Starshine Is A MIDI Controller For The Musically Shy

What keeps people from playing music? For one thing, it’s hard. But why is it hard? In theory, it’s because theory is confusing. In practice, it’s largely because of accidentals, or notes that sound sour compared to the others because they aren’t from the same key or a complementary key.

What if there were no accidentals? Instruments like this exist, like the harmonica and the autoharp. But none of them look as fun to play as [Bardable]’s Starshine, the instrument intended to be playable by everyone. The note buttons on the outside are laid out and programmed such that [Bardable] will never play off-key.

We love the game controller form factor, which was also a functional choice. On the side that faces the player, there’s a PSP joystick and two potentiometers for adding expression with your thumbs. The twelve buttons on this side serve several functions like choosing the key and the scale type depending on the rocker switch position. A second rocker lets [Bardable] go up or down an octave on the fly. There’s also an OLED to show everything from the note being played to the positions of the potentiometers. If you want to know more, [Bardable] made a subreddit for this and other future instruments, and has a full tour video after the break.

If this beginner-friendly MIDI controller isn’t big enough for you, check out Harmonicade’s field of arcade buttons.

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Classical Poultry Conditioning Is A Bird-Brained Scheme

A while back, [Kutluhan Aktar] was trying to hack their chickens, quails, and ducks for higher egg production and faster hatching times by using a bit of classical conditioning. That is, feeding them at the same time every day while simultaneously exposing them to sound and light. Once [Kutluhan] slipped enough times, they hatched a plan to build an automatic feeder.

This fun rooster-shaped bird feeder runs on an Arduino Nano and gets its time, date, and temperature info from a DS3231 RTC. All [Kutluhan] has to do is set the daily feeding time. When it comes, a pair of servos and a pan-tilt kit work together to invert a Pringles can filled with food pellets. A piezo buzzer and a green LED provide the sound and light to help with conditioning. Scratch your way past the break to see it in action.

If [Kutluhan] gets tired of watching the birds eat at the same time every day, perhaps a trash-for-treats training program could be next on the list.

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3D Printed SCARA Arm With 3D Printer Components

One of the side effects of the rise of 3D printers has been the increased availability and low cost of 3D printer components, which are use fill for range of applications. [How To Mechatronics] capitalized on this and built a SCARA robot arm using 3D-printed parts and common 3D-printer components.

The basic SCARA mechanism is a two-link arm, similar to a human arm. The end of the second joint can move through the XY-plane by rotating at the base and elbow of the mechanism. [How To Mechatronics] added Z-motion by moving the base of the first arm on four vertical linear rods with a lead screw. A combination of thrust bearings and ball bearings allow for smooth rotation of each of the joints, which are belt-driven with NEMA17 stepper motors. Each joint has a microswitch at a certain position in its rotation to give it a home position. The jaws of the gripper slide on two parallel linear rods, and are actuated with a servo. For controlling the motors, an Arduino Uno and CNC stepper shield was used.

The arm is operated from a computer with a GUI written in Processing, which sends instructions to the Arduino over serial. The GUI allows for both direct forward kinematic control of the joints, and inverse kinematic control,  which will automatically move the gripper to a specified coordinate. The GUI can also save positions, and then string them together to do complete tasks autonomously.

The base joint is a bit wobbly due to the weight of the rest of the arm, but this could be fixed by using a frame to support it at the top as well. We really like the fact that commonly available components were used, and the link in the first paragraph has detailed instructions and source files for building your own. If the remaining backlash can be solved, it could be a decent light duty CNC platform, especially with the small footprint and large travel area. Continue reading “3D Printed SCARA Arm With 3D Printer Components”

Teaching An Old Lathe New Tricks With A Programmable Power Feed

Ask anybody whose spent time standing in front of a mill or lathe and they’ll tell you that some operations can get tedious. When you need to turn down a stainless rod by 1/4″ in 0.030″ increments, you get a lot of time to reflect on why you didn’t just buy the right size stock as you crank the wheel back and forth. That’s where the lead screw comes in — most lathes have a gear-driven lead screw that can be used to actuate the z-axis ( the one which travels parallel to the axis of rotation). It’s no CNC, but this type of gearing makes life easier and it’s been around for a long time.

