[Matthew Filipek] likes smart watches, but wanted to build one for under $100, so he did. The watch has a 1.7 inch LCD touchscreen, a rechargeable LiPo battery, an SD card, and Bluetooth. The watch is a little large since [Matthew] had only a month to complete the project that drove him to use some pre-made modules and meant one shot at getting his custom PCB right.
The watch sports three applications: a settings app, a simple game, and a sketch program (you can see a demo in the video below). Power management is a primary goal, of course, although the clock rate is held high enough to make the game playable. To simplify the software, [Matthew] uses protothreads–a lightweight thread abstraction for embedded systems.
We’ve seen several DIY smartwatches in the past including one entry for the Hackaday Prize. It is hard to roll your own watch that has the same small size and style as a commercial offering. However, there is something to be said for having a homebrew watch for boosting your hacker cred.
Continue reading “PIC32 Smart Watch for Less Than a Benjamin”
Have you seen any loud sweaters this holiday season? Now there is a way to quantify their vibrancy and actually hear them at the same time. Cornell engineering students [Mengcheng Qi] and [Ryan Land] focused on the sonification of color and translated the visible spectrum into audible sounds.
They originally planned to use pixel samples from an OV7670 camera module, but weren’t able to extract any useful color data from it. We prefer their Plan B anyway, which was to use CdS photo resistors and the plastic color filters used for photography in red, blue, and green. The varying intensity of light falling on the photo resistors creates different patterns according to the voltage levels. The actual sound generation was done with FM sound synthesis.
There wasn’t a lot of natural sound variation between different RGB values, so in order to make it more fun, they created different instruments which play different patterns at variable speeds and pitch according to the colors. In addition to the audio feedback, the RGB values are displayed in real-time on a small TFT. Below those are dynamic bar graphs that show the voltages of each color.
Check out the demo after the break; they walk through the project and try it out on different things to hear their colors.
Continue reading “Color Sonification Could Be Key to Rainbow Connection”
Monitoring your home’s energy use is the best way to get a handle on your utility bills. After all, you can’t manage what you can’t measure! The only problem is that most home energy monitoring systems are cumbersome, complicated, or expensive. At least, until now. [Kevin] has created a new electricity meter based on Particle Photons which should alleviate all of these problems.
The Particle Photon (we get confused on the naming scheme but believe this the new version of what used to be called the Spark Core) is a WiFi-enabled development board. [Kevin] is using two, one to drive the display and one to monitor the electricity usage. This part is simple enough, each watt-hour is accompanied by a pulse of an LED on the meter which is picked up by a TLS257 light-to-voltage sensor. The display is a Nextion TFT HMI (touch screen) which is pretty well suited for this application. The data is corralled by emoncms, part of the OpenEnergyMonitor platform, which ties everything together.
For a project that has been done more than a few times, this one does a great job of keeping the price down while maintaining a great aesthetic. Make sure to check out the video below to see it in action.
Continue reading “Simplest Electricity Monitoring Solution Yet”
A while ago, [Paul Stoffregen], the creator of the Teensy family of microcontrollers dug into the most popular Arduino library for driving TFT LCDs. The Teensy isn’t an Arduino – it’s much faster – but [Paul]’s library does everything more efficiently.
Even when using a standard Arduino, there are still speed and efficiency gains to be made when driving a TFT. [Xark] recently released his re-mix of the Adafruit GFX library and LCD drivers. It’s several times faster than the Adafruit library, so just in case you haven’t moved on the Teensy platform yet, this is the way to use one of these repurposed cell phone displays.
After reading about [Paul]’s experience with improving the TFT library for the Teensy, [Xark] grabbed an Arduino, an LCD, and an Open Workbench Logic Sniffer to see where the inefficiencies in the Adafruit library were. These displays are driven via SPI, where the clock signal goes low for every byte shifted out over the data line. With the Adafruit library, there was a lot of wasted time in between each clock signal, and with the right code the performance could be improved dramatically.
