Crafting Ribbon Cables For Retro Hardware

Building a modern computer is something plenty of us have done, and with various tools available to ensure that essentially the only thing required of the end user is to select parts and have them delivered via one’s favorite (or least expensive) online retailer. Not so with retro hardware, though. While some parts can be found used on reselling sites like eBay, often the only other option is to rebuild parts from scratch. This is sometimes the best option too, as things like ribbon cables age poorly and invisible problems with them can cause knock-on effects that feel like wild goose chases when troubleshooting. Here’s how to build your own ribbon cables for your retro machines.

[Mike] is leading us on this build because he’s been working on an old tower desktop he’s calling Rosetta which he wants to be able to use to host five different floppy disk types and convert files from one type to another. Of course the old hardware and software being used won’t support five floppy disk drives at the same time so he has a few switches involved as well. To get everything buttoned up neatly in the case he’s building his own ribbon cables to save space, especially since with his custom cables he won’t have the extraneous extra connectors that these cables are famous for.

Even though, as [Mike] notes, you can’t really buy these cables directly anymore thanks to the technology’s obsolescence, you can still find the tools and parts you’d need to create them from scratch including the ribbon, connectors, and crimping tools. Even the strain relief for these wide, fragile connectors is available and possible to build into these projects. It ends up cleaning up the build quite nicely, and he won’t be chasing down any gremlins caused by decades-old degraded multi-conductor cables. And, even though [Mike] demonstrated the floppy disk drive cables in this build, ribbon cable can be used for all kinds of things including IDE drive connectors and even GPIO cables for modern electronics projects.

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Using FreeCAD To Replace OEM Parts

As much as we might all like it if manufacturers supported their products indefinitely with software updates or replacement parts, this just isn’t feasible. Companies fail or get traded, technologies evolve, and there’s also an economic argument against creating parts for things that are extremely old or weren’t popular in the first place. So, for something like restoring an old car, you might have to resort to fabricating replacement parts for your build on your own. [MangoJelly] shows us how to build our own replacement parts in FreeCAD in this series of videos.

The build does assume that the original drawings or specifications for the part are still available, but with those in hand FreeCAD is capable of importing them and then the model scaling to match the original specs shown. This video goes about recreating a hinge on an old truck, so with the drawings in hand the part is essentially traced out using the software, eventually expanding it into all three dimensions using all of the tools available in FreeCAD. One of the keys to FreeCAD is the various workbenches available that all have their own sets of tools, and being able to navigate between them is key to a build like this.

FreeCAD itself is an excellent tool for anyone repairing old vehicles like this or those making 3D prints, designing floorplans for houses, or really anything you might need to model in a computer before bringing the idea into reality. It does have a steep learning curve (not unlike other CAD software) so it helps to have a video series like this if you’re only just getting started or looking to further hone your design skills, but the fact that it’s free and open-source make it extremely attractive compared to its competitors.

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3D Printing LEGO-like Blocks

LEGO are perhaps the perfect children’s toy, at least until you step on the errant brick while walking around the house. Available in all kinds of sets with varying themes and characters, they encourage building and creativity in kids like no other. Those with 3D printers might have considered creating their own specialty blocks, but the manufacturing of real LEGO blocks involves steel molds with extremely tight tolerances far outside the realm of most 3D printers. To print blocks capable of interconnecting in a similar way involves taking advantage of the characteristics of 3D printers and their materials instead, as [CNC Kitchen] demonstrates with these PrintABloks.

The PrintABlok was the idea of [Joe Larson] aka [3D Printing Professor] and is built around a one-unit base block, which has holes on all of its sides, paired with small connecting pieces which are placed in the holes to connect the various blocks to one another. Using your CAD software of choice (although they were originally built using Blender), the base block can be lengthened or widened for printing various different types of blocks, and the diamond-shaped hole can even be added to various prints that aren’t blocks at all. This means that a wide variety of parts can be made, all designed to interlock with the bricks or various other shapes. [Joe] even created an array of themed sets like robots, castles, and dinosaurs and although he sells these more complex models, he released his base set and interconnection mechanism for free and is available for anyone to use.

Another perk of the PrintABlok system is that they are scalable, mitigating safety risks for smaller children that might try to swallow some of the smaller parts. It’s an excellent way to put the 3D printer to work if there are any children around in the house. But this isn’t the only LEGO-inspired build we’ve ever seen, and they aren’t always going to be used to make children’s toys. [Ivan] recently used similar 3D-printed interlocking bricks more in the style of LEGO Technic to attempt to build a human-rideable go-kart.

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Magnetic Bubble Memory Brought To Life On Heathkit

There are all kinds of technology that appear through the ages that find immediate success, promise to revolutionize the world, but fade to obscurity almost as quickly. Things like the ZIP disk, RDRAM, the digital compact cassette, or even Nintendo’s VirtualBoy. Going even further back in time [smbaker] is taking a look a bubble memory, a technology that was so fast and cost-effective for its time that it could have been used as “universal” memory, combining storage and random-access memory into a single unit, but eventually other technological developments overshadowed its quirks.

