Controlling A Broken Super Nintendo With MIDI

A Super Nintendo that has trouble showing sprites doesn’t make for a very good game system. As it turns out, Super Mario World is a lot less fun when the titular hero is invisible. So it’s no surprise that [jwotto] ended up tossing this partially functional SNES into the parts bin a few years back.

But he recently came up with a project that may actually benefit from its unusual graphical issues; turning the glitched console into a circuit bent video synthesizer. The system was already displaying corrupted visuals, so [jwotto] figured he’d just help things along by poking around inside and identifying pins that created interesting visual effects when shorted out.

Installing the new electronics into the SNES.

Once he mapped out the pins, he wired them all up to a transistor switching board that he’d come up with for a previous project. That would let an Arduino short out the pins on command while still keeping the microcontroller relatively isolated from the SNES. Then it was just a matter of writing some code that would fire off the transistors based on MIDI input.

The end result is a SNES that creates visual glitches along with the music, which [jwotto] can hook up to a projector when he does live shows. A particularly neat feature is that each game responds in its own way, so he can swap out the cartridge to show completely different visuals without having to change any of the MIDI sequencing.

A project like this serves as a nice introduction to both circuit bending and MIDI hacking for anyone looking to get their digital feet wet, and should pair nicely with the MIDI Game Boy Advance.

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Greeking Out With Arduinos

Learning a new language is hard work, but they say that the best way to learn something is to teach it. [Angeliki Beyko] is learning Greek, and what better way to teach than to build a vocabulary flash-card game from Arduinos, color screens, 1602 text screens, and arcade buttons? After the break, we have a video from the creator talking about how to play, the hardware she chose, and what to expect in the next version.

Pegboard holds most of the hardware except the color screens, which are finicky when it comes to their power source. The project is like someone raided our collective junk drawers and picked out the coolest bits to make a game. Around the perimeter are over one hundred NeoPixels to display the game progress and draw people like a midway game. Once invested, you select a category on the four colored arcade buttons by looking at the adjacent LCD screens’ titles. An onboard MP3 shield reads a pseudo-random Greek word and displays it on the top-right 1602 screen in English phonetics. After that, it is multiple choice with your options displaying in full-color on four TFT monitors. A correct choice awards you a point and moves to the next word, but any excuse to mash on arcade buttons is good enough for us.

[Angeliki] does something we see more often than before, she’s covering what she learned, struggled with, would do differently, and how she wants to improve. We think this is a vital sign that the hacker community is showcasing what we already knew; hackers love to share their knowledge and improve themselves.

Typing Greek with a modern keyboard will have you reaching for an alt-code table unless you make a shortcut keyboard, and if you learn Greek, maybe you can figure out what armor they wore to battle.

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Open-Source Robotic Arm For All Purposes

A set of helping hands is a nice tool to have around the shop, especially if soldering or gluing small components is a common task. What we all really want, though, is a robotic arm. Sure, it could help us set up glue or solder but it can do virtually any other task it is assigned as well. A general-purpose tool like this might be out of reach of most of us, unless we have a 3D printer to make this open-source robotic arm at home.

The KAUDA Robotic Arm from [Giovanni Lerda] is a five-axis arm with a gripping tool and has a completely open-source set of schematics so it can be printed on any 3D printer. The robot arm uses three stepper motors and two servo motors, and is based on the Arduino MEGA 2560 for control. The electrical schematics are also open-source, so getting this one up and running is just an issue of printing, wiring, and implementing some software. To that end there are software examples available, and they can easily be modified to fit one’s robotic needs.

A project like this could be helpful for any number of other projects, or also just as a lesson in robotics for yourself or even in a classroom, since many schools now have their own 3D printers. With everything being open-source, this is a much simpler endeavor now than other projects we’ve seen that attempted to get robotic arms running again.

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Cybercube Makes A Great Computing Companion

Oh, sure, there have been a few cube-shaped PCs over the years, like the G4 and the NeXT cube. But can they really be called cubes when the display and the inputs were all external? We think not.