The writeup on how [Xark] improved the code for these displays is fantastic, and the results are impressive; he can fill a screen with pixels at about 13FPS, making games that don’t redraw too much of the screen at any one time a real possibility.
There are plenty of GPS navigation units on the market today, but it’s always fun to build something yourself. That’s what [middelbeek] did with his $25 GPS device. He managed to find a few good deals on electronics components online, including and Arduino Uno, a GPS module, and a TFT display.
In order to get the map images on the device, [middelbeek] has to go through a manual process. First he has to download a GEOTIFF of the area he wants mapped. A GEOTIFF is a metadata standard that allows georeferencing information to be embedded into a TIFF image file. [middelbeek] then has to convert the GEOTIFF into an 8-bit BMP image file. The BMP images get stored on an SD card along with a .dat file that describes the boundaries of each BMP. The .dat file was also manually created.
The Arduino loads this data and displays the correct map onto the 320×240 TFT display. [middelbeek] explains on his github page that he is currently unable to display data from two map files at once, which can lead to problems when the position moves to the edge of the map. We suspect that with some more work and tuning this system could be improved and made easier to use, of course for under $25 you can’t expect too much.
Now that the Apple wristwatch is on its way, some people are clamoring with excitement and anticipation. Rather than wait around for the commercial product, Instructables user [Aleator777] decided to build his own wearable Apple watch. His is a bit different though. Rather than look sleek with all kinds of modern features, he decided to build a watch based on the 37-year-old Apple II.
The most obvious thing you’ll notice about this creation is the case. It really does look like something that would have been created in the 70’s or 80’s. The rectangular shape combined with the faded beige plastic case really sells the vintage electronic look. It’s only missing wood paneling. The case also includes the old rainbow-colored Apple logo and a huge (by today’s standards) control knob on the side. The case was designed on a computer and 3D printed. The .stl files are available in the Instructable.
This watch runs on a Teensy 3.1, so it’s a bit faster than its 1977 counterpart. The screen is a 1.8″ TFT LCD display that appears to only be using the color green. This gives the vintage monochromatic look and really sells the 70’s vibe. There is also a SOMO II sound module and speaker to allow audio feedback. The watch does tell time but unfortunately does not run BASIC. The project is open source though, so if you’re up to the challenge then by all means add some more functionality.
As silly as this project is, it really helps to show how far technology has come since the Apple II. In 1977 a wristwatch like this one would have been the stuff of science fiction. In 2015 a single person can build this at their kitchen table using parts ordered from the Internet and a 3D printer. We can’t wait to see what kinds of things people will be making in another 35 years.
Continue reading “Strapping an Apple II to Your Body”
A few months ago, the Intel Edison launched with the promise of putting a complete x86 system on a board the size of an SD card. This inevitably led to comparisons of other, ARM-based single board computers and the fact that the Edison doesn’t have a video output, Ethernet, or GPIO pins on a 0.100″ grid. Ethernet and easy breakout is another matter entirely but [Lutz] did manage to give the Edison a proper display, allowing him to run Doom at about the same speed as a 486 did back in the day.
The hardware used for the build is an Edison, an Arduino breakout board, Adafruit display, speaker, and PS4 controller. By far the hardest part of this build was writing a display driver for the Edison. The starting point for this was Adafruit’s guide for the display, but the pin mapping of the Edison proved troublesome. Ideally, the display should be sent 16 bits at a time, but only eight bits are exposed on the breakout board. Not that it mattered; the Edison doesn’t have 16 pins in a single 32-bit memory register anyway. The solution of writing eight bits at a time to the display means Doom runs at about 15 frames per second. Not great, but more than enough to be playable.
For sound, [Lutz] used PWM running at 100kHz. It works, and with a tiny speaker it’s good enough. Control is through Bluetooth with a PS4 controller, and the setup worked as it should. The end result is more of a proof of concept, but it’s fairly easy to see how the Edison can be used as a complete system with video, sound, and wireless networking. It’s not great, but if you want high performance, you probably won’t be picking a board the size of an SD card.
Video demo below.
Continue reading “Running Doom On The Intel Edison”