Ask Hackaday: What Are Your Less Extreme Brain Hacks?

Kahn — perhaps Star Trek’s best-hated villain — said: “Improve a mechanical device and you may double productivity, but improve man and you gain a thousandfold.” In fact, a lot of hacking effort goes into doing just that. Your phone has become an extension of your memory, for example. We use glasses, cameras, and hearing aids to shore up failing senses or even give us better senses than normal. But hacking your body — or someone else’s — has always been controversial. While putting an RFID chip in your finger is one thing, would you consider having a part of your brain removed? That sounds crazy, but apparently, there is a growing interest in having your amygdala removed.

To be clear: we think this is a terrible idea. The science is shaky, at best, and we certainly wouldn’t want to be among the first to try something so radical. But why is anyone even talking about it?

The amygdala is part of your brain that causes at least some of your fear and anxiety. Get rid of your amygdala, get rid of anxiety? What’s even stranger is this the procedure — an amygdalectomy — has been going on since the 1960s! Injections of oil and wax destroy the tissue and this treatment is used for some forms of epilepsy and to manage certain aggressive behavior problems in mentally ill patients. In modern times, the procedure is not very common although it appears that it does still occur in some places. But the technology to do it does exist. There have also been documented cases where people lose their amygdala from natural causes that gives us some clues of what life would be like without one.

However, it is hard to say if these people lost fear. Most of the surgical patients were already suffering from a variety of problems. There is some evidence that the naturally occurring amygdalaless patients experienced less fear in some situations, but may experience more fear in others. They also may have other problems such as difficulty understanding social cues or making eye contact. We’re not 100% sure what the amygdala does, even disregarding potential side effects.

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Oliver Heaviside: Rags To Recognition, To Madness

Like any complex topic, electromagnetic theory has its own vocabulary. When speaking about dielectrics we may refer to their permittivity, and discussions on magnetic circuits might find terms like reluctance and inductance bandied about. At a more practical level, a ham radio operator might discuss the impedance of the coaxial cable used to send signals to an antenna that will then be bounced off the ionosphere for long-range communications.

It’s everyday stuff to most of us, but none of this vocabulary would exist if it hadn’t been for Oliver Heaviside, the brilliant but challenging self-taught British electrical engineer and researcher. He coined all these terms and many more in his life-long quest to understand the mysteries of the electromagnetic world, and gave us much of the theoretical basis for telecommunications.

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GE’s Engine To Reignite Civil Supersonic Flight

On October 24th, 2003 the last Concorde touched down at Filton Airport in England, and since then commercial air travel has been stuck moving slower than the speed of sound. There were a number of reasons for retiring the Concorde, from the rising cost of fuel to bad publicity following a crash in 2000 which claimed the lives of all passengers and crew aboard. Flying on Concorde was also exceptionally expensive and only practical on certain routes, as concerns about sonic booms over land meant it had to remain subsonic unless it was flying over the ocean.

The failure of the Concorde has kept manufacturers and the civil aviation industry from investing in a new supersonic aircraft for fifteen years now. It’s a rare example of commercial technology going “backwards”; the latest and greatest airliners built today can’t achieve even half the Concorde’s top speed of 1,354 MPH (2,179 km/h). In an era where speed and performance is an obsession, commercial air travel simply hasn’t kept up with the pace of the world around it. There’s a fortune to be made for anyone who can figure out a way to offer supersonic flight for passengers and cargo without falling into the same traps that ended the Concorde program.

With the announcement that they’ve completed the initial design of their new Affinity engine, General Electric is looking to answer that call. Combining GE’s experience developing high performance fighter jet engines with the latest efficiency improvements from their civilian engines, Affinity is the first new supersonic engine designed for the civil aviation market in fifty five years. It’s not slated to fly before 2023, and likely won’t see commercial use for a few years after that, but this is an important first step in getting air travel to catch up with the rest of our modern lives.

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Sidney Darlington

In a field where components and systems are often known by sterile strings of characters that manufacturers assign or by cutesy names that are clearly products of the marketing department and their focus groups, having your name attached to an innovation is rare. Rarer still is the case where the mere mention of an otherwise obscure inventor’s name brings up a complete schematic in the listener’s mind.