[ikeji] doesn’t think so either, and has created a cube PC that puts them all to shame. Every input and output is within the cube, including our favorite part — the 48-key ortholinear keyboard, which covers two sides of the cube and must be typed on vertically. (If you’ve ever had wrist pain from typing, you’ll understand why anyone would want to do that.) You can see a gif of [ikeji] typing on it after the break.

Inside the 3D printed cube is a Raspberry Pi 4 and a 5″ LCD. There’s also an Arduino Pro Micro for the keyboard matrix, which is really two 4×6 matrices — one for each half. There’s a 6cm fan to keep things cool, and one panel is devoted to a grille for heat output. Another panel is devoted to vertically mounting the microcontrollers and extending the USB ports.

Don’t type on me or my son ever again.

When we first looked at this project, we thought the tiny cube was a companion macro pad that could be stored inside the main cube. It’s really a test cube for trying everything out, which we think is a great idea and does not preclude its use as a macro pad one of these days. [ikeji] already has plenty of plans for the future, like cassette support, an internal printer, and a battery, among other things. We can’t wait to see the next iteration.

We love a good cyberdeck around here, and it’s interesting to see all the things people are using them for. Here’s a cyberduck that quacks in Python and CircuitPython.

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Upgraded Infotainment Options On A 14 Year Old Mercedes

It used to be that upgrading a car stereo was fairly simple. There were only a few mechanical sizes and you could find kits to connect power, antennas, and speakers. Now, though, the car stereo has interfaces to steering wheel controls, speed sensors, rear-view cameras, and more. [RND_ASH] was tired of his 14-year-old system so he took an Android head unit, a tablet, and an Arduino, and made everything work as it was supposed to.

The key is to interface with the vehicle’s CAN bus which is a sort of local area network for the vehicle. Instead of having lots of wires running everywhere, today’s cars are more likely to have less wiring all shared with many devices.

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Play A Game Of Multimeter

There are many different single board computers that are general purpose, but there’s another breed targeted at specific applications. One such is the Clockworkpi, a handheld Game Boy-style games console, which may be aimed at gamers but has just as much ability to do all the usual SBC stuff. It’s something [UncannyFlanigan] has demonstrated, by turning the Clockworkpi into a multimeter. And it’s not just a simple digital multimeter either, it’s one that sports graphing as well as instantaneous readings.

At its heart is an Arduino board that supplies the analogue to digital conversion, with opto-couplers for isolation between the two boards. A simple three-way switch selects voltage, current, and resistance ranges, and the ClockworkPi interface is written in Python. We can see that this could easily be extended using the power of the Arduino to deliver more functionality, for which all the code is handily available in a GitHub repository. It’s not a perfect multimeter yet because it lacks adequate input protection, but it shows a lot of promise.

If you’re intrigued by this project then maybe you’ll be pleased to know that it’s not the first home made multimeter we’ve featured.

Automatic Arduino Bicycle Shifter

One of the keys to efficient cycling performance is a consistent pedalling cadence. To achieve this the cyclist must always be in the correct gear, which can be tricky when your legs are burning and you’re sucking air. To aid in this task, [Jan Oelbrandt] created Shift4Me, an open-source Arduino powered electronic shifter.

The system consists of a hall effect sensor at the pedals to measure cadence, an Arduino controller, and a servo mechanism to replace the manual shifter. Everything is mounted in a small enclosure on the frame. The only way to get one is to build your own, so a forum is available for Shift4Me builders, where the BOM, instructions, code and other documentation is available for download. Most bikes should be easy to convert, and [Jan] invites builders to post their modifications and improvements.

Since the only input is the cadence sensor, we wonder if the system will interfere more than help when the rider has to break cadence. It does however include allowance to hold on the current gear, or reset to a starting gear by pushing a button. One major downside is that you will be stuck in a single gear if the battery dies since the manual shifter is completely removed.

As one of the oldest continuously used forms of mechanical transport, there is no shortage of bicycle-related hacks. Some of the more recent ones we’ve seen on Hackaday include e-bike with a washing machine motor, and a beautifully engineered steam-powered bicycle.