World’s Oldest Computer Festival Is This Weekend

There was a time when owning a home computer was kind of a big deal. In the days before the popularization of the Internet, so-called “computer shows” were the best way to meet with others to swap advice, information, and hardware. Of course today, things are very different. The kind of people who are building their computers just buy the parts online, and everyone else is probably using a $200 laptop from Walmart that isn’t worth spending the time or money on to upgrade.

Small sampling of the talks at TCF 2019

So while the Trenton Computer Festival (TCF) may have started in 1976 as a way for people to buy early computers like the Altair 8800, over the years it has morphed into something much closer to the modern idea of a “con”. Those who visit the 44th TCF on March 23rd at the College of New Jersey will likely spend most of their time at the festival attending the 40+ talks and workshops that will be happening in a span of just six hours. But anyone who’s got some cash to burn can still head over to the flea market area where they’ll be able to buy both modern and vintage hardware.

Talks run the gamut from Arduino to quantum computing, and if you don’t see something that piques your interest in this year’s program, one might wonder how you found yourself reading Hackaday in the first place. If you manage to find some spare time between all the talks, the New Jersey chapter of the The Open Organisation Of Lockpickers (TOOOL) will be there giving a hands-on lock picking class, and if you don’t mind taking the crash course, you can even get your ham radio license. All for the princely sum of just $20 at the door.

In fact, there’s so much going on at TCF that it can be somewhat overwhelming. As I found out during my visit last year, the number of simultaneous events means you’ll almost certainly have some difficult decisions to make. I’ll be making the trip out to the College of New Jersey campus again this year for TCF, and will have plenty of Hackaday stickers and buttons to give out to anyone who manages to stop me while I dash between talks.

Vintage Atari Becomes Modern Keyboard

The modern keyboard enthusiast is blessed with innumerable choices when it comes to typing hardware. There are keyboards designed specifically for gaming, fast typing, ergonomics, and all manner of other criteria. [iot4c] undertook their own build for no other reason than nostalgia – which sounds plenty fun to us.

An Arduino Leonardo is pressed into service for this hack. With its USB HID capabilities, it’s perfectly suited for custom keyboard builds. It’s built into a working Atari 65XE computer, and connected to the keyboard matrix. The Keypad and Keyboard libraries are pressed into service to turn keypresses on the 80s keyboard into easily digseted USB data.

There’s plenty of room inside the computer for the added hardware, with the USB cable neatly sneaked out the rear. [iot4c] notes that everything still works and the added hardware does not cause any problems, as long as it’s not used as a computer and a keyboard at the same time.

It’s possible to do a similar hack on the Commodore 64, too. If you’re doing tricky keyboard builds yourself, you know where to send ’em.

The MiniITX Retro System

There are hundreds of modern, retrocomputing projects out there that put ancient CPUs and chips in a modern context. The Neon816 from [Lenore] is perhaps one of the most impressive projects like this we’ve seen. It’s a classic system in a modern form factor, with modern video output, mashed together into a MiniITX motherboard.

The powerhouse of this computer is the Western Design Center W65C816 CPU. This is the second generation of the venerable 6502 CPU, the same chip found in everything from the Commodore 64 to the Apple II to the Nintendo Entertainment System. The 65816 is a 6502 at start-up until you flip a bit in a register, at which time the signalling on the address bus becomes much weirder. We’ve seen some single board computers based on the 65816 before and The 8-Bit Guy has a few ideas to build a computer around this CPU, but for the foreseeable future work on that will be trapped in development hell.

Of note, the Neon816 will feature DVI output (I guess technically you can just run the analog signals through the connector), a PS/2 Joystick input, two Atari / Sega joystick ports, MIDI in and out, a PC-style floppy disc connector, and a Commodore serial bus. It’s a hodge-podge of classic retrotainment, all in a single MiniITX motherboard.

The key other feature of the Neon816 is an FPGA, specifically a Lattice XP2 8000 LUT chip that is used for video and audio. This is combined with 1MB of main RAM (looks like a simple SRAM) and 128k of Flash storage for the ROM. There’s also an SD card in there for storage.

Right now, [Lenore] is populating the first prototype board, and we can’t wait to see some video generated with this impressive little system.

3D-Printed Rotary Dial Keypad Is Wonderfully Useless

Right up front, let us stipulate that we are not making fun of this project. Even its maker admits that it has no practical purpose. But this 3D-printed Commodore-style rotary dial keypad fails to be practical on so many levels that it’s worth celebrating.

And indeed, celebrating deprecated technology appears to be what [Jan Derogee] had in mind with this build. Rotary dials were not long ago the only way to place a call, and the last time we checked, pulse dialing was still supported by some telephone central office switchgear. Which brings us to the first failure: with millions of rotary dial phones available, why build one from scratch? [Jan] chalks it up to respect for the old tech, but in any case, the 3D-printed dial is a pretty good replica of the real thing. Granted, no real dial used a servo motor to return the dial to the resting state, but the 3D-printed springs [Jan] tried all returned the dial instantly, instead of the stately spin back that resulted in 10 pulses per second. And why this has been done up VIC-20 style and used as a keypad for Commodore computers? Beats us. It had to be used for something. That the software for the C-64  generates DTMF tones corresponding to the number dialed only adds to the wonderful weirdness of this. Check out the video below.

