Playful ‘Space Dice’ Kit Shows Off Clever Design

[Tommy] at Oskitone has been making hardware synth kits for years, and his designs are always worth checking out. His newest offering Space Dice is an educational kit that is a combination vintage sci-fi space laser sound generator, and six-sided die roller. What’s more, as a kit it represents an effort to be genuinely educational, rather than just using it as a meaningless marketing term.

There are several elements we find pretty interesting in Space Dice. One is the fact that, like most of [Tommy]’s designs, there isn’t a microcontroller in sight. Synthesizers based mostly on CMOS logic chips have been a mainstay of DIY electronics for years, as have “electronic dice” circuits. This device mashes both together in an accessible way that uses a minimum of components.

There are only three chips inside: a CD4093 quad NAND with Schmitt-trigger inputs used as a relaxation oscillator, a CD4040 binary counter used as a prescaler, and a CD4017 decade counter responsible for spinning a signal around six LEDs while sound is generated, to represent an electronic die. Sound emerges from a speaker on the backside of the PCB, which we’re delighted to see is driven not by a separate amplifier chip, but by unused gates on the CD4093 acting as a simple but effective square wave booster.

In addition, [Tommy] puts effort into minimizing part count and complexity, ensuring that physical assembly does not depend on separate fasteners or adhesives. We also like the way he uses a lever assembly to make the big activation button — mounted squarely above the 9 V battery — interface with a button on the PCB that is physically off to the side. The result is an enclosure that is compact and tidy.

We recommend checking out [Tommy]’s concise writeup on the design details of Space Dice for some great design insights, and take a look at the assembly guide to see for yourself the attention paid to making the process an educational one. We love the concept of presenting an evolving schematic diagram, which changes and fills out as each assembly step is performed and tested.

Watch it in action in a demo video, embedded just below. Space Dice is available for purchase but if you prefer to roll your own, all the design files and documentation are available online from the project’s GitHub repository.

Continue reading “Playful ‘Space Dice’ Kit Shows Off Clever Design”

Reachy The Robot Gets A Mini (Kit) Version

Reachy Mini is a kit for a compact, open-source robot designed explicitly for AI experimentation and human interaction. The kit is available from Hugging Face, which is itself a repository and hosting service for machine learning models. Reachy seems to be one of their efforts at branching out from pure software.

Our guess is that some form of Stewart Platform handles the head movement.

Reachy Mini is intended as a development platform, allowing people to make and share models for different behaviors, hence the Hugging Face integration to make that easier. On the inside of the full version is a Raspberry Pi, and we suspect some form of Stewart Platform is responsible for the movement of the head. There’s also a cheaper (299 USD) “lite” version intended for tethered use, and a planned simulator to allow development and testing without access to a physical Reachy at all.

Reachy has a distinctive head and face, so if you’re thinking it looks familiar that’s probably because we first covered Reachy the humanoid robot as a project from Pollen Robotics (Hugging Face acquired Pollen Robotics in April 2025.)

The idea behind the smaller Reachy Mini seems to be to provide a platform to experiment with expressive human communication via cameras and audio, rather than to be the kind of robot that moves around and manipulates objects.

It’s still early in the project, so if you want to know more you can find a bit more information about Reachy Mini at Pollen’s site and you can see Reachy Mini move in a short video, embedded just below.

Continue reading “Reachy The Robot Gets A Mini (Kit) Version”

Hackaday Links Column Banner

Hackaday Links: July 13, 2025

There’s interesting news out of Wyoming, where a coal mine was opened this week. But the fact that it’s the first new coal mine in 50 years isn’t the big news — it’s the mine’s abundance of rare earth elements that’s grabbing the headlines. As we’ve pointed out before, rare earth elements aren’t actually all that rare, they’re just widely distributed through the Earth’s crust, making them difficult to recover. But there are places where the concentration of rare earth metals like neodymium, dysprosium, scandium, and terbium is slightly higher than normal, making recovery a little less of a challenge. The Brook Mine outside of Sheridan, Wyoming is one such place, at least according to a Preliminary Economic Assessment performed by Ramaco Resources, the mining company that’s developing the deposit.

The PEA states that up to 1,200 tons of rare earth oxides will be produced a year, mainly from the “carbonaceous claystones and shales located above and below the coal seams.” That sounds like good news to us for a couple of reasons. First, clays and shales are relatively soft rocks, making it less energy- and time-intensive to recover massive amounts of raw material than it would be for harder rock types. But the fact that the rare earth elements aren’t locked inside the coal is what’s really exciting. If the REEs were in the coal itself, that would present something similar to the “gasoline problem” we’ve discussed before. Crude oil is a mixture of different hydrocarbons, so if you need one fraction, like diesel, but not another, like gasoline, perhaps because you’ve switched to electric vehicles, tough luck — the refining process still produces as much gasoline as the crude contains. In this case, it seems like the coal trapped between the REE-bearing layers is the primary economic driver for the mine, but if in the future the coal isn’t needed, the REEs could perhaps be harvested and the coal simply left behind to be buried in the ground whence it came.

