Gesture Control Without Fancy Sensors, Just Pots And Weights

[Dennis] aims to make robotic control a more intuitive affair by ditching joysticks and buttons, and using wireless gesture controls in their place. What’s curious is that there isn’t an accelerometer or gyro anywhere to be seen in his Palm Power! project.

The gesture sensing consists not of a fancy IMU, but of two potentiometers (one for each axis) with offset weights attached to the shafts. When the hand tilts, the weights turn the shafts of the pots, and the resulting readings are turned into motion commands and sent over Bluetooth. The design certainly has a what-you-see-is-what-you-get aspect to it, and as a whole it works much like an inverted, weighted joystick hanging from one’s palm.

It’s an economical way to play with the idea of motion sensing, and when it comes to prototyping, being able to test a concept while keeping costs to a minimum is a good skill to have.

Simple Camera Slider Adds A Dimension Or Two To Your Shots

Camera sliders are a popular build, and properly executed they can make for impressive shots for both time-lapse sequences or real-time action. But they seem best suited for long shots, as dollying a camera in a straight line just moves subjects close to the camera through the frame.

This slider with both pan and tilt axes can make moving close-ups a lot easier. With his extremely detailed build log, [Dejan Nedalkovski] shows how he went about building his with only the simplest of materials and tools. The linear rail is simply a couple of pieces of copper pipe supported by an MDF frame. The camera trolley rides the rails on common skateboard bearings and is driven by a NEMA-17 stepper, as are the pan and tilt axes. [Dejan] also provided a barn-door style pivot to tilt the camera relative to the rails, allowing the camera to slide up and down an inclined plane for really interesting shots. The controller uses an Arduino and a joystick to drive the camera manually, or the rig can be programmed to move smoothly between preset points.

This is a step beyond a simple slider and feels a little more like full-blown motion control. We’ve got a feeling some pretty dramatic shots would be possible with such a rig, and the fact that it’s a simple build is just icing on the cake.

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Nintendo Switch Gets Making With Labo

Over the years, Nintendo has had little trouble printing money with their various gaming systems. While they’ve had the odd misstep here and there since the original Nintendo Entertainment System was released in 1983, overall business has been good. But even for the company that essentially brought home video games to the mainstream, this last year has been pretty huge. The release of the Nintendo Switch has rocketed the Japanese gaming giant back into the limelight in a way they haven’t enjoyed in a number of years, and now they’re looking to keep that momentum going into 2018 with a killer new gaming accessory: a cardboard box.

Some of the contraptions feature surprisingly complex internal mechanisms.

Well, it doesn’t have to be a box, necessarily. But no matter which way you fold it, it’s definitely a piece of cardboard. Maybe a few bits of string here and there. This is the world of “Nintendo Labo”, a recently announced program which promises to let Switch owners create physical objects which they can interact with via specially designed software for the console.

The Labo creations demonstrated in the bombastic announcement video make clever use of the very unique Switch hardware. The removable Joy-Con controllers are generally still used as input devices, albeit in less traditional ways. Twisting and tilting the cardboard creations, which take varied forms such as a fishing rod or motorcycle handlebars, relays input to the appropriate game thanks to the accelerometers and gyroscopes they contain.

Many of the more complex contraptions rely on a less-known feature of the controller: the IR depth camera. By pointing the controller’s camera inside of the devices, the motion of internal components, likely helped along by IR-reflective tape, can be tracked in three dimensions. In the video, the internal construction of some of the devices looks downright intimidating.

Which leads into the natural question: “Who exactly is this for?”

Clearly some of the gadgets, not to mention the folded cardboard construction, are aimed at children, an age group Nintendo has never been ashamed to appeal to. But some of the more advanced devices and overall concept seems like it would play better with creative teens and adults looking to push the Switch in new directions.

