Nixie clock from a frequency counter

A Nixie Clock, The Hard Way

Notice: no vintage Hewlett Packard test equipment was harmed in the making of this overly complicated Nixie clock. In fact, if anything, the HP 5245L electronic counter came out better off than it went into the project.

HP 5245 hand-wired backplane
Beautiful hand-wired backplane in the HP 5245 counter.

We mention the fate of this instrument mainly because we’ve seen our fair share of cool-looking-old-thing-gutted-and-filled-with-Arduinos projects before, and while they can be interesting, there’s something deeply disturbing about losing another bit of our shared electronic heritage. To gut this device, which hails from the early 1960s and features some of the most beautiful point-to-point backplane wiring we’ve ever seen, would have been a tragedy, one that [Shahriar] wisely avoided.

After a bit of recapping and some power supply troubleshooting, the video below treats us to a tour of the Nixie-based beauty. It’s a wonderful piece, and still quite accurate after all these decades, although it did need a bit of calibration. Turning it into a clock non-destructively required adding a little bit of gear, though. Internally, [Shahriar] added a divide-by-ten card to allow the counter to use an external 10-MHz reference. Externally, an ERASynth++ programmable signal generator was used to send a signal to the counter from 0 Hz to 23,595.9 kHz, ramping up by 100 Hz every second.

The end result is the world’s most complicated 24-hour clock, which honestly wasn’t even the point of the build at all. It was to show off the glorious insides of the counter, introduce us to some cool new RF tools, and as always with [Shahriar]’s videos, to educate and inform. We’ve always enjoyed his wizardry, from his look into automotive radars to a million-dollar scope teardown, and this was another great project.

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Hacking An Obsolete Yet Modern Calculator

The gold standard for graphing calculators, at least in the US, are the Texas Instruments TI-84 series. Some black sheep may have other types, but largely due to standardized testing these calculators dominate the market. Also because of standardized testing, these calculators have remained essentially unchanged for decades. While this isn’t great for getting value for money, it does mean that generations of students have been able to hack on these calculators to do all kinds of interesting things as [George Hilliard] outlines.

Even before the creation of these graphing calculators, the z80 processor behind them was first produced over four decades ago and was ubiquitous in the computer scene at the time, which also lends to its hackability. There’s plenty to catch up on here, too, from custom TI games that trick the two-tone display into grayscale to Game Boy emulators that can play Zelda since the TI and Game Boy share the same processors. There are also several methods of running native code or otherwise “jailbreaking” these devices to run arbitrary code.

It looks like the world of TI hacking is alive and well now, and with several decades of projects to browse there’s always something new to find. As it stands, there may be more decades of these types of projects to come, since neither TI nor the various testing standardization companies and government agencies show any signs of changing any time soon.

Thanks to [Adrian] for the tip!

POLF: Retro 3D Game Uses Only A Character Display

Got a retrocomputing itch? So does [David Given], and luckily for us all he indulged it by writing POLF: a first-person 3D game for the Commodore PET that uses only the system’s 40×25 text mode character display for visuals. It’s a fantastic achievement, considering that the 80s-era computer boasts 32 kB of memory and doesn’t even have a graphical display.

Each level has an 8×8 layout.

Each level in POLF is a small, maze-like room in which one’s goal is to play a sort of cross between billiards and golf, aiming to move the round “ball” object into the square “hole” object. The 3D view is rendered using raycasting, which is a way of efficiently drawing a workable 3D perspective using limited resources. Raycasting can only do so much, but as a method it works fantastically within its limitations, and there are useful tutorials out there that lay the process bare.

The GitHub repository for the project is here, and it should run on any 40-column screen PET with at least 16 kB of RAM. Watch it in action in the video, embedded below. (Hint: the little bar graphs under the compass headings at the bottom of the screen represent the player’s proximity to the ball and hole objects. )

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Vintage Displays Hack Chat With Fran Blanche

Join us on Wednesday, August 11 at noon Pacific for the Vintage Displays Hack Chat with Fran Blanche!

In terms of ease of integration and density of the information that can be shown, it’s hard to argue with the fact that modern displays like LCD panels are anything but superior to the character-based displays of yore. Throw one into a project, add a little code from a few off-the-shelf libraries to drive it, and you’re on to the next job.

Efficient, yes, but what does this approach do for the engineer’s soul? What design itch does it scratch; what aesthetic does it celebrate? Nostalgic questions, true, and not every project lends itself to exploring old display technologies. But some still do, thankfully, and when the occasion calls for it, we’re glad that there are those out there who are still actively involved in the retro display community, making sure that what was once state-of-the-art technology is still able to be added to modern projects.