[smbaker] is placing his magnetic bubble memory module to work in a Heathkit H8, an Intel 8080-based microcomputer from the the late 70s. The video goes into great detail on the theory of how these devices used moving “bubbles” of magnetism to store information and how these specific devices work before demonstrating the design and construction of a dedicated support card which hosts the module itself along with all of the necessary circuitry to allow it to communicate with the computer. From there he demonstrates booting the device using the bubble memory and performs several write and read actions using the module as a demonstration.

Eventually other technologies such as solid-state RAM and various hard disk drives caused the obsolescence of this technology, but it did hang on for a bit longer in industrial settings due to its ability to handle high vibrations and mechanical shocks, mostly thanks to the fact that they had no moving parts. Eventually things like Flash memory came around to put the final nail in the coffin for these types of memory modules, though. The Heathkit H8 is still a popular computer for retrocomputing enthusiasts nonetheless, and we’ve seen all kinds of different memory modules put to work in computers like these.

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Recreating An Analog TV Test Pattern

While most countries have switched to digital broadcasting, and most broadcasts themselves have programming on 24/7 now, it’s hard to remember the ancient times of analog broadcasts that would eventually stop sometime late at night, displaying a test pattern instead of infomercials or reruns of an old sitcom. They were useful for various technical reasons including calibrating the analog signals. Some test patterns were simply camera feeds of physical cards, but if you wanted the most accurate and reliable test patterns you’d need a Philips pattern generator which created the pattern with hardware instead, and you can build your own now because the designs for these devices were recently open-sourced. Continue reading “Recreating An Analog TV Test Pattern”

Using Excel To Manage A Commodore 64

The “save” icon for plenty of modern computer programs, including Microsoft Office, still looks like a floppy disk, despite the fact that these have been effectively obsolete for well over a decade. As fewer and fewer people recognize what this icon represents, a challenge is growing for retrocomputing enthusiasts that rely on floppy disk technology to load any programs into their machines. For some older computers that often didn’t have hard disk drives at all, like the Commodore 64, it’s one of the few ways to load programs into computer memory. And, rather than maintaining an enormous collection of floppy discs, [RaspberryPioneer] built a way to load programs on a Commodore using Microsoft Excel instead.

The Excel sheet that manages this task uses Visual Basic for Applications (VBA), an event-driven programming language built into Office, to handle the library of applications for the Commodore (or Commodore-compatible clone) including D64, PRG, and T64 files. This also includes details about the software including original cover art and any notes the user needs to make about them. Using VBA, it also communicates to an attached Arduino, which is itself programmed to act as a disk drive for the Commodore. The neceessary configuration needed to interface with the Arduino is handled within the spreadsheet as well. Some additional hardware is needed to interface the Arduino to the Commodore’s communications port but as long as the Arduino is a 5V version and not a 3.3V one, this is fairly straightforward and the code for it can be found on its GitHub project page.

With all of that built right into Excel, and with an Arduino acting as the hard drive, this is one of the easiest ways we’ve seen to manage a large software library for a retrocomputer like the Commodore 64. Of course, emulating disk drives for older machines is not uncommon, but we like that this one can be much more dynamic and simplifies the transfer of files from a modern computer to a functionally obsolete one. One of the things we like about builds like this, or this custom Game Boy cartridge, is how easy it can be to get huge amounts of storage that the original users of these machines could have only dreamed of in their time.

Well Documented Code Helps Revive Decades-Old Commodore Project

In the 1980s, [Mike] was working on his own RPG for the Commodore 64, inspired by dungeon crawlers of the era like Ultima IV and Telengard, both some of his favorites. The mechanics and gameplay were fairly revolutionary for the time, and [Mike] wanted to develop some of these ideas, especially the idea of line-of-sight, even further with his own game. But an illness, a stint in the military, and the rest of life since the 80s got in the way of finishing this project. This always nagged at him, so he finally dug out his decades-old project, dusted out his old Commodore and other antique equipment, and is hoping to finish it by 2024.

Luckily [Mike’s] younger self went to some extremes documenting the project, starting with a map he created which was inspired by Dungeons and Dragons. There are printed notes from a Commodore 64 printer, including all of the assembly instructions, augmented with his handwritten notes to explain how everything worked. He also has handwritten notes, including character set plans, disk sector use plans, menus, player commands, character stats, and equipment, all saved on paper. The early code was written using a machine language monitor since [Mike] didn’t know about the existence of assemblers at the time. Eventually, he discovered them and attempted to rebuild the code on a Commodore 128 and then an Amiga, but never got everything working together. There is some working code still on a floppy disk, but a lot of it doesn’t work together either.

While not quite finished yet, [Mike] has a well-thought-out plan for completing the build, involving aggregating all of the commented source code and doing quarterly sprints from here on out to attempt to get the project finished. We’re all excited to see how this project fares in the future. Beyond the huge scope of this pet project, we’d also suggest that this is an excellent example of thoroughly commenting one’s code to avoid having to solve mysteries or reinvent wheels when revisiting projects months (or decades) later. After all, self-documenting code doesn’t exist.

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