Will users be empowered to create their own hardware, and by extension, associated software? Will hackers and makers be able to 3D print new input devices for the Switch using this platform? This is definitely something we’ll be keeping a close eye on as it gets closer to release in April.

The popularity of the Switch has already given rise to a surprising amount of hacking given how new the console is. It will be interesting to see if the introduction of Labo has any effect on the impressive work already being done to bend the console to the owner’s will.

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Derek Schulte: Path Planning For 3D Printers

[Derek Schulte] designed and sells a consumer 3D printer, and that gives him a lot of insight into what makes them tick. His printer, the New Matter MOD-t, is different from the 3D printer that you’re using now in a few different ways. Most interestingly, it uses closed-loop feedback and DC motors instead of steppers, and it uses a fairly beefy 32-bit ARM processor instead of the glorified Arduino Uno that’s running many printers out there.

The first of these choices meant that [Derek] had to write his own motor control and path planning software, and the second means that he has the processing to back it up. In his talk, he goes into real detail about how they ended up with the path planning system they did, and exactly how it works. If you’ve ever thought hard about how a physical printhead, with momentum, makes the infinitely sharp corners that it’s being told to in the G-code, this talk is for you. (Spoiler: it doesn’t break the laws of physics, and navigating through the curve involves math.)

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DIY Motion Control Camera Rig Produces Money Shots On A Budget

Motion control photography allows for stunning imagery, although commercial robotic MoCo rigs are hardly affordable. But what is money? Scratch-built from what used to be mechatronic junk and a hacked Canon EF-S lens, [Howard’s] DIY motion control camera rig produces cinematic footage that just blows us away.

moco_movinghead[Howard] started this project about a year ago by carrying out some targeted experiments. These would not only assess the suitability of components he gathered together from all directions, but also his own capacity in picking up enough knowledge on mechatronics to make the whole thing work. After making himself accustomed to stepper motors, Teensies and Arduinos, he converted an old moving-head disco light into a pan and tilt mount for the camera. A linear axis was added, and with more degrees of freedom, more sophisticated means of control became necessary.

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BeagleBones At MRRF

[Jason Kridner] – the BeagleBone guy – headed out to the Midwest RepRap Festival this weekend. There are a lot of single board computers out there, but the BeagleBoard and Bone are perfectly suited for controlling printers, and motion control systems thanks to the real-time PRUs on board. It’s not the board for you if you want to play retro video games or build a media center; it’s the board for building stuff.

Of interest at the BeagleBooth were a few capes specifically designed for CNC and 3D printing work. There was the CRAMPS, a clone of the very popular RAMPS 3D printer electronics board made for the Beagle. If you’re trying to control an old mill that is only controllable through a parallel port, here’s the board for you. There are 3D printer boards with absurd layouts that work well as both printer controller boards and the reason why you should never come up with the name of something before you build it.

[Jason]’s trip out to MRRF wasn’t only about extolling the virtues of PRUs; Machinekit, a great motion control software, was also there, running on a few Beagles. The printer at the BeagleBooth was running Machinekit and apart from a few lines of GCode that sent the head crashing into the part, everything was working great.

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image of control curcuit

Brighten Your Day With Motion Controlled Cabinet Light

[Thomas Snow] found himself in a bit of a pickle. His kitchen lights didn’t adequately light his counter-tops. So instead of inventing a light bending device that could warp space-time enough to get the light where it needs to go, he decided to take the easy road and installed a motion controlled LED strip under the cabinets.

Now, these aren’t just any ‘ol motion control lights. Not only is [Thomas] able to turn the lights on and off with a wave of his hand, he can control the brightness as well. He’s doing the magic with an ultrasonic range sensor and PIR sensor. An ATTiny85 ties everything together to form the completed system.

The PIR sensor was incorporated because [Thomas] didn’t want to bug his pets with the 40kHz chirp from the ultrasonic sensor. So it only comes on when the PIR sensor sees your hand. Be sure to check out [Thomas’s] project for full source and schematics.

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