We’ll hand it to [Jan], he has a unique way of looking at the world, especially when it comes to clocks. We really enjoyed his persistence of phosphorescence clock, and his screw-driven linear clock turns the standard timekeeping UI on its head.

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It’s Raining Brand-new Commodore 64s

There’s never been a better time to build your own Commodore 64, apparently. Within a day of each other, we got tipped off on three (3!) separate C64 builds from two different hackers.

This has been made possible by a series of disparate projects that have individually recreated a piece of the full machine. Replacement motherboards exist, like the Ultimate 64 and the C64 Reloaded Mk2. New cases can be had courtesy of Pixelwizard. Even new keyboard bases can be had thanks to the Mechboard 64 project.

[Eric Hill] took all these parts and built his own C64 from scratch. And not content with one, he repeated the process and built another.

These two machines serve as demos for the two different motherboard options. Taken together, they serve to demonstrate how many of the vintage Commodore components have been remanufactured by the fan community: with the exception of the keycaps and possibly some of the silicon, all the parts in both machines are new.

Did we just say “keycaps?” This became the pet project of [Perifractic], who discovered that certain Lego Technic pieces had the same cross-shaped slot as the original Commodore 64 keys. After some experimentation, a full set of Lego keycaps was produced. (YouTube, embedded below.) Far from a thrown-together set of random pieces, the sets are available for order with printed tiles with recreation graphics. And this lets you build a C64 using precisely zero parts that came out of a Commodore factory. It’s a testament to the popularity of the world’s best selling computer that it is now once again possible to build one with brand new parts.

If you want to replicate this feat, [Perifractic]’s website is set up to make ordering everything you need easy. Things have certainly come a long way from the first reproduction cases launched on Kickstarter a few years ago.

[Thanks to Keith O for the tip!]

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SVG Rendering Comes To 8-bit Atari Computers

Bringing modern protocols and techniques to vintage computers is a favorite pastime for hackers, and over the years we’ve seen some absolutely incredible hardware and software projects designed specifically to do what most people would consider impossible. They’re very rarely practical projects, of course. But that’s never really the point.

The product of 45 minutes of work.

Today we present another excellent entry into this niche avenue of hacking: Renderific, a tool to render SVGs on 8-bit Atari computers by [Kevin Savetz]. The MIT licensed program is written in Turbo-BASIC XL and allows computers such the 1200XL and 800XL to not only render the image on screen but output it to an attached plotter. There are a few niggling issues with some files, and apparently the plotter draws the image upside-down for some reason, but on the whole we can now add “SVG Rendering” to the list of things you can do with a nearly 40-year-old computer.

Of course, those who are familiar with these 1980’s machines might wonder how their limited CPUs can possibly cope with such a task. Well, that’s where the impracticality comes in. According to [Kevin], you can be in for quite a wait depending on the complexity of the image. In his tests, some SVGs took up to 45 minutes to fully render on the screen, so you might want to have a snack handy.

If you’re interested in lending a hand with the project, it sounds as though [Kevin] could use some assistance in figuring out why the Atari 1020 plotter doesn’t like the output of his program. There’s also a few SVG functions and forms of Bézier curves that need some work if you’ve got your Turbo-BASIC XL programming books handy.

Will you ever have a need to view SVG files on an Atari 1200XL? No, probably not. You might not have a desire to play Spotify on the Macintosh SE/30 either, but that hasn’t stopped hackers from figuring out how you can do it. As long as these old machines are still up and running, we’re confident that the community will continue to teach them new tricks.

The Primordial Sinclair ZX Spectrum Emerges From The Cupboard

The Centre for Computing History in Cambridge, UK, receive many donations from which they can enrich their collection and museum displays. Many are interesting but mundane, but the subject of their latest video is far from that. The wire-wrapped prototype board they reveal with a flourish from beneath a folded antistatic mat is no ordinary computer, because it is the prototype Sinclair ZX Spectrum.

It came to the museum from Nine Tiles, a local consultancy firm that had been contracted by Sinclair Research in the early 1980s to produce the BASIC ROM that would run on the replacement for their popular ZX81 home microcomputer. The write-up and the video we’ve placed below the break give some detail on the history of the ROM project, the pressures from Sinclair’s legendary cost-cutting, and the decision to ship with an unfinished ROM version meaning that later peripherals had to carry shadow ROMs with updated routines.

The board itself is a standard wire-wrap protoboard with all the major Spectrum components there in some form.  This is a 16k model, there is no expansion connector, and the layout is back-to-front to that of the final machine. The ULA chip is a pre-production item in a ceramic package, and the keyboard is attached through a D connector. Decent quality key switches make a stark contrast to the rubber keys and membrane that Spectrum owners would later mash to pieces playing Daley Thompson’s Decathlon.

This machine is a remarkable artifact, and we should all be indebted to Nine Tiles for ensuring that it is preserved for those with an interest in computing to study and enjoy. It may not look like much, but that protoboard had a hand in launching a huge number of people’s careers in technology, and we suspect that some of those people will be Hackaday readers. We’ll certainly be dropping in to see it next time we’re in Cambridge.

If you haven’t been to the Centre for Computing History yet, we suggest you take a look at our review from a couple of years ago. And if prototype home computers are your thing, this certainly isn’t the first to grace these pages.

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