigate various bands with waterfall displays or try and look for activity from nearby nRF24 devices.

Ultimately, it’s a bit of a Swiss Army knife for radio fun—able to do all kinds of neat things, and it fits right in your pocket. We’ve featured some other great SDR hacks recently, too, like this $50 build with an impressive 20 MHz of bandwidth. If you’re cooking up your own gear for the ham shack and beyond, let us know on the tipsline.

Standalone DJ System Runs On ESP32

There are plenty of ways to DJ with a laptop and various controller setups. However, if you find hauling around an entire computer can be a bit much, you might like this lighter system from [Daniel Vučinović].

It’s called Pajoniiir, and it’s intended to replace a laptop in the DJ booth. In its place stands an ESP32-P4 microcontroller, hooked up to a 4.3-inch touchscreen display in an off-the-shelf combo from Guition. The ESP32’s twin USB interfaces are hooked up in turn to a Pioneer DDJ-FLX4 controller, and a USB stick carrying a Rekordbox music library. The microcontroller is then also hooked up to a PCM5102A DAC module for audio output.

The ESP32 reads and plays tracks in MP3, WAV, and FLAC formats, responds to commands from the DJ controller, and displays the waveforms and other controls on the touchscreen. It’s doing most of what a laptop would do in this case, only it costs $50 and won’t get stuck in a bootloop for a Windows update 10 minutes before you’re due to go on.

We’ve featured a few good DJ controller hacks over the years, like this Hercules rig that was modded for better scratching.

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Solar Powered Traffic Monitoring

[Marios Christoforou] recently undertook a Computer Engineering degree at the University of Cyprus. His final year project involved implementing a solar-powered device to count vehicular traffic, while logging results to the cloud.

The project is built around a Raspberry Pi 5, specifically the version with 4 GB of RAM. It runs Raspberry Pi OS and is equipped with a basic webcam with 720p video output. The single-board computer runs off a 12 volt lead acid battery, which is charged via a 100 W solar panel hooked up to a basic charger module. Identifying vehicles in traffic is achieved with the YOLOv8 Nano machine vision model, which outputs bounding boxes around cars, trucks, buses, and motorcycles captured in the webcam feed. Software algorithms are used to ensure vehicles are only counted once as they pass through the camera’s field of view.

There’s plenty of detail on how the project was refined to meet initial goals. To make the most of the solar power available, [Marios] optimized the setup with an eye to performance and low power draw. To that end, the Raspberry Pi had Bluetooth, the PCIe slot, audio, and HDMI ports all disabled, while the CPU and GPU were both under-clocked for good measure. Software tweaks were also used, like running headless and dropping unimportant parts of the video frame for more efficiency.

We’ve featured other homebrew traffic monitors before. These days, though, it’s Flock cameras that seem to be making all the headlines in this area.

The First Floating Nuclear Power Station

Nuclear power really hit its stride in the 1950s. In the post-war period, there was a rush to develop peaceful uses for splitting the atom, beyond its application as a weapon of war. Soon enough, nuclear reactors were hooking up to power grids and helping propel ships and submarines around the globe.

Eventually, this led to an obvious idea—what if a ship with a reactor could serve as a floating nuclear power station? That question would be answered in the mid-1960s, with an American project of some strategic importance.

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