Continue reading “Hackaday Links: July 13, 2025”

Tune In To “Higher Lower”, The Minimal Handheld Electronic Game

[Tommy] has a great write-up about designing and building a minimalistic handheld electronic game called “Higher Lower”. It’s an audio-driven game in which the unit plays two tones and asks the player to choose whether the second tone was higher in pitch, or lower. The game relies on 3D printed components and minimal electronics, limiting player input to two buttons and output to whatever a speaker stuck to an output pin from an ATtiny85 can generate.

Fastener-free enclosure means fewer parts, and on the inside are pots for volume and difficulty. We love the thoughtful little tabs that hold the rocker switch in place during assembly.

Gameplay may be straightforward, but working with so little raises a number of design challenges. How does one best communicate game state (and things like scoring) with audio tones only? What’s the optimal way to generate a random seed when the best source of meaningful, zero-extra-components entropy (timing of player input) happens after the game has already started? What’s the most efficient way to turn a clear glue stick into a bunch of identical little light pipes? [Tommy] goes into great detail for each of these, and more.

In addition to the hardware and enclosure design, [Tommy] has tried new things on the software end of things. He found that using tools intended to develop for the Arduboy DIY handheld console along with a hardware emulator made for a very tight feedback loop during development. Being able to work on the software side without actually needing the hardware and chip programmer at hand was also flexible and convenient.

We’ve seen [Tommy]’s work before about his synth kits, and as usual his observations and shared insights about bringing an idea from concept to kit-worthy product are absolutely worth a read.

You can find all the design files on the GitHub repository, but Higher Lower is also available as a reasonably-priced kit with great documentation suitable for anyone with an interest. Watch it in action in the video below.

Continue reading “Tune In To “Higher Lower”, The Minimal Handheld Electronic Game”

Car Radio Chip Goes Into DIY Build

[Sjef Verhoeven] still loves radio and enjoys the challenge of listening to radio signals from far away. He wanted to build his own radio and turned to the TEF6686 chip, a device often found in car radios. It is known to be very sensitive and seemed perfect for pulling in weak signals. So [Sjef] built this DIY radio and shares the details in this recent Spectrum post.

Unlike older radio-on-chip devices, the TEF6686 is a DSP, which, according to the post, is part of the reason it is ultrasensitive. Even though it is made for car radios, the device is versatile and can pick up shortwave as well as the usual broadcast bands, with the right configuration.

Continue reading “Car Radio Chip Goes Into DIY Build”

Hackaday Links Column Banner

Hackaday Links: May 5, 2024

It may be hard to believe, but BASIC turned 60 this week. Opinions about the computer language vary, of course, but one thing everyone can agree on is that Professors Kemeny and Kurtz really stretched things with the acronym: “Beginner’s All-Purpose Symbolic Instruction Code” is pretty tortured, after all. BASIC seems to be the one language it’s universally cool to hate, at least in its current incarnations like Visual Basic and VBA. But back in 1964, the idea that you could plunk someone down in front of a terminal, or more likely a teletype, and have them bang out a working “Hello, world!” program with just a few minutes of instruction was pretty revolutionary. Yeah, line numbers and GOTO statements encouraged spaghetti code and engrained bad programming habits, but at least it got people coding. And perhaps most importantly, it served as a “gateway drug” into the culture for a lot of us. Many of us would have chosen other paths in life had it not been for those dopamine hits provided by getting that first BASIC program working. So happy birthday BASIC!

Continue reading “Hackaday Links: May 5, 2024”

Hacking And Working On The Go

I’m off visiting my parents for a while, and have managed to bring nearly everything along with me that I need to get work done, and it all fit in a small backpack! This includes a portable audio interface to run my podcast mic, two (count them) two Linux computers, and all manner of simple hacking tools. Microcontrollers with USB/serial adapters built in are a godsend.

But putting together the minimal setup was no easy task! Alone the USB cable assortment I had to bring was astounding. And in the end, it looks like I forgot a USB-B mini, and good luck finding that at the local drug store. (I know! But the Zoom recorder wants mini. Don’t ask me why.)

And then there’s the power adapters — brick for the laptop, USB-C fast charger for the Steam Deck, another wall-plug USB for recharging the power banks. And of course, this silly custom keyboard which I’m so used to typing on, and which embodies so much muscle memory in its macros that I’m practically helpless without it.

So fundamentally, I’m astounded by the amount of functionality I could cram into my pack, but I’m also aghast at all the little things that add up around the edges. And I’m sure that I’ll find stuff that I’m missing in the next few weeks.

Do you need to travel for work with your full kit? What’s your approach? Minimal? Maximal? Leave us your hacker travel kit tips in the comments.