Given how rarely such an honor is bestowed, we’d be forgiven to think that Sidney Darlington’s only contribution to electronics is the paired transistor he invented in the 1950s that bears his name to this day. His long career yielded so much more, from network synthesis theory to rocket guidance systems that would eventually take us to the Moon. The irony is that the Darlington pair that made his name known to generations of engineers and hobbyists was almost an afterthought, developed after a weekend of tinkering.

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That Time Atari Cracked The Nintendo Entertainment System

It was darkest hour for the video game industry following the holiday shopping season of 1982. The torrent of third party developed titles had flooded the home video game console market to the point of saturation. It incited a price war amongst retailers where new releases were dropped to 85% off MSRP after less than a month on the shelves. Mountains of warehouse inventory went unsold leaving a company like Atari choosing to dump the merchandise into the Chihuahuan desert rather than face the looming tax bill. As a result, the whole home video game industry receded seemingly overnight.

One company single-handedly revived video games to mainstream prominence. That company was Nintendo. They’re ostensibly seen as the “savior” of the video games industry, despite the fact that microcomputer games were still thriving (history tends to be written by the victors). Nevertheless their Nintendo Entertainment System (NES) was an innovative console featuring games with scrolling screens, arcade-like sprites. But the tactic they used to avoid repeating the 1983 collapse was to tightly control their market using the Nintendo Seal of Quality.

From the third party developer perspective, Nintendo’s Seal of Quality represented more than just another logo to throw on the box art. It represented what you could and couldn’t do with your business. Those third party licensing agreements dictated the types of games that could be made, the way the games were manufactured, the schedule on which the games shipped to retail, and even the number of games your company could make. From the customer side of things that seal stood for confidence in the product, and Nintendo would go to great lengths to ensure it did just that.

This is the story of how an Atari subsidiary company cracked the hardware security of the original Nintendo and started putting it into their unofficial cartridges.

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Talking Clock? That’s Nothing New

Do you talk to your alarm clock? I do. I was recently in a hotel room, woke up in the middle of the night and said, “Computer. What time is it?” Since my Amazon Echo (which responds to the name Computer) was at home, I was greeted with silence. Isn’t the future great?

Of course, there have been a variety of talking clocks over the years. You used to be able to call a phone number and a voice would tell you the time. But how old do you think the talking clock really is? Would you guess that this year is the 140th anniversary of the world’s first talking clock? In fact, it doesn’t just hold the talking clock record. The experimental talking clock Frank Lambert made is also the oldest surviving recording that can be still be played back on its original device.

In 1878, the phonograph had just been invented and scratched out sounds on a piece of tin foil. Lambert realized this wouldn’t hold up to multiple playbacks and set out to find a more robust recording medium. What he ended up building was a clock that would announce the time using lead to record the speech instead of tin foil.

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Ask Hackaday: Why Aren’t We Hacking Cellphones?

When a project has outgrown using a small microcontroller, almost everyone reaches for a single-board computer — with the Raspberry Pi being the poster child. But doing so leaves you stuck with essentially a headless Linux server: a brain in a jar when what you want is a Swiss Army knife.

It would be a lot more fun if it had a screen attached, and of course the market is filled with options on that front. Then there’s the issue of designing a human interface: touch screens are all the rage these days, so why not buy a screen with a touch interface too? Audio in and out would be great, as would other random peripherals like accelerometers, WiFi, and maybe even a cellular radio when out of WiFi range. Maybe Bluetooth? Oh heck, let’s throw in a video camera and high-powered LED just for fun. Sounds like a Raspberry Pi killer!

And this development platform should be cheap, or better yet, free. Free like any one of the old cell phones that sit piled up in my “hack me” box in the closet, instead of getting put to work in projects. While I cobble together projects out of Pi Zeros and lame TFT LCD screens, the advanced functionality of these phones sits gathering dust. And I’m not alone.

Why is this? Why don’t we see a lot more projects based around the use of old cellphones? They’re abundant, cheap, feature-rich, and powerful. For me, there’s two giant hurdles to overcome: the hardware and the software. I’m going to run down what I see as the problems with using cell phones as hacker tools, but I’d love to be proven wrong. Hence the “Ask Hackaday”: why don’t we see more projects that re-use smartphones?

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