There’s no doubt that Fran Blanche is one of those passing the torch of vintage displays down to the next generation. You’ll certainly know Fran from her popular Fran Lab channel on YouTube, where in addition to about a million other interests, she has explored some really cool vintage displays: the Nimo cathode-ray tube, super-bright incandescent seven-segment displays, the delightfully strange “Bina-View”, and many, many more. Fran will stop by the Hack Chat to talk about all these retro displays, what she’s learned from collecting them, and how they shaped the displays we take so much for granted these days. Oh, and perhaps we’ll also talk about her upcoming ride on “G-Force 1” as well.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, August 11 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

This Old Mouse: Building A USB Adapter For A Vintage Depraz Mouse

When [John Floren] obtained a vintage Depraz mouse, he started out being content to just have such a great piece of history in his possession. But if you’re like him, you know it’s not enough to just have something. What would it be like to use it?

To find out, [John] embarked on a mission to build a USB adapter for his not so new peripheral.
Originally used in very early terminals with a Unix GUI, the Depraz mouse utilizes an unusual male DE9 connector rather than the more familiar female DB9 used in RS232 serial mice. Further deviating from the norm, he found that the quadrature encoders were connected directly to the DE9 connector.

Armed with an Arduino Pro Mini Micro and some buggy sample code, he got to work. The aforementioned buggy code was scrapped and a fresh sketch for the Arduino Pro Mini Micro gave the Depraz mouse the USB interface it lacked. [John] also found that he wasn’t the first hardware hacker to have modified the mouse for their use. Be sure to read to the end the article to find out about the vintage surprise lurking in the mouse shell itself! A demonstration of the mouse in action can be seen in the video below the break.

Looking for a fun mouse hack? Perhaps you’d like to use your more modern USB mouse on a retro computer, or try your hand at recreating an early Apple mouse for use in modern computers.

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Apollo DSKY Display Glows Again

We love seeing old technology brought back to life, especially when it’s done in the context of how the device was originally intended to be used. And double points when it’s space gear, like what [Curious Marc] and his usual merry band of cohorts did when they managed to light up a couple of real Apollo DSKY displays.

The “Display and Keyboard” formed the human interface to the Apollo Guidance Computer, the purpose-built machine that allowed Apollo missions to fly to the Moon, land safely, and return to Earth. Complete DSKYs are hard to come by, but a lucky collector named [Marcel] was able to score a pair of the electroluminescent panels, one a prototype and one a flight-qualified spare. He turned them over to AGC guru [Carl Claunch], who worked out all the details of getting the display working again —  a non-trivial task with a device that needs 250 volts at 800 Hertz.

The first third of the video below mostly concerns the backstory of the DSKY displays and the historical aspects of the artifacts; skip to around the 12:30 mark to get into the technical details, including the surprising use of relays to drive the segments of the display. It makes sense once you realize that mid-60s transistors weren’t up to the task, and it must have made the Apollo spacecraft a wonderfully clicky place. We were also intrigued by the clever way the total relay count was kept to a minimum, by realizing that not every combination of segments was valid for each seven-segment display.

The video has a couple of cameos, like [Ben Krasnow], no slouch himself when it comes to electroluminescent displays and DSKY replicas. We also get a glimpse of well-known component slicer and MOnSter 6502-tamer [TubeTime] too. Continue reading “Apollo DSKY Display Glows Again”

Build A Barebones 68000

The 68000 chip was ubiquitous in the computing world well past its heyday in the 1980s. It was used as the basis for many PCs and video game consoles, and even in embedded microcontrollers. Now, one of its niche applications is learning about the internal functions of computers. 68000 builds are fairly common when building homebrew computers from scratch, but projects like these can be complicated and quickly get out of hand. This 68000 project, on the other hand, gets the job done with the absolute minimum of parts and really dives into the assembly language programming on these chips. (Google Translate from Spanish)

[osbox68] built this computer by first simulating its operation. Once he was satisfied with that, the next step was to actually build the device. Along with the MC68008 it only uses two other TTL chips, a respectable 32 kilobytes of ram, and additionally supports a serial port and an expansion bus. A few 74-series chips round out the build including a 74HC574 used for debugging support. With a custom PCB to tie everything together, it’s one of the most minimal 68000 builds we’ve seen that still includes everything needed to be completely functional.

After all, including the TTL and 74XX chips the entire circuit board only uses 10 integrated circuits and a few other passive elements for a completely functional retro computer. [osbox68] also includes complete schematics for building a PCB based on these chips to make construction that much easier. Of course, emulating an old microcontroller instead of using TTL components can save a lot of real estate on a PCB especially if you’re using something like an FPGA.