Need For Speed Map IRL

When driving around in video games, whether racing games like Mario Kart or open-world games like GTA, the game often displays a mini map in the corner of the screen that shows where the vehicle is in relation to the rest of the playable area. This idea goes back well before the first in-vehicle GPS systems, and although these real-world mini maps are commonplace now, they don’t have the same feel as the mini maps from retro video games. [Garage Tinkering] set out to solve this problem, and do it on minimal hardware.

Before getting to the hardware, though, the map itself needed to be created. [Garage Tinkering] is modeling his mini map onĀ Need For Speed: Underground 2, including layers and waypoints. Through a combination of various open information sources he was able to put together an entire map of the UK and code it for main roads, side roads, waterways, and woodlands, as well as adding in waypoints like car parks, gas/petrol stations, and train stations, and coding their colors and gradients to match that of his favorite retro racing game.

To get this huge and detailed map onto small hardware isn’t an easy task, though. He’s using an ESP32 with a built-in circular screen, which means it can’t store the whole map at once. Instead, the map is split into a grid, each associated with a latitude and longitude, and only the grids that are needed are loaded at any one time. The major concession made for the sake of the hardware was to forgo rotating the grid squares to keep the car icon pointed “up”. Rotating the grids took too much processing power and made the map updates jittery, so instead, the map stays pointed north, and the car icon rotates. This isn’t completely faithful to the game, but it looks much better on this hardware.

The last step was to actually wire it all up, get real GPS data from a receiver, and fit it into the car for real-world use. [Garage Tinkering] has a 350Z that this is going into, which is also period-correct to recreate the aesthetics of this video game. Everything works as expected and loads smoothly, which probably shouldn’t be a surprise given how much time he spent working on the programming. If you’d rather take real-world data into a video game instead of video game data into the real world, we have also seen builds that do things like take Open Street Map data into Minecraft.

Thanks to [Keith] for the tip!

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Hackaday Links: April 13, 2025

It’s been a while since we’ve dunked on an autonomous taxi foul-up, mainly because it seemed for a while there that most of the companies field testing driverless ride-sharing services had either ceased operation or curtailed them significantly. But that appears not to be the case after a Waymo robotaxi got stuck in a Chick-fil-A drive-through. The incident occurred at the chicken giant’s Santa Monica, California location at about 9:30 at night, when the autonomous Jaguar got stuck after dropping off a passenger in the parking lot. The car apparently tried to use the drive-through lane to execute a multi-point turn but ended up across the entrance, blocking other vehicles seeking their late-evening chicken fix. The drive-through-only restaurant ended up closing for a short time while Waymo figured out how to get the vehicle moving again.

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DIY Quad-Motor Go-Kart Is A Thrilling Ride

[Peter Holderith] set out some time ago to build an electric go-kart. That by itself is not terribly unusual, but where his project diverts from the usual is in the fact that each of the four wheels has an integrated hub motor.

It might not look it, but each wheel has an integrated hub motor.

This kart project is a bit of a work in progress, with [Peter] previously building (then scrapping) a failed attempt at a cheap suspension system. But it’s completely operational with all four wheels able to deliver a monstrous amount of power despite being limited by the power supply (a battery pack salvaged from an Audi Q5 Hybrid).

The kart might not look it, but it weighs 177 pounds (80 kg) with the battery and motors accounting for nearly half of that. What is is like to drive? “Nothing short of thrilling,” says [Peter]. It’s got no suspension and is pretty bare bones, not to mention limited in power by the battery, but [Peter] finds it a satisfying drive that nevertheless delivers car-like cues in the driving experience. The build isn’t done, and [Peter] plans to see if more power is available by switching battery chemistries rather than add more battery weight.

Building and driving electric vehicles can be remarkably satisfying, and it’s an area in which hobbyists can meaningfully innovate. Self-balancing one-wheeled vehicles for example look like a ton of fun. Heck, researchers have discovered that even rats seem to enjoy driving just for the fun of it.

Fans Add Reality To Virtual Driving

A few decades ago you might have been satisfied with a crude wireframe flight simulator or driving a race car with the WASD keys. Today, gamers expect more realism, and [600,000 milliliters] is no different. At first, he upgraded his race car driving chair and put on VR goggles. But watching the world whiz by in VR is you can’t feel the wind on your face. Armed with a 3D printer, some software, and some repurposed PC fans, he can now feel the real wind in virtual reality. You can see the build in the video, below.

The electronics are relatively straightforward and there is already software available. The key, though, is the giant 3D printed ducts that direct the airflow. These are big prints, so probably not for some printers, but printers are getting bigger every day. The fan parts are from Thingiverse, but the enclosures are custom and you can download them from the blog post.

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Road Pollution Doesn’t Just Come From Exhaust

Alumni from Innovation Design Engineering at Imperial College London and the Royal College of Art want to raise awareness of a road pollution source we rarely consider: tire wear. If you think about it, it is obvious. Our tires wear out, and that has to go somewhere, but what surprises us is how fast it happens. Single-use plastic is the most significant source of oceanic pollution, but tire microplastics are next on the naughty list. The team calls themselves The Tyre Collective, and they’re working on a device to collect tire particles at the source.

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Adaptive Infotainment Plays Tunes To Match Your Dangerous Driving

Part of the fun of watching action movies is imagining yourself as the main character, always going on exciting adventures and, of course, being accompanied by the perfect soundtrack to score the excitement and drama of your life. While having an orchestra follow you around might not always be practical, [P1kachu] at least figured out how to get some musical orchestration to sync up with how he drives his car, Fast-and-Furious style.

The idea is pretty straightforward: when [P1kachu] drives his car calmly and slowly, the music that the infotainment system plays is cool and reserved. But when he drops the hammer, the music changes to something more aggressive and in line with the new driving style. While first iterations of his project used the CAN bus, he moved to Japan and bought an old Subaru that doesn’t have CAN. The new project works on something similar calledĀ Subaru Select Monitor v1 (SSM1), but still gets the job done pretty well.

The hardware uses an Asus Tinkerboard and a Raspberry Pi with the 7″ screen, and a shield that can interface with CAN (and later with SSM1). The new music is selected by sensing pedal position, allowing him to more easily trigger the aggressive mode that his previous iterations did. Those were done using vehicle speed as a trigger, which proved to be ineffective at producing the desired results. Of course, there are many other things that you can do with CAN bus besides switching up the music in your car.

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