Analog Camera Goes Digital

The digital camera revolution swept through the world in the early 2000s, and aside from some unique situations and a handful of artists still using film, almost everyone has switched over to digital since then. Unfortunately that means that there’s a lot of high quality film cameras in the world that are gathering dust, but with a few pieces of equipment it’s possible to convert them to digital and get some more use out of them.

[befinitiv]’s latest project handles this conversion by swapping in a Raspberry Pi Zero where the film cartridge would otherwise be inserted into the camera. The Pi is attached to a 3D-printed case which mimics the shape of the film, and also houses a Pi camera right in front of the location where the film would be exposed. By removing the Pi camera’s lens, this new setup is able to take advantage of the analog camera’s optics instead and is able to capture images of relatively decent quality.

There are some perks of using this setup as well, namely that video can be broadcast to this phone over a wireless connection to a computer via the Raspberry Pi. It’s a pretty interesting build with excellent results for a remarkably low price tag, and it would be pretty straightforward to interface the camera’s shutter and other control dials into the Raspberry Pi to further replicate the action of an old film camera. And, if you enjoy [befinitiv]’s projects of bringing old tech into the modern world, be sure to check out his 80s-era DOS laptop which is able to run a modern Linux installation.

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Installing Linux Like It’s 1989

A common example of the sheer amount of computing power available to almost anyone today is comparing a smartphone to the Apollo guidance computer. This classic computer was the first to use integrated circuits so it’s fairly obvious that most modern technology would be orders of magnitude more powerful, but we don’t need to go back to the 1960s to see this disparity. Simply going back to 1989 and getting a Compaq laptop from that era running again, while using a Raspberry Pi Zero to help it along, illustrates this point well enough.

[befinitiv] was able to get a Raspberry Pi installed inside of the original computer case, and didn’t simply connect the original keyboard and display and then call it a completed build. The original 286 processor is connected to the Pi with a serial link, so both devices can communicate with each other. Booting up the computer into DOS and running a small piece of software allows the computer into a Linux terminal emulator hosted on the Raspberry Pi. The terminal can be exited and the computer will return back to its original DOS setup. This also helps to bypass the floppy disk drive for transferring files to the 286 as well, since files can be retrieved wirelessly on the Pi and then sent to the 286.

This is quite an interesting mashup of new and old technology, and with the Pi being around two orders of magnitude more powerful than the 286 and wedged into vacant space inside the original case, [befinitiv] points out that this amalgamation of computers is “borderline useful”. It’s certainly an upgrade for the Compaq, and for others attempting to get ancient hardware on the internet, don’t forget that you can always use hardware like this to access Hackaday’s retro site.

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VGA From Scratch On A Homebrew 8-bit Computer

[James Sharman] has built an impressive 8-bit homebrew computer. Based on TTL logic chips, it has a pipelined design which makes it capable of Commodore-level computing, but [James] hasn’t quite finished everything yet. While it is currently built on its own custom PCB, it has a limiting LCD display which isn’t up to the standards of the rest of the build. To resolve this issue, he decided to implement VGA from scratch.

This isn’t a bit-bang VGA implementation, either. He plans for full resolution (640×480) which will push the limits of his hardware. He also sets goals of a 24-bit DAC which will allow for millions of colors, the ability to use sprites, and hardware scrolling. Since he’s doing all of this from scratch, the plan is to keep it as simple as possible and make gradual improvements to the build as he goes. To that end, the first iteration uses a single latching chip with some other passive components. After adding some code to the CPU to support the new video style, [James] is able to display an image on his monitor.

While the image of the parrot he’s displaying isn’t exactly perfect yet, it’s a great start for his build and he does plan to make improvements to it in future videos. We’d say he’s well on his way to reproducing a full 8-bit retrocomputer. Although VGA is long outdated for modern computers, the standard is straightforward to implement and limited versions can even be done with very small microcontrollers.

Thanks to [BaldPower] for the tip!

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Cerberus 2080 — Three-Headed Retro Computing Project

For seven months, [Bernardo Kastrup] at [TheByteAttic] has been realizing his childhood dream of building his own computer. It was this dream that steered him into the field of computer design at the age of 17. After thirty years in the industry, he finally has some time to design the computer he dreamt about as a kid. His requirements are ambitious: fully open design, gate-level details, thru-hole or PLCC for easy hacking, well-established processors with existing tool chains, low-cost development tools for CPLDs, no FPGA, standard ITX case compatible, and so on. He quite reasonably decides to use more modern electronics for video (VGA), keyboard (PS/2), and program storage (flash drive). Along the way, he chooses to put three processors on the board instead of one:

  • Zilog Z84C0010 (Z80)
  • WDC W65C0256 (6502)
  • AVR ATMEGA328 (RISC Controller)

When coming up with the concept and requirements, [Bernardo] had a fictitious alternate history in mind — one where there were follow-ups to the ZX80, PET/CBM, or TRS-80 from the late 1970s that were extensions to the original systems. But he also wanted a clean design, without cost-cutting gimmicks, in order to make it easier for learners to focus on computing itself — a didactic architecture, as he describes it. Turn the crank for seven long months, and we have the Cerberus 2080. [Bernardo] has put the design on GitHub, and made a video series out of the whole process, of which the introduction video is below the break. There’s even an online emulator developed by retro hacker  [Andy Toone].