[Tony Goacher] took this idea a few steps further when he created the Leadscrew Buddy. He coupled a beautiful 1949 Myford lathe with an Arduino, a stepper motor, and a handful of buttons to add some really useful capabilities to the antique machine. By decoupling the lead screw from the lathe’s gearbox and actuating it via a stepper motor, he achieved a much more granular variable feed speed.

If that’s not enough, [Tony] used a rotary encoder to display the cutting tool’s position on a home-built Digital Readout (DRO). The pièce de résistance is a “goto” command. Once [Tony] sets a home position, he can command the z-axis to travel to a set point at a given speed. Not only does this make turning easier, but it makes the process more repeatable and yields a smoother finish on the part.

These features may not seem so alien to those used to working with modern CNC lathes, but to the vast majority of us garage machinists, [Tony]’s implementation is an exciting look at how we can step up our turning game. It also fits nicely within the spectrum of lathe projects we’ve seen here at Hackaday- from the ultra low-tech to the ludicrously-precise.

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A Digital Magic 8-Ball? Signs Point To Yes

[FacelessTech] was recently charmed by one of our prized possessions as a kid — the Magic 8-Ball — and decided to have a go at making a digital version. Though there is no icosahedron or mysterious fluid inside, the end result is still without a doubt quite cool, especially for a project made on a whim with parts on hand.

It’s not just an 8-ball, it also functions as a 6-sided die and a direct decider of yes/no questions. Underneath that Nokia 5110 screen there’s an Arduino Pro Mini and a 3-axis gyro. Almost everything is done through the gyro, including setting the screen contrast when the eight ball is first powered on. As much we as love that aspect, we really like that [FacelessTech] included a GX-12 connector for easy FTDI programming. It’s a tidy, completely open-source build, and there’s even a PCB. What’s not to like? Be sure to check out the video after the break to see it in action.

Believe it or not, this isn’t the smallest Magic 8-Ball build we’ve seen. Have you met the business card version?

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Reel In The Years With A Cassette Player Synth

Variable-speed playback cassette players were already the cool kids on the block. How else are you going to have any fun with magnetic tape without ripping out the tape head and running it manually over those silky brown strips? Sure, you can change the playback speed on most players as long as you can get to the trim pot. But true variable-speed players make better synths, because it’s so much easier to change the speed. You can make music from anything you can record on tape, including monotony.

[schollz] made a tape synth with not much more than a variable-speed playback cassette player, an Arduino, a DAC, and a couple of wires to hook it all up. Here’s how it works: [schollz] records a long, single note on a tape, then uses that recording to play different notes by altering the playback speed with voltages from a MIDI synth.

To go from synth to synth, [schollz] stood up a server that translates MIDI voltages to serial and sends them to the Arduino. Then the DAC converts them to analog signals for the tape player. All the code is available on the project site, and [schollz] will even show you where to add Vin and and a line in to the tape player. Check out the demo after the break.

There’s more than one way to hack a cassette player. You can also force them to play full-motion, color video.

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Electric Window Mechanism Into A Electric Screen Door

In many parts of the world leaving open a door or window is a good way to get a house full of bugs. Remembering to close doors behind them can be surprisingly hard for members of the human race, so the [DuctTape Mechanic] used the components from a car’s electric window to automate his sliding screen door.

After the excess pieces were cut off the rail, the motor and rail were mounted on top of the door frame. A long bolt is attached to the moving plate on the rail, which pushes on the pack of the door to close it. After closing, the mechanism returns to its open position, allowing the door to be opened by hand again. The motor is controlled by an Arduino running a very simple sketch, which senses if the door is closed with a microswitch and starts a 10 second countdown once opened. Two relays are used to create an H-bridge circuit to drive the motor in both directions.

It doesn’t look like there is any provision to detect if it is obstructed. A simple solution could be to make the push rod spring-loaded, so it can slide over the door if there is excessive resistance.

If you only want to let certain creatures into your house, we have no shortage of automated pet door for your hacking pleasure.

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