We wrote about the 6502-based ERIC-1 project back in 2014 which shared the bus with an ATMEGA simulating ROM. The Minty Z80 project from 2019 also uses a similar technique. Thanks to [Frédéric] for sending us the tip.

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Simple MicroPython Game Is A 30 Minute Game Dev Course

Sometimes, it’s really useful to watch a project’s parts come together one piece at a time in order to get a complete understanding and mental picture of the whole, and we found that to be the case with this simple, retro-inspired sample game from [ezContents]. (Video, embedded below.) The code is on GitHub but if you’re at all interested in what goes on behind the scenes in a game like that, don’t miss the video.

In the video, each game element and function is illustrated, showing exactly what gets done and why. This part is collision detection (click to enlarge.)

These sprite-based games are mostly about moving a small graphical object (a sprite) around a screen in response to user input, and managing what happens when collisions are detected between the player’s sprite and other sprites like enemies, projectiles, and so forth. The development process is wonderfully documented and demonstrated in a video, as each separate part of functionality gets built and explained one piece at a time.

The simple game is made using ArduPy (which is MicroPython combined with Arduino APIs) using Seeed Studios’ Wio Terminal, a small microcontroller development board with integrated screen, sensors, and button inputs including a little directional clicker that [ezContents] uses as a joystick.

The video of the whole process is embedded below; give it a watch and you’ll maybe come away with inspiration, but you’ll definitely have a much better understanding of how these types of games are developed, even if you’re not using the same hardware or development environment.

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Retro ISA Card Means Old, Slow Computers No Longer Need Old, Heavy Monitors

One thing about vintage computers is that they depend greatly on whether or not one can plug a compatible monitor into them. That’s what’s behind [Tube Time]’s Graphics Gremlin, a modern-design retro ISA video card that uses an FPGA to act just like a vintage MDA or CGA video card on the input end, but provides a VGA port for more modern display output options. (Actually, there is also an RGBI connector and a composite video out, but the VGA is probably the most broadly useful.)

Handy silkscreen labels make everything crystal clear. Click to enlarge.

Why bother making a new device to emulate an old ISA video card when actual vintage video cards are still plentiful? Because availability of the old cards isn’t the bottleneck. The trouble is that MDA or CGA monitors just aren’t as easy to come across as they once were, and irreplaceable vintage monitors that do still exist risk getting smashed during shipping. Luckily, VGA monitors (or at least converters that accept VGA input) are far more plentiful.

The board’s design files and assembly notes are all on the project’s GitHub repository along with plenty of thoughtful detail about both assembly and troubleshooting, and the Verilog code has its own document. The Graphics Gremlin is still under development, but you can also watch for the latest on [Tube Time]’s Twitter feed.

Thanks to [NoxiousPluK] for the tip!

3D Printed Terminal Takes Computing Back In Time

It’s hard to look at today as anything but the golden age of computing. Even entry level machines have quad-core processors and a terabyte or more of storage space, to say nothing of the incredible amount of tech packed into the modern smartphone. But even so, there’s something to be said for the elegant simplicity of early desktop computers.

Looking to recreate the feeling of those bygone days, [Pigeonaut] created the Callisto II. Its entirely 3D printed case snaps together without glue or screws, making it easy to assemble, and the parts have been sized so they’ll be printable even on smaller machines like the Prusa Mini. Inside you’ll find a 1024×768 Pimoroni HDMI 8″ IPS LCD, 60% mechanical keyboard, four-port USB 3 hub, Raspberry Pi 4, and a 22 watt USB power supply to run it all.

The internal components can be easily accessed with the hatch on the rear of the case, and there’s plenty of room inside to add new hardware should you want to toss in a hard drive or even swap out the Pi for a different single-board computer.

To really drive home the faux-retro concept of the Callisto II, [Pigeonaut] has created a website for the fictional computer company behind the machine, replete with all the trappings you’d expect from the early web. There’s even a web-based “operating system” you can use to show off your freshly printed Callisto II.

Incidentally the II suffix isn’t just part of the meme, there really was a Callisto before this one. We covered the earlier machine back in 2019, and while we’re a bit sad to see that the functional 3.5 inch floppy drive has been deleted, we can’t deny the overall aesthetics have been greatly improved in the